3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
194#if defined(CONF_AUTOUPDATE)
271#if defined(CONF_AUTOUPDATE)
564 int OnSnapInput(
int *pData,
bool Dummy,
bool Force)
override;
585 const char *
Version()
const override;
643 void Echo(
const char *pString)
override;
651 void LoadGameSkin(
const char *pPath,
bool AsDir =
false);
654 void LoadHudSkin(
const char *pPath,
bool AsDir =
false);
872 float MapValue(
float MaxValue,
float MinValue,
float MaxRange,
float MinRange,
float Value);
Definition: background.h:22
Definition: broadcast.h:12
Definition: gameworld.h:116
Definition: gamecore.h:176
Definition: collision.h:34
Definition: controls.h:14
Definition: countryflags.h:11
Definition: damageind.h:10
Definition: debughud.h:10
Definition: emoticon.h:12
Definition: freezebars.h:6
Definition: gameclient.h:483
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition: gameclient.h:488
void Reset()
Definition: gameclient.cpp:2623
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition: gameclient.h:489
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition: gameclient.h:487
Definition: gameclient.h:499
bool IsActive() const
Definition: gameclient.h:520
float GetFPM(int Tick, int TickSpeed) const
Definition: gameclient.h:532
int m_FlagGrabs
Definition: gameclient.h:515
int m_aFragsWith[NUM_WEAPONS]
Definition: gameclient.h:507
int m_aDeathsFrom[NUM_WEAPONS]
Definition: gameclient.h:508
int GetIngameTicks(int Tick) const
Definition: gameclient.h:531
int m_Suicides
Definition: gameclient.h:511
void Reset()
Definition: gameclient.cpp:2489
int m_BestSpree
Definition: gameclient.h:512
int m_JoinTick
Definition: gameclient.h:501
int m_Deaths
Definition: gameclient.h:510
int m_CurrentSpree
Definition: gameclient.h:513
int m_FlagCaptures
Definition: gameclient.h:516
void JoinGame(int Tick)
Definition: gameclient.h:521
bool m_Active
Definition: gameclient.h:502
void JoinSpec(int Tick)
Definition: gameclient.h:526
int m_Frags
Definition: gameclient.h:509
int m_IngameTicks
Definition: gameclient.h:500
CClientStats()
Definition: gameclient.cpp:2484
Definition: gameclient.h:379
int m_NumSamples
Definition: gameclient.h:390
static constexpr int SAMPLE_FRAME_WINDOW
Definition: gameclient.h:382
vec2 m_Position
Definition: gameclient.h:396
int m_CursorOwnerId
Definition: gameclient.h:387
bool m_Available
Definition: gameclient.h:392
bool IsAvailable() const
Definition: gameclient.h:399
static constexpr double INTERP_DELAY
Definition: gameclient.h:384
vec2 Position() const
Definition: gameclient.h:403
static constexpr int SAMPLE_FRAME_OFFSET
Definition: gameclient.h:383
int Weapon() const
Definition: gameclient.h:400
vec2 Target() const
Definition: gameclient.h:401
static constexpr int CURSOR_SAMPLES
Definition: gameclient.h:381
vec2 m_Target
Definition: gameclient.h:394
static constexpr double REST_THRESHOLD
Definition: gameclient.h:385
vec2 m_WorldTarget
Definition: gameclient.h:395
int m_Weapon
Definition: gameclient.h:393
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition: gameclient.h:389
vec2 WorldTarget() const
Definition: gameclient.h:402
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition: gameclient.h:388
Definition: gameclient.h:336
bool m_UsePosition
Definition: gameclient.h:340
int m_FollowFactor
Definition: gameclient.h:346
int m_Deadzone
Definition: gameclient.h:345
vec2 m_Position
Definition: gameclient.h:341
bool m_Active
Definition: gameclient.h:338
float m_Zoom
Definition: gameclient.h:344
bool m_HasCameraInfo
Definition: gameclient.h:343
int m_SpectatorId
Definition: gameclient.h:339
Definition: gameclient.h:125
void InitializeLanguage() override
Definition: gameclient.cpp:270
void OnStateChange(int NewState, int OldState) override
Definition: gameclient.cpp:1157
void DetectStrongHook()
Definition: gameclient.cpp:3300
void UpdateSpectatorCursor()
Definition: gameclient.cpp:3119
CSkins7 m_Skins7
Definition: gameclient.h:138
void DummyResetInput() override
Definition: gameclient.cpp:4091
const char * DDNetVersionStr() const override
Definition: gameclient.cpp:87
unsigned int m_DummyFire
Definition: gameclient.h:613
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3452
bool CanDisplayWarning() const override
Definition: gameclient.cpp:4106
int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override
Definition: sixup_translate_snapshot.cpp:501
CCharacterCore m_PredictedChar
Definition: gameclient.h:308
char m_aDDNetVersionStr[64]
Definition: gameclient.h:221
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId)
Definition: gameclient.cpp:2879
float m_LastZoom
Definition: gameclient.h:860
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2857
CRenderTools m_RenderTools
Definition: gameclient.h:537
class IConfigManager * m_pConfigManager
Definition: gameclient.h:184
int m_PredictedTick
Definition: gameclient.h:210
bool GotWantedSkin7(bool Dummy)
Definition: gameclient.cpp:2675
void OnRender() override
Definition: gameclient.cpp:749
int m_aCheckInfo[NUM_DUMMIES]
Definition: gameclient.h:219
CSnapState m_Snap
Definition: gameclient.h:370
const char * NetobjCorrectedOn()
Definition: gameclient.h:286
bool m_NewTick
Definition: gameclient.h:289
SClientHudSkin m_HudSkin
Definition: gameclient.h:805
bool m_GameOver
Definition: gameclient.h:242
CSounds m_Sounds
Definition: gameclient.h:147
CNamePlates m_NamePlates
Definition: gameclient.h:155
void SendSkinChange7(bool Dummy)
Definition: gameclient.cpp:2659
int m_IsDummySwapping
Definition: gameclient.h:847
const CRaceHelper * RaceHelper() const
Definition: gameclient.h:267
class IConsole * Console()
Definition: gameclient.h:257
CSkins m_Skins
Definition: gameclient.h:137
const CCollision * Collision() const
Definition: gameclient.h:266
vec2 m_aLastPos[MAX_CLIENTS]
Definition: gameclient.h:238
void OnInit() override
Definition: gameclient.cpp:279
float m_LastFollowFactor
Definition: gameclient.h:863
int m_MultiViewTeam
Definition: gameclient.h:820
bool m_SuppressEvents
Definition: gameclient.h:288
float m_MultiViewPersonalZoom
Definition: gameclient.h:821
size_t ComponentCount()
Definition: gameclient.h:541
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition: gameclient.cpp:4412
class IServerBrowser * ServerBrowser() const
Definition: gameclient.h:262
bool m_EmoticonsSkinLoaded
Definition: gameclient.h:768
CCountryFlags m_CountryFlags
Definition: gameclient.h:139
CDebugHud m_DebugHud
Definition: gameclient.h:142
class IGraphics * Graphics() const
Definition: gameclient.h:249
bool AntiPingGrenade()
Definition: gameclient.h:626
bool m_HudSkinLoaded
Definition: gameclient.h:806
class IStorage * m_pStorage
Definition: gameclient.h:187
IEngine * Engine() const
Definition: gameclient.h:248
void OnRconLine(const char *pLine) override
Definition: gameclient.cpp:1263
CNetObj_PlayerInput m_DummyInput
Definition: gameclient.h:611
CCollision m_Collision
Definition: gameclient.h:200
int m_LastFlagCarrierRed
Definition: gameclient.h:216
void OnActivateEditor() override
Definition: gameclient.cpp:2479
class IEditor * Editor()
Definition: gameclient.h:268
class IDemoPlayer * DemoPlayer() const
Definition: gameclient.h:259
CInfoMessages m_InfoMessages
Definition: gameclient.h:128
CHud m_Hud
Definition: gameclient.h:141
void SendSwitchTeam(int Team) const
Definition: gameclient.cpp:2633
void SendDummyInfo(bool Start) override
Definition: gameclient.cpp:2757
class CConfig * Config() const
Definition: gameclient.h:256
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition: sixup_translate_game.cpp:68
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition: gameclient.cpp:959
class CTeamsCore m_Teams
Definition: gameclient.h:616
@ NUM_TUNEZONES
Definition: gameclient.h:853
void OnReset()
Definition: gameclient.cpp:580
bool IsMultiViewIdSet()
Definition: gameclient.cpp:4471
void OnPredict() override
Definition: gameclient.cpp:2243
std::vector< class CComponent * > m_vpAll
Definition: gameclient.h:173
class IFavorites * Favorites() const
Definition: gameclient.h:261
int LastRaceTick() const
Definition: gameclient.cpp:885
virtual void OnStartGame()
Definition: gameclient.cpp:1184
void OnConnected() override
Definition: gameclient.cpp:544
void UpdatePositions()
Definition: gameclient.cpp:685
void RenderShutdownMessage() override
Definition: gameclient.cpp:1239
SClientEmoticonsSkin m_EmoticonsSkin
Definition: gameclient.h:767
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2864
CCamera m_Camera
Definition: gameclient.h:129
bool m_MultiViewShowHud
Definition: gameclient.h:822
bool PredictDummy()
Definition: gameclient.h:630
CGhost m_Ghost
Definition: gameclient.h:168
float m_LastDeadzone
Definition: gameclient.h:862
bool m_aReceivedTuning[NUM_DUMMIES]
Definition: gameclient.h:372
class CGameClient::CCursorInfo m_CursorInfo
std::vector< CSnapEntities > m_vSnapEntities
Definition: gameclient.h:831
CBinds m_Binds
Definition: gameclient.h:134
void SendStartInfo7(bool Dummy)
Definition: gameclient.cpp:2640
class ITextRender * m_pTextRender
Definition: gameclient.h:181
CEmoticon m_Emoticon
Definition: gameclient.h:148
class IConsole * m_pConsole
Definition: gameclient.h:186
const char * Version() const override
Definition: gameclient.cpp:83
std::vector< class CComponent * > m_vpInput
Definition: gameclient.h:174
class IClient * m_pClient
