DDraceNetwork Documentation
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gameclient.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
5
6#include "render.h"
7
8#include <base/color.h>
9#include <base/vmath.h>
10
11#include <engine/client.h>
12#include <engine/client/enums.h>
13#include <engine/console.h>
16
17#include <generated/protocol7.h>
19
21#include <game/client/race.h>
22#include <game/collision.h>
23#include <game/gamecore.h>
24#include <game/layers.h>
25#include <game/map/render_map.h>
26#include <game/mapbugs.h>
27#include <game/teamscore.h>
28
29// components
31#include "components/binds.h"
33#include "components/camera.h"
34#include "components/censor.h"
35#include "components/chat.h"
36#include "components/console.h"
37#include "components/controls.h"
40#include "components/debughud.h"
41#include "components/effects.h"
42#include "components/emoticon.h"
43#include "components/flow.h"
45#include "components/ghost.h"
46#include "components/hud.h"
49#include "components/items.h"
56#include "components/menus.h"
57#include "components/motd.h"
60#include "components/players.h"
63#include "components/skins.h"
64#include "components/skins7.h"
65#include "components/sounds.h"
68#include "components/tooltips.h"
70#include "components/voting.h"
71
72#include <memory>
73#include <vector>
74
75class IMap;
76
126
133
135{
138 INDENT_FORCE, // for rendering settings preview
139};
140
142{
143public:
144 // all components
173
179
184
186
189
191
193
194private:
195 std::vector<class CComponent *> m_vpAll;
196 std::vector<class CComponent *> m_vpInput;
199
217#if defined(CONF_AUTOUPDATE)
218 class IUpdater *m_pUpdater;
219#endif
221
226
227 void ProcessEvents();
228 void UpdatePositions();
229
232
235
238
241
243
245
246 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
247 static void ConKill(IConsole::IResult *pResult, void *pUserData);
248 static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData);
249
250 static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
251 static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
252 static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
253 static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
254 static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
255 static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
256
257 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
258 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
259 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
260
261 static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
262
263 static std::function<bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7);
264
265 // only used in OnPredict
268
269 // only used in OnNewSnapshot
270 bool m_GameOver = false;
271 bool m_GamePaused = false;
272
273public:
275 IEngine *Engine() const { return m_pEngine; }
276 class IGraphics *Graphics() const { return m_pGraphics; }
277 class IClient *Client() const { return m_pClient; }
278 class CUi *Ui() { return &m_UI; }
279 class ISound *Sound() const { return m_pSound; }
280 class IInput *Input() const { return m_pInput; }
281 class IStorage *Storage() const { return m_pStorage; }
283 class CConfig *Config() const { return m_pConfig; }
284 class IConsole *Console() { return m_pConsole; }
285 class ITextRender *TextRender() const { return m_pTextRender; }
286 class IDemoPlayer *DemoPlayer() const { return m_pDemoPlayer; }
287 class IDemoRecorder *DemoRecorder(int Recorder) const { return Client()->DemoRecorder(Recorder); }
288 class IFavorites *Favorites() const { return m_pFavorites; }
291 class CRenderMap *RenderMap() { return &m_RenderMap; }
292 class CLayers *Layers() { return &m_Layers; }
294 const CCollision *Collision() const { return &m_Collision; }
295 const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
296 class IEditor *Editor() { return m_pEditor; }
297 class IFriends *Friends() { return m_pFriends; }
298 class IFriends *Foes() { return m_pFoes; }
299#if defined(CONF_AUTOUPDATE)
300 class IUpdater *Updater()
301 {
302 return m_pUpdater;
303 }
304#endif
305 class IHttp *Http()
306 {
307 return m_pHttp;
308 }
309
311 {
312 return m_NetObjHandler.NumObjCorrections();
313 }
314 const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }
315
320
321 enum
322 {
326 };
329
331
333
334 // predicted players
337
338 // snap pointers
340 {
341 public:
354
357
362
367
382
398 };
399
401 int m_aLocalTuneZone[NUM_DUMMIES]; // current tunezone (0-255)
402 bool m_aReceivedTuning[NUM_DUMMIES]; // was tuning message received after zone change
403 int m_aExpectingTuningForZone[NUM_DUMMIES]; // tunezone changed, waiting for tuning for that zone
404 int m_aExpectingTuningSince[NUM_DUMMIES]; // how many snaps received since tunezone changed
405 CTuningParams m_aTuning[NUM_DUMMIES]; // current local player tuning, only what the player/dummy has
406
407 std::bitset<RECORDER_MAX> m_ActiveRecordings;
408
409 // spectate cursor data
411 {
412 friend class CGameClient;
413 static constexpr int CURSOR_SAMPLES = 8; // how many samples to keep
414 static constexpr int SAMPLE_FRAME_WINDOW = 3; // how many samples should be used for polynomial interpolation
415 static constexpr int SAMPLE_FRAME_OFFSET = 2; // how many samples in the past should be included
416 static constexpr double INTERP_DELAY = 4.25; // how many ticks in the past to show, enables extrapolation with smaller value (<= SAMPLE_FRAME_WINDOW - SAMPLE_FRAME_OFFSET + 3)
417 static constexpr double REST_THRESHOLD = 3.0; // how many ticks of the same samples are considered to be resting
418
423
429
430 public:
431 bool IsAvailable() const