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DDNet documentation
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#include <gameclient.h>
Public Member Functions | |
| CClientStats () | |
| void | Reset () |
| bool | IsActive () const |
| void | JoinGame (int Tick) |
| void | JoinSpec (int Tick) |
| int | GetIngameTicks (int Tick) const |
| float | GetFPM (int Tick, int TickSpeed) const |
Public Attributes | |
| int | m_aFragsWith [NUM_WEAPONS] |
| int | m_aDeathsFrom [NUM_WEAPONS] |
| int | m_Frags |
| int | m_Deaths |
| int | m_Suicides |
| int | m_BestSpree |
| int | m_CurrentSpree |
| int | m_FlagGrabs |
| int | m_FlagCaptures |
Private Attributes | |
| int | m_IngameTicks |
| int | m_JoinTick |
| bool | m_Active |
| CGameClient::CClientStats::CClientStats | ( | ) |
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| void CGameClient::CClientStats::Reset | ( | ) |
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| int CGameClient::CClientStats::m_aDeathsFrom[NUM_WEAPONS] |
| int CGameClient::CClientStats::m_aFragsWith[NUM_WEAPONS] |
| int CGameClient::CClientStats::m_BestSpree |
| int CGameClient::CClientStats::m_CurrentSpree |
| int CGameClient::CClientStats::m_Deaths |
| int CGameClient::CClientStats::m_FlagCaptures |
| int CGameClient::CClientStats::m_FlagGrabs |
| int CGameClient::CClientStats::m_Frags |
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| int CGameClient::CClientStats::m_Suicides |