◆ CAssertionLogger()
CAssertionLogger::CAssertionLogger |
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const char * |
pAssertLogPath, |
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const char * |
pGameName |
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) |
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◆ Dump()
void CAssertionLogger::Dump |
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private |
◆ GlobalFinish()
void CAssertionLogger::GlobalFinish |
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overridevirtual |
Flushes output buffers and shuts down. Global loggers cannot be destroyed because they might be accessed from multiple threads concurrently.
This function is called on the global logger by log_global_logger_finish
when the program is about to shut down and loggers are supposed to finish writing the log messages they have received so far.
The destructor of this ILogger
instance will not be called if this function is called.
- See also
- log_global_logger_finish
Reimplemented from ILogger.
◆ Log()
void CAssertionLogger::Log |
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const CLogMessage * |
pMessage | ) |
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overridevirtual |
Send the specified message to the logging backend.
- Parameters
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pMessage | Struct describing the log message. |
Implements ILogger.
◆ m_aAssertLogPath
◆ m_aGameName
char CAssertionLogger::m_aGameName[256] |
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private |
◆ m_DbgMessageMutex
CLock CAssertionLogger::m_DbgMessageMutex |
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◆ m_DbgMessages
The documentation for this class was generated from the following file: