#include <gameclient.h>
◆ CClientStats()
CGameClient::CClientStats::CClientStats |
( |
| ) |
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◆ GetFPM()
float CGameClient::CClientStats::GetFPM |
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int |
Tick, |
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int |
TickSpeed |
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) |
| const |
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inline |
◆ GetIngameTicks()
int CGameClient::CClientStats::GetIngameTicks |
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int |
Tick | ) |
const |
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inline |
◆ IsActive()
bool CGameClient::CClientStats::IsActive |
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| ) |
const |
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inline |
◆ JoinGame()
void CGameClient::CClientStats::JoinGame |
( |
int |
Tick | ) |
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inline |
◆ JoinSpec()
void CGameClient::CClientStats::JoinSpec |
( |
int |
Tick | ) |
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inline |
◆ Reset()
void CGameClient::CClientStats::Reset |
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| ) |
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◆ m_Active
bool CGameClient::CClientStats::m_Active |
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private |
◆ m_aDeathsFrom
int CGameClient::CClientStats::m_aDeathsFrom[NUM_WEAPONS] |
◆ m_aFragsWith
int CGameClient::CClientStats::m_aFragsWith[NUM_WEAPONS] |
◆ m_BestSpree
int CGameClient::CClientStats::m_BestSpree |
◆ m_CurrentSpree
int CGameClient::CClientStats::m_CurrentSpree |
◆ m_Deaths
int CGameClient::CClientStats::m_Deaths |
◆ m_FlagCaptures
int CGameClient::CClientStats::m_FlagCaptures |
◆ m_FlagGrabs
int CGameClient::CClientStats::m_FlagGrabs |
◆ m_Frags
int CGameClient::CClientStats::m_Frags |
◆ m_IngameTicks
int CGameClient::CClientStats::m_IngameTicks |
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private |
◆ m_JoinTick
int CGameClient::CClientStats::m_JoinTick |
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private |
◆ m_Suicides
int CGameClient::CClientStats::m_Suicides |
The documentation for this class was generated from the following files: