DDraceNetwork Documentation
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server.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef ENGINE_SERVER_H
4#define ENGINE_SERVER_H
5
6#include "kernel.h"
7#include "message.h"
8
9#include <base/hash.h>
10#include <base/math.h>
11#include <base/system.h>
12
15
16#include <generated/protocol.h>
17#include <generated/protocol7.h>
19
20#include <array>
21#include <optional>
22#include <type_traits>
23
25class IMap;
26
27// When recording a demo on the server, the ClientId -1 is used
28enum
29{
31};
32
33class IServer : public IInterface
34{
36protected:
38
39public:
40 /*
41 Structure: CClientInfo
42 */
52
53 int Tick() const { return m_CurrentGameTick; }
54 int TickSpeed() const { return SERVER_TICK_SPEED; }
55
56 virtual int Port() const = 0;
57 virtual int MaxClients() const = 0;
58 virtual int ClientCount() const = 0;
59 virtual int DistinctClientCount() const = 0;
60 virtual const char *ClientName(int ClientId) const = 0;
61 virtual const char *ClientClan(int ClientId) const = 0;
62 virtual int ClientCountry(int ClientId) const = 0;
63 virtual bool ClientSlotEmpty(int ClientId) const = 0;
64 virtual bool ClientIngame(int ClientId) const = 0;
65 virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const = 0;
66 virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion) = 0;
67 virtual const NETADDR *ClientAddr(int ClientId) const = 0;
68 virtual const std::array<char, NETADDR_MAXSTRSIZE> &ClientAddrStringImpl(int ClientId, bool IncludePort) const = 0;
69 const char *ClientAddrString(int ClientId, bool IncludePort) const { return ClientAddrStringImpl(ClientId, IncludePort).data(); }
70
81 virtual int GetClientVersion(int ClientId) const = 0;
82 virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId) = 0;
83
84 template<class T, typename std::enable_if<!protocol7::is_sixup<T>::value, int>::type = 0>
85 int SendPackMsg(const T *pMsg, int Flags, int ClientId)
86 {
87 int Result = 0;
88 if(ClientId == -1)
89 {
90 for(int i = 0; i < MaxClients(); i++)
91 if(ClientIngame(i))
92 Result = SendPackMsgTranslate(pMsg, Flags, i);
93 }
94 else
95 {
96 Result = SendPackMsgTranslate(pMsg, Flags, ClientId);
97 }
98 return Result;
99 }
100
101 template<class T, typename std::enable_if<protocol7::is_sixup<T>::value, int>::type = 1>
102 int SendPackMsg(const T *pMsg, int Flags, int ClientId)
103 {
104 int Result = 0;
105 if(ClientId == -1)
106 {
107 for(int i = 0; i < MaxClients(); i++)
108 if(ClientIngame(i) && IsSixup(i))
109 Result = SendPackMsgOne(pMsg, Flags, i);
110 }
111 else if(IsSixup(ClientId))
112 Result = SendPackMsgOne(pMsg, Flags, ClientId);
113
114 return Result;
115 }
116
117 template<class T>
118 int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
119 {
120 return SendPackMsgOne(pMsg, Flags, ClientId);
121 }
122
123 int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
124 {
125 CNetMsg_Sv_Emoticon MsgCopy;
126 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
127 return Translate(MsgCopy.m_ClientId, ClientId) && SendPackMsgOne(&MsgCopy, Flags, ClientId);
128 }
129
130 int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
131 {
132 CNetMsg_Sv_Chat MsgCopy;
133 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
134
135 char aBuf[1000];
136 if(MsgCopy.m_ClientId >= 0 && !Translate(MsgCopy.m_ClientId, ClientId))
137 {
138 str_format(aBuf, sizeof(aBuf), "%s: %s", ClientName(MsgCopy.m_ClientId), MsgCopy.m_pMessage);
139 MsgCopy.m_pMessage = aBuf;
140 MsgCopy.m_ClientId = VANILLA_MAX_CLIENTS - 1;
141 }
142
143 if(IsSixup(ClientId))
144 {
146 Msg7.m_ClientId = MsgCopy.m_ClientId;
147 Msg7.m_pMessage = MsgCopy.m_pMessage;
149 Msg7.m_TargetId = -1;
150 return SendPackMsgOne(&Msg7, Flags, ClientId);
151 }
152
153 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
154 }
155
156 int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
157 {
158 CNetMsg_Sv_KillMsg MsgCopy;
159 mem_copy(&MsgCopy, pMsg, sizeof(MsgCopy));
160 if(!Translate(MsgCopy.m_Victim, ClientId))
161 return 0;
162 if(!Translate(MsgCopy.m_Killer, ClientId))
163 MsgCopy.m_Killer = MsgCopy.m_Victim;
164 return SendPackMsgOne(&MsgCopy, Flags, ClientId);
165 }
166
167 int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
168 {
169 if(IsSixup(ClientId))
170 {
172 Msg7.m_ClientId = pMsg->m_ClientId;
173 Msg7.m_Diff = pMsg->m_Diff;
174 Msg7.m_Time = pMsg->m_Time;
176 Msg7.m_RecordServer = pMsg->m_RecordServer;
177 return SendPackMsgOne(&Msg7, Flags, ClientId);
178 }
179 return SendPackMsgOne(pMsg, Flags, ClientId);
180 }
181
182 template<class T>
183 int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
184 {
185 dbg_assert(ClientId != -1, "SendPackMsgOne called with -1");
186 CMsgPacker Packer(T::ms_MsgId, false, protocol7::is_sixup<T>::value);
187
188 if(pMsg->Pack(&Packer))
189 return -1;
190 return SendMsg(&Packer, Flags, ClientId);
191 }
192
193 bool Translate(int &Target, int Client)
194 {
195 if(IsSixup(Client))
196 return true;
198 return true;
199 int *pMap = GetIdMap(Client);
200 bool Found = false;
201 for(int i = 0; i < VANILLA_MAX_CLIENTS; i++)
202 {
203 if(Target == pMap[i])
204 {
205 Target = i;
206 Found = true;
207 break;
208 }
209 }
210 return Found;
211 }
212
213 bool ReverseTranslate(int &Target, int Client)
214 {
215 if(IsSixup(Client))
216 return true;
218 return true;
219 Target = std::clamp(Target, 0, VANILLA_MAX_CLIENTS - 1);
220 int *pMap = GetIdMap(Client);
221 if(pMap[Target] == -1)
222 return false;
223 Target = pMap[Target];
224 return true;
225 }
226
227 virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest) = 0;
228 virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest) = 0;
229 virtual void SetClientName(int ClientId, const char *pName) = 0;
230 virtual void SetClientClan(int ClientId, const char *pClan) = 0;
231 virtual void SetClientCountry(int ClientId, int Country) = 0;
232 virtual void SetClientScore(int ClientId, std::optional<int> Score) = 0;
233 virtual void SetClientFlags(int ClientId, int Flags) = 0;
234
235 virtual int SnapNewId() = 0;
236 virtual void SnapFreeId(int Id) = 0;
237 virtual void *SnapNewItem(int Type, int Id, int Size) = 0;
238
239 template<typename T>
240 T *SnapNewItem(int Id)
241 {
242 const int Type = protocol7::is_sixup<T>::value ? -T::ms_MsgId : T::ms_MsgId;
243 return static_cast<T *>(SnapNewItem(Type, Id, sizeof(T)));
244 }
245
246 virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
247
248 enum
249 {
252 };
253 virtual void SetRconCid(int ClientId) = 0;
254 virtual int GetAuthedState(int ClientId) const = 0;
255 virtual bool IsRconAuthed(int ClientId) const = 0;
256 virtual bool IsRconAuthedAdmin(int ClientId) const = 0;
257 virtual const char *GetAuthName(int ClientId) const = 0;
258 virtual bool HasAuthHidden(int ClientId) const = 0;
259 virtual void Kick(int ClientId, const char *pReason) = 0;
260 virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason) = 0;
261 virtual void RedirectClient(int ClientId, int Port) = 0;
262 virtual void ChangeMap(const char *pMap) = 0;
263 virtual void ReloadMap() = 0;
264
266
267 // DDRace
268
269 virtual void SaveDemo(int ClientId, float Time) = 0;
270 virtual void StartRecord(int ClientId) = 0;
271 virtual void StopRecord(int ClientId) = 0;
272 virtual bool IsRecording(int ClientId) = 0;
273 virtual void StopDemos() = 0;
274
275 virtual int *GetIdMap(int ClientId) = 0;
276
277 virtual bool DnsblWhite(int ClientId) = 0;
278 virtual bool DnsblPending(int ClientId) = 0;
279 virtual bool DnsblBlack(int ClientId) = 0;
280 virtual const char *GetAnnouncementLine() = 0;
281 virtual bool ClientPrevIngame(int ClientId) = 0;
282 virtual const char *GetNetErrorString(int ClientId) = 0;
283 virtual void ResetNetErrorString(int ClientId) = 0;
284 virtual bool SetTimedOut(int ClientId, int OrigId) = 0;
285 virtual void SetTimeoutProtected(int ClientId) = 0;
286
287 virtual void SetErrorShutdown(const char *pReason) = 0;
288 virtual void ExpireServerInfo() = 0;
289
290 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
291
292 virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags) = 0;
293
294 virtual bool IsSixup(int ClientId) const = 0;
295};
296
298{
299 MACRO_INTERFACE("gameserver")
300protected:
301public:
302 // `pPersistentData` may be null if this is the first time `IGameServer`
303 // is instantiated.
304 virtual void OnInit(const void *pPersistentData) = 0;
305 virtual void OnConsoleInit() = 0;
306 // Returns `true` if map change accepted.
307 [[nodiscard]] virtual bool OnMapChange(char *pNewMapName, int MapNameSize) = 0;
308 // `pPersistentData` may be null if this is the last time `IGameServer`
309 // is destroyed.
310 virtual void OnShutdown(void *pPersistentData) = 0;
311
312 virtual void OnTick() = 0;
313
314 // Snap for a specific client.
315 //
316 // GlobalSnap is true when sending snapshots to all clients,
317 // otherwise only forced high bandwidth clients would receive snap.
318 // RecordingDemo is true when this snapshot will be recorded to a demo.
319 virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) = 0;
320
321 // Called after sending snapshots to all clients.
322 //
323 // Note if any client has force high bandwidth enabled,
324 // this will not be called when only sending snapshots to these clients.
325 virtual void OnPostGlobalSnap() = 0;
326
327 virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) = 0;
328
329 // Called before map reload, for any data that the game wants to
330 // persist to the next map.
331 //
332 // Has the size of the return value of `PersistentClientDataSize()`.
333 //
334 // Returns whether the game should be supplied with the data when the
335 // client connects for the next map.
336 virtual bool OnClientDataPersist(int ClientId, void *pData) = 0;
337
338 // Called when a client connects.
339 //
340 // If it is reconnecting to the game after a map change, the
341 // `pPersistentData` point is nonnull and contains the data the game
342 // previously stored.
343 virtual void OnClientConnected(int ClientId, void *pPersistentData) = 0;
344
345 virtual void OnClientEnter(int ClientId) = 0;
346 virtual void OnClientDrop(int ClientId, const char *pReason) = 0;
347 virtual void OnClientPrepareInput(int ClientId, void *pInput) = 0;
348 virtual void OnClientDirectInput(int ClientId, const void *pInput) = 0;
349 virtual void OnClientPredictedInput(int ClientId, const void *pInput) = 0;
350 virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput) = 0;
351
352 virtual void PreInputClients(int ClientId, bool *pClients) = 0;
353
354 virtual bool IsClientReady(int ClientId) const = 0;
355 virtual bool IsClientPlayer(int ClientId) const = 0;
356 virtual bool IsClientHighBandwidth(int ClientId) const = 0;
357
358 virtual int PersistentDataSize() const = 0;
359 virtual int PersistentClientDataSize() const = 0;
360
361 virtual CUuid GameUuid() const = 0;
362 virtual const char *GameType() const = 0;
363 virtual const char *Version() const = 0;
364 virtual const char *NetVersion() const = 0;
365
366 virtual IMap *Map() = 0;
367 virtual const IMap *Map() const = 0;
370
371 // DDRace
372
373 virtual void OnPreTickTeehistorian() = 0;
374
375 virtual void OnSetAuthed(int ClientId, int Level) = 0;
376 virtual bool PlayerExists(int ClientId) const = 0;
377
378 virtual void TeehistorianRecordAntibot(const void *pData, int DataSize) = 0;
379 virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) = 0;
380 virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) = 0;
381 virtual void TeehistorianRecordPlayerRejoin(int ClientId) = 0;
382 virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName) = 0;
383 virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) = 0;
384 virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) = 0;
385 virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) = 0;
386
387 virtual void FillAntibot(CAntibotRoundData *pData) = 0;
388
395 virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) = 0;
396};
397
399#endif
Definition jsonwriter.h:15
Definition message.h:10
Definition protocol.h:1616
Definition packer.h:54
Definition server.h:298
virtual const char * GameType() const =0
virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0
virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName)=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0
virtual int PersistentDataSize() const =0
virtual bool OnClientDataPersist(int ClientId, void *pData)=0
virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId)=0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual IMap * Map()=0
virtual void OnSetAuthed(int ClientId, int Level)=0
virtual void OnClientPredictedInput(int ClientId, const void *pInput)=0
virtual CUuid GameUuid() const =0
virtual void OnPostGlobalSnap()=0
virtual CNetObjHandler * GetNetObjHandler()=0
virtual void OnPreTickTeehistorian()=0
virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0
virtual const char * NetVersion() const =0
virtual void OnClientEnter(int ClientId)=0
virtual void TeehistorianRecordAntibot(const void *pData, int DataSize)=0
virtual void OnTick()=0
virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName)=0
virtual void OnClientConnected(int ClientId, void *pPersistentData)=0
virtual void PreInputClients(int ClientId, bool *pClients)=0
virtual void OnConsoleInit()=0
virtual const char * Version() const =0
virtual bool IsClientPlayer(int ClientId) const =0
virtual void OnClientDirectInput(int ClientId, const void *pInput)=0
virtual protocol7::CNetObjHandler * GetNetObjHandler7()=0
virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput)=0
virtual bool PlayerExists(int ClientId) const =0
virtual void OnClientDrop(int ClientId, const char *pReason)=0
virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0
virtual bool IsClientReady(int ClientId) const =0
virtual void OnShutdown(void *pPersistentData)=0
virtual void OnClientPrepareInput(int ClientId, void *pInput)=0
virtual void TeehistorianRecordPlayerRejoin(int ClientId)=0
virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0
virtual bool OnMapChange(char *pNewMapName, int MapNameSize)=0
virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo)=0
virtual int PersistentClientDataSize() const =0
virtual bool IsClientHighBandwidth(int ClientId) const =0
virtual void OnInit(const void *pPersistentData)=0
IInterface()
Definition kernel.h:19
Definition map.h:19
Definition server.h:34
virtual int ClientCount() const =0
virtual void RedirectClient(int ClientId, int Port)=0
virtual void SetTimeoutProtected(int ClientId)=0
bool ReverseTranslate(int &Target, int Client)
Definition server.h:213
virtual bool IsRconAuthedAdmin(int ClientId) const =0
virtual const NETADDR * ClientAddr(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
Definition server.h:167
virtual int SnapNewId()=0
virtual void SetRconCid(int ClientId)=0
int SendPackMsg(const T *pMsg, int Flags, int ClientId)
Definition server.h:85
virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest)=0
virtual void SetClientName(int ClientId, const char *pName)=0
virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest)=0
int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
Definition server.h:118
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual int Port() const =0
virtual bool DnsblBlack(int ClientId)=0
virtual void SnapFreeId(int Id)=0
int Tick() const
Definition server.h:53
virtual bool DnsblWhite(int ClientId)=0
virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)=0
virtual const char * GetAuthName(int ClientId) const =0
virtual bool IsSixup(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition server.h:130
virtual void StopDemos()=0
virtual void ExpireServerInfo()=0
virtual int ClientCountry(int ClientId) const =0
virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason)=0
virtual int MaxClients() const =0
virtual void SetClientScore(int ClientId, std::optional< int > Score)=0
virtual int * GetIdMap(int ClientId)=0
virtual void ReloadMap()=0
virtual void ChangeMap(const char *pMap)=0
virtual bool ClientPrevIngame(int ClientId)=0
virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const =0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual const std::array< char, NETADDR_MAXSTRSIZE > & ClientAddrStringImpl(int ClientId, bool IncludePort) const =0
virtual void SetErrorShutdown(const char *pReason)=0
virtual void SetClientFlags(int ClientId, int Flags)=0
virtual bool IsRconAuthed(int ClientId) const =0
const char * ClientAddrString(int ClientId, bool IncludePort) const
Definition server.h:69
virtual bool IsRecording(int ClientId)=0
int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
Definition server.h:183
virtual void * SnapNewItem(int Type, int Id, int Size)=0
virtual int DistinctClientCount() const =0
int TickSpeed() const
Definition server.h:54
virtual const char * ClientName(int ClientId) const =0
int m_CurrentGameTick
Definition server.h:37
virtual int GetAuthedState(int ClientId) const =0
T * SnapNewItem(int Id)
Definition server.h:240
virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion)=0
virtual void DemoRecorder_HandleAutoStart()=0
virtual bool HasAuthHidden(int ClientId) const =0
@ RCON_CID_VOTE
Definition server.h:251
@ RCON_CID_SERV
Definition server.h:250
virtual void SetClientClan(int ClientId, const char *pClan)=0
virtual bool ClientIngame(int ClientId) const =0
virtual void StopRecord(int ClientId)=0
bool Translate(int &Target, int Client)
Definition server.h:193
virtual void SetClientCountry(int ClientId, int Country)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
Definition server.h:156
virtual const char * GetAnnouncementLine()=0
virtual void Kick(int ClientId, const char *pReason)=0
virtual bool DnsblPending(int ClientId)=0
virtual void SaveDemo(int ClientId, float Time)=0
virtual void StartRecord(int ClientId)=0
int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
Definition server.h:123
virtual int GetClientVersion(int ClientId) const =0
virtual void ResetNetErrorString(int ClientId)=0
virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)=0
virtual const char * ClientClan(int ClientId) const =0
virtual const char * GetNetErrorString(int ClientId)=0
virtual bool SetTimedOut(int ClientId, int OrigId)=0
virtual bool ClientSlotEmpty(int ClientId) const =0
@ SERVER_TICK_SPEED
Definition protocol.h:81
@ VANILLA_MAX_CLIENTS
Definition protocol.h:90
@ VERSION_DDNET_OLD
Definition protocol.h:131
#define dbg_assert(test, fmt,...)
Definition dbg.h:27
void mem_copy(void *dest, const void *source, size_t size)
Definition mem.cpp:6
#define MACRO_INTERFACE(Name)
Definition kernel.h:25
Definition protocol7.h:9
@ CHAT_ALL
Definition protocol7.h:109
@ CHAT_TEAM
Definition protocol7.h:110
@ SERVER_DEMO_CLIENT
Definition server.h:30
IGameServer * CreateGameServer()
Definition gamecontext.cpp:4756
#define str_format
Definition str.cpp:89
Definition antibot_data.h:111
Definition protocol.h:792
const char * m_pMessage
Definition protocol.h:796
int m_ClientId
Definition protocol.h:795
int m_Team
Definition protocol.h:794
Definition protocol.h:880
int m_ClientId
Definition protocol.h:882
Definition protocol.h:808
int m_Victim
Definition protocol.h:811
int m_Killer
Definition protocol.h:810
Definition protocol.h:1332
int m_RecordServer
Definition protocol.h:1338
int m_RecordPersonal
Definition protocol.h:1337
int m_Diff
Definition protocol.h:1336
int m_ClientId
Definition protocol.h:1334
int m_Time
Definition protocol.h:1335
Definition uuid_manager.h:17
Definition server.h:44
const char * m_pName
Definition server.h:45
const CUuid * m_pConnectionId
Definition server.h:50
int m_Latency
Definition server.h:46
int m_DDNetVersion
Definition server.h:48
bool m_GotDDNetVersion
Definition server.h:47
const char * m_pDDNetVersionStr
Definition server.h:49
Definition types.h:79
Definition score_test.cpp:25
Definition protocol7.h:529
int m_TargetId
Definition protocol7.h:534
int m_ClientId
Definition protocol7.h:533
const char * m_pMessage
Definition protocol7.h:535
int m_Mode
Definition protocol7.h:532
Definition protocol7.h:1103
int m_RecordServer
Definition protocol7.h:1110
int m_Time
Definition protocol7.h:1107
int m_RecordPersonal
Definition protocol7.h:1109
int m_ClientId
Definition protocol7.h:1106
int m_Diff
Definition protocol7.h:1108
static constexpr bool value
Definition protocol7.h:258