Definition: gameclient.h:182
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:4076
CCollision * Collision()
Definition: gameclient.h:265
class ISound * m_pSound
Definition: gameclient.h:183
float m_LastScreenAspect
Definition: gameclient.h:861
CParticles m_Particles
Definition: gameclient.h:135
CBroadcast m_Broadcast
Definition: gameclient.h:132
void OnConsoleInit() override
Definition: gameclient.cpp:91
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition: gameclient.h:260
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2839
void OnLanguageChange()
Definition: gameclient.cpp:1218
const char * NetVersion7() const override
Definition: gameclient.cpp:85
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:3996
virtual void OnGameOver()
Definition: gameclient.cpp:1178
CScoreboard m_Scoreboard
Definition: gameclient.h:145
class ITextRender * TextRender() const
Definition: gameclient.h:258
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition: gameclient.h:374
bool Predict() const
Definition: gameclient.cpp:899
void SendKill(int ClientId) const
Definition: gameclient.cpp:2799
int m_aLocalTuneZone[NUM_DUMMIES]
Definition: gameclient.h:371
CStatboard m_Statboard
Definition: gameclient.h:146
const char * GetItemName(int Type) const override
Definition: gameclient.cpp:89
bool m_NewPredictedTick
Definition: gameclient.h:290
float m_LastShowDistanceZoom
Definition: gameclient.h:859
virtual void OnStartRound()
Definition: gameclient.cpp:1191
CMapSounds m_MapSounds
Definition: gameclient.h:165
CMotd m_Motd
Definition: gameclient.h:131
bool m_aLastActive[MAX_CLIENTS]
Definition: gameclient.h:239
bool m_ExtrasSkinLoaded
Definition: gameclient.h:816
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition: gameclient.cpp:2850
void ResetMultiView()
Definition: gameclient.cpp:4443
int m_PredictedDummyId
Definition: gameclient.h:846
CGameInfo m_GameInfo
Definition: gameclient.h:300
class CLayers * Layers()
Definition: gameclient.h:264
vec2 GetSmoothPos(int ClientId)
Definition: gameclient.cpp:3385
CNetObjHandler m_NetObjHandler
Definition: gameclient.h:175
void InvalidateSnapshot() override
Definition: gameclient.cpp:1503
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition: gameclient.cpp:4116
class IInput * m_pInput
Definition: gameclient.h:179
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2832
void OnDummyDisconnect() override
Definition: gameclient.cpp:877
class IServerBrowser * m_pServerBrowser
Definition: gameclient.h:190
SClientParticlesSkin m_ParticlesSkin
Definition: gameclient.h:759
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3709
int m_LastRoundStartTick
Definition: gameclient.h:213
int NetobjNumCorrections()
Definition: gameclient.h:282
CTuningParams m_aTuning[NUM_DUMMIES]
Definition: gameclient.h:375
int m_LastFlagCarrierBlue
Definition: gameclient.h:217
CTuningParams * TuningList()
Definition: gameclient.h:857
void UpdateRenderedCharacters()
Definition: gameclient.cpp:3244
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3753
int CurrentRaceTime() const
Definition: gameclient.cpp:890
CRaceDemo m_RaceDemo
Definition: gameclient.h:167
CSpectator m_Spectator
Definition: gameclient.h:152
CEffects m_Effects
Definition: gameclient.h:144
class IEditor * m_pEditor
Definition: gameclient.h:191
CGameWorld m_GameWorld
Definition: gameclient.h:635
void ProcessEvents()
Definition: gameclient.cpp:1268
void HandleLanguageChanged()
Definition: gameclient.cpp:1226
bool m_GamePaused
Definition: gameclient.h:243
SClientGameSkin m_GameSkin
Definition: gameclient.h:743
CGameConsole m_GameConsole
Definition: gameclient.h:133
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition: gameclient.h:834
virtual void OnFlagGrab(int TeamId)
Definition: gameclient.cpp:1202
CGameWorld m_PrevPredictedWorld
Definition: gameclient.h:637
const CTuningParams * GetTuning(int i)
Definition: gameclient.h:631
CFlow m_Flow
Definition: gameclient.h:140
void OnDummySwap() override
Definition: gameclient.cpp:480
CLayers m_Layers
Definition: gameclient.h:199
bool m_aMultiViewId[MAX_CLIENTS]
Definition: gameclient.h:824
void SnapCollectEntities()
Definition: gameclient.cpp:4121
void UpdatePrediction()
Definition: gameclient.cpp:2930
void UpdateEditorIngameMoved()
Definition: gameclient.cpp:2226
CMapLayers m_MapLayersBackground
Definition: gameclient.h:160
CControls m_Controls
Definition: gameclient.h:143
int m_ServerMode
Definition: gameclient.h:299
CClientData m_aClients[MAX_CLIENTS]
Definition: gameclient.h:496
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition: gameclient.h:849
int m_aFlagDropTick[2]
Definition: gameclient.h:291
IKernel * Kernel()
Definition: gameclient.h:247
int SwitchStateTeam() const
Definition: gameclient.cpp:3434
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition: gameclient.cpp:4389
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition: gameclient.h:373
void CleanMultiViewId(int ClientId)
Definition: gameclient.cpp:4461
int DDNetVersion() const override
Definition: gameclient.cpp:86
int m_LastRaceTick
Definition: gameclient.h:214
CFreezeBars m_FreezeBars
Definition: gameclient.h:156
int m_DemoSpecId
Definition: gameclient.h:302
class IClient * Client() const
Definition: gameclient.h:250
class IFavorites * m_pFavorites
Definition: gameclient.h:189
void CleanMultiViewIds()
Definition: gameclient.cpp:4454
class IFriends * m_pFoes
Definition: gameclient.h:193
CPlayers m_Players
Definition: gameclient.h:154
class ISound * Sound() const
Definition: gameclient.h:252
CTouchControls m_TouchControls
Definition: gameclient.h:150
CNetObj_PlayerInput m_HammerInput
Definition: gameclient.h:612
const std::vector< CSnapEntities > & SnapEntities()
Definition: gameclient.h:818
CClientStats m_aStats[MAX_CLIENTS]
Definition: gameclient.h:535
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2822
CMapLayers m_MapLayersForeground
Definition: gameclient.h:161
std::vector< SSwitchers > & PredSwitchers()
Definition: gameclient.h:640
CMapImages m_MapImages
Definition: gameclient.h:158
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:4065
CTuningParams m_aTuningList[NUM_TUNEZONES]
Definition: gameclient.h:856
vec2 m_LocalCharacterPos
Definition: gameclient.h:304
CItems m_Items
Definition: gameclient.h:157
@ SERVERMODE_PUREMOD
Definition: gameclient.h:297
@ SERVERMODE_PURE
Definition: gameclient.h:295
@ SERVERMODE_MOD
Definition: gameclient.h:296
const char * NetVersion() const override
Definition: gameclient.cpp:84
bool IsLocalCharSuper() const
Definition: gameclient.cpp:3445
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition: gameclient.cpp:918
bool IsOtherTeam(int ClientId) const
Definition: gameclient.cpp:3411
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3824
CUi m_UI
Definition: gameclient.h:201
class CConfig * m_pConfig
Definition: gameclient.h:185
void OnWindowResize() override
Definition: gameclient.cpp:1210
int FindFirstMultiViewId()
Definition: gameclient.cpp:4476
SMultiView m_MultiView
Definition: gameclient.h:887
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition: gameclient.cpp:926
void SendReadyChange7()
Definition: gameclient.cpp:2811
bool m_GameSkinLoaded
Definition: gameclient.h:744
void OnRconType(bool UsernameReq) override
Definition: gameclient.cpp:1258
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition: sixup_translate_game.cpp:141
int m_aShowOthers[NUM_DUMMIES]
Definition: gameclient.h:835
bool m_LastDummyConnected
Definition: gameclient.h:864
class IInput * Input() const
Definition: gameclient.h:253
bool AntiPingGunfire()
Definition: gameclient.h:628
void Echo(const char *pString) override
Definition: gameclient.cpp:3406
bool AntiPingWeapons()
Definition: gameclient.h:627
protocol7::CNetObjHandler m_NetObjHandler7
Definition: gameclient.h:176
CDamageInd m_DamageInd
Definition: gameclient.h:149
CGameWorld m_PredictedWorld
Definition: gameclient.h:636
bool IsTeamPlay()
Definition: gameclient.h:623
void HandleMultiView()
Definition: gameclient.cpp:4167
class CUi * Ui()
Definition: gameclient.h:251
int m_aLastUpdateTick[MAX_CLIENTS]
Definition: gameclient.h:841
CTooltips m_Tooltips
Definition: gameclient.h:170
bool InitMultiView(int Team)
Definition: gameclient.cpp:4280
class IDemoPlayer * m_pDemoPlayer
Definition: gameclient.h:188
int m_EditorMovementDelay
Definition: gameclient.h:207
CVoting m_Voting
Definition: gameclient.h:151
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition: sixup_translate_game.cpp:82
CMenus m_Menus
Definition: gameclient.h:136
CBackground m_Background
Definition: gameclient.h:162
void OnNewSnapshot() override
Definition: gameclient.cpp:1512
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition: sixup_translate_game.cpp:126
class IFriends * m_pFriends
Definition: gameclient.h:192
class IHttp * m_pHttp
Definition: gameclient.h:197
class IStorage * Storage() const
Definition: gameclient.h:254
void OnShutdown() override
Definition: gameclient.cpp:1168
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition: gameclient.cpp:3925
class IEngine * m_pEngine
Definition: gameclient.h:178
virtual int ClientVersion7() const override
Definition: gameclient.cpp:88
void OnUpdate() override
Definition: gameclient.cpp:427
bool m_LanguageChanged
Definition: gameclient.h:576
int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition: sixup_translate_snapshot.cpp:7
CNetObjHandler * GetNetObjHandler() override
Definition: gameclient.cpp:4111
bool m_MultiViewActivated
Definition: gameclient.h:823
class IFriends * Foes()
Definition: gameclient.h:270
CRaceHelper m_RaceHelper
Definition: gameclient.h:202
class IConfigManager * ConfigManager() const
Definition: gameclient.h:255
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition: gameclient.h:211
bool m_ReceivedDDNetPlayer
Definition: gameclient.h:614
CCharOrder m_CharOrder
Definition: gameclient.h:848
bool AntiPingPlayers()
Definition: gameclient.h:625
void RefreshSkins()
Definition: gameclient.cpp:3975
SClientExtrasSkin m_ExtrasSkin
Definition: gameclient.h:815
class IGraphics * m_pGraphics
Definition: gameclient.h:180
class IHttp * Http()
Definition: gameclient.h:277
std::vector< SSwitchers > & Switchers()
Definition: gameclient.h:639
CMenuBackground m_MenuBackground
Definition: gameclient.h:163
int m_PrevLocalId
Definition: gameclient.h:244
int m_aLocalIds[NUM_DUMMIES]
Definition: gameclient.h:610
void LoadMapSettings()
Definition: gameclient.cpp:4011
bool m_ParticlesSkinLoaded
Definition: gameclient.h:760
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition: gameclient.cpp:494
class CRenderTools * RenderTools()
Definition: gameclient.h:263
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition: gameclient.cpp:4438
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition: gameclient.cpp:2827
void OnEnterGame() override
Definition: gameclient.cpp:1174
CChat m_Chat
Definition: gameclient.h:130
int m_NextChangeInfo
Definition: gameclient.h:606
CCharacterCore m_PredictedPrevChar
Definition: gameclient.h:307
class IFriends * Friends()
Definition: gameclient.h:269
virtual void OnRelease()
Definition: gameclient.cpp:952
void SendInfo(bool Start)
Definition: gameclient.cpp:2715
Definition: gameclient.h:65
bool m_BugDDRaceGhost
Definition: gameclient.h:78
bool m_EntitiesFNG
Definition: gameclient.h:91
bool m_AllowZoom
Definition: gameclient.h:76
bool m_AllowXSkins
Definition: gameclient.h:100
bool m_EntitiesRace
Definition: gameclient.h:90
bool m_AllowHookColl
Definition: gameclient.h:75
bool m_NoWeakHookAndBounce
Definition: gameclient.h:106
bool m_PredictDDRace
Definition: gameclient.h:84
bool m_FlagStartsRace
Definition: gameclient.h:67
bool m_DDRaceRecordMessage
Definition: gameclient.h:70
bool m_EntitiesFDDrace
Definition: gameclient.h:94
bool m_EntitiesDDNet
Definition: gameclient.h:88
bool m_PredictVanilla
Definition: gameclient.h:86
bool m_RaceRecordMessage
Definition: gameclient.h:71
bool m_AllowEyeWheel
Definition: gameclient.h:74
bool m_PredictFNG
Definition: gameclient.h:83
bool m_HudAmmo
Definition: gameclient.h:103
bool m_RaceSounds
Definition: gameclient.h:72
bool m_HudHealthArmor
Definition: gameclient.h:102
bool m_EntitiesVanilla
Definition: gameclient.h:92
bool m_EntitiesBW
Definition: gameclient.h:93
bool m_PredictDDRaceTiles
Definition: gameclient.h:85
bool m_TimeScore
Definition: gameclient.h:68
bool m_EntitiesDDRace
Definition: gameclient.h:89
bool m_DontMaskEntities
Definition: gameclient.h:99
bool m_BugFNGLaserRange
Definition: gameclient.h:80
bool m_HudDDRace
Definition: gameclient.h:104
bool m_BugDDRaceInput
Definition: gameclient.h:79
bool m_Pvp
Definition: gameclient.h:97
bool m_UnlimitedAmmo
Definition: gameclient.h:69
bool m_Race
Definition: gameclient.h:96
bool m_NoSkinChangeForFrozen
Definition: gameclient.h:107
bool m_BugVanillaBounce
Definition: gameclient.h:81
Definition: gameworld.h:17
CWorldCore m_Core
Definition: gameworld.h:34
Definition: infomessages.h:10
Definition: mapimages.h:36
Definition: maplayers.h:27
@ TYPE_FOREGROUND
Definition: maplayers.h:138
@ TYPE_BACKGROUND
Definition: maplayers.h:136
Definition: mapsounds.h:12
Definition: nameplates.h:100
Definition: protocol.h:1261
int NumObjCorrections() const
Definition: protocol.cpp:17
const char * CorrectedObjOn() const
Definition: protocol.cpp:18
Definition: particles.h:64
Definition: race_demo.h:10
Definition: scoreboard.h:13
Definition: gameclient.h:111
const CNetObj_EntityEx * m_pDataEx
Definition: gameclient.h:114
IClient::CSnapItem m_Item
Definition: gameclient.h:113
Definition: snapshot.h:31
Definition: spectator.h:12
Definition: statboard.h:10
Definition: teamscore.h:25
Definition: touch_controls.h:22
Definition: gamecore.h:41
std::vector< SSwitchers > m_vSwitchers
Definition: gamecore.h:172
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
@ STATE_DEMOPLAYBACK
Definition: client.h:54
virtual bool DummyConnected() const =0
EClientState State() const
Definition: client.h:137
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition: console.h:92
Definition: favorites.h:14
Definition: graphics.h:201
bool IsValid() const
Definition: graphics.h:211
Definition: graphics.h:184
IKernel * Kernel()
Definition: kernel.h:16
Definition: serverbrowser.h:263
Definition: textrender.h:314
Definition: protocol7.h:1229
CConfig g_Config
Definition: config.cpp:12
@ NUM_DUMMIES
Definition: enums.h:8
@ MAX_CLAN_LENGTH
Definition: protocol.h:98
@ MAX_CLIENTS
Definition: protocol.h:88
@ MAX_SKIN_LENGTH
Definition: protocol.h:99
@ MAX_NAME_LENGTH
Definition: protocol.h:97
@ GAMEFLAG_TEAMS
Definition: protocol.h:145
@ NUM_WEAPONS
Definition: protocol.h:1257
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition: gameclient.cpp:2925
EClientIdFormat
Definition: gameclient.h:118
@ MAX_SKIN_LENGTH
Definition: protocol7.h:63
@ NUM_SKINPARTS
Definition: protocol7.h:36
Definition: gameclient.h:408
int m_ColorFeet
Definition: gameclient.h:411
bool m_ChatIgnore
Definition: gameclient.h:450
bool m_HookHitDisabled
Definition: gameclient.h:432
vec2 m_SpecChar
Definition: gameclient.h:477
int m_FreezeEnd
Definition: gameclient.h:438
char m_aClan[MAX_CLAN_LENGTH]
Definition: gameclient.h:414
bool m_Foe
Definition: gameclient.h:453
int m_aPredTick[200]
Definition: gameclient.h:475
bool m_EndlessHook
Definition: gameclient.h:426
bool m_LiveFrozen
Definition: gameclient.h:440
int m_Emoticon
Definition: gameclient.h:419
bool m_DeepFrozen
Definition: gameclient.h:439
bool m_Friend
Definition: gameclient.h:452
vec2 m_aPredPos[200]
Definition: gameclient.h:474
CCharacterCore m_Predicted
Definition: gameclient.h:442
bool m_IsPredicted
Definition: gameclient.h:470
bool m_Super
Definition: gameclient.h:433
bool m_Active
Definition: gameclient.h:449
CNetObj_Character m_RenderCur
Definition: gameclient.h:467
bool m_HasTelegunLaser
Definition: gameclient.h:437
int64_t m_aSmoothLen[2]
Definition: gameclient.h:473
float m_EmoticonStartFraction
Definition: gameclient.h:420
int m_ColorBody
Definition: gameclient.h:410
vec2 m_RenderPos
Definition: gameclient.h:469
int m_Team
Definition: gameclient.h:418
int m_AuthLevel
Definition: gameclient.h:455
bool m_aSwitchStates[256]
Definition: gameclient.h:461
bool m_ShotgunHitDisabled
Definition: gameclient.h:431
bool m_Solo
Definition: gameclient.h:423
bool m_HasTelegunGun
Definition: gameclient.h:435
int m_EmoticonStartTick
Definition: gameclient.h:421
bool m_Invincible
Definition: gameclient.h:434
char m_aName[MAX_NAME_LENGTH]
Definition: gameclient.h:413
CNetObj_Character m_Evolved
Definition: gameclient.h:464
CNetObj_Character m_RenderPrev
Definition: gameclient.h:468
bool m_GrenadeHitDisabled
Definition: gameclient.h:429
bool m_HammerHitDisabled
Definition: gameclient.h:428
bool m_Jetpack
Definition: gameclient.h:424
CSixup m_aSixup[NUM_DUMMIES]
Definition: gameclient.h:493
bool m_Afk
Definition: gameclient.h:456
float m_Angle
Definition: gameclient.h:448
bool m_Spec
Definition: gameclient.h:458
CNetObj_Character m_Snapped
Definition: gameclient.h:463
bool m_IsPredictedLocal
Definition: gameclient.h:471
CTeeRenderInfo m_RenderInfo
Definition: gameclient.h:446
bool m_CollisionDisabled
Definition: gameclient.h:425
bool m_EmoticonIgnore
Definition: gameclient.h:451
void Reset()
Definition: gameclient.cpp:2548
int m_Country
Definition: gameclient.h:415
int m_SkinColor
Definition: gameclient.h:417
bool m_SpecCharPresent
Definition: gameclient.h:476
int m_UseCustomColor
Definition: gameclient.h:409
char m_aSkinName[MAX_SKIN_LENGTH]
Definition: gameclient.h:416
int64_t m_aSmoothStart[2]
Definition: gameclient.h:472
void UpdateRenderInfo(bool IsTeamPlay)
Definition: gameclient.cpp:2507
bool m_EndlessJump
Definition: gameclient.h:427
bool m_HasTelegunGrenade
Definition: gameclient.h:436
bool m_Paused
Definition: gameclient.h:457
CCharacterCore m_PrevPredicted
Definition: gameclient.h:443
CTeeRenderInfo m_SkinInfo
Definition: gameclient.h:445
bool m_LaserHitDisabled
Definition: gameclient.h:430
Definition: gameclient.h:351
vec2 m_Position
Definition: gameclient.h:364
CNetObj_Character m_Cur
Definition: gameclient.h:356
bool m_HasExtendedDisplayInfo
Definition: gameclient.h:361
const CNetObj_DDNetCharacter * m_PrevExtendedData
Definition: gameclient.h:359
CNetObj_DDNetCharacter m_ExtendedData
Definition: gameclient.h:358
bool m_Active
Definition: gameclient.h:352
bool m_HasExtendedData
Definition: gameclient.h:360
CNetObj_Character m_Prev
Definition: gameclient.h:355
Definition: gameclient.h:312
int m_HighestClientId
Definition: gameclient.h:332
class CGameClient::CSnapState::CSpectateInfo m_SpecInfo
const CNetObj_PlayerInfo * m_pLocalInfo
Definition: gameclient.h:315
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition: gameclient.h:316
const CNetObj_GameInfo * m_pGameInfoObj
Definition: gameclient.h:319
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition: gameclient.h:317
int m_LocalClientId
Definition: gameclient.h:329
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition: gameclient.h:326
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition: gameclient.h:324
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition: gameclient.h:325
int m_aTeamSize[2]
Definition: gameclient.h:331
const CNetObj_Character * m_pLocalPrevCharacter
Definition: gameclient.h:314
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition: gameclient.h:367
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition: gameclient.h:323
const CNetObj_GameData * m_pGameDataObj
Definition: gameclient.h:320
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition: gameclient.h:327
const CNetObj_Character * m_pLocalCharacter
Definition: gameclient.h:313
int m_NumPlayers
Definition: gameclient.h:330
int m_GameDataSnapId
Definition: gameclient.h:321
const CNetObj_Flag * m_apFlags[2]
Definition: gameclient.h:318
Definition: gameclient.h:763
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition: gameclient.h:764
Definition: gameclient.h:658
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition: gameclient.h:701
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition: gameclient.h:735
IGraphics::CTextureHandle m_SpritePickupGun
Definition: gameclient.h:721
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition: gameclient.h:680
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition: gameclient.h:716
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition: gameclient.h:695
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition: gameclient.h:714
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition: gameclient.h:663
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition: gameclient.h:698
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition: gameclient.h:679
bool IsSixup()
Definition: gameclient.h:737
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition: gameclient.h:706
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition: gameclient.h:715
IGraphics::CTextureHandle m_SpriteHookChain
Definition: gameclient.h:676
IGraphics::CTextureHandle m_SpriteHookHead
Definition: gameclient.h:677
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition: gameclient.h:696
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition: gameclient.h:734
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition: gameclient.h:683
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition: gameclient.h:699
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition: gameclient.h:704
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition: gameclient.h:708
IGraphics::CTextureHandle m_SpritePickupHealth
Definition: gameclient.h:711
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition: gameclient.h:670
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition: gameclient.h:671
IGraphics::CTextureHandle m_SpriteFlagRed
Definition: gameclient.h:729
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition: gameclient.h:717
IGraphics::CTextureHandle m_SpritePickupLaser
Definition: gameclient.h:719
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition: gameclient.h:713
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition: gameclient.h:673
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition: gameclient.h:725
IGraphics::CTextureHandle m_SpritePickupArmor
Definition: gameclient.h:712
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition: gameclient.h:732
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition: gameclient.h:681
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition: gameclient.h:668
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition: gameclient.h:682
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition: gameclient.h:685
IGraphics::CTextureHandle m_SpriteArmorFull
Definition: gameclient.h:662
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition: gameclient.h:728
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition: gameclient.h:718
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition: gameclient.h:705
IGraphics::CTextureHandle m_SpriteHealthFull
Definition: gameclient.h:660
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition: gameclient.h:666
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition: gameclient.h:688
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition: gameclient.h:661
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition: gameclient.h:733
IGraphics::CTextureHandle m_SpritePickupHammer
Definition: gameclient.h:722
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition: gameclient.h:669
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition: gameclient.h:678
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition: gameclient.h:697
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition: gameclient.h:724
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition: gameclient.h:667
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition: gameclient.h:691
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition: gameclient.h:694
IGraphics::CTextureHandle m_SpritePickupNinja
Definition: gameclient.h:720
Definition: gameclient.h:771
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition: gameclient.h:776
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition: gameclient.h:800
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition: gameclient.h:791
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition: gameclient.h:779
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition: gameclient.h:786
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition: gameclient.h:782
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition: gameclient.h:773
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition: gameclient.h:796
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition: gameclient.h:792
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition: gameclient.h:778
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition: gameclient.h:775
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition: gameclient.h:785
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition: gameclient.h:777
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition: gameclient.h:781
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition: gameclient.h:783
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition: gameclient.h:801
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition: gameclient.h:802
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition: gameclient.h:794
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition: gameclient.h:772
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition: gameclient.h:787
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition: gameclient.h:789
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition: gameclient.h:799
IGraphics::CTextureHandle m_SpriteHudSolo
Definition: gameclient.h:774
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition: gameclient.h:793
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition: gameclient.h:788
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition: gameclient.h:780
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition: gameclient.h:784
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition: gameclient.h:798
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition: gameclient.h:795
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition: gameclient.h:790
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition: gameclient.h:797
Definition: gameclient.h:747
IGraphics::CTextureHandle m_SpriteParticleBall
Definition: gameclient.h:749
IGraphics::CTextureHandle m_SpriteParticleShell
Definition: gameclient.h:752
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition: gameclient.h:754
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition: gameclient.h:751
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition: gameclient.h:753
IGraphics::CTextureHandle m_SpriteParticleHit
Definition: gameclient.h:755
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition: gameclient.h:750
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition: gameclient.h:756
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition: gameclient.h:748
Definition: gameclient.h:875
bool m_IsInit
Definition: gameclient.h:877
bool m_Teleported
Definition: gameclient.h:878
float m_aLastFreeze[MAX_CLIENTS]
Definition: gameclient.h:884
bool m_Solo
Definition: gameclient.h:876
vec2 m_OldPos
Definition: gameclient.h:880
int m_OldPersonalZoom
Definition: gameclient.h:881
float m_SecondChance
Definition: gameclient.h:882
bool m_aVanish[MAX_CLIENTS]
Definition: gameclient.h:879
float m_OldCameraDistance
Definition: gameclient.h:883
Definition: protocol.h:455
Definition: protocol.h:513
Definition: protocol.h:661
Definition: protocol.h:405
Definition: protocol.h:426
Definition: protocol.h:413
int m_GameFlags
Definition: protocol.h:415
Definition: protocol.h:467
Definition: protocol.h:499
Definition: protocol7.h:394