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CGameClient::CClientStats Class Reference

#include <gameclient.h>

Public Member Functions

 CClientStats ()
 
void Reset ()
 
bool IsActive () const
 
void JoinGame (int Tick)
 
void JoinSpec (int Tick)
 
int GetIngameTicks (int Tick) const
 
float GetFPM (int Tick, int TickSpeed) const
 

Public Attributes

int m_aFragsWith [NUM_WEAPONS]
 
int m_aDeathsFrom [NUM_WEAPONS]
 
int m_Frags
 
int m_Deaths
 
int m_Suicides
 
int m_BestSpree
 
int m_CurrentSpree
 
int m_FlagGrabs
 
int m_FlagCaptures
 

Private Attributes

int m_IngameTicks
 
int m_JoinTick
 
bool m_Active
 

Constructor & Destructor Documentation

◆ CClientStats()

CGameClient::CClientStats::CClientStats ( )

Member Function Documentation

◆ GetFPM()

float CGameClient::CClientStats::GetFPM ( int  Tick,
int  TickSpeed 
) const
inline

◆ GetIngameTicks()

int CGameClient::CClientStats::GetIngameTicks ( int  Tick) const
inline

◆ IsActive()

bool CGameClient::CClientStats::IsActive ( ) const
inline

◆ JoinGame()

void CGameClient::CClientStats::JoinGame ( int  Tick)
inline

◆ JoinSpec()

void CGameClient::CClientStats::JoinSpec ( int  Tick)
inline

◆ Reset()

void CGameClient::CClientStats::Reset ( )

Member Data Documentation

◆ m_Active

bool CGameClient::CClientStats::m_Active
private

◆ m_aDeathsFrom

int CGameClient::CClientStats::m_aDeathsFrom[NUM_WEAPONS]

◆ m_aFragsWith

int CGameClient::CClientStats::m_aFragsWith[NUM_WEAPONS]

◆ m_BestSpree

int CGameClient::CClientStats::m_BestSpree

◆ m_CurrentSpree

int CGameClient::CClientStats::m_CurrentSpree

◆ m_Deaths

int CGameClient::CClientStats::m_Deaths

◆ m_FlagCaptures

int CGameClient::CClientStats::m_FlagCaptures

◆ m_FlagGrabs

int CGameClient::CClientStats::m_FlagGrabs

◆ m_Frags

int CGameClient::CClientStats::m_Frags

◆ m_IngameTicks

int CGameClient::CClientStats::m_IngameTicks
private

◆ m_JoinTick

int CGameClient::CClientStats::m_JoinTick
private

◆ m_Suicides

int CGameClient::CClientStats::m_Suicides

The documentation for this class was generated from the following files: