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CGLSLTWProgram Class Reference

#include <opengl_sl_program.h>

Inheritance diagram for CGLSLTWProgram:
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Collaboration diagram for CGLSLTWProgram:
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Public Member Functions

 CGLSLTWProgram ()
Public Member Functions inherited from CGLSLProgram
void CreateProgram ()
void DeleteProgram ()
bool AddShader (CGLSL *pShader) const
bool LinkProgram ()
void UseProgram () const
TWGLuint GetProgramId () const
void DetachShader (CGLSL *pShader) const
void DetachShaderById (TWGLuint ShaderId) const
void DetachAllShaders () const
void SetUniformVec2 (int Loc, int Count, const float *pValue)
void SetUniformVec4 (int Loc, int Count, const float *pValue)
void SetUniform (int Loc, int Value)
void SetUniform (int Loc, bool Value)
void SetUniform (int Loc, float Value)
void SetUniform (int Loc, int Count, const float *pValues)
int GetUniformLoc (const char *pName) const
 CGLSLProgram ()
virtual ~CGLSLProgram ()

Public Attributes

int m_LocPos
int m_LocTextureSampler
int m_LastTextureSampler
int m_LastIsTextured
vec2 m_LastScreenTL
vec2 m_LastScreenBR

Additional Inherited Members

Protected Attributes inherited from CGLSLProgram
TWGLuint m_ProgramId
bool m_IsLinked

Constructor & Destructor Documentation

◆ CGLSLTWProgram()

CGLSLTWProgram::CGLSLTWProgram ( )
inline

Member Data Documentation

◆ m_LastIsTextured

int CGLSLTWProgram::m_LastIsTextured

◆ m_LastScreenBR

vec2 CGLSLTWProgram::m_LastScreenBR

◆ m_LastScreenTL

vec2 CGLSLTWProgram::m_LastScreenTL

◆ m_LastTextureSampler

int CGLSLTWProgram::m_LastTextureSampler

◆ m_LocPos

int CGLSLTWProgram::m_LocPos

◆ m_LocTextureSampler

int CGLSLTWProgram::m_LocTextureSampler

The documentation for this class was generated from the following file: