#include <protocol.h>
◆ m_Angle
int CNetObj_CharacterCore::m_Angle |
◆ m_Direction
int CNetObj_CharacterCore::m_Direction |
◆ m_HookDx
int CNetObj_CharacterCore::m_HookDx |
◆ m_HookDy
int CNetObj_CharacterCore::m_HookDy |
◆ m_HookedPlayer
int CNetObj_CharacterCore::m_HookedPlayer |
◆ m_HookState
int CNetObj_CharacterCore::m_HookState |
◆ m_HookTick
int CNetObj_CharacterCore::m_HookTick |
◆ m_HookX
int CNetObj_CharacterCore::m_HookX |
◆ m_HookY
int CNetObj_CharacterCore::m_HookY |
◆ m_Jumped
int CNetObj_CharacterCore::m_Jumped |
◆ m_Tick
int CNetObj_CharacterCore::m_Tick |
◆ m_VelX
int CNetObj_CharacterCore::m_VelX |
◆ m_VelY
int CNetObj_CharacterCore::m_VelY |
◆ m_X
int CNetObj_CharacterCore::m_X |
◆ m_Y
int CNetObj_CharacterCore::m_Y |
◆ ms_MsgID
The documentation for this struct was generated from the following file: