DDraceNetwork Docs
CNetObj_PlayerInput Struct Reference

#include <protocol.h>

Public Attributes

int m_Direction
 
int m_TargetX
 
int m_TargetY
 
int m_Jump
 
int m_Fire
 
int m_Hook
 
int m_PlayerFlags
 
int m_WantedWeapon
 
int m_NextWeapon
 
int m_PrevWeapon
 

Static Public Attributes

static constexpr int ms_MsgID = NETOBJTYPE_PLAYERINPUT
 

Member Data Documentation

◆ m_Direction

int CNetObj_PlayerInput::m_Direction

◆ m_Fire

int CNetObj_PlayerInput::m_Fire

◆ m_Hook

int CNetObj_PlayerInput::m_Hook

◆ m_Jump

int CNetObj_PlayerInput::m_Jump

◆ m_NextWeapon

int CNetObj_PlayerInput::m_NextWeapon

◆ m_PlayerFlags

int CNetObj_PlayerInput::m_PlayerFlags

◆ m_PrevWeapon

int CNetObj_PlayerInput::m_PrevWeapon

◆ m_TargetX

int CNetObj_PlayerInput::m_TargetX

◆ m_TargetY

int CNetObj_PlayerInput::m_TargetY

◆ m_WantedWeapon

int CNetObj_PlayerInput::m_WantedWeapon

◆ ms_MsgID

constexpr int CNetObj_PlayerInput::ms_MsgID = NETOBJTYPE_PLAYERINPUT
staticconstexpr

The documentation for this struct was generated from the following file: