DDraceNetwork Docs
antibot_null.cpp File Reference
#include "antibot_interface.h"
#include <cstring>
Include dependency graph for antibot_null.cpp:

Macros

#define ANTIBOTAPI   DYNAMIC_EXPORT
 

Functions

int AntibotAbiVersion ()
 
void AntibotInit (CAntibotData *pData)
 
void AntibotRoundStart (CAntibotRoundData *pRoundData)
 
void AntibotRoundEnd (void)
 
void AntibotUpdateData (void)
 
void AntibotDestroy (void)
 
void AntibotConsoleCommand (const char *pCommand)
 
void AntibotOnPlayerInit (int)
 
void AntibotOnPlayerDestroy (int)
 
void AntibotOnSpawn (int)
 
void AntibotOnHammerFireReloading (int)
 
void AntibotOnHammerFire (int)
 
void AntibotOnHammerHit (int, int)
 
void AntibotOnDirectInput (int)
 
void AntibotOnCharacterTick (int)
 
void AntibotOnHookAttach (int, bool)
 
void AntibotOnEngineTick (void)
 
void AntibotOnEngineClientJoin (int, bool)
 
void AntibotOnEngineClientDrop (int, const char *)
 
bool AntibotOnEngineClientMessage (int, const void *, int, int)
 
bool AntibotOnEngineServerMessage (int, const void *, int, int)
 
bool AntibotOnEngineSimulateClientMessage (int *, void *, int, int *, int *)
 

Variables

static CAntibotDatag_pData
 

Macro Definition Documentation

◆ ANTIBOTAPI

#define ANTIBOTAPI   DYNAMIC_EXPORT

Function Documentation

◆ AntibotAbiVersion()

int AntibotAbiVersion ( )

◆ AntibotConsoleCommand()

void AntibotConsoleCommand ( const char *  pCommand)

◆ AntibotDestroy()

void AntibotDestroy ( void  )

◆ AntibotInit()

void AntibotInit ( CAntibotData pData)

◆ AntibotOnCharacterTick()

void AntibotOnCharacterTick ( int  ClientId)

◆ AntibotOnDirectInput()

void AntibotOnDirectInput ( int  ClientId)

◆ AntibotOnEngineClientDrop()

void AntibotOnEngineClientDrop ( int  ClientId,
const char *  pReason 
)

◆ AntibotOnEngineClientJoin()

void AntibotOnEngineClientJoin ( int  ClientId,
bool  Sixup 
)

◆ AntibotOnEngineClientMessage()

bool AntibotOnEngineClientMessage ( int  ClientId,
const void *  pData,
int  Size,
int  Flags 
)

◆ AntibotOnEngineServerMessage()

bool AntibotOnEngineServerMessage ( int  ClientId,
const void *  pData,
int  Size,
int  Flags 
)

◆ AntibotOnEngineSimulateClientMessage()

bool AntibotOnEngineSimulateClientMessage ( int *  pClientId,
void *  pBuffer,
int  BufferSize,
int *  pOutSize,
int *  pFlags 
)

◆ AntibotOnEngineTick()

void AntibotOnEngineTick ( void  )

◆ AntibotOnHammerFire()

void AntibotOnHammerFire ( int  ClientId)

◆ AntibotOnHammerFireReloading()

void AntibotOnHammerFireReloading ( int  ClientId)

◆ AntibotOnHammerHit()

void AntibotOnHammerHit ( int  ClientId,
int  TargetId 
)

◆ AntibotOnHookAttach()

void AntibotOnHookAttach ( int  ClientId,
bool  Player 
)

◆ AntibotOnPlayerDestroy()

void AntibotOnPlayerDestroy ( int  ClientId)

◆ AntibotOnPlayerInit()

void AntibotOnPlayerInit ( int  ClientId)

◆ AntibotOnSpawn()

void AntibotOnSpawn ( int  ClientId)

◆ AntibotRoundEnd()

void AntibotRoundEnd ( void  )

◆ AntibotRoundStart()

void AntibotRoundStart ( CAntibotRoundData pRoundData)

◆ AntibotUpdateData()

void AntibotUpdateData ( void  )

Variable Documentation

◆ g_pData

CAntibotData* g_pData
static