#include <ghost.h>
◆ m_Angle
int CGhostCharacter_NoTick::m_Angle |
◆ m_AttackTick
int CGhostCharacter_NoTick::m_AttackTick |
◆ m_Direction
int CGhostCharacter_NoTick::m_Direction |
◆ m_HookState
int CGhostCharacter_NoTick::m_HookState |
◆ m_HookX
int CGhostCharacter_NoTick::m_HookX |
◆ m_HookY
int CGhostCharacter_NoTick::m_HookY |
◆ m_VelX
int CGhostCharacter_NoTick::m_VelX |
◆ m_VelY
int CGhostCharacter_NoTick::m_VelY |
◆ m_Weapon
int CGhostCharacter_NoTick::m_Weapon |
◆ m_X
int CGhostCharacter_NoTick::m_X |
◆ m_Y
int CGhostCharacter_NoTick::m_Y |
The documentation for this struct was generated from the following file: