1#ifndef ENGINE_ANTIBOT_H
2#define ENGINE_ANTIBOT_H
virtual void OnDirectInput(int ClientId)=0
virtual void OnSpawn(int ClientId)=0
virtual void OnHammerFire(int ClientId)=0
virtual void OnHammerFireReloading(int ClientId)=0
virtual void OnPlayerInit(int ClientId)=0
virtual void OnHookAttach(int ClientId, bool Player)=0
virtual void RoundEnd()=0
virtual void OnHammerHit(int ClientId, int TargetId)=0
virtual void OnPlayerDestroy(int ClientId)=0
virtual void OnCharacterTick(int ClientId)=0
virtual void ConsoleCommand(const char *pCommand)=0
virtual void RoundStart(class IGameServer *pGameServer)=0
virtual bool OnEngineServerMessage(int ClientId, const void *pData, int Size, int Flags)=0
virtual void OnEngineClientJoin(int ClientId, bool Sixup)=0
virtual bool OnEngineClientMessage(int ClientId, const void *pData, int Size, int Flags)=0
virtual void OnEngineTick()=0
virtual void OnEngineClientDrop(int ClientId, const char *pReason)=0
virtual bool OnEngineSimulateClientMessage(int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags)=0
#define MACRO_INTERFACE(Name)
Definition: kernel.h:25