60 virtual int Port()
const = 0;
72 virtual const std::array<char, NETADDR_MAXSTRSIZE> &
ClientAddrStringImpl(
int ClientId,
bool IncludePort)
const = 0;
164 if(MsgCopy.
m_Mode == WhisperSend && *pId == ClientId)
173 if(MsgCopy.
m_Mode == WhisperSend)
178 else if(MsgCopy.
m_Mode == WhisperRecv)
187 if(MsgCopy.
m_Mode == WhisperSend || MsgCopy.
m_Mode == WhisperRecv)
272 dbg_assert(ClientId != -1,
"SendPackMsgOne called with -1");
275 if(pMsg->Pack(&Packer))
277 return SendMsg(&Packer, Flags, ClientId);
290 if(pMap[Target] == -1)
292 Target = pMap[Target];
306 if(pMap[Target] == -1)
308 Target = pMap[Target];
322 virtual bool SnapNewItem(
int Type,
int Id,
const void *pData,
int Size) = 0;
345 virtual void Kick(
int ClientId,
const char *pReason) = 0;
346 virtual void Ban(
int ClientId,
int Seconds,
const char *pReason,
bool VerbatimReason) = 0;
355 virtual void SaveDemo(
int ClientId,
float Time) = 0;
379 virtual void SendMsgRaw(
int ClientId,
const void *pData,
int Size,
int Flags) = 0;
391 virtual
void OnInit(const
void *pPersistentData) = 0;
394 [[nodiscard]] virtual
bool OnMapChange(
char *pNewMapName,
int MapNameSize) = 0;
406 virtual
void OnSnap(
int ClientId,
bool GlobalSnap,
bool RecordingDemo) = 0;
Definition jsonwriter.h:15
Definition protocol.h:1617
@ CLIENT_ID_NO_GAME
Definition console.h:51
@ CLIENT_ID_GAME
Definition console.h:50
virtual const char * GameType() const =0
virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0
virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName)=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0
virtual int PersistentDataSize() const =0
virtual bool OnClientDataPersist(int ClientId, void *pData)=0
virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId)=0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual void OnSetAuthed(int ClientId, int Level)=0
virtual void OnClientPredictedInput(int ClientId, const void *pInput)=0
virtual CUuid GameUuid() const =0
virtual void OnPostGlobalSnap()=0
virtual CNetObjHandler * GetNetObjHandler()=0
virtual void OnPreTickTeehistorian()=0
virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0
virtual const char * NetVersion() const =0
virtual void OnClientEnter(int ClientId)=0
virtual void OnSetTimedOut(int ClientId)=0
virtual void TeehistorianRecordAntibot(const void *pData, int DataSize)=0
virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName)=0
virtual void OnClientConnected(int ClientId, void *pPersistentData)=0
virtual void PreInputClients(int ClientId, bool *pClients)=0
virtual void OnConsoleInit()=0
virtual const char * Version() const =0
virtual bool IsClientPlayer(int ClientId) const =0
virtual void OnClientDirectInput(int ClientId, const void *pInput)=0
virtual protocol7::CNetObjHandler * GetNetObjHandler7()=0
virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput)=0
virtual bool PlayerExists(int ClientId) const =0
virtual void OnClientDrop(int ClientId, const char *pReason)=0
virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0
virtual bool IsClientReady(int ClientId) const =0
virtual void OnShutdown(void *pPersistentData)=0
virtual void OnClientPrepareInput(int ClientId, void *pInput)=0
virtual void TeehistorianRecordPlayerRejoin(int ClientId)=0
virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0
virtual bool OnMapChange(char *pNewMapName, int MapNameSize)=0
virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo)=0
virtual int PersistentClientDataSize() const =0
virtual bool IsClientHighBandwidth(int ClientId) const =0
virtual void OnInit(const void *pPersistentData)=0
IInterface()
Definition kernel.h:19
virtual int ClientCount() const =0
virtual void RedirectClient(int ClientId, int Port)=0
virtual void SetTimeoutProtected(int ClientId)=0
virtual bool IsRconAuthedAdmin(int ClientId) const =0
virtual const NETADDR * ClientAddr(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
Definition server.h:252
virtual bool SnapNewItem(int Type, int Id, const void *pData, int Size)=0
int SendPackMsg(const T *pMsg, int Flags, int ClientId)
Definition server.h:90
virtual void SetRconCid(int ClientId)=0
bool SnapNewItem(int Id, const T &Data)
Definition server.h:325
virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest)=0
int SendPackMsgTranslateChat(const protocol7::CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition server.h:144
virtual void SetClientName(int ClientId, const char *pName)=0
virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest)=0
bool ReverseTranslate(int &Target, int ClientId)
Definition server.h:296
int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
Definition server.h:126
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual int Port() const =0
virtual bool DnsblBlack(int ClientId)=0
virtual void SnapFreeId(int Id)=0
int Tick() const
Definition server.h:57
virtual bool DnsblWhite(int ClientId)=0
virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)=0
virtual const char * GetAuthName(int ClientId) const =0
virtual bool IsSixup(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition server.h:131
virtual void StopDemos()=0
virtual void ExpireServerInfo()=0
int SendPackMsgTranslate(const protocol7::CNetMsg_Sv_ClientInfo *pMsg, int Flags, int ClientId)
Definition server.h:240
virtual int ClientCountry(int ClientId) const =0
virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason)=0
virtual int MaxClients() const =0
virtual void SetClientScore(int ClientId, std::optional< int > Score)=0
bool Translate(int &Target, int ClientId)
Definition server.h:280
virtual int * GetIdMap(int ClientId)=0
virtual void ReloadMap()=0
virtual void ChangeMap(const char *pMap)=0
virtual bool ClientPrevIngame(int ClientId)=0
int SendPackMsgTranslate(const protocol7::CNetMsg_Sv_ClientDrop *pMsg, int Flags, int ClientId)
Definition server.h:246
virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const =0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual const std::array< char, NETADDR_MAXSTRSIZE > & ClientAddrStringImpl(int ClientId, bool IncludePort) const =0
virtual void SetErrorShutdown(const char *pReason)=0
virtual void SetClientFlags(int ClientId, int Flags)=0
virtual bool IsRconAuthed(int ClientId) const =0
const char * ClientAddrString(int ClientId, bool IncludePort) const
Definition server.h:73
virtual bool IsRecording(int ClientId)=0
int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
Definition server.h:270
virtual int DistinctClientCount() const =0
int TickSpeed() const
Definition server.h:58
virtual const char * ClientName(int ClientId) const =0
int m_CurrentGameTick
Definition server.h:41
virtual int GetAuthedState(int ClientId) const =0
virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion)=0
virtual void SnapSetStaticsize7(int ItemType, int Size)=0
virtual void DemoRecorder_HandleAutoStart()=0
int SendPackMsgTranslate(const protocol7::CNetMsg_Sv_SkinChange *pMsg, int Flags, int ClientId)
Definition server.h:234
virtual bool HasAuthHidden(int ClientId) const =0
@ RCON_CID_VOTE
Definition server.h:337
@ RCON_CID_SERV
Definition server.h:336
virtual void SetClientClan(int ClientId, const char *pClan)=0
virtual bool ClientIngame(int ClientId) const =0
virtual int * GetReverseIdMap(int ClientId)=0
virtual void StopRecord(int ClientId)=0
virtual void SetClientCountry(int ClientId, int Country)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
Definition server.h:196
virtual const char * GetAnnouncementLine()=0
virtual void Kick(int ClientId, const char *pReason)=0
virtual bool DnsblPending(int ClientId)=0
virtual void SaveDemo(int ClientId, float Time)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsgTeam *pMsg, int Flags, int ClientId)
Definition server.h:206
virtual void StartRecord(int ClientId)=0
int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
Definition server.h:214
virtual int GetClientVersion(int ClientId) const =0
int SendPackMsgTranslate(const protocol7::CNetMsg_Sv_VoteSet *pMsg, int Flags, int ClientId)
Definition server.h:220
int SendPackMsgTranslate(const protocol7::CNetMsg_Sv_Team *pMsg, int Flags, int ClientId)
Definition server.h:228
virtual void ResetNetErrorString(int ClientId)=0
virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)=0
virtual const char * ClientClan(int ClientId) const =0
virtual const char * GetNetErrorString(int ClientId)=0
virtual std::optional< int > SnapNewId()=0
virtual bool SetTimedOut(int ClientId, int OrigId)=0
virtual bool ClientSlotEmpty(int ClientId) const =0
@ LEGACY_MAX_CLIENTS
Definition protocol.h:92
@ SERVER_TICK_SPEED
Definition protocol.h:81
@ MSGFLAG_NOTRANSLATE
Definition protocol.h:138
@ MAX_CLIENTS
Definition protocol.h:89
@ VERSION_DDNET_128_PLAYERS
Definition protocol.h:161
@ TEAM_WHISPER_SEND
Definition protocol.h:139
@ TEAM_WHISPER_RECV
Definition protocol.h:140
#define dbg_assert(test, fmt,...)
Definition dbg.h:27
#define MACRO_INTERFACE(Name)
Definition kernel.h:25
@ CHAT_ALL
Definition protocol7.h:109
@ NUM_CHATS
Definition protocol7.h:112
@ CHAT_TEAM
Definition protocol7.h:110
@ CHAT_WHISPER
Definition protocol7.h:111
@ SERVER_DEMO_CLIENT
Definition server.h:34
IGameServer * CreateGameServer()
Definition gamecontext.cpp:4738
#define str_format
Definition str.cpp:89
Definition antibot_data.h:111
Definition protocol.h:793
const char * m_pMessage
Definition protocol.h:797
int m_ClientId
Definition protocol.h:796
int m_Team
Definition protocol.h:795
Definition protocol.h:881
int m_ClientId
Definition protocol.h:883
Definition protocol.h:1307
int m_First
Definition protocol.h:1310
Definition protocol.h:809
int m_Victim
Definition protocol.h:812
int m_Killer
Definition protocol.h:811
Definition protocol.h:1333
int m_RecordServer
Definition protocol.h:1339
int m_RecordPersonal
Definition protocol.h:1338
int m_Diff
Definition protocol.h:1337
int m_ClientId
Definition protocol.h:1335
int m_Time
Definition protocol.h:1336
Definition uuid_manager.h:17
const char * m_pName
Definition server.h:49
const CUuid * m_pConnectionId
Definition server.h:54
int m_Latency
Definition server.h:50
int m_DDNetVersion
Definition server.h:52
bool m_GotDDNetVersion
Definition server.h:51
const char * m_pDDNetVersionStr
Definition server.h:53
Definition score_test.cpp:25
Definition protocol7.h:529
int m_TargetId
Definition protocol7.h:534
int m_ClientId
Definition protocol7.h:533
const char * m_pMessage
Definition protocol7.h:535
int m_Mode
Definition protocol7.h:532
Definition protocol7.h:825
int m_ClientId
Definition protocol7.h:828
Definition protocol7.h:758
int m_ClientId
Definition protocol7.h:761
Definition protocol7.h:1103
int m_RecordServer
Definition protocol7.h:1110
int m_Time
Definition protocol7.h:1107
int m_RecordPersonal
Definition protocol7.h:1109
int m_ClientId
Definition protocol7.h:1106
int m_Diff
Definition protocol7.h:1108
Definition protocol7.h:1037
int m_ClientId
Definition protocol7.h:1040
Definition protocol7.h:548
int m_ClientId
Definition protocol7.h:551
Definition protocol7.h:695
int m_ClientId
Definition protocol7.h:698
static constexpr bool value
Definition protocol7.h:258