#include <antibot.h>
◆ ~IAntibot()
virtual IAntibot::~IAntibot |
( |
| ) |
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inlinevirtual |
◆ ConsoleCommand()
virtual void IAntibot::ConsoleCommand |
( |
const char * |
pCommand | ) |
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pure virtual |
◆ InterfaceName()
static const char * IAntibot::InterfaceName |
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| ) |
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inlinestatic |
◆ OnCharacterTick()
virtual void IAntibot::OnCharacterTick |
( |
int |
ClientId | ) |
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pure virtual |
◆ OnDirectInput()
virtual void IAntibot::OnDirectInput |
( |
int |
ClientId | ) |
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pure virtual |
◆ OnHammerFire()
virtual void IAntibot::OnHammerFire |
( |
int |
ClientId | ) |
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pure virtual |
◆ OnHammerFireReloading()
virtual void IAntibot::OnHammerFireReloading |
( |
int |
ClientId | ) |
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pure virtual |
◆ OnHammerHit()
virtual void IAntibot::OnHammerHit |
( |
int |
ClientId, |
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int |
TargetId |
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) |
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pure virtual |
◆ OnHookAttach()
virtual void IAntibot::OnHookAttach |
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int |
ClientId, |
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bool |
Player |
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) |
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pure virtual |
◆ OnPlayerDestroy()
virtual void IAntibot::OnPlayerDestroy |
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int |
ClientId | ) |
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pure virtual |
◆ OnPlayerInit()
virtual void IAntibot::OnPlayerInit |
( |
int |
ClientId | ) |
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pure virtual |
◆ OnSpawn()
virtual void IAntibot::OnSpawn |
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int |
ClientId | ) |
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pure virtual |
◆ RoundEnd()
virtual void IAntibot::RoundEnd |
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| ) |
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pure virtual |
◆ RoundStart()
virtual void IAntibot::RoundStart |
( |
class IGameServer * |
pGameServer | ) |
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pure virtual |
The documentation for this class was generated from the following file: