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gameclient.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
5
6#include "render.h"
7#include <base/color.h>
8#include <base/vmath.h>
9#include <engine/client.h>
10#include <engine/client/enums.h>
11#include <engine/console.h>
13
14#include <game/collision.h>
15#include <game/gamecore.h>
16#include <game/layers.h>
17#include <game/teamscore.h>
18
20#include <game/client/race.h>
21
24
25// components
27#include "components/binds.h"
29#include "components/camera.h"
30#include "components/chat.h"
31#include "components/console.h"
32#include "components/controls.h"
35#include "components/debughud.h"
36#include "components/effects.h"
37#include "components/emoticon.h"
38#include "components/flow.h"
40#include "components/ghost.h"
41#include "components/hud.h"
43#include "components/items.h"
48#include "components/menus.h"
49#include "components/motd.h"
52#include "components/players.h"
55#include "components/skins.h"
56#include "components/skins7.h"
57#include "components/sounds.h"
60#include "components/tooltips.h"
62#include "components/voting.h"
63
65{
66public:
73
77
82
87
95
96 bool m_Race;
97 bool m_Pvp;
98
101
105
108
110};
111
113{
114public:
117};
118
120{
121 NO_INDENT,
123 INDENT_FORCE, // for rendering settings preview
124};
125
127{
128public:
129 // all components
155
161
166
168
171
173
174private:
175 std::vector<class CComponent *> m_vpAll;
176 std::vector<class CComponent *> m_vpInput;
179
196#if defined(CONF_AUTOUPDATE)
197 class IUpdater *m_pUpdater;
198#endif
200
205
206 void ProcessEvents();
207 void UpdatePositions();
208
211
214
217
220
222
224
225 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
226 static void ConKill(IConsole::IResult *pResult, void *pUserData);
227 static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData);
228
229 static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
230 static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
231 static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
232 static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
233 static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
234
235 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
236
237 static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
238
239 // only used in OnPredict
242
243 // only used in OnNewSnapshot
244 bool m_GameOver = false;
245 bool m_GamePaused = false;
247
248public:
250 IEngine *Engine() const { return m_pEngine; }
251 class IGraphics *Graphics() const { return m_pGraphics; }
252 class IClient *Client() const { return m_pClient; }
253 class CUi *Ui() { return &m_UI; }
254 class ISound *Sound() const { return m_pSound; }
255 class IInput *Input() const { return m_pInput; }
256 class IStorage *Storage() const { return m_pStorage; }
258 class CConfig *Config() const { return m_pConfig; }
259 class IConsole *Console() { return m_pConsole; }
260 class ITextRender *TextRender() const { return m_pTextRender; }
261 class IDemoPlayer *DemoPlayer() const { return m_pDemoPlayer; }
262 class IDemoRecorder *DemoRecorder(int Recorder) const { return Client()->DemoRecorder(Recorder); }
263 class IFavorites *Favorites() const { return m_pFavorites; }
266 class CLayers *Layers() { return &m_Layers; }
268 const CCollision *Collision() const { return &m_Collision; }
269 const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
270 class IEditor *Editor() { return m_pEditor; }
271 class IFriends *Friends() { return m_pFriends; }
272 class IFriends *Foes() { return m_pFoes; }
273#if defined(CONF_AUTOUPDATE)
274 class IUpdater *Updater()
275 {
276 return m_pUpdater;
277 }
278#endif
279 class IHttp *Http()
280 {
281 return m_pHttp;
282 }
283
285 {
287 }
289
294
295 enum
296 {
300 };
303
305
307
308 // predicted players
311
312 // snap pointers
314 {
324
330
335
336 // spectate data
338 {
339 public:
344
346 float m_Zoom;
350
351 //
353 {
355
356 // snapshots
359
364
365 // interpolated position
367 };
368
370 };
371
378
379 // spectate cursor data
381 {
382 friend class CGameClient;
383 static constexpr int CURSOR_SAMPLES = 8; // how many samples to keep
384 static constexpr int SAMPLE_FRAME_WINDOW = 3; // how many samples should be used for polynomial interpolation
385 static constexpr int SAMPLE_FRAME_OFFSET = 2; // how many samples in the past should be included
386 static constexpr double INTERP_DELAY = 4.25; // how many ticks in the past to show, enables extrapolation with smaller value (<= SAMPLE_FRAME_WINDOW - SAMPLE_FRAME_OFFSET + 3)
387 static constexpr double REST_THRESHOLD = 3.0; // how many ticks of the same samples are considered to be resting
388
393
399
400 public:
401 bool IsAvailable() const { return m_Available; }
402 int Weapon() const { return m_Weapon; }
403 vec2 Target() const { return m_Target; }
404 vec2 WorldTarget() const { return m_WorldTarget; }
405 vec2 Position() const { return m_Position; }
407
408 // client data
410 {
414
424
425 bool m_Solo;
443
446
447 CTeeRenderInfo m_SkinInfo; // this is what the server reports
448 CTeeRenderInfo m_RenderInfo; // this is what we use
449
450 float m_Angle;
455 bool m_Foe;
456
458 bool m_Afk;
460 bool m_Spec;
461
462 // Editor allows 256 switches for now.
464
467
468 // rendered characters
474 int64_t m_aSmoothStart[2];
475 int64_t m_aSmoothLen[2];
477 int m_aPredTick[200];
480
481 void UpdateRenderInfo(bool IsTeamPlay);
482 void Reset();
483
484 class CSixup
485 {
486 public:
487 void Reset();
488
492 };
493
494 // 0.7 Skin
496 };
497
499
501 {
505
506 public:
507 CClientStats();
508
516
519
520 void Reset();
521
522 bool IsActive() const { return m_Active; }
523 void JoinGame(int Tick)
524 {
525 m_Active = true;
526 m_JoinTick = Tick;
527 };
528 void JoinSpec(int Tick)
529 {
530 m_Active = false;
531 m_IngameTicks += Tick - m_JoinTick;
532 };
533 int GetIngameTicks(int Tick) const { return m_IngameTicks + Tick - m_JoinTick; }
534 float GetFPM(int Tick, int TickSpeed) const { return (float)(m_Frags * TickSpeed * 60) / GetIngameTicks(Tick); }
535 };
536
538
540
541 void OnReset();
542
543 size_t ComponentCount() { return m_vpAll.size(); }
544
545 // hooks
546 void OnConnected() override;
547 void OnRender() override;
548 void OnUpdate() override;
549 void OnDummyDisconnect() override;
550 virtual void OnRelease();
551 void OnInit() override;
552 void OnConsoleInit() override;
553 void OnStateChange(int NewState, int OldState) override;
554 template<typename T>
555 void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
556 void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override;
557 void UpdateBotSkinDecoration(int ClientId);
558 int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override;
559 void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
560 int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;
561 void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override;
562 void InvalidateSnapshot() override;
563 void OnNewSnapshot() override;
564 void OnPredict() override;
565 void OnActivateEditor() override;
566 void OnDummySwap() override;
567 int OnSnapInput(int *pData, bool Dummy, bool Force) override;
568 void OnShutdown() override;
569 void OnEnterGame() override;
570 void OnRconType(bool UsernameReq) override;
571 void OnRconLine(const char *pLine) override;
572 virtual void OnGameOver();
573 virtual void OnStartGame();
574 virtual void OnStartRound();
575 virtual void OnFlagGrab(int TeamId);
576 void OnWindowResize() override;
577
578 void InitializeLanguage() override;
579 bool m_LanguageChanged = false;
580 void OnLanguageChange();
582
583 void RefreshSkins();
584
585 void RenderShutdownMessage() override;
586
587 const char *GetItemName(int Type) const override;
588 const char *Version() const override;
589 const char *NetVersion() const override;
590 const char *NetVersion7() const override;
591 int DDNetVersion() const override;
592 const char *DDNetVersionStr() const override;
593 virtual int ClientVersion7() const override;
594
595 void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix = "");
596
597 // actions
598 // TODO: move these
599 void SendSwitchTeam(int Team) const;
600 void SendStartInfo7(bool Dummy);
601 void SendSkinChange7(bool Dummy);
602 // Returns true if the requested skin change got applied by the server
603 bool GotWantedSkin7(bool Dummy);
604 void SendInfo(bool Start);
605 void SendDummyInfo(bool Start) override;
606 void SendKill(int ClientId) const;
607 void SendReadyChange7();
608
610
611 // DDRace
612
616 unsigned int m_DummyFire;
618
620
621 int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId);
622
623 int LastRaceTick() const;
624 int CurrentRaceTime() const;
625
627
628 bool AntiPingPlayers() { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingPlayers && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK && (m_aTuning[g_Config.m_ClDummy].m_PlayerCollision || m_aTuning[g_Config.m_ClDummy].m_PlayerHooking); }
629 bool AntiPingGrenade() { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingGrenade && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
630 bool AntiPingWeapons() { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingWeapons && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
631 bool AntiPingGunfire() { return AntiPingGrenade() && AntiPingWeapons() && g_Config.m_ClAntiPingGunfire; }
632 bool Predict() const;
634 const CTuningParams *GetTuning(int i) { return &m_aTuningList[i]; }
635 ColorRGBA GetDDTeamColor(int DDTeam, float Lightness = 0.5f) const;
636 void FormatClientId(int ClientId, char (&aClientId)[16], EClientIdFormat Format) const;
637
641
642 std::vector<SSwitchers> &Switchers() { return m_GameWorld.m_Core.m_vSwitchers; }
643 std::vector<SSwitchers> &PredSwitchers() { return m_PredictedWorld.m_Core.m_vSwitchers; }
644
645 void DummyResetInput() override;
646 void Echo(const char *pString) override;
647 bool IsOtherTeam(int ClientId) const;
648 int SwitchStateTeam() const;
649 bool IsLocalCharSuper() const;
650 bool CanDisplayWarning() const override;
653
654 void LoadGameSkin(const char *pPath, bool AsDir = false);
655 void LoadEmoticonsSkin(const char *pPath, bool AsDir = false);
656 void LoadParticlesSkin(const char *pPath, bool AsDir = false);
657 void LoadHudSkin(const char *pPath, bool AsDir = false);
658 void LoadExtrasSkin(const char *pPath, bool AsDir = false);
659
661 {
662 // health armor hud
667
668 // cursors
675
677
678 // weapons and hook
687
689
690 // particles
692
693 // stars
695
696 // projectiles
703
705
706 // muzzles
710
712
713 // pickups
726
729
730 // flags
733
734 // ninja bar (0.7)
739
740 bool IsSixup()
741 {
743 }
744 };
745
747 bool m_GameSkinLoaded = false;
748
750 {
760 };
761
764
766 {
768 };
769
772
774 {
806 };
807
809 bool m_HudSkinLoaded = false;
810
812 {
816 };
817
819 bool m_ExtrasSkinLoaded = false;
820
821 const std::vector<CSnapEntities> &SnapEntities() { return m_vSnapEntities; }
822
828
829 void ResetMultiView();
831 void CleanMultiViewId(int ClientId);
832
833private:
834 std::vector<CSnapEntities> m_vSnapEntities;
835 void SnapCollectEntities();
836
839
840 void UpdatePrediction();
843
845 void DetectStrongHook();
846
847 vec2 GetSmoothPos(int ClientId);
848
853
854 void LoadMapSettings();
857
864
865 void HandleMultiView();
866 bool IsMultiViewIdSet();
867 void CleanMultiViewIds();
868 bool InitMultiView(int Team);
869 float CalculateMultiViewMultiplier(vec2 TargetPos);
870 float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel);
871 float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value);
872
874 {
875 bool m_Solo;
884 };
885
887};
888
890
891#endif
Definition: background.h:22
Definition: binds.h:16
Definition: broadcast.h:12
Definition: camera.h:14
Definition: gameworld.h:116
Definition: gamecore.h:176
Definition: chat.h:21
Definition: collision.h:34
Definition: config.h:23
Definition: controls.h:14
Definition: countryflags.h:11
Definition: damageind.h:10
Definition: debughud.h:10
Definition: effects.h:11
Definition: emoticon.h:12
Definition: flow.h:9
Definition: freezebars.h:6
Definition: gameclient.h:485
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition: gameclient.h:490
void Reset()
Definition: gameclient.cpp:2651
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition: gameclient.h:491
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition: gameclient.h:489
Definition: gameclient.h:501
bool IsActive() const
Definition: gameclient.h:522
float GetFPM(int Tick, int TickSpeed) const
Definition: gameclient.h:534
int m_FlagGrabs
Definition: gameclient.h:517
int m_aFragsWith[NUM_WEAPONS]
Definition: gameclient.h:509
int m_aDeathsFrom[NUM_WEAPONS]
Definition: gameclient.h:510
int GetIngameTicks(int Tick) const
Definition: gameclient.h:533
int m_Suicides
Definition: gameclient.h:513
void Reset()
Definition: gameclient.cpp:2517
int m_BestSpree
Definition: gameclient.h:514
int m_JoinTick
Definition: gameclient.h:503
int m_Deaths
Definition: gameclient.h:512
int m_CurrentSpree
Definition: gameclient.h:515
int m_FlagCaptures
Definition: gameclient.h:518
void JoinGame(int Tick)
Definition: gameclient.h:523
bool m_Active
Definition: gameclient.h:504
void JoinSpec(int Tick)
Definition: gameclient.h:528
int m_Frags
Definition: gameclient.h:511
int m_IngameTicks
Definition: gameclient.h:502
CClientStats()
Definition: gameclient.cpp:2512
Definition: gameclient.h:381
int m_NumSamples
Definition: gameclient.h:392
static constexpr int SAMPLE_FRAME_WINDOW
Definition: gameclient.h:384
vec2 m_Position
Definition: gameclient.h:398
int m_CursorOwnerId
Definition: gameclient.h:389
bool m_Available
Definition: gameclient.h:394
bool IsAvailable() const
Definition: gameclient.h:401
static constexpr double INTERP_DELAY
Definition: gameclient.h:386
vec2 Position() const
Definition: gameclient.h:405
static constexpr int SAMPLE_FRAME_OFFSET
Definition: gameclient.h:385
int Weapon() const
Definition: gameclient.h:402
vec2 Target() const
Definition: gameclient.h:403
static constexpr int CURSOR_SAMPLES
Definition: gameclient.h:383
vec2 m_Target
Definition: gameclient.h:396
static constexpr double REST_THRESHOLD
Definition: gameclient.h:387
vec2 m_WorldTarget
Definition: gameclient.h:397
int m_Weapon
Definition: gameclient.h:395
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition: gameclient.h:391
vec2 WorldTarget() const
Definition: gameclient.h:404
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition: gameclient.h:390
Definition: gameclient.h:338
bool m_UsePosition
Definition: gameclient.h:342
int m_FollowFactor
Definition: gameclient.h:348
int m_Deadzone
Definition: gameclient.h:347
vec2 m_Position
Definition: gameclient.h:343
bool m_Active
Definition: gameclient.h:340
float m_Zoom
Definition: gameclient.h:346
bool m_HasCameraInfo
Definition: gameclient.h:345
int m_SpectatorId
Definition: gameclient.h:341
Definition: gameclient.h:127
void InitializeLanguage() override
Definition: gameclient.cpp:270
void OnStateChange(int NewState, int OldState) override
Definition: gameclient.cpp:1160
void DetectStrongHook()
Definition: gameclient.cpp:3332
void UpdateSpectatorCursor()
Definition: gameclient.cpp:3151
CSkins7 m_Skins7
Definition: gameclient.h:140
void DummyResetInput() override
Definition: gameclient.cpp:4123
const char * DDNetVersionStr() const override
Definition: gameclient.cpp:87
unsigned int m_DummyFire
Definition: gameclient.h:616
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3484
bool CanDisplayWarning() const override
Definition: gameclient.cpp:4138
int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override
Definition: sixup_translate_snapshot.cpp:501
CCharacterCore m_PredictedChar
Definition: gameclient.h:310
char m_aDDNetVersionStr[64]
Definition: gameclient.h:223
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId)
Definition: gameclient.cpp:2907
float m_LastZoom
Definition: gameclient.h:859
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2885
CRenderTools m_RenderTools
Definition: gameclient.h:539
class IConfigManager * m_pConfigManager
Definition: gameclient.h:186
int m_PredictedTick
Definition: gameclient.h:212
bool GotWantedSkin7(bool Dummy)
Definition: gameclient.cpp:2703
void OnRender() override
Definition: gameclient.cpp:751
int m_aCheckInfo[NUM_DUMMIES]
Definition: gameclient.h:221
CSnapState m_Snap
Definition: gameclient.h:372
const char * NetobjCorrectedOn()
Definition: gameclient.h:288
bool m_NewTick
Definition: gameclient.h:291
SClientHudSkin m_HudSkin
Definition: gameclient.h:808
bool m_GameOver
Definition: gameclient.h:244
CSounds m_Sounds
Definition: gameclient.h:149
CNamePlates m_NamePlates
Definition: gameclient.h:157
void SendSkinChange7(bool Dummy)
Definition: gameclient.cpp:2687
int m_IsDummySwapping
Definition: gameclient.h:850
const CRaceHelper * RaceHelper() const
Definition: gameclient.h:269
class IConsole * Console()
Definition: gameclient.h:259
void UpdateBotSkinDecoration(int ClientId)
Definition: sixup_translate_game.cpp:141
CSkins m_Skins
Definition: gameclient.h:139
const CCollision * Collision() const
Definition: gameclient.h:268
vec2 m_aLastPos[MAX_CLIENTS]
Definition: gameclient.h:240
void OnInit() override
Definition: gameclient.cpp:279
float m_LastFollowFactor
Definition: gameclient.h:862
int m_MultiViewTeam
Definition: gameclient.h:823
bool m_SuppressEvents
Definition: gameclient.h:290
float m_MultiViewPersonalZoom
Definition: gameclient.h:824
size_t ComponentCount()
Definition: gameclient.h:543
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition: gameclient.cpp:4444
class IServerBrowser * ServerBrowser() const
Definition: gameclient.h:264
bool m_EmoticonsSkinLoaded
Definition: gameclient.h:771
CCountryFlags m_CountryFlags
Definition: gameclient.h:141
CDebugHud m_DebugHud
Definition: gameclient.h:144
class IGraphics * Graphics() const
Definition: gameclient.h:251
bool AntiPingGrenade()
Definition: gameclient.h:629
bool m_HudSkinLoaded
Definition: gameclient.h:809
class IStorage * m_pStorage
Definition: gameclient.h:189
IEngine * Engine() const
Definition: gameclient.h:250
void OnRconLine(const char *pLine) override
Definition: gameclient.cpp:1266
CNetObj_PlayerInput m_DummyInput
Definition: gameclient.h:614
CCollision m_Collision
Definition: gameclient.h:202
int m_LastFlagCarrierRed
Definition: gameclient.h:218
void OnActivateEditor() override
Definition: gameclient.cpp:2507
class IEditor * Editor()
Definition: gameclient.h:270
class IDemoPlayer * DemoPlayer() const
Definition: gameclient.h:261
CInfoMessages m_InfoMessages
Definition: gameclient.h:130
CHud m_Hud
Definition: gameclient.h:143
void SendSwitchTeam(int Team) const
Definition: gameclient.cpp:2661
void SendDummyInfo(bool Start) override
Definition: gameclient.cpp:2785
class CConfig * Config() const
Definition: gameclient.h:258
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition: sixup_translate_game.cpp:68
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition: gameclient.cpp:962
class CTeamsCore m_Teams
Definition: gameclient.h:619
void OnReset()
Definition: gameclient.cpp:582
bool IsMultiViewIdSet()
Definition: gameclient.cpp:4503
void OnPredict() override
Definition: gameclient.cpp:2253
std::vector< class CComponent * > m_vpAll
Definition: gameclient.h:175
class IFavorites * Favorites() const
Definition: gameclient.h:263
int LastRaceTick() const
Definition: gameclient.cpp:888
virtual void OnStartGame()
Definition: gameclient.cpp:1187
void OnConnected() override
Definition: gameclient.cpp:546
void UpdatePositions()
Definition: gameclient.cpp:687
void RenderShutdownMessage() override
Definition: gameclient.cpp:1242
SClientEmoticonsSkin m_EmoticonsSkin
Definition: gameclient.h:770
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2892
CCamera m_Camera
Definition: gameclient.h:131
bool m_MultiViewShowHud
Definition: gameclient.h:825
bool PredictDummy()
Definition: gameclient.h:633
CGhost m_Ghost
Definition: gameclient.h:170
float m_LastDeadzone
Definition: gameclient.h:861
bool m_aReceivedTuning[NUM_DUMMIES]
Definition: gameclient.h:374
class CGameClient::CCursorInfo m_CursorInfo
std::vector< CSnapEntities > m_vSnapEntities
Definition: gameclient.h:834
CBinds m_Binds
Definition: gameclient.h:136
void SendStartInfo7(bool Dummy)
Definition: gameclient.cpp:2668
class ITextRender * m_pTextRender
Definition: gameclient.h:183
CEmoticon m_Emoticon
Definition: gameclient.h:150
class IConsole * m_pConsole
Definition: gameclient.h:188
const char * Version() const override
Definition: gameclient.cpp:83
std::vector< class CComponent * > m_vpInput
Definition: gameclient.h:176
class IClient * m_pClient
Definition: gameclient.h:184
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:4108
CCollision * Collision()
Definition: gameclient.h:267
class ISound * m_pSound
Definition: gameclient.h:185
float m_LastScreenAspect
Definition: gameclient.h:860
CParticles m_Particles
Definition: gameclient.h:137
CBroadcast m_Broadcast
Definition: gameclient.h:134
void OnConsoleInit() override
Definition: gameclient.cpp:91
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition: gameclient.h:262
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2867
void OnLanguageChange()
Definition: gameclient.cpp:1221
const char * NetVersion7() const override
Definition: gameclient.cpp:85
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:4028
virtual void OnGameOver()
Definition: gameclient.cpp:1181
CScoreboard m_Scoreboard
Definition: gameclient.h:147
class ITextRender * TextRender() const
Definition: gameclient.h:260
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition: gameclient.h:376
bool Predict() const
Definition: gameclient.cpp:902
void SendKill(int ClientId) const
Definition: gameclient.cpp:2827
int m_aLocalTuneZone[NUM_DUMMIES]
Definition: gameclient.h:373
CStatboard m_Statboard
Definition: gameclient.h:148
const char * GetItemName(int Type) const override
Definition: gameclient.cpp:89
bool m_NewPredictedTick
Definition: gameclient.h:292
float m_LastShowDistanceZoom
Definition: gameclient.h:858
virtual void OnStartRound()
Definition: gameclient.cpp:1194
CMapSounds m_MapSounds
Definition: gameclient.h:167
CMotd m_Motd
Definition: gameclient.h:133
bool m_aLastActive[MAX_CLIENTS]
Definition: gameclient.h:241
bool m_ExtrasSkinLoaded
Definition: gameclient.h:819
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2878
void ResetMultiView()
Definition: gameclient.cpp:4475
int m_PredictedDummyId
Definition: gameclient.h:849
CGameInfo m_GameInfo
Definition: gameclient.h:302
class CLayers * Layers()
Definition: gameclient.h:266
vec2 GetSmoothPos(int ClientId)
Definition: gameclient.cpp:3417
CNetObjHandler m_NetObjHandler
Definition: gameclient.h:177
void InvalidateSnapshot() override
Definition: gameclient.cpp:1511
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition: gameclient.cpp:4148
class IInput * m_pInput
Definition: gameclient.h:181
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2860
void OnDummyDisconnect() override
Definition: gameclient.cpp:879
class IServerBrowser * m_pServerBrowser
Definition: gameclient.h:192
SClientParticlesSkin m_ParticlesSkin
Definition: gameclient.h:762
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3741
int m_LastRoundStartTick
Definition: gameclient.h:215
int NetobjNumCorrections()
Definition: gameclient.h:284
CTuningParams m_aTuning[NUM_DUMMIES]
Definition: gameclient.h:377
int m_LastFlagCarrierBlue
Definition: gameclient.h:219
CTuningParams * TuningList()
Definition: gameclient.h:856
void UpdateRenderedCharacters()
Definition: gameclient.cpp:3276
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3785
int CurrentRaceTime() const
Definition: gameclient.cpp:893
CRaceDemo m_RaceDemo
Definition: gameclient.h:169
CSpectator m_Spectator
Definition: gameclient.h:154
CEffects m_Effects
Definition: gameclient.h:146
@ SERVERMODE_PUREMOD
Definition: gameclient.h:299
@ SERVERMODE_PURE
Definition: gameclient.h:297
@ SERVERMODE_MOD
Definition: gameclient.h:298
class IEditor * m_pEditor
Definition: gameclient.h:193
CGameWorld m_GameWorld
Definition: gameclient.h:638
void ProcessEvents()
Definition: gameclient.cpp:1271
void HandleLanguageChanged()
Definition: gameclient.cpp:1229
bool m_GamePaused
Definition: gameclient.h:245
SClientGameSkin m_GameSkin
Definition: gameclient.h:746
CGameConsole m_GameConsole
Definition: gameclient.h:135
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition: gameclient.h:837
virtual void OnFlagGrab(int TeamId)
Definition: gameclient.cpp:1205
CGameWorld m_PrevPredictedWorld
Definition: gameclient.h:640
const CTuningParams * GetTuning(int i)
Definition: gameclient.h:634
CFlow m_Flow
Definition: gameclient.h:142
void OnDummySwap() override
Definition: gameclient.cpp:480
CLayers m_Layers
Definition: gameclient.h:201
bool m_aMultiViewId[MAX_CLIENTS]
Definition: gameclient.h:827
void SnapCollectEntities()
Definition: gameclient.cpp:4153
void UpdatePrediction()
Definition: gameclient.cpp:2958
void UpdateEditorIngameMoved()
Definition: gameclient.cpp:2236
CMapLayers m_MapLayersBackground
Definition: gameclient.h:162
CControls m_Controls
Definition: gameclient.h:145
int m_ServerMode
Definition: gameclient.h:301
CClientData m_aClients[MAX_CLIENTS]
Definition: gameclient.h:498
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition: gameclient.h:852
int m_aFlagDropTick[2]
Definition: gameclient.h:293
IKernel * Kernel()
Definition: gameclient.h:249
int SwitchStateTeam() const
Definition: gameclient.cpp:3466
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition: gameclient.cpp:4421
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition: gameclient.h:375
void CleanMultiViewId(int ClientId)
Definition: gameclient.cpp:4493
int DDNetVersion() const override
Definition: gameclient.cpp:86
int m_LastRaceTick
Definition: gameclient.h:216
CFreezeBars m_FreezeBars
Definition: gameclient.h:158
int m_DemoSpecId
Definition: gameclient.h:304
class IClient * Client() const
Definition: gameclient.h:252
class IFavorites * m_pFavorites
Definition: gameclient.h:191
void CleanMultiViewIds()
Definition: gameclient.cpp:4486
class IFriends * m_pFoes
Definition: gameclient.h:195
CPlayers m_Players
Definition: gameclient.h:156
class ISound * Sound() const
Definition: gameclient.h:254
CTouchControls m_TouchControls
Definition: gameclient.h:152
CNetObj_PlayerInput m_HammerInput
Definition: gameclient.h:615
const std::vector< CSnapEntities > & SnapEntities()
Definition: gameclient.h:821
CClientStats m_aStats[MAX_CLIENTS]
Definition: gameclient.h:537
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2850
CMapLayers m_MapLayersForeground
Definition: gameclient.h:163
std::vector< SSwitchers > & PredSwitchers()
Definition: gameclient.h:643
CMapImages m_MapImages
Definition: gameclient.h:160
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:4097
CTuningParams m_aTuningList[NUM_TUNEZONES]
Definition: gameclient.h:855
vec2 m_LocalCharacterPos
Definition: gameclient.h:306
CItems m_Items
Definition: gameclient.h:159
const char * NetVersion() const override
Definition: gameclient.cpp:84
bool IsLocalCharSuper() const
Definition: gameclient.cpp:3477
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition: gameclient.cpp:921
bool IsOtherTeam(int ClientId) const
Definition: gameclient.cpp:3443
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3856
CUi m_UI
Definition: gameclient.h:203
class CConfig * m_pConfig
Definition: gameclient.h:187
void OnWindowResize() override
Definition: gameclient.cpp:1213
int FindFirstMultiViewId()
Definition: gameclient.cpp:4508
SMultiView m_MultiView
Definition: gameclient.h:886
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition: gameclient.cpp:929
void SendReadyChange7()
Definition: gameclient.cpp:2839
bool m_GameSkinLoaded
Definition: gameclient.h:747
void OnRconType(bool UsernameReq) override
Definition: gameclient.cpp:1261
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition: sixup_translate_game.cpp:176
int m_aShowOthers[NUM_DUMMIES]
Definition: gameclient.h:838
bool m_LastDummyConnected
Definition: gameclient.h:863
class IInput * Input() const
Definition: gameclient.h:255
bool AntiPingGunfire()
Definition: gameclient.h:631
void Echo(const char *pString) override
Definition: gameclient.cpp:3438
bool AntiPingWeapons()
Definition: gameclient.h:630
protocol7::CNetObjHandler m_NetObjHandler7
Definition: gameclient.h:178
CDamageInd m_DamageInd
Definition: gameclient.h:151
CGameWorld m_PredictedWorld
Definition: gameclient.h:639
bool IsTeamPlay()
Definition: gameclient.h:626
void HandleMultiView()
Definition: gameclient.cpp:4199
class CUi * Ui()
Definition: gameclient.h:253
int m_aLastUpdateTick[MAX_CLIENTS]
Definition: gameclient.h:844
CTooltips m_Tooltips
Definition: gameclient.h:172
bool InitMultiView(int Team)
Definition: gameclient.cpp:4312
class IDemoPlayer * m_pDemoPlayer
Definition: gameclient.h:190
int m_EditorMovementDelay
Definition: gameclient.h:209
CVoting m_Voting
Definition: gameclient.h:153
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition: sixup_translate_game.cpp:82
CMenus m_Menus
Definition: gameclient.h:138
CBackground m_Background
Definition: gameclient.h:164
void OnNewSnapshot() override
Definition: gameclient.cpp:1520
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition: sixup_translate_game.cpp:126
class IFriends * m_pFriends
Definition: gameclient.h:194
class IHttp * m_pHttp
Definition: gameclient.h:199
class IStorage * Storage() const
Definition: gameclient.h:256
void OnShutdown() override
Definition: gameclient.cpp:1171
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3957
class IEngine * m_pEngine
Definition: gameclient.h:180
virtual int ClientVersion7() const override
Definition: gameclient.cpp:88
void OnUpdate() override
Definition: gameclient.cpp:427
bool m_LanguageChanged
Definition: gameclient.h:579
int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition: sixup_translate_snapshot.cpp:7
CNetObjHandler * GetNetObjHandler() override
Definition: gameclient.cpp:4143
bool m_MultiViewActivated
Definition: gameclient.h:826
class IFriends * Foes()
Definition: gameclient.h:272
CRaceHelper m_RaceHelper
Definition: gameclient.h:204
class IConfigManager * ConfigManager() const
Definition: gameclient.h:257
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition: gameclient.h:213
bool m_ReceivedDDNetPlayer
Definition: gameclient.h:617
CCharOrder m_CharOrder
Definition: gameclient.h:851
bool AntiPingPlayers()
Definition: gameclient.h:628
void RefreshSkins()
Definition: gameclient.cpp:4007
SClientExtrasSkin m_ExtrasSkin
Definition: gameclient.h:818
class IGraphics * m_pGraphics
Definition: gameclient.h:182
class IHttp * Http()
Definition: gameclient.h:279
std::vector< SSwitchers > & Switchers()
Definition: gameclient.h:642
CMenuBackground m_MenuBackground
Definition: gameclient.h:165
int m_PrevLocalId
Definition: gameclient.h:246
int m_aLocalIds[NUM_DUMMIES]
Definition: gameclient.h:613
void LoadMapSettings()
Definition: gameclient.cpp:4043
bool m_ParticlesSkinLoaded
Definition: gameclient.h:763
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition: gameclient.cpp:494
class CRenderTools * RenderTools()
Definition: gameclient.h:265
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition: gameclient.cpp:4470
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2855
void OnEnterGame() override
Definition: gameclient.cpp:1177
CChat m_Chat
Definition: gameclient.h:132
int m_NextChangeInfo
Definition: gameclient.h:609
CCharacterCore m_PredictedPrevChar
Definition: gameclient.h:309
class IFriends * Friends()
Definition: gameclient.h:271
virtual void OnRelease()
Definition: gameclient.cpp:955
void SendInfo(bool Start)
Definition: gameclient.cpp:2743
Definition: console.h:26
Definition: gameclient.h:65
bool m_BugDDRaceGhost
Definition: gameclient.h:78
bool m_EntitiesFNG
Definition: gameclient.h:91
bool m_AllowZoom
Definition: gameclient.h:76
bool m_AllowXSkins
Definition: gameclient.h:100
bool m_EntitiesRace
Definition: gameclient.h:90
bool m_AllowHookColl
Definition: gameclient.h:75
bool m_NoWeakHookAndBounce
Definition: gameclient.h:106
bool m_DDRaceTeam
Definition: gameclient.h:109
bool m_PredictDDRace
Definition: gameclient.h:84
bool m_FlagStartsRace
Definition: gameclient.h:67
bool m_DDRaceRecordMessage
Definition: gameclient.h:70
bool m_EntitiesFDDrace
Definition: gameclient.h:94
bool m_EntitiesDDNet
Definition: gameclient.h:88
bool m_PredictVanilla
Definition: gameclient.h:86
bool m_RaceRecordMessage
Definition: gameclient.h:71
bool m_AllowEyeWheel
Definition: gameclient.h:74
bool m_PredictFNG
Definition: gameclient.h:83
bool m_HudAmmo
Definition: gameclient.h:103
bool m_RaceSounds
Definition: gameclient.h:72
bool m_HudHealthArmor
Definition: gameclient.h:102
bool m_EntitiesVanilla
Definition: gameclient.h:92
bool m_EntitiesBW
Definition: gameclient.h:93
bool m_PredictDDRaceTiles
Definition: gameclient.h:85
bool m_TimeScore
Definition: gameclient.h:68
bool m_EntitiesDDRace
Definition: gameclient.h:89
bool m_DontMaskEntities
Definition: gameclient.h:99
bool m_BugFNGLaserRange
Definition: gameclient.h:80
bool m_HudDDRace
Definition: gameclient.h:104
bool m_BugDDRaceInput
Definition: gameclient.h:79
bool m_Pvp
Definition: gameclient.h:97
bool m_UnlimitedAmmo
Definition: gameclient.h:69
bool m_Race
Definition: gameclient.h:96
bool m_NoSkinChangeForFrozen
Definition: gameclient.h:107
bool m_BugVanillaBounce
Definition: gameclient.h:81
Definition: gameworld.h:17
CWorldCore m_Core
Definition: gameworld.h:34
Definition: ghost.h:56
Definition: hud.h:44
Definition: infomessages.h:10
Definition: items.h:12
Definition: layers.h:13
Definition: mapimages.h:36
Definition: maplayers.h:27
@ TYPE_FOREGROUND
Definition: maplayers.h:138
@ TYPE_BACKGROUND
Definition: maplayers.h:136
Definition: mapsounds.h:12
Definition: menu_background.h:33
Definition: menus.h:64
Definition: motd.h:12
Definition: nameplates.h:100
Definition: protocol.h:1261
int NumObjCorrections() const
Definition: protocol.cpp:17
const char * CorrectedObjOn() const
Definition: protocol.cpp:18
Definition: particles.h:64
Definition: players.h:11
Definition: race_demo.h:10
Definition: race.h:9
Definition: render.h:188
Definition: scoreboard.h:13
Definition: skins7.h:20
Definition: skins.h:20
Definition: gameclient.h:113
const CNetObj_EntityEx * m_pDataEx
Definition: gameclient.h:116
IClient::CSnapItem m_Item
Definition: gameclient.h:115
Definition: snapshot.h:31
Definition: sounds.h:22
Definition: spectator.h:12
Definition: statboard.h:10
Definition: teamscore.h:25
Definition: render.h:34
Definition: tooltips.h:27
Definition: touch_controls.h:22
Definition: gamecore.h:41
Definition: ui.h:283
Definition: packer.h:54
Definition: voting.h:15
std::vector< SSwitchers > m_vSwitchers
Definition: gamecore.h:172
Definition: color.h:173
Definition: color.h:210
Definition: client.h:109
Definition: client.h:36
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
@ STATE_DEMOPLAYBACK
Definition: client.h:54
virtual bool DummyConnected() const =0
EClientState State() const
Definition: client.h:137
Definition: config.h:9
Definition: console.h:47
Definition: console.h:18
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition: console.h:94
Definition: demo.h:60
Definition: demo.h:102
Definition: editor.h:8
Definition: engine.h:15
Definition: favorites.h:14
Definition: friends.h:19
Definition: client.h:349
Definition: graphics.h:201
bool IsValid() const
Definition: graphics.h:211
Definition: graphics.h:184
Definition: http.h:12
Definition: input.h:18
IKernel * Kernel()
Definition: kernel.h:16
Definition: kernel.h:34
Definition: serverbrowser.h:263
Definition: sound.h:12
Definition: storage.h:20
Definition: textrender.h:314
Definition: updater.h:7
Definition: protocol7.h:1229
CConfig g_Config
Definition: config.cpp:12
@ NUM_DUMMIES
Definition: enums.h:8
@ MAX_CLAN_LENGTH
Definition: protocol.h:98
@ MAX_CLIENTS
Definition: protocol.h:88
@ MAX_SKIN_LENGTH
Definition: protocol.h:99
@ MAX_NAME_LENGTH
Definition: protocol.h:97
@ NUM_TUNEZONES
Definition: protocol.h:136
@ NUM_WEAPONS
Definition: protocol.h:1257
@ GAMEFLAG_TEAMS
Definition: protocol.h:145
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition: gameclient.cpp:2953
EClientIdFormat
Definition: gameclient.h:120
@ NUM_SKINPARTS
Definition: protocol7.h:36
@ MAX_SKIN_LENGTH
Definition: protocol7.h:63
Definition: gameclient.h:410
int m_ColorFeet
Definition: gameclient.h:413
bool m_ChatIgnore
Definition: gameclient.h:452
bool m_HookHitDisabled
Definition: gameclient.h:434
vec2 m_SpecChar
Definition: gameclient.h:479
int m_FreezeEnd
Definition: gameclient.h:440
char m_aClan[MAX_CLAN_LENGTH]
Definition: gameclient.h:416
bool m_Foe
Definition: gameclient.h:455
int m_aPredTick[200]
Definition: gameclient.h:477
bool m_EndlessHook
Definition: gameclient.h:428
bool m_LiveFrozen
Definition: gameclient.h:442
int m_Emoticon
Definition: gameclient.h:421
bool m_DeepFrozen
Definition: gameclient.h:441
bool m_Friend
Definition: gameclient.h:454
vec2 m_aPredPos[200]
Definition: gameclient.h:476
CCharacterCore m_Predicted
Definition: gameclient.h:444
bool m_IsPredicted
Definition: gameclient.h:472
bool m_Super
Definition: gameclient.h:435
bool m_Active
Definition: gameclient.h:451
CNetObj_Character m_RenderCur
Definition: gameclient.h:469
bool m_HasTelegunLaser
Definition: gameclient.h:439
int64_t m_aSmoothLen[2]
Definition: gameclient.h:475
float m_EmoticonStartFraction
Definition: gameclient.h:422
int m_ColorBody
Definition: gameclient.h:412
vec2 m_RenderPos
Definition: gameclient.h:471
int m_Team
Definition: gameclient.h:420
int m_AuthLevel
Definition: gameclient.h:457
bool m_aSwitchStates[256]
Definition: gameclient.h:463
bool m_ShotgunHitDisabled
Definition: gameclient.h:433
bool m_Solo
Definition: gameclient.h:425
bool m_HasTelegunGun
Definition: gameclient.h:437
int m_EmoticonStartTick
Definition: gameclient.h:423
bool m_Invincible
Definition: gameclient.h:436
char m_aName[MAX_NAME_LENGTH]
Definition: gameclient.h:415
CNetObj_Character m_Evolved
Definition: gameclient.h:466
CNetObj_Character m_RenderPrev
Definition: gameclient.h:470
bool m_GrenadeHitDisabled
Definition: gameclient.h:431
bool m_HammerHitDisabled
Definition: gameclient.h:430
bool m_Jetpack
Definition: gameclient.h:426
CSixup m_aSixup[NUM_DUMMIES]
Definition: gameclient.h:495
bool m_Afk
Definition: gameclient.h:458
float m_Angle
Definition: gameclient.h:450
bool m_Spec
Definition: gameclient.h:460
CNetObj_Character m_Snapped
Definition: gameclient.h:465
bool m_IsPredictedLocal
Definition: gameclient.h:473
CTeeRenderInfo m_RenderInfo
Definition: gameclient.h:448
bool m_CollisionDisabled
Definition: gameclient.h:427
bool m_EmoticonIgnore
Definition: gameclient.h:453
void Reset()
Definition: gameclient.cpp:2576
int m_Country
Definition: gameclient.h:417
int m_SkinColor
Definition: gameclient.h:419
bool m_SpecCharPresent
Definition: gameclient.h:478
int m_UseCustomColor
Definition: gameclient.h:411
char m_aSkinName[MAX_SKIN_LENGTH]
Definition: gameclient.h:418
int64_t m_aSmoothStart[2]
Definition: gameclient.h:474
void UpdateRenderInfo(bool IsTeamPlay)
Definition: gameclient.cpp:2535
bool m_EndlessJump
Definition: gameclient.h:429
bool m_HasTelegunGrenade
Definition: gameclient.h:438
bool m_Paused
Definition: gameclient.h:459
CCharacterCore m_PrevPredicted
Definition: gameclient.h:445
CTeeRenderInfo m_SkinInfo
Definition: gameclient.h:447
bool m_LaserHitDisabled
Definition: gameclient.h:432
Definition: gameclient.h:353
vec2 m_Position
Definition: gameclient.h:366
CNetObj_Character m_Cur
Definition: gameclient.h:358
bool m_HasExtendedDisplayInfo
Definition: gameclient.h:363
const CNetObj_DDNetCharacter * m_PrevExtendedData
Definition: gameclient.h:361
CNetObj_DDNetCharacter m_ExtendedData
Definition: gameclient.h:360
bool m_Active
Definition: gameclient.h:354
bool m_HasExtendedData
Definition: gameclient.h:362
CNetObj_Character m_Prev
Definition: gameclient.h:357
Definition: gameclient.h:314
int m_HighestClientId
Definition: gameclient.h:334
class CGameClient::CSnapState::CSpectateInfo m_SpecInfo
const CNetObj_PlayerInfo * m_pLocalInfo
Definition: gameclient.h:317
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition: gameclient.h:318
const CNetObj_GameInfo * m_pGameInfoObj
Definition: gameclient.h:321
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition: gameclient.h:319
int m_LocalClientId
Definition: gameclient.h:331
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition: gameclient.h:328
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition: gameclient.h:326
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition: gameclient.h:327
int m_aTeamSize[2]
Definition: gameclient.h:333
const CNetObj_Character * m_pLocalPrevCharacter
Definition: gameclient.h:316
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition: gameclient.h:369
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition: gameclient.h:325
const CNetObj_GameData * m_pGameDataObj
Definition: gameclient.h:322
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition: gameclient.h:329
const CNetObj_Character * m_pLocalCharacter
Definition: gameclient.h:315
int m_NumPlayers
Definition: gameclient.h:332
int m_GameDataSnapId
Definition: gameclient.h:323
const CNetObj_Flag * m_apFlags[2]
Definition: gameclient.h:320
Definition: gameclient.h:766
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition: gameclient.h:767
Definition: gameclient.h:812
IGraphics::CTextureHandle m_SpriteParticleSnowflake
Definition: gameclient.h:813
IGraphics::CTextureHandle m_aSpriteParticles[2]
Definition: gameclient.h:815
IGraphics::CTextureHandle m_SpriteParticleSparkle
Definition: gameclient.h:814
Definition: gameclient.h:661
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition: gameclient.h:704
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition: gameclient.h:738
IGraphics::CTextureHandle m_SpritePickupGun
Definition: gameclient.h:724
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition: gameclient.h:683
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition: gameclient.h:719
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition: gameclient.h:698
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition: gameclient.h:717
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition: gameclient.h:666
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition: gameclient.h:701
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition: gameclient.h:682
bool IsSixup()
Definition: gameclient.h:740
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition: gameclient.h:709
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition: gameclient.h:718
IGraphics::CTextureHandle m_SpriteHookChain
Definition: gameclient.h:679
IGraphics::CTextureHandle m_SpriteHookHead
Definition: gameclient.h:680
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition: gameclient.h:699
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition: gameclient.h:737
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition: gameclient.h:686
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition: gameclient.h:702
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition: gameclient.h:707
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition: gameclient.h:711
IGraphics::CTextureHandle m_SpritePickupHealth
Definition: gameclient.h:714
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition: gameclient.h:673
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition: gameclient.h:674
IGraphics::CTextureHandle m_SpriteFlagRed
Definition: gameclient.h:732
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition: gameclient.h:720
IGraphics::CTextureHandle m_SpritePickupLaser
Definition: gameclient.h:722
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition: gameclient.h:716
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition: gameclient.h:676
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition: gameclient.h:728
IGraphics::CTextureHandle m_SpritePickupArmor
Definition: gameclient.h:715
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition: gameclient.h:735
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition: gameclient.h:684
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition: gameclient.h:671
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition: gameclient.h:685
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition: gameclient.h:688
IGraphics::CTextureHandle m_SpriteArmorFull
Definition: gameclient.h:665
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition: gameclient.h:731
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition: gameclient.h:721
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition: gameclient.h:708
IGraphics::CTextureHandle m_SpriteHealthFull
Definition: gameclient.h:663
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition: gameclient.h:669
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition: gameclient.h:691
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition: gameclient.h:664
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition: gameclient.h:736
IGraphics::CTextureHandle m_SpritePickupHammer
Definition: gameclient.h:725
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition: gameclient.h:672
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition: gameclient.h:681
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition: gameclient.h:700
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition: gameclient.h:727
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition: gameclient.h:670
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition: gameclient.h:694
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition: gameclient.h:697
IGraphics::CTextureHandle m_SpritePickupNinja
Definition: gameclient.h:723
Definition: gameclient.h:774
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition: gameclient.h:779
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition: gameclient.h:803
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition: gameclient.h:794
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition: gameclient.h:782
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition: gameclient.h:789
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition: gameclient.h:785
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition: gameclient.h:776
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition: gameclient.h:799
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition: gameclient.h:795
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition: gameclient.h:781
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition: gameclient.h:778
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition: gameclient.h:788
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition: gameclient.h:780
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition: gameclient.h:784
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition: gameclient.h:786
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition: gameclient.h:804
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition: gameclient.h:805
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition: gameclient.h:797
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition: gameclient.h:775
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition: gameclient.h:790
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition: gameclient.h:792
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition: gameclient.h:802
IGraphics::CTextureHandle m_SpriteHudSolo
Definition: gameclient.h:777
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition: gameclient.h:796
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition: gameclient.h:791
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition: gameclient.h:783
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition: gameclient.h:787
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition: gameclient.h:801
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition: gameclient.h:798
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition: gameclient.h:793
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition: gameclient.h:800
Definition: gameclient.h:750
IGraphics::CTextureHandle m_SpriteParticleBall
Definition: gameclient.h:752
IGraphics::CTextureHandle m_SpriteParticleShell
Definition: gameclient.h:755
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition: gameclient.h:757
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition: gameclient.h:754
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition: gameclient.h:756
IGraphics::CTextureHandle m_SpriteParticleHit
Definition: gameclient.h:758
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition: gameclient.h:753
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition: gameclient.h:759
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition: gameclient.h:751
Definition: gameclient.h:874
bool m_IsInit
Definition: gameclient.h:876
bool m_Teleported
Definition: gameclient.h:877
float m_aLastFreeze[MAX_CLIENTS]
Definition: gameclient.h:883
bool m_Solo
Definition: gameclient.h:875
vec2 m_OldPos
Definition: gameclient.h:879
int m_OldPersonalZoom
Definition: gameclient.h:880
float m_SecondChance
Definition: gameclient.h:881
bool m_aVanish[MAX_CLIENTS]
Definition: gameclient.h:878
float m_OldCameraDistance
Definition: gameclient.h:882
Definition: protocol.h:455
Definition: protocol.h:513
Definition: protocol.h:661
Definition: protocol.h:405
Definition: protocol.h:426
Definition: protocol.h:413
int m_GameFlags
Definition: protocol.h:415
Definition: protocol.h:467
Definition: protocol.h:360
Definition: protocol.h:499
Definition: protocol7.h:394