#include <protocol.h>
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| rust::Slice< const int32_t > | AsSlice () const |
◆ AsSlice()
| rust::Slice< const int32_t > CNetObj_GameInfo::AsSlice |
( |
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const |
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inline |
◆ m_GameFlags
| int CNetObj_GameInfo::m_GameFlags |
◆ m_GameStateFlags
| int CNetObj_GameInfo::m_GameStateFlags |
◆ m_RoundCurrent
| int CNetObj_GameInfo::m_RoundCurrent |
◆ m_RoundNum
| int CNetObj_GameInfo::m_RoundNum |
◆ m_RoundStartTick
| int CNetObj_GameInfo::m_RoundStartTick |
◆ m_ScoreLimit
| int CNetObj_GameInfo::m_ScoreLimit |
◆ m_TimeLimit
| int CNetObj_GameInfo::m_TimeLimit |
◆ m_WarmupTimer
| int CNetObj_GameInfo::m_WarmupTimer |
◆ ms_MsgId
The documentation for this struct was generated from the following file: