#include <eventhandler.h>
◆ anonymous enum
| Enumerator |
|---|
| MAX_EVENTS | |
| MAX_DATASIZE | |
◆ CEventHandler()
| CEventHandler::CEventHandler |
( |
| ) |
|
◆ Clear()
| void CEventHandler::Clear |
( |
| ) |
|
◆ Create() [1/2]
◆ Create() [2/2]
◆ EventToSixup()
| void CEventHandler::EventToSixup |
( |
int * | pType, |
|
|
int * | pSize, |
|
|
const char ** | ppData ) |
◆ GameServer()
◆ SetGameServer()
| void CEventHandler::SetGameServer |
( |
CGameContext * | pGameServer | ) |
|
◆ Snap()
| void CEventHandler::Snap |
( |
int | SnappingClient | ) |
|
◆ m_aClientMasks
◆ m_aData
◆ m_aOffsets
◆ m_aSizes
◆ m_aTypes
◆ m_CurrentOffset
| int CEventHandler::m_CurrentOffset |
|
private |
◆ m_NumEvents
| int CEventHandler::m_NumEvents |
|
private |
◆ m_pGameServer
The documentation for this class was generated from the following files: