DDraceNetwork Documentation
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antibot_null.cpp File Reference
#include <antibot/antibot_interface.h>
#include <cstring>
Include dependency graph for antibot_null.cpp:

Macros

#define ANTIBOTAPI   DYNAMIC_EXPORT

Functions

int AntibotAbiVersion ()
void AntibotInit (CAntibotData *pCallbackData)
void AntibotRoundStart (CAntibotRoundData *pRoundData)
void AntibotRoundEnd (void)
void AntibotUpdateData (void)
void AntibotDestroy (void)
void AntibotConsoleCommand (const char *pCommand)
void AntibotOnPlayerInit (int)
void AntibotOnPlayerDestroy (int)
void AntibotOnSpawn (int)
void AntibotOnHammerFireReloading (int)
void AntibotOnHammerFire (int)
void AntibotOnHammerHit (int, int)
void AntibotOnDirectInput (int)
void AntibotOnCharacterTick (int)
void AntibotOnHookAttach (int, bool)
void AntibotOnEngineTick (void)
void AntibotOnEngineClientJoin (int)
void AntibotOnEngineClientDrop (int, const char *)
bool AntibotOnEngineClientMessage (int, const void *, int, int)
bool AntibotOnEngineServerMessage (int, const void *, int, int)
bool AntibotOnEngineSimulateClientMessage (int *, void *, int, int *, int *)

Variables

static CAntibotDatag_pData

Macro Definition Documentation

◆ ANTIBOTAPI

#define ANTIBOTAPI   DYNAMIC_EXPORT

Function Documentation

◆ AntibotAbiVersion()

int AntibotAbiVersion ( )

◆ AntibotConsoleCommand()

void AntibotConsoleCommand ( const char * pCommand)

◆ AntibotDestroy()

void AntibotDestroy ( void )

◆ AntibotInit()

void AntibotInit ( CAntibotData * pCallbackData)

◆ AntibotOnCharacterTick()

void AntibotOnCharacterTick ( int ClientId)

◆ AntibotOnDirectInput()

void AntibotOnDirectInput ( int ClientId)

◆ AntibotOnEngineClientDrop()

void AntibotOnEngineClientDrop ( int ClientId,
const char * pReason )

◆ AntibotOnEngineClientJoin()

void AntibotOnEngineClientJoin ( int ClientId)

◆ AntibotOnEngineClientMessage()

bool AntibotOnEngineClientMessage ( int ClientId,
const void * pData,
int Size,
int Flags )

◆ AntibotOnEngineServerMessage()

bool AntibotOnEngineServerMessage ( int ClientId,
const void * pData,
int Size,
int Flags )

◆ AntibotOnEngineSimulateClientMessage()

bool AntibotOnEngineSimulateClientMessage ( int * pClientId,
void * pBuffer,
int BufferSize,
int * pOutSize,
int * pFlags )

◆ AntibotOnEngineTick()

void AntibotOnEngineTick ( void )

◆ AntibotOnHammerFire()

void AntibotOnHammerFire ( int ClientId)

◆ AntibotOnHammerFireReloading()

void AntibotOnHammerFireReloading ( int ClientId)

◆ AntibotOnHammerHit()

void AntibotOnHammerHit ( int ClientId,
int TargetId )

◆ AntibotOnHookAttach()

void AntibotOnHookAttach ( int ClientId,
bool Player )

◆ AntibotOnPlayerDestroy()

void AntibotOnPlayerDestroy ( int ClientId)

◆ AntibotOnPlayerInit()

void AntibotOnPlayerInit ( int ClientId)

◆ AntibotOnSpawn()

void AntibotOnSpawn ( int ClientId)

◆ AntibotRoundEnd()

void AntibotRoundEnd ( void )

◆ AntibotRoundStart()

void AntibotRoundStart ( CAntibotRoundData * pRoundData)

◆ AntibotUpdateData()

void AntibotUpdateData ( void )

Variable Documentation

◆ g_pData

CAntibotData* g_pData
static