#include <antibot.h>
◆ ConsoleCommand()
| virtual void IAntibot::ConsoleCommand |
( |
const char * | pCommand | ) |
|
|
pure virtual |
◆ InterfaceName()
| const char * IAntibot::InterfaceName |
( |
| ) |
|
|
inlinestatic |
◆ OnCharacterTick()
| virtual void IAntibot::OnCharacterTick |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnDirectInput()
| virtual void IAntibot::OnDirectInput |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnHammerFire()
| virtual void IAntibot::OnHammerFire |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnHammerFireReloading()
| virtual void IAntibot::OnHammerFireReloading |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnHammerHit()
| virtual void IAntibot::OnHammerHit |
( |
int | ClientId, |
|
|
int | TargetId ) |
|
pure virtual |
◆ OnHookAttach()
| virtual void IAntibot::OnHookAttach |
( |
int | ClientId, |
|
|
bool | Player ) |
|
pure virtual |
◆ OnPlayerDestroy()
| virtual void IAntibot::OnPlayerDestroy |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnPlayerInit()
| virtual void IAntibot::OnPlayerInit |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ OnSpawn()
| virtual void IAntibot::OnSpawn |
( |
int | ClientId | ) |
|
|
pure virtual |
◆ RoundEnd()
| virtual void IAntibot::RoundEnd |
( |
| ) |
|
|
pure virtual |
◆ RoundStart()
| virtual void IAntibot::RoundStart |
( |
class IGameServer * | pGameServer | ) |
|
|
pure virtual |
The documentation for this class was generated from the following file: