#include <backend_base.h>
◆ SCommand_PreInit()
CCommandProcessorFragment_GLBase::SCommand_PreInit::SCommand_PreInit |
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◆ m_Height
uint32_t CCommandProcessorFragment_GLBase::SCommand_PreInit::m_Height |
◆ m_pGpuList
◆ m_pRendererString
char* CCommandProcessorFragment_GLBase::SCommand_PreInit::m_pRendererString |
◆ m_pVendorString
char* CCommandProcessorFragment_GLBase::SCommand_PreInit::m_pVendorString |
◆ m_pVersionString
char* CCommandProcessorFragment_GLBase::SCommand_PreInit::m_pVersionString |
◆ m_pWindow
SDL_Window* CCommandProcessorFragment_GLBase::SCommand_PreInit::m_pWindow |
◆ m_Width
uint32_t CCommandProcessorFragment_GLBase::SCommand_PreInit::m_Width |
The documentation for this struct was generated from the following file: