#include <protocol.h>
◆ m_Direction
int CNetObj_PlayerInput::m_Direction |
◆ m_Fire
int CNetObj_PlayerInput::m_Fire |
◆ m_Hook
int CNetObj_PlayerInput::m_Hook |
◆ m_Jump
int CNetObj_PlayerInput::m_Jump |
◆ m_NextWeapon
int CNetObj_PlayerInput::m_NextWeapon |
◆ m_PlayerFlags
int CNetObj_PlayerInput::m_PlayerFlags |
◆ m_PrevWeapon
int CNetObj_PlayerInput::m_PrevWeapon |
◆ m_TargetX
int CNetObj_PlayerInput::m_TargetX |
◆ m_TargetY
int CNetObj_PlayerInput::m_TargetY |
◆ m_WantedWeapon
int CNetObj_PlayerInput::m_WantedWeapon |
◆ ms_MsgID
The documentation for this struct was generated from the following file: