#include <protocol.h>
◆ m_GameFlags
int CNetObj_GameInfo::m_GameFlags |
◆ m_GameStateFlags
int CNetObj_GameInfo::m_GameStateFlags |
◆ m_RoundCurrent
int CNetObj_GameInfo::m_RoundCurrent |
◆ m_RoundNum
int CNetObj_GameInfo::m_RoundNum |
◆ m_RoundStartTick
int CNetObj_GameInfo::m_RoundStartTick |
◆ m_ScoreLimit
int CNetObj_GameInfo::m_ScoreLimit |
◆ m_TimeLimit
int CNetObj_GameInfo::m_TimeLimit |
◆ m_WarmupTimer
int CNetObj_GameInfo::m_WarmupTimer |
◆ ms_MsgID
The documentation for this struct was generated from the following file: