#include <backend_base.h>
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static bool | Texture2DTo3D (uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight) |
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◆ anonymous enum
Enumerator |
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CMD_PRE_INIT | |
CMD_INIT | |
CMD_SHUTDOWN | |
CMD_POST_SHUTDOWN | |
◆ ~CCommandProcessorFragment_GLBase()
virtual CCommandProcessorFragment_GLBase::~CCommandProcessorFragment_GLBase |
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virtualdefault |
◆ EndCommands()
virtual void CCommandProcessorFragment_GLBase::EndCommands |
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inlinevirtual |
◆ ErroneousCleanup()
virtual void CCommandProcessorFragment_GLBase::ErroneousCleanup |
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inlinevirtual |
◆ GetError()
◆ GetPresentedImageData()
virtual bool CCommandProcessorFragment_GLBase::GetPresentedImageData |
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uint32_t & |
Width, |
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uint32_t & |
Height, |
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CImageInfo::EImageFormat & |
Format, |
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std::vector< uint8_t > & |
vDstData |
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protectedpure virtual |
◆ GetWarning()
◆ RunCommand()
◆ StartCommands()
virtual void CCommandProcessorFragment_GLBase::StartCommands |
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size_t |
CommandCount, |
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size_t |
EstimatedRenderCallCount |
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) |
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inlinevirtual |
◆ Texture2DTo3D()
bool CCommandProcessorFragment_GLBase::Texture2DTo3D |
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uint8_t * |
pImageBuffer, |
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int |
ImageWidth, |
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int |
ImageHeight, |
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size_t |
PixelSize, |
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int |
SplitCountWidth, |
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int |
SplitCountHeight, |
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uint8_t * |
pTarget3DImageData, |
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int & |
Target3DImageWidth, |
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int & |
Target3DImageHeight |
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) |
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staticprotected |
◆ m_Error
◆ m_Warning
The documentation for this class was generated from the following files: