◆ ClearGameInfo()
| void CDiscord::ClearGameInfo |
( |
| ) |
|
|
inlineoverridevirtual |
◆ Init()
| bool CDiscord::Init |
( |
FDiscordCreate | pfnDiscordCreate | ) |
|
|
inline |
◆ OnActivityJoin()
| void DISCORD_CALLBACK CDiscord::OnActivityJoin |
( |
void * | pEventData, |
|
|
const char * | pSecret ) |
|
inlinestatic |
◆ SetGameInfo()
| void CDiscord::SetGameInfo |
( |
const CServerInfo & | ServerInfo, |
|
|
const char * | pMapName, |
|
|
bool | Registered ) |
|
inlineoverridevirtual |
◆ Update()
| void CDiscord::Update |
( |
| ) |
|
|
inlineoverridevirtual |
◆ UpdatePlayerCount()
| void CDiscord::UpdatePlayerCount |
( |
int | Count | ) |
|
|
inlineoverridevirtual |
◆ UpdateServerInfo()
| void CDiscord::UpdateServerInfo |
( |
const CServerInfo & | ServerInfo, |
|
|
const char * | pMapName ) |
|
inlineoverridevirtual |
◆ UpdateServerIp()
| void CDiscord::UpdateServerIp |
( |
const CServerInfo & | ServerInfo | ) |
|
|
inline |
◆ m_Activity
| DiscordActivity CDiscord::m_Activity |
|
private |
◆ m_ActivityEvents
| IDiscordActivityEvents CDiscord::m_ActivityEvents |
|
private |
◆ m_LastActivityUpdate
| int64_t CDiscord::m_LastActivityUpdate = 0 |
|
private |
◆ m_pActivityManager
| IDiscordActivityManager* CDiscord::m_pActivityManager |
|
private |
◆ m_pCore
| IDiscordCore* CDiscord::m_pCore |
|
private |
◆ m_UpdateActivity
| bool CDiscord::m_UpdateActivity = false |
|
private |
The documentation for this class was generated from the following file: