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CGLSLTextProgram Member List
This is the complete list of members for
CGLSLTextProgram
, including all inherited members.
AddShader
(CGLSL *pShader) const
CGLSLProgram
CGLSLProgram
()
CGLSLProgram
CGLSLTextProgram
()
CGLSLTextProgram
inline
CGLSLTWProgram
()
CGLSLTWProgram
inline
CreateProgram
()
CGLSLProgram
DeleteProgram
()
CGLSLProgram
DetachAllShaders
() const
CGLSLProgram
DetachShader
(CGLSL *pShader) const
CGLSLProgram
DetachShaderById
(TWGLuint ShaderId) const
CGLSLProgram
GetProgramId
() const
CGLSLProgram
GetUniformLoc
(const char *pName) const
CGLSLProgram
LinkProgram
()
CGLSLProgram
m_IsLinked
CGLSLProgram
protected
m_LastColor
CGLSLTextProgram
m_LastIsTextured
CGLSLTWProgram
m_LastOutlineColor
CGLSLTextProgram
m_LastScreenBR
CGLSLTWProgram
m_LastScreenTL
CGLSLTWProgram
m_LastTextOutlineSampler
CGLSLTextProgram
m_LastTextSampler
CGLSLTextProgram
m_LastTextureSampler
CGLSLTWProgram
m_LastTextureSize
CGLSLTextProgram
m_LocColor
CGLSLTextProgram
m_LocOutlineColor
CGLSLTextProgram
m_LocPos
CGLSLTWProgram
m_LocTextOutlineSampler
CGLSLTextProgram
m_LocTextSampler
CGLSLTextProgram
m_LocTextureSampler
CGLSLTWProgram
m_LocTextureSize
CGLSLTextProgram
m_ProgramId
CGLSLProgram
protected
SetUniform
(int Loc, int Value)
CGLSLProgram
SetUniform
(int Loc, bool Value)
CGLSLProgram
SetUniform
(int Loc, float Value)
CGLSLProgram
SetUniform
(int Loc, int Count, const float *pValues)
CGLSLProgram
SetUniformVec2
(int Loc, int Count, const float *pValue)
CGLSLProgram
SetUniformVec4
(int Loc, int Count, const float *pValue)
CGLSLProgram
UseProgram
() const
CGLSLProgram
~CGLSLProgram
()
CGLSLProgram
virtual
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