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CGLSLTextProgram Member List

This is the complete list of members for CGLSLTextProgram, including all inherited members.

AddShader(CGLSL *pShader) constCGLSLProgram
CGLSLProgram()CGLSLProgram
CGLSLTextProgram()CGLSLTextPrograminline
CGLSLTWProgram()CGLSLTWPrograminline
CreateProgram()CGLSLProgram
DeleteProgram()CGLSLProgram
DetachAllShaders() constCGLSLProgram
DetachShader(CGLSL *pShader) constCGLSLProgram
DetachShaderById(TWGLuint ShaderId) constCGLSLProgram
GetProgramId() constCGLSLProgram
GetUniformLoc(const char *pName) constCGLSLProgram
LinkProgram()CGLSLProgram
m_IsLinkedCGLSLProgramprotected
m_LastColorCGLSLTextProgram
m_LastIsTexturedCGLSLTWProgram
m_LastOutlineColorCGLSLTextProgram
m_LastScreenBRCGLSLTWProgram
m_LastScreenTLCGLSLTWProgram
m_LastTextOutlineSamplerCGLSLTextProgram
m_LastTextSamplerCGLSLTextProgram
m_LastTextureSamplerCGLSLTWProgram
m_LastTextureSizeCGLSLTextProgram
m_LocColorCGLSLTextProgram
m_LocOutlineColorCGLSLTextProgram
m_LocPosCGLSLTWProgram
m_LocTextOutlineSamplerCGLSLTextProgram
m_LocTextSamplerCGLSLTextProgram
m_LocTextureSamplerCGLSLTWProgram
m_LocTextureSizeCGLSLTextProgram
m_ProgramIdCGLSLProgramprotected
SetUniform(int Loc, int Value)CGLSLProgram
SetUniform(int Loc, bool Value)CGLSLProgram
SetUniform(int Loc, float Value)CGLSLProgram
SetUniform(int Loc, int Count, const float *pValues)CGLSLProgram
SetUniformVec2(int Loc, int Count, const float *pValue)CGLSLProgram
SetUniformVec4(int Loc, int Count, const float *pValue)CGLSLProgram
UseProgram() constCGLSLProgram
~CGLSLProgram()CGLSLProgramvirtual