58 virtual int Port()
const = 0;
70 virtual const std::array<char, NETADDR_MAXSTRSIZE> &
ClientAddrStringImpl(
int ClientId,
bool IncludePort)
const = 0;
130 mem_copy(&MsgCopy, pMsg,
sizeof(MsgCopy));
137 mem_copy(&MsgCopy, pMsg,
sizeof(MsgCopy));
163 mem_copy(&MsgCopy, pMsg,
sizeof(MsgCopy));
189 dbg_assert(ClientId != -1,
"SendPackMsgOne called with -1");
192 if(pMsg->Pack(&Packer))
194 return SendMsg(&Packer, Flags, ClientId);
207 if(Target == pMap[i])
225 if(pMap[Target] == -1)
227 Target = pMap[Target];
241 virtual bool SnapNewItem(
int Type,
int Id, rust::Slice<const int32_t> Data) = 0;
264 virtual void Kick(
int ClientId,
const char *pReason) = 0;
265 virtual void Ban(
int ClientId,
int Seconds,
const char *pReason,
bool VerbatimReason) = 0;
274 virtual void SaveDemo(
int ClientId,
float Time) = 0;
297 virtual void SendMsgRaw(
int ClientId,
const void *pData,
int Size,
int Flags) = 0;
309 virtual
void OnInit(const
void *pPersistentData) = 0;
312 [[nodiscard]] virtual
bool OnMapChange(
char *pNewMapName,
int MapNameSize) = 0;
324 virtual
void OnSnap(
int ClientId,
bool GlobalSnap,
bool RecordingDemo) = 0;
Definition jsonwriter.h:15
Definition protocol.h:1710
virtual const char * GameType() const =0
virtual void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0
virtual void TeehistorianRecordPlayerName(int ClientId, const char *pName)=0
virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0
virtual int PersistentDataSize() const =0
virtual bool OnClientDataPersist(int ClientId, void *pData)=0
virtual void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId)=0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual void OnSetAuthed(int ClientId, int Level)=0
virtual void OnClientPredictedInput(int ClientId, const void *pInput)=0
virtual CUuid GameUuid() const =0
virtual void OnPostGlobalSnap()=0
virtual CNetObjHandler * GetNetObjHandler()=0
virtual void OnPreTickTeehistorian()=0
virtual void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0
virtual const char * NetVersion() const =0
virtual void OnClientEnter(int ClientId)=0
virtual void TeehistorianRecordAntibot(const void *pData, int DataSize)=0
virtual void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName)=0
virtual void OnClientConnected(int ClientId, void *pPersistentData)=0
virtual void PreInputClients(int ClientId, bool *pClients)=0
virtual void OnConsoleInit()=0
virtual const char * Version() const =0
virtual bool IsClientPlayer(int ClientId) const =0
virtual void OnClientDirectInput(int ClientId, const void *pInput)=0
virtual protocol7::CNetObjHandler * GetNetObjHandler7()=0
virtual void OnClientPredictedEarlyInput(int ClientId, const void *pInput)=0
virtual bool PlayerExists(int ClientId) const =0
virtual void OnClientDrop(int ClientId, const char *pReason)=0
virtual void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0
virtual bool IsClientReady(int ClientId) const =0
virtual void OnShutdown(void *pPersistentData)=0
virtual void OnClientPrepareInput(int ClientId, void *pInput)=0
virtual void TeehistorianRecordPlayerRejoin(int ClientId)=0
virtual void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0
virtual bool OnMapChange(char *pNewMapName, int MapNameSize)=0
virtual void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo)=0
virtual int PersistentClientDataSize() const =0
virtual bool IsClientHighBandwidth(int ClientId) const =0
virtual void OnInit(const void *pPersistentData)=0
IInterface()
Definition kernel.h:19
virtual int ClientCount() const =0
virtual void RedirectClient(int ClientId, int Port)=0
virtual void SetTimeoutProtected(int ClientId)=0
bool ReverseTranslate(int &Target, int Client)
Definition server.h:217
virtual bool IsRconAuthedAdmin(int ClientId) const =0
virtual const NETADDR * ClientAddr(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_RaceFinish *pMsg, int Flags, int ClientId)
Definition server.h:171
int SendPackMsg(const T *pMsg, int Flags, int ClientId)
Definition server.h:88
virtual void SetRconCid(int ClientId)=0
bool SnapNewItem(int Id, const T &Data)
Definition server.h:244
virtual bool WouldClientClanChange(int ClientId, const char *pClanRequest)=0
virtual void SetClientName(int ClientId, const char *pName)=0
virtual bool WouldClientNameChange(int ClientId, const char *pNameRequest)=0
int SendPackMsgTranslate(const T *pMsg, int Flags, int ClientId)
Definition server.h:122
virtual void SnapSetStaticsize(int ItemType, int Size)=0
virtual int Port() const =0
virtual bool DnsblBlack(int ClientId)=0
virtual void SnapFreeId(int Id)=0
int Tick() const
Definition server.h:55
virtual bool DnsblWhite(int ClientId)=0
virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientId)=0
virtual const char * GetAuthName(int ClientId) const =0
virtual bool IsSixup(int ClientId) const =0
int SendPackMsgTranslate(const CNetMsg_Sv_Chat *pMsg, int Flags, int ClientId)
Definition server.h:134
virtual void StopDemos()=0
virtual void ExpireServerInfo()=0
virtual int ClientCountry(int ClientId) const =0
virtual void Ban(int ClientId, int Seconds, const char *pReason, bool VerbatimReason)=0
virtual int MaxClients() const =0
virtual void SetClientScore(int ClientId, std::optional< int > Score)=0
virtual int * GetIdMap(int ClientId)=0
virtual void ReloadMap()=0
virtual void ChangeMap(const char *pMap)=0
virtual bool ClientPrevIngame(int ClientId)=0
virtual bool GetClientInfo(int ClientId, CClientInfo *pInfo) const =0
virtual void FillAntibot(CAntibotRoundData *pData)=0
virtual const std::array< char, NETADDR_MAXSTRSIZE > & ClientAddrStringImpl(int ClientId, bool IncludePort) const =0
virtual void SetErrorShutdown(const char *pReason)=0
virtual void SetClientFlags(int ClientId, int Flags)=0
virtual bool IsRconAuthed(int ClientId) const =0
const char * ClientAddrString(int ClientId, bool IncludePort) const
Definition server.h:71
virtual bool IsRecording(int ClientId)=0
int SendPackMsgOne(const T *pMsg, int Flags, int ClientId)
Definition server.h:187
virtual int DistinctClientCount() const =0
int TickSpeed() const
Definition server.h:56
virtual const char * ClientName(int ClientId) const =0
int m_CurrentGameTick
Definition server.h:39
virtual int GetAuthedState(int ClientId) const =0
virtual void SetClientDDNetVersion(int ClientId, int DDNetVersion)=0
virtual void SnapSetStaticsize7(int ItemType, int Size)=0
virtual void DemoRecorder_HandleAutoStart()=0
virtual bool HasAuthHidden(int ClientId) const =0
@ RCON_CID_VOTE
Definition server.h:256
@ RCON_CID_SERV
Definition server.h:255
virtual void SetClientClan(int ClientId, const char *pClan)=0
virtual bool ClientIngame(int ClientId) const =0
virtual void StopRecord(int ClientId)=0
bool Translate(int &Target, int Client)
Definition server.h:197
virtual void SetClientCountry(int ClientId, int Country)=0
int SendPackMsgTranslate(const CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientId)
Definition server.h:160
virtual const char * GetAnnouncementLine()=0
virtual void Kick(int ClientId, const char *pReason)=0
virtual bool DnsblPending(int ClientId)=0
virtual void SaveDemo(int ClientId, float Time)=0
virtual void StartRecord(int ClientId)=0
int SendPackMsgTranslate(const CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientId)
Definition server.h:127
virtual int GetClientVersion(int ClientId) const =0
virtual void ResetNetErrorString(int ClientId)=0
virtual void SendMsgRaw(int ClientId, const void *pData, int Size, int Flags)=0
virtual const char * ClientClan(int ClientId) const =0
virtual const char * GetNetErrorString(int ClientId)=0
virtual std::optional< int > SnapNewId()=0
virtual bool SnapNewItem(int Type, int Id, rust::Slice< const int32_t > Data)=0
virtual bool SetTimedOut(int ClientId, int OrigId)=0
virtual bool ClientSlotEmpty(int ClientId) const =0
@ SERVER_TICK_SPEED
Definition protocol.h:81
@ VANILLA_MAX_CLIENTS
Definition protocol.h:90
@ VERSION_DDNET_OLD
Definition protocol.h:131
#define dbg_assert(test, fmt,...)
Definition dbg.h:27
void mem_copy(void *dest, const void *source, size_t size)
Definition mem.cpp:6
#define MACRO_INTERFACE(Name)
Definition kernel.h:25
@ CHAT_ALL
Definition protocol7.h:110
@ CHAT_TEAM
Definition protocol7.h:111
@ SERVER_DEMO_CLIENT
Definition server.h:32
IGameServer * CreateGameServer()
Definition gamecontext.cpp:4795
#define str_format
Definition str.cpp:89
Definition antibot_data.h:111
Definition protocol.h:833
const char * m_pMessage
Definition protocol.h:838
int m_ClientId
Definition protocol.h:837
int m_Team
Definition protocol.h:836
Definition protocol.h:928
int m_ClientId
Definition protocol.h:931
Definition protocol.h:850
int m_Victim
Definition protocol.h:854
int m_Killer
Definition protocol.h:853
Definition protocol.h:1411
int m_RecordServer
Definition protocol.h:1418
int m_RecordPersonal
Definition protocol.h:1417
int m_Diff
Definition protocol.h:1416
int m_ClientId
Definition protocol.h:1414
int m_Time
Definition protocol.h:1415
Definition uuid_manager.h:18
const char * m_pName
Definition server.h:47
const CUuid * m_pConnectionId
Definition server.h:52
int m_Latency
Definition server.h:48
int m_DDNetVersion
Definition server.h:50
bool m_GotDDNetVersion
Definition server.h:49
const char * m_pDDNetVersionStr
Definition server.h:51
Definition score_test.cpp:25
Definition protocol7.h:556
int m_TargetId
Definition protocol7.h:562
int m_ClientId
Definition protocol7.h:561
const char * m_pMessage
Definition protocol7.h:563
int m_Mode
Definition protocol7.h:560
Definition protocol7.h:1162
int m_RecordServer
Definition protocol7.h:1170
int m_Time
Definition protocol7.h:1167
int m_RecordPersonal
Definition protocol7.h:1169
int m_ClientId
Definition protocol7.h:1166
int m_Diff
Definition protocol7.h:1168
static constexpr bool value
Definition protocol7.h:259