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server.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_SERVER_H
4#define ENGINE_SERVER_H
5
6#include "kernel.h"
7#include "message.h"
8
9#include <base/dbg.h>
10#include <base/hash.h>
11#include <base/math.h>
12#include <base/mem.h>
13#include <base/str.h>
14
17
18#include <generated/protocol.h>
19#include <generated/protocol7.h>
21
22#include <algorithm>
23#include <array>
24#include <optional>
25#include <type_traits>
26
28class IMap;
29
30// When recording a demo on the server, the ClientId -1 is used
31enum
32{
34};
35
36class IServer : public IInterface
37{
39protected:
41
42public:
43 /*
44 Structure: CClientInfo
45 */
55
56 int Tick() const { return m_CurrentGameTick; }
57 int TickSpeed() const { return SERVER_TICK_SPEED; }
58
59 virtual int Port() const = 0;
60 virtual int MaxClients() const = 0;
61 virtual int ClientCount() const = 0;
62 virtual int DistinctClientCount() const = 0;
63 virtual const char *ClientName(int ClientId) const = 0;
64 virtual const char *ClientClan(int ClientId) const = 0;
65 virtual int ClientCountry(int ClientId) const = 0;
66 virtual bool ClientSlotEmpty(int ClientId) const = 0;
67 virtual bool ClientIngame(int ClientId) const = 0;
68 virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const = 0;
69 virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion) = 0;
70 virtual const NETADDR *ClientAddr(int ClientId) const = 0;
71 virtual const std::array<char, NETADDR_MAXSTRSIZE> &ClientAddrStringImpl(int ClientId, bool IncludePort) const = 0;
72 const char *ClientAddrString(int ClientId, bool IncludePort) const { return ClientAddrStringImpl(ClientId, IncludePort).data(); }
73
84 virtual int GetClientVersion(int ClientId) const = 0;
85 virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId) = 0;
86
87 template<class T>
89 int SendPackMsg(const T *pMsg, int Flags, int ClientId)
90 {
91 int Result = 0;
92 if(ClientId == -1)
93 {
94 for(int i = 0; i < MaxClients(); i++)
95 if(ClientIngame(i))
96 Result = SendPackMsgTranslate(pMsg, Flags, i);
97 }
98 else
99 {
100 Result = SendPackMsgTranslate(pMsg, Flags, ClientId);
101 }
102 return Result;
103 }
104
105 template<class T>
107 int SendPackMsg(const T *pMsg, int Flags, int ClientId)
108 {
109 int Result = 0;
110 if(ClientId == -1)
111 {
112 for(int i = 0; i < MaxClients(); i++)
113 if(ClientIngame(i) && IsSixup(i))
114 Result = SendPackMsgOne(pMsg, Flags, i);
115 }
116 else if(IsSixup(ClientId))
117 {
118 Result = SendPackMsgOne(pMsg, Flags, ClientId);
119 }
120
121 return Result;
122 }
123
124 template<class T>
125 int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
126 {
127 return SendPackMsgOne(pMsg, Flags, ClientId);
128 }
129
130 int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
131 {
132 CNetMsg_Sv_Emoticon MsgCopy;
133 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
134 return Translate(MsgCopy.m_ClientId, ClientId) && SendPackMsgOne(&MsgCopy, Flags, ClientId);
135 }
136
137 int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
138 {
139 CNetMsg_Sv_Chat MsgCopy;
140 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
141
142 char aBuf[1000];
143 if(MsgCopy.m_ClientId >= 0 && !Translate(MsgCopy.m_ClientId, ClientId))
144 {
145 str_format(aBuf, sizeof(aBuf), "%s: %s", ClientName(MsgCopy.m_ClientId), MsgCopy.m_pMessage);
146 MsgCopy.m_pMessage = aBuf;
147 MsgCopy.m_ClientId = VANILLA_MAX_CLIENTS - 1;
148 }
149
150 if(IsSixup(ClientId))
151 {
153 Msg7.m_ClientId = MsgCopy.m_ClientId;
154 Msg7.m_pMessage = MsgCopy.m_pMessage;
156 Msg7.m_TargetId = -1;
157 return SendPackMsgOne(&Msg7, Flags, ClientId);
158 }
159
160 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
161 }
162
163 int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
164 {
165 CNetMsg_Sv_KillMsg MsgCopy;
166 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
167 if(!Translate(MsgCopy.m_Victim, ClientId))
168 return 0;
169 if(!Translate(MsgCopy.m_Killer, ClientId))
170 MsgCopy.m_Killer = MsgCopy.m_Victim;
171 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
172 }
173
174 int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
175 {
176 if(IsSixup(ClientId))
177 {
179 Msg7.m_ClientId = pMsg->m_ClientId;
180 Msg7.m_Diff = pMsg->m_Diff;
181 Msg7.m_Time = pMsg->m_Time;
183 Msg7.m_RecordServer = pMsg->m_RecordServer;
184 return SendPackMsgOne(&Msg7, Flags, ClientId);
185 }
186 return SendPackMsgOne(pMsg, Flags, ClientId);
187 }
188
189 template<class T>
190 int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
191 {
192 dbg_assert(ClientId != -1, "SendPackMsgOne called with -1");
193 CMsgPacker Packer(T::ms_MsgId, false, protocol7::is_sixup<T>::value);
194
195 if(pMsg->Pack(&Packer))
196 return -1;
197 return SendMsg(&Packer, Flags, ClientId);
198 }
199
200 bool Translate(int &Target, int Client)
201 {
202 if(IsSixup(Client))
203 return true;
205 return true;
206 int *pMap = GetIdMap(Client);
207 bool Found = false;
208 for(int i = 0; i < VANILLA_MAX_CLIENTS; i++)
209 {
210 if(Target == pMap[i])
211 {
212 Target = i;
213 Found = true;
214 break;
215 }
216 }
217 return Found;
218 }
219
220 bool ReverseTranslate(int &Target, int Client)
221 {
222 if(IsSixup(Client))
223 return true;
225 return true;
226 Target = std::clamp(Target, 0, VANILLA_MAX_CLIENTS - 1);
227 int *pMap = GetIdMap(Client);
228 if(pMap[Target] == -1)
229 return false;
230 Target = pMap[Target];
231 return true;
232 }
233
234 virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest) = 0;
235 virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest) = 0;
236 virtual void SetClientName(int ClientId, const char *pName) = 0;
237 virtual void SetClientClan(int ClientId, const char *pClan) = 0;
238 virtual void SetClientCountry(int ClientId, int Country) = 0;
239 virtual void SetClientScore(int ClientId, std::optional<int> Score) = 0;
240 virtual void SetClientFlags(int ClientId, int Flags) = 0;
241
242 virtual std::optional<int> SnapNewId() = 0;
243 virtual void SnapFreeId(int Id) = 0;
244 virtual bool SnapNewItem(int Type, int Id, const void *pData, int Size) = 0;
245
246 template<typename T>
247 bool SnapNewItem(int Id, const T &Data)
248 {
249 const int Type = protocol7::is_sixup<T>::value ? -T::ms_MsgId : T::ms_MsgId;
250 return SnapNewItem(Type, Id, &Data, sizeof(Data));
251 }
252
253 virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
254 virtual void SnapSetStaticsize7(int ItemType, int Size) = 0;
255
256 enum
257 {
260 };
261 virtual void SetRconCid(int ClientId) = 0;
262 virtual int GetAuthedState(int ClientId) const = 0;
263 virtual bool IsRconAuthed(int ClientId) const = 0;
264 virtual bool IsRconAuthedAdmin(int ClientId) const = 0;
265 virtual const char *GetAuthName(int ClientId) const = 0;
266 virtual bool HasAuthHidden(int ClientId) const = 0;
267 virtual void Kick(int ClientId, const char *pReason) = 0;
268 virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason) = 0;
269 virtual void RedirectClient(int ClientId, int Port) = 0;
270 virtual void ChangeMap(const char *pMap) = 0;
271 virtual void ReloadMap() = 0;
272
274
275 // DDRace
276
277 virtual void SaveDemo(int ClientId, float Time) = 0;
278 virtual void StartRecord(int ClientId) = 0;
279 virtual void StopRecord(int ClientId) = 0;
280 virtual bool IsRecording(int ClientId) = 0;
281 virtual void StopDemos() = 0;
282
283 virtual int *GetIdMap(int ClientId) = 0;
284
285 virtual bool DnsblWhite(int ClientId) = 0;
286 virtual bool DnsblPending(int ClientId) = 0;
287 virtual bool DnsblBlack(int ClientId) = 0;
288 virtual const char *GetAnnouncementLine() = 0;
289 virtual bool ClientPrevIngame(int ClientId) = 0;
290 virtual const char *GetNetErrorString(int ClientId) = 0;
291 virtual void ResetNetErrorString(int ClientId) = 0;
292 virtual bool SetTimedOut(int ClientId, int OrigId) = 0;
293 virtual void SetTimeoutProtected(int ClientId) = 0;
294
295 virtual void SetErrorShutdown(const char *pReason) = 0;
296 virtual void ExpireServerInfo() = 0;
297
298 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
299
300 virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags) = 0;
301
302 virtual bool IsSixup(int ClientId) const = 0;
303};
304
306{
307 MACRO_INTERFACE("gameserver")
308protected:
309public:
310 // `pPersistentData` may be null if this is the first time `IGameServer`
311 // is instantiated.
312 virtual void OnInit(const void *pPersistentData) = 0;
313 virtual void OnConsoleInit() = 0;
314 // Returns `true` if map change accepted.
315 [[nodiscard]] virtual bool OnMapChange(char *pNewMapName, int MapNameSize) = 0;
316 // `pPersistentData` may be null if this is the last time `IGameServer`
317 // is destroyed.
318 virtual void OnShutdown(void *pPersistentData) = 0;
319
320 virtual void OnTick() = 0;
321
322 // Snap for a specific client.
323 //
324 // GlobalSnap is true when sending snapshots to all clients,
325 // otherwise only forced high bandwidth clients would receive snap.
326 // RecordingDemo is true when this snapshot will be recorded to a demo.
327 virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) = 0;
328
329 // Called after sending snapshots to all clients.
330 //
331 // Note if any client has force high bandwidth enabled,
332 // this will not be called when only sending snapshots to these clients.
333 virtual void OnPostGlobalSnap() = 0;
334
335 virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) = 0;
336
337 // Called before map reload, for any data that the game wants to
338 // persist to the next map.
339 //
340 // Has the size of the return value of `PersistentClientDataSize()`.
341 //
342 // Returns whether the game should be supplied with the data when the
343 // client connects for the next map.
344 virtual bool OnClientDataPersist(int ClientId, void *pData) = 0;
345
346 // Called when a client connects.
347 //
348 // If it is reconnecting to the game after a map change, the
349 // `pPersistentData` point is nonnull and contains the data the game
350 // previously stored.
351 virtual void OnClientConnected(int ClientId, void *pPersistentData) = 0;
352
353 virtual void OnClientEnter(int ClientId) = 0;
354 virtual void OnClientDrop(int ClientId, const char *pReason) = 0;
355 virtual void OnClientPrepareInput(int ClientId, void *pInput) = 0;
356 virtual void OnClientDirectInput(int ClientId, const void *pInput) = 0;
357 virtual void OnClientPredictedInput(int ClientId, const void *pInput) = 0;
358 virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput) = 0;
359
360 virtual void PreInputClients(int ClientId, bool *pClients) = 0;
361
362 virtual bool IsClientReady(int ClientId) const = 0;
363 virtual bool IsClientPlayer(int ClientId) const = 0;
364 virtual bool IsClientHighBandwidth(int ClientId) const = 0;
365
366 virtual int PersistentDataSize() const = 0;
367 virtual int PersistentClientDataSize() const = 0;
368
369 virtual CUuid GameUuid() const = 0;
370 virtual const char *GameType() const = 0;
371 virtual const char *Version() const = 0;
372 virtual const char *NetVersion() const = 0;
373
374 virtual IMap *Map() = 0;
375 virtual const IMap *Map() const = 0;
378
379 // DDRace
380
381 virtual void OnPreTickTeehistorian() = 0;
382
383 virtual void OnSetAuthed(int ClientId, int Level) = 0;
384 virtual bool PlayerExists(int ClientId) const = 0;
385
386 virtual void TeehistorianRecordAntibot(const void *pData, int DataSize) = 0;
387 virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) = 0;
388 virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) = 0;
389 virtual void TeehistorianRecordPlayerRejoin(int ClientId) = 0;
390 virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName) = 0;
391 virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) = 0;
392 virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) = 0;
393 virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) = 0;
394
395 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
396
403 virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) = 0;
404};
405
407#endif
Definition jsonwriter.h:15
Definition message.h:10
Definition protocol.h:1616
Definition packer.h:54
Definition server.h:306
virtual const char * GameType() const =0
virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0
virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName)=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0
virtual int PersistentDataSize() const =0
virtual bool OnClientDataPersist(int ClientId, void *pData)=0
virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId)=0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual IMap * Map()=0
virtual void OnSetAuthed(int ClientId, int Level)=0
virtual void OnClientPredictedInput(int ClientId, const void *pInput)=0
virtual CUuid GameUuid() const =0
virtual void OnPostGlobalSnap()=0
virtual CNetObjHandler * GetNetObjHandler()=0
virtual void OnPreTickTeehistorian()=0
virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0
virtual const char * NetVersion() const =0
virtual void OnClientEnter(int ClientId)=0
virtual void TeehistorianRecordAntibot(const void *pData, int DataSize)=0
virtual void OnTick()=0
virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName)=0
virtual void OnClientConnected(int ClientId, void *pPersistentData)=0
virtual void PreInputClients(int ClientId, bool *pClients)=0
virtual void OnConsoleInit()=0
virtual const char * Version() const =0
virtual bool IsClientPlayer(int ClientId) const =0
virtual void OnClientDirectInput(int ClientId, const void *pInput)=0
virtual protocol7::CNetObjHandler * GetNetObjHandler7()=0
virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput)=0
virtual bool PlayerExists(int ClientId) const =0
virtual void OnClientDrop(int ClientId, const char *pReason)=0
virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0
virtual bool IsClientReady(int ClientId) const =0
virtual void OnShutdown(void *pPersistentData)=0
virtual void OnClientPrepareInput(int ClientId, void *pInput)=0
virtual void TeehistorianRecordPlayerRejoin(int ClientId)=0
virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0
virtual bool OnMapChange(char *pNewMapName, int MapNameSize)=0
virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo)=0
virtual int PersistentClientDataSize() const =0
virtual bool IsClientHighBandwidth(int ClientId) const =0
virtual void OnInit(const void *pPersistentData)=0
IInterface()
Definition kernel.h:19
Definition map.h:20
Definition server.h:37
virtual int ClientCount() const =0
virtual void RedirectClient(int ClientId, int Port)=0
virtual void SetTimeoutProtected(int ClientId)=0
bool ReverseTranslate(int &Target, int Client)
Definition server.h:220
virtual bool IsRconAuthedAdmin(int ClientId) const =0
virtual const NETADDR * ClientAddr(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
Definition server.h:174
virtual bool SnapNewItem(int Type, int Id, const void *pData, int Size)=0
int SendPackMsg(const T *pMsg, int Flags, int ClientId)
Definition server.h:89
virtual void SetRconCid(int ClientId)=0
bool SnapNewItem(int Id, const T &Data)
Definition server.h:247
virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest)=0
virtual void SetClientName(int ClientId, const char *pName)=0
virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest)=0
int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
Definition server.h:125
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual int Port() const =0
virtual bool DnsblBlack(int ClientId)=0
virtual void SnapFreeId(int Id)=0
int Tick() const
Definition server.h:56
virtual bool DnsblWhite(int ClientId)=0
virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)=0
virtual const char * GetAuthName(int ClientId) const =0
virtual bool IsSixup(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition server.h:137
virtual void StopDemos()=0
virtual void ExpireServerInfo()=0
virtual int ClientCountry(int ClientId) const =0
virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason)=0
virtual int MaxClients() const =0
virtual void SetClientScore(int ClientId, std::optional< int > Score)=0
virtual int * GetIdMap(int ClientId)=0
virtual void ReloadMap()=0
virtual void ChangeMap(const char *pMap)=0
virtual bool ClientPrevIngame(int ClientId)=0
virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const =0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual const std::array< char, NETADDR_MAXSTRSIZE > & ClientAddrStringImpl(int ClientId, bool IncludePort) const =0
virtual void SetErrorShutdown(const char *pReason)=0
virtual void SetClientFlags(int ClientId, int Flags)=0
virtual bool IsRconAuthed(int ClientId) const =0
const char * ClientAddrString(int ClientId, bool IncludePort) const
Definition server.h:72
virtual bool IsRecording(int ClientId)=0
int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
Definition server.h:190
virtual int DistinctClientCount() const =0
int TickSpeed() const
Definition server.h:57
virtual const char * ClientName(int ClientId) const =0
int m_CurrentGameTick
Definition server.h:40
virtual int GetAuthedState(int ClientId) const =0
virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion)=0
virtual void SnapSetStaticsize7(int ItemType, int Size)=0
virtual void DemoRecorder_HandleAutoStart()=0
virtual bool HasAuthHidden(int ClientId) const =0
@ RCON_CID_VOTE
Definition server.h:259
@ RCON_CID_SERV
Definition server.h:258
virtual void SetClientClan(int ClientId, const char *pClan)=0
virtual bool ClientIngame(int ClientId) const =0
virtual void StopRecord(int ClientId)=0
bool Translate(int &Target, int Client)
Definition server.h:200
virtual void SetClientCountry(int ClientId, int Country)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
Definition server.h:163
virtual const char * GetAnnouncementLine()=0
virtual void Kick(int ClientId, const char *pReason)=0
virtual bool DnsblPending(int ClientId)=0
virtual void SaveDemo(int ClientId, float Time)=0
virtual void StartRecord(int ClientId)=0
int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
Definition server.h:130
virtual int GetClientVersion(int ClientId) const =0
virtual void ResetNetErrorString(int ClientId)=0
virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)=0
virtual const char * ClientClan(int ClientId) const =0
virtual const char * GetNetErrorString(int ClientId)=0
virtual std::optional< int > SnapNewId()=0
virtual bool SetTimedOut(int ClientId, int OrigId)=0
virtual bool ClientSlotEmpty(int ClientId) const =0
@ SERVER_TICK_SPEED
Definition protocol.h:81
@ VANILLA_MAX_CLIENTS
Definition protocol.h:90
@ VERSION_DDNET_OLD
Definition protocol.h:140
#define dbg_assert(test, fmt,...)
Definition dbg.h:27
void mem_copy(void *dest, const void *source, size_t size)
Definition mem.cpp:6
#define MACRO_INTERFACE(Name)
Definition kernel.h:25
Definition protocol7.h:9
@ CHAT_ALL
Definition protocol7.h:109
@ CHAT_TEAM
Definition protocol7.h:110
@ SERVER_DEMO_CLIENT
Definition server.h:33
IGameServer * CreateGameServer()
Definition gamecontext.cpp:4812
#define str_format
Definition str.cpp:89
Definition antibot_data.h:111
Definition protocol.h:792
const char * m_pMessage
Definition protocol.h:796
int m_ClientId
Definition protocol.h:795
int m_Team
Definition protocol.h:794
Definition protocol.h:880
int m_ClientId
Definition protocol.h:882
Definition protocol.h:808
int m_Victim
Definition protocol.h:811
int m_Killer
Definition protocol.h:810
Definition protocol.h:1332
int m_RecordServer
Definition protocol.h:1338
int m_RecordPersonal
Definition protocol.h:1337
int m_Diff
Definition protocol.h:1336
int m_ClientId
Definition protocol.h:1334
int m_Time
Definition protocol.h:1335
Definition uuid_manager.h:17
Definition server.h:47
const char * m_pName
Definition server.h:48
const CUuid * m_pConnectionId
Definition server.h:53
int m_Latency
Definition server.h:49
int m_DDNetVersion
Definition server.h:51
bool m_GotDDNetVersion
Definition server.h:50
const char * m_pDDNetVersionStr
Definition server.h:52
Definition types.h:168
Definition score_test.cpp:25
Definition protocol7.h:529
int m_TargetId
Definition protocol7.h:534
int m_ClientId
Definition protocol7.h:533
const char * m_pMessage
Definition protocol7.h:535
int m_Mode
Definition protocol7.h:532
Definition protocol7.h:1103
int m_RecordServer
Definition protocol7.h:1110
int m_Time
Definition protocol7.h:1107
int m_RecordPersonal
Definition protocol7.h:1109
int m_ClientId
Definition protocol7.h:1106
int m_Diff
Definition protocol7.h:1108
static constexpr bool value
Definition protocol7.h:258