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DDNet documentation
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#include <ghost.h>
Public Attributes | |
| int | m_X |
| int | m_Y |
| int | m_VelX |
| int | m_VelY |
| int | m_Angle |
| int | m_Direction |
| int | m_Weapon |
| int | m_HookState |
| int | m_HookX |
| int | m_HookY |
| int | m_AttackTick |
| int CGhostCharacter_NoTick::m_Angle |
| int CGhostCharacter_NoTick::m_AttackTick |
| int CGhostCharacter_NoTick::m_Direction |
| int CGhostCharacter_NoTick::m_HookState |
| int CGhostCharacter_NoTick::m_HookX |
| int CGhostCharacter_NoTick::m_HookY |
| int CGhostCharacter_NoTick::m_VelX |
| int CGhostCharacter_NoTick::m_VelY |
| int CGhostCharacter_NoTick::m_Weapon |
| int CGhostCharacter_NoTick::m_X |
| int CGhostCharacter_NoTick::m_Y |