DDraceNetwork Docs
server.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_SERVER_H
4#define ENGINE_SERVER_H
5
6#include <array>
7#include <optional>
8#include <type_traits>
9
10#include <base/hash.h>
11#include <base/math.h>
12#include <base/system.h>
13
14#include "kernel.h"
15#include "message.h"
21
23
24// When recording a demo on the server, the ClientId -1 is used
25enum
26{
28};
29
30class IServer : public IInterface
31{
33protected:
35
36public:
37 /*
38 Structure: CClientInfo
39 */
41 {
42 const char *m_pName;
46 const char *m_pDDNetVersionStr;
48 };
49
50 int Tick() const { return m_CurrentGameTick; }
51 int TickSpeed() const { return SERVER_TICK_SPEED; }
52
53 virtual int Port() const = 0;
54 virtual int MaxClients() const = 0;
55 virtual int ClientCount() const = 0;
56 virtual int DistinctClientCount() const = 0;
57 virtual const char *ClientName(int ClientId) const = 0;
58 virtual const char *ClientClan(int ClientId) const = 0;
59 virtual int ClientCountry(int ClientId) const = 0;
60 virtual bool ClientSlotEmpty(int ClientId) const = 0;
61 virtual bool ClientIngame(int ClientId) const = 0;
62 virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const = 0;
63 virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion) = 0;
64 virtual const NETADDR *ClientAddr(int ClientId) const = 0;
65 virtual const std::array<char, NETADDR_MAXSTRSIZE> &ClientAddrStringImpl(int ClientId, bool IncludePort) const = 0;
66 inline const char *ClientAddrString(int ClientId, bool IncludePort) const { return ClientAddrStringImpl(ClientId, IncludePort).data(); }
67
78 virtual int GetClientVersion(int ClientId) const = 0;
79 virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId) = 0;
80
81 template<class T, typename std::enable_if<!protocol7::is_sixup<T>::value, int>::type = 0>
82 inline int SendPackMsg(const T *pMsg, int Flags, int ClientId)
83 {
84 int Result = 0;
85 if(ClientId == -1)
86 {
87 for(int i = 0; i < MaxClients(); i++)
88 if(ClientIngame(i))
89 Result = SendPackMsgTranslate(pMsg, Flags, i);
90 }
91 else
92 {
93 Result = SendPackMsgTranslate(pMsg, Flags, ClientId);
94 }
95 return Result;
96 }
97
98 template<class T, typename std::enable_if<protocol7::is_sixup<T>::value, int>::type = 1>
99 inline int SendPackMsg(const T *pMsg, int Flags, int ClientId)
100 {
101 int Result = 0;
102 if(ClientId == -1)
103 {
104 for(int i = 0; i < MaxClients(); i++)
105 if(ClientIngame(i) && IsSixup(i))
106 Result = SendPackMsgOne(pMsg, Flags, i);
107 }
108 else if(IsSixup(ClientId))
109 Result = SendPackMsgOne(pMsg, Flags, ClientId);
110
111 return Result;
112 }
113
114 template<class T>
115 int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
116 {
117 return SendPackMsgOne(pMsg, Flags, ClientId);
118 }
119
120 int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
121 {
122 CNetMsg_Sv_Emoticon MsgCopy;
123 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
124 return Translate(MsgCopy.m_ClientId, ClientId) && SendPackMsgOne(&MsgCopy, Flags, ClientId);
125 }
126
127 int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
128 {
129 CNetMsg_Sv_Chat MsgCopy;
130 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
131
132 char aBuf[1000];
133 if(MsgCopy.m_ClientId >= 0 && !Translate(MsgCopy.m_ClientId, ClientId))
134 {
135 str_format(aBuf, sizeof(aBuf), "%s: %s", ClientName(MsgCopy.m_ClientId), MsgCopy.m_pMessage);
136 MsgCopy.m_pMessage = aBuf;
137 MsgCopy.m_ClientId = VANILLA_MAX_CLIENTS - 1;
138 }
139
140 if(IsSixup(ClientId))
141 {
143 Msg7.m_ClientId = MsgCopy.m_ClientId;
144 Msg7.m_pMessage = MsgCopy.m_pMessage;
146 Msg7.m_TargetId = -1;
147 return SendPackMsgOne(&Msg7, Flags, ClientId);
148 }
149
150 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
151 }
152
153 int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
154 {
155 CNetMsg_Sv_KillMsg MsgCopy;
156 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
157 if(!Translate(MsgCopy.m_Victim, ClientId))
158 return 0;
159 if(!Translate(MsgCopy.m_Killer, ClientId))
160 MsgCopy.m_Killer = MsgCopy.m_Victim;
161 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
162 }
163
164 int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
165 {
166 if(IsSixup(ClientId))
167 {
169 Msg7.m_ClientId = pMsg->m_ClientId;
170 Msg7.m_Diff = pMsg->m_Diff;
171 Msg7.m_Time = pMsg->m_Time;
172 Msg7.m_RecordPersonal = pMsg->m_RecordPersonal;
173 Msg7.m_RecordServer = pMsg->m_RecordServer;
174 return SendPackMsgOne(&Msg7, Flags, ClientId);
175 }
176 return SendPackMsgOne(pMsg, Flags, ClientId);
177 }
178
179 template<class T>
180 int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
181 {
182 dbg_assert(ClientId != -1, "SendPackMsgOne called with -1");
183 CMsgPacker Packer(T::ms_MsgId, false, protocol7::is_sixup<T>::value);
184
185 if(pMsg->Pack(&Packer))
186 return -1;
187 return SendMsg(&Packer, Flags, ClientId);
188 }
189
190 bool Translate(int &Target, int Client)
191 {
192 if(IsSixup(Client))
193 return true;
195 return true;
196 int *pMap = GetIdMap(Client);
197 bool Found = false;
198 for(int i = 0; i < VANILLA_MAX_CLIENTS; i++)
199 {
200 if(Target == pMap[i])
201 {
202 Target = i;
203 Found = true;
204 break;
205 }
206 }
207 return Found;
208 }
209
210 bool ReverseTranslate(int &Target, int Client)
211 {
212 if(IsSixup(Client))
213 return true;
215 return true;
216 Target = clamp(Target, 0, VANILLA_MAX_CLIENTS - 1);
217 int *pMap = GetIdMap(Client);
218 if(pMap[Target] == -1)
219 return false;
220 Target = pMap[Target];
221 return true;
222 }
223
224 virtual void GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pSha256, int *pMapCrc) = 0;
225
226 virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest) = 0;
227 virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest) = 0;
228 virtual void SetClientName(int ClientId, const char *pName) = 0;
229 virtual void SetClientClan(int ClientId, const char *pClan) = 0;
230 virtual void SetClientCountry(int ClientId, int Country) = 0;
231 virtual void SetClientScore(int ClientId, std::optional<int> Score) = 0;
232 virtual void SetClientFlags(int ClientId, int Flags) = 0;
233
234 virtual int SnapNewId() = 0;
235 virtual void SnapFreeId(int Id) = 0;
236 virtual void *SnapNewItem(int Type, int Id, int Size) = 0;
237
238 template<typename T>
239 T *SnapNewItem(int Id)
240 {
241 const int Type = protocol7::is_sixup<T>::value ? -T::ms_MsgId : T::ms_MsgId;
242 return static_cast<T *>(SnapNewItem(Type, Id, sizeof(T)));
243 }
244
245 virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
246
247 enum
248 {
251 };
252 virtual void SetRconCid(int ClientId) = 0;
253 virtual int GetAuthedState(int ClientId) const = 0;
254 virtual const char *GetAuthName(int ClientId) const = 0;
255 virtual void Kick(int ClientId, const char *pReason) = 0;
256 virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason) = 0;
257 virtual void RedirectClient(int ClientId, int Port) = 0;
258 virtual void ChangeMap(const char *pMap) = 0;
259 virtual void ReloadMap() = 0;
260
262
263 // DDRace
264
265 virtual void SaveDemo(int ClientId, float Time) = 0;
266 virtual void StartRecord(int ClientId) = 0;
267 virtual void StopRecord(int ClientId) = 0;
268 virtual bool IsRecording(int ClientId) = 0;
269 virtual void StopDemos() = 0;
270
271 virtual int *GetIdMap(int ClientId) = 0;
272
273 virtual bool DnsblWhite(int ClientId) = 0;
274 virtual bool DnsblPending(int ClientId) = 0;
275 virtual bool DnsblBlack(int ClientId) = 0;
276 virtual const char *GetAnnouncementLine() = 0;
277 virtual bool ClientPrevIngame(int ClientId) = 0;
278 virtual const char *GetNetErrorString(int ClientId) = 0;
279 virtual void ResetNetErrorString(int ClientId) = 0;
280 virtual bool SetTimedOut(int ClientId, int OrigId) = 0;
281 virtual void SetTimeoutProtected(int ClientId) = 0;
282
283 virtual void SetErrorShutdown(const char *pReason) = 0;
284 virtual void ExpireServerInfo() = 0;
285
286 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
287
288 virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags) = 0;
289
290 virtual const char *GetMapName() const = 0;
291
292 virtual bool IsSixup(int ClientId) const = 0;
293};
294
296{
297 MACRO_INTERFACE("gameserver")
298protected:
299public:
300 // `pPersistentData` may be null if this is the first time `IGameServer`
301 // is instantiated.
302 virtual void OnInit(const void *pPersistentData) = 0;
303 virtual void OnConsoleInit() = 0;
304 virtual void OnMapChange(char *pNewMapName, int MapNameSize) = 0;
305 // `pPersistentData` may be null if this is the last time `IGameServer`
306 // is destroyed.
307 virtual void OnShutdown(void *pPersistentData) = 0;
308
309 virtual void OnTick() = 0;
310 virtual void OnPreSnap() = 0;
311 virtual void OnSnap(int ClientId) = 0;
312 virtual void OnPostSnap() = 0;
313
314 virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) = 0;
315
316 // Called before map reload, for any data that the game wants to
317 // persist to the next map.
318 //
319 // Has the size of the return value of `PersistentClientDataSize()`.
320 //
321 // Returns whether the game should be supplied with the data when the
322 // client connects for the next map.
323 virtual bool OnClientDataPersist(int ClientId, void *pData) = 0;
324
325 // Called when a client connects.
326 //
327 // If it is reconnecting to the game after a map change, the
328 // `pPersistentData` point is nonnull and contains the data the game
329 // previously stored.
330 virtual void OnClientConnected(int ClientId, void *pPersistentData) = 0;
331
332 virtual void OnClientEnter(int ClientId) = 0;
333 virtual void OnClientDrop(int ClientId, const char *pReason) = 0;
334 virtual void OnClientPrepareInput(int ClientId, void *pInput) = 0;
335 virtual void OnClientDirectInput(int ClientId, void *pInput) = 0;
336 virtual void OnClientPredictedInput(int ClientId, void *pInput) = 0;
337 virtual void OnClientPredictedEarlyInput(int ClientId, void *pInput) = 0;
338
339 virtual bool IsClientReady(int ClientId) const = 0;
340 virtual bool IsClientPlayer(int ClientId) const = 0;
341
342 virtual int PersistentDataSize() const = 0;
343 virtual int PersistentClientDataSize() const = 0;
344
345 virtual CUuid GameUuid() const = 0;
346 virtual const char *GameType() const = 0;
347 virtual const char *Version() const = 0;
348 virtual const char *NetVersion() const = 0;
349
350 // DDRace
351
352 virtual void OnPreTickTeehistorian() = 0;
353
354 virtual void OnSetAuthed(int ClientId, int Level) = 0;
355 virtual bool PlayerExists(int ClientId) const = 0;
356
357 virtual void TeehistorianRecordAntibot(const void *pData, int DataSize) = 0;
358 virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) = 0;
359 virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) = 0;
360 virtual void TeehistorianRecordPlayerRejoin(int ClientId) = 0;
361 virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName) = 0;
362 virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) = 0;
363 virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) = 0;
364
365 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
366
373 virtual void OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id) = 0;
374};
375
377#endif
Definition: jsonwriter.h:105
Definition: message.h:10
Definition: packer.h:54
Definition: server.h:296
virtual void OnClientPredictedInput(int ClientId, void *pInput)=0
virtual void OnClientDirectInput(int ClientId, void *pInput)=0
virtual const char * GameType() const =0
virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0
virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName)=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0
virtual int PersistentDataSize() const =0
virtual bool OnClientDataPersist(int ClientId, void *pData)=0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual void OnSetAuthed(int ClientId, int Level)=0
virtual void OnSnap(int ClientId)=0
virtual CUuid GameUuid() const =0
virtual void OnPreSnap()=0
virtual void OnClientPredictedEarlyInput(int ClientId, void *pInput)=0
virtual void OnPreTickTeehistorian()=0
virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0
virtual const char * NetVersion() const =0
virtual void OnClientEnter(int ClientId)=0
virtual void TeehistorianRecordAntibot(const void *pData, int DataSize)=0
virtual void OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id)=0
virtual void OnTick()=0
virtual void OnClientConnected(int ClientId, void *pPersistentData)=0
virtual void OnConsoleInit()=0
virtual const char * Version() const =0
virtual bool IsClientPlayer(int ClientId) const =0
virtual bool PlayerExists(int ClientId) const =0
virtual void OnPostSnap()=0
virtual void OnClientDrop(int ClientId, const char *pReason)=0
virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0
virtual bool IsClientReady(int ClientId) const =0
virtual void OnShutdown(void *pPersistentData)=0
virtual void OnClientPrepareInput(int ClientId, void *pInput)=0
virtual void TeehistorianRecordPlayerRejoin(int ClientId)=0
virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0
virtual void OnMapChange(char *pNewMapName, int MapNameSize)=0
virtual int PersistentClientDataSize() const =0
virtual void OnInit(const void *pPersistentData)=0
Definition: kernel.h:10
Definition: server.h:31
virtual int ClientCount() const =0
virtual void RedirectClient(int ClientId, int Port)=0
virtual void SetTimeoutProtected(int ClientId)=0
bool ReverseTranslate(int &Target, int Client)
Definition: server.h:210
virtual const NETADDR * ClientAddr(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
Definition: server.h:164
virtual int SnapNewId()=0
virtual void GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pSha256, int *pMapCrc)=0
virtual void SetRconCid(int ClientId)=0
int SendPackMsg(const T *pMsg, int Flags, int ClientId)
Definition: server.h:82
virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest)=0
virtual void SetClientName(int ClientId, const char *pName)=0
virtual const char * GetMapName() const =0
virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest)=0
int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
Definition: server.h:115
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual int Port() const =0
virtual bool DnsblBlack(int ClientId)=0
virtual void SnapFreeId(int Id)=0
int Tick() const
Definition: server.h:50
virtual bool DnsblWhite(int ClientId)=0
virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)=0
virtual const char * GetAuthName(int ClientId) const =0
virtual bool IsSixup(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition: server.h:127
virtual void StopDemos()=0
virtual void ExpireServerInfo()=0
@ RCON_CID_VOTE
Definition: server.h:250
@ RCON_CID_SERV
Definition: server.h:249
virtual int ClientCountry(int ClientId) const =0
virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason)=0
virtual int MaxClients() const =0
virtual void SetClientScore(int ClientId, std::optional< int > Score)=0
virtual int * GetIdMap(int ClientId)=0
virtual void ReloadMap()=0
virtual void ChangeMap(const char *pMap)=0
virtual bool ClientPrevIngame(int ClientId)=0
virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const =0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual const std::array< char, NETADDR_MAXSTRSIZE > & ClientAddrStringImpl(int ClientId, bool IncludePort) const =0
virtual void SetErrorShutdown(const char *pReason)=0
virtual void SetClientFlags(int ClientId, int Flags)=0
const char * ClientAddrString(int ClientId, bool IncludePort) const
Definition: server.h:66
virtual bool IsRecording(int ClientId)=0
int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
Definition: server.h:180
virtual void * SnapNewItem(int Type, int Id, int Size)=0
virtual int DistinctClientCount() const =0
int TickSpeed() const
Definition: server.h:51
virtual const char * ClientName(int ClientId) const =0
int m_CurrentGameTick
Definition: server.h:34
virtual int GetAuthedState(int ClientId) const =0
T * SnapNewItem(int Id)
Definition: server.h:239
virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion)=0
virtual void DemoRecorder_HandleAutoStart()=0
virtual void SetClientClan(int ClientId, const char *pClan)=0
virtual bool ClientIngame(int ClientId) const =0
virtual void StopRecord(int ClientId)=0
bool Translate(int &Target, int Client)
Definition: server.h:190
virtual void SetClientCountry(int ClientId, int Country)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
Definition: server.h:153
virtual const char * GetAnnouncementLine()=0
virtual void Kick(int ClientId, const char *pReason)=0
virtual bool DnsblPending(int ClientId)=0
virtual void SaveDemo(int ClientId, float Time)=0
virtual void StartRecord(int ClientId)=0
int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
Definition: server.h:120
virtual int GetClientVersion(int ClientId) const =0
virtual void ResetNetErrorString(int ClientId)=0
virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)=0
virtual const char * ClientClan(int ClientId) const =0
virtual const char * GetNetErrorString(int ClientId)=0
virtual bool SetTimedOut(int ClientId, int OrigId)=0
virtual bool ClientSlotEmpty(int ClientId) const =0
@ SERVER_TICK_SPEED
Definition: protocol.h:80
@ VANILLA_MAX_CLIENTS
Definition: protocol.h:89
@ VERSION_DDNET_OLD
Definition: protocol.h:114
#define dbg_assert(test, msg)
Definition: system.h:76
void mem_copy(void *dest, const void *source, size_t size)
Definition: system.cpp:174
#define MACRO_INTERFACE(Name)
Definition: kernel.h:25
@ CHAT_ALL
Definition: protocol7.h:99
@ CHAT_TEAM
Definition: protocol7.h:100
IGameServer * CreateGameServer()
Definition: gamecontext.cpp:4479
@ SERVER_DEMO_CLIENT
Definition: server.h:27
Definition: antibot_data.h:98
Definition: protocol.h:693
const char * m_pMessage
Definition: protocol.h:697
int m_Team
Definition: protocol.h:695
Definition: protocol.h:781
Definition: protocol.h:709
int m_Victim
Definition: protocol.h:712
int m_Killer
Definition: protocol.h:711
Definition: uuid_manager.h:17
Definition: server.h:41
const char * m_pName
Definition: server.h:42
const CUuid * m_pConnectionId
Definition: server.h:47
int m_Latency
Definition: server.h:43
int m_DDNetVersion
Definition: server.h:45
bool m_GotDDNetVersion
Definition: server.h:44
const char * m_pDDNetVersionStr
Definition: server.h:46
Definition: types.h:67
Definition: hash.h:15
Definition: score.cpp:22
Definition: protocol7.h:519
const char * m_pMessage
Definition: protocol7.h:525
int m_Mode
Definition: protocol7.h:522
Definition: protocol7.h:1093
int m_RecordServer
Definition: protocol7.h:1100
int m_Time
Definition: protocol7.h:1097
int m_RecordPersonal
Definition: protocol7.h:1099
int m_Diff
Definition: protocol7.h:1098
Definition: protocol7.h:247
#define str_format
Definition: system.cpp:2829