#include <backend_base.h>
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| static bool | Texture2DTo3D (uint8_t *pImageBuffer, int ImageWidth, int ImageHeight, size_t PixelSize, int SplitCountWidth, int SplitCountHeight, uint8_t *pTarget3DImageData, int &Target3DImageWidth, int &Target3DImageHeight) |
◆ anonymous enum
| Enumerator |
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| CMD_PRE_INIT | |
| CMD_INIT | |
| CMD_SHUTDOWN | |
| CMD_POST_SHUTDOWN | |
◆ ~CCommandProcessorFragment_GLBase()
| virtual CCommandProcessorFragment_GLBase::~CCommandProcessorFragment_GLBase |
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virtualdefault |
◆ EndCommands()
| virtual void CCommandProcessorFragment_GLBase::EndCommands |
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inlinevirtual |
◆ ErroneousCleanup()
| virtual void CCommandProcessorFragment_GLBase::ErroneousCleanup |
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inlinevirtual |
◆ GetError()
◆ GetPresentedImageData()
| virtual bool CCommandProcessorFragment_GLBase::GetPresentedImageData |
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uint32_t & | Width, |
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uint32_t & | Height, |
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CImageInfo::EImageFormat & | Format, |
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std::vector< uint8_t > & | vDstData ) |
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protectedpure virtual |
◆ GetWarning()
◆ RunCommand()
◆ StartCommands()
| virtual void CCommandProcessorFragment_GLBase::StartCommands |
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size_t | CommandCount, |
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size_t | EstimatedRenderCallCount ) |
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inlinevirtual |
◆ Texture2DTo3D()
| bool CCommandProcessorFragment_GLBase::Texture2DTo3D |
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uint8_t * | pImageBuffer, |
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int | ImageWidth, |
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int | ImageHeight, |
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size_t | PixelSize, |
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int | SplitCountWidth, |
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int | SplitCountHeight, |
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uint8_t * | pTarget3DImageData, |
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int & | Target3DImageWidth, |
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int & | Target3DImageHeight ) |
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staticprotected |
◆ m_Error
◆ m_Warning
The documentation for this class was generated from the following files: