#include <proof_mode.h>
◆ EProofBorder
| Enumerator |
|---|
| OFF | |
| INGAME | |
| MENU | |
◆ CurrentMenuBackgroundPosition()
| vec2 CProofMode::CurrentMenuBackgroundPosition |
( |
| ) |
const |
◆ CurrentMenuProofIndex()
| int CProofMode::CurrentMenuProofIndex |
( |
| ) |
const |
◆ InitMenuBackgroundPositionNames()
| void CProofMode::InitMenuBackgroundPositionNames |
( |
| ) |
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private |
◆ InitMenuBackgroundPositions()
| void CProofMode::InitMenuBackgroundPositions |
( |
| ) |
|
◆ IsEnabled()
| bool CProofMode::IsEnabled |
( |
| ) |
const |
◆ IsModeIngame()
| bool CProofMode::IsModeIngame |
( |
| ) |
const |
◆ IsModeMenu()
| bool CProofMode::IsModeMenu |
( |
| ) |
const |
◆ MenuBackgroundCollisions()
| const std::vector< int > & CProofMode::MenuBackgroundCollisions |
( |
int | MenuProofIndex | ) |
const |
◆ MenuBackgroundPositionName()
| const char * CProofMode::MenuBackgroundPositionName |
( |
int | MenuProofIndex | ) |
const |
◆ MenuBackgroundPositions()
| const std::vector< vec2 > & CProofMode::MenuBackgroundPositions |
( |
| ) |
const |
◆ OnInit()
| void CProofMode::OnInit |
( |
CEditor * | pEditor | ) |
|
|
overridevirtual |
Initialize the component and interface pointers. Needs to be the first function that is called. The default implementation also resets the component.
Reimplemented from CEditorComponent.
◆ OnMapLoad()
| void CProofMode::OnMapLoad |
( |
| ) |
|
|
overridevirtual |
◆ OnReset()
| void CProofMode::OnReset |
( |
| ) |
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overridevirtual |
◆ RenderScreenSizes()
| void CProofMode::RenderScreenSizes |
( |
| ) |
|
◆ SetCurrentMenuProofIndex()
| void CProofMode::SetCurrentMenuProofIndex |
( |
int | MenuProofIndex | ) |
|
◆ SetModeIngame()
| void CProofMode::SetModeIngame |
( |
| ) |
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◆ SetModeMenu()
| void CProofMode::SetModeMenu |
( |
| ) |
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◆ Toggle()
| void CProofMode::Toggle |
( |
| ) |
|
◆ m_CurrentMenuProofIndex
| int CProofMode::m_CurrentMenuProofIndex |
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private |
◆ m_ProofBorders
◆ m_vMenuBackgroundPositions
| std::vector<vec2> CProofMode::m_vMenuBackgroundPositions |
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private |
◆ m_vpMenuBackgroundPositionNames
| std::vector<const char *> CProofMode::m_vpMenuBackgroundPositionNames |
|
private |
◆ m_vvMenuBackgroundCollisions
| std::vector<std::vector<int> > CProofMode::m_vvMenuBackgroundCollisions |
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private |
The documentation for this class was generated from the following files: