![]() |
DDNet documentation
|
Go to the source code of this file.
Namespaces | |
| namespace | CountryCode |
| namespace | TuneZone |
| namespace | FinishTime |
Typedefs | |
| typedef std::bitset< MAX_CLIENTS > | CClientMask |
Variables | |
| constexpr int | CountryCode::DEFAULT = -1 |
| constexpr int | CountryCode::MINIMUM = -1 |
| constexpr int | CountryCode::MAXIMUM = 999 |
| constexpr int | TuneZone::OVERRIDE_NONE = -1 |
| constexpr int | TuneZone::NUM = 256 |
| constexpr int | FinishTime::NOT_FINISHED_TIMESCORE = -9999 |
| constexpr int | FinishTime::NOT_FINISHED_MILLIS = -1 |
| constexpr int | FinishTime::UNSET = -2 |
| typedef std::bitset<MAX_CLIENTS> CClientMask |
| anonymous enum |
| Enumerator | |
|---|---|
| SERVER_TICK_SPEED | |
| SERVER_FLAG_PASSWORD | |
| SERVER_FLAG_TIMESCORE | |
| SERVERINFO_LEVEL_MIN | |
| SERVERINFO_LEVEL_MAX | |
| MAX_SERVER_ADDRESSES | |
| SERVERINFO_MAX_CLIENTS | |
| MAX_CLIENTS | |
| VANILLA_MAX_CLIENTS | |
| SERVER_MAX_CLIENTS | |
| LEGACY_MAX_CLIENTS | |
| MAX_CHECKPOINTS | |
| MIN_TICK | |
| MAX_TICK | |
| MIN_INPUT_SIZE | The minimum size of inputs (in int32_ts) accepted by the server. Currently 10 because this has always been the minimum size of CNetObj_PlayerInput in all supported protocols. |
| MAX_INPUT_SIZE | The maximum size of inputs (in int32_ts) accepted by the server. |
| MAX_SNAPSHOT_PACKSIZE | |
| MAX_NAME_LENGTH | |
| MAX_CLAN_LENGTH | |
| MAX_SKIN_LENGTH | |
| MAX_CHAT_LENGTH | |
| MSGFLAG_VITAL | Guaranteed to be delivered, resent on packet loss. |
| MSGFLAG_FLUSH | Makes the message be sent immediately. Without this flag the message will be delayed until the next flush. |
| MSGFLAG_NORECORD | Don't write message to demo recorders. This flag is server-side only, where sent messages are recorded by default. |
| MSGFLAG_RECORD | Write message to demo recorders. This flag is client-side only, where sent messages are not recorded by default. |
| MSGFLAG_NOSEND | Don't send the message to client/server. Useful combined with MSGFLAG_RECORD to record a message without sending it. |
| MSGFLAG_NOTRANSLATE | for 0.7 player mapping fake disconnect/connects |
| anonymous enum |
| anonymous enum |