#include <proof_mode.h>
◆ EProofBorder
Enumerator |
---|
PROOF_BORDER_OFF | |
PROOF_BORDER_INGAME | |
PROOF_BORDER_MENU | |
◆ IsEnabled()
bool CProofMode::IsEnabled |
( |
| ) |
const |
◆ IsModeIngame()
bool CProofMode::IsModeIngame |
( |
| ) |
const |
◆ IsModeMenu()
bool CProofMode::IsModeMenu |
( |
| ) |
const |
◆ OnInit()
void CProofMode::OnInit |
( |
CEditor * |
pEditor | ) |
|
|
overridevirtual |
Initialise the component and interface pointers. Needs to be the first function that is called. The default implentation also resets the component.
Reimplemented from CEditorObject.
◆ OnMapLoad()
void CProofMode::OnMapLoad |
( |
| ) |
|
|
overridevirtual |
◆ OnReset()
void CProofMode::OnReset |
( |
| ) |
|
|
overridevirtual |
◆ RenderScreenSizes()
void CProofMode::RenderScreenSizes |
( |
| ) |
|
◆ ResetMenuBackgroundPositions()
void CProofMode::ResetMenuBackgroundPositions |
( |
| ) |
|
◆ SetMenuBackgroundPositionNames()
void CProofMode::SetMenuBackgroundPositionNames |
( |
| ) |
|
◆ SetModeIngame()
void CProofMode::SetModeIngame |
( |
| ) |
|
◆ SetModeMenu()
void CProofMode::SetModeMenu |
( |
| ) |
|
◆ Toggle()
void CProofMode::Toggle |
( |
| ) |
|
◆ m_CurrentMenuProofIndex
int CProofMode::m_CurrentMenuProofIndex |
◆ m_ProofBorders
◆ m_vMenuBackgroundCollisions
std::vector<std::vector<int> > CProofMode::m_vMenuBackgroundCollisions |
◆ m_vMenuBackgroundPositions
std::vector<vec2> CProofMode::m_vMenuBackgroundPositions |
◆ m_vpMenuBackgroundPositionNames
std::vector<const char *> CProofMode::m_vpMenuBackgroundPositionNames |
The documentation for this class was generated from the following files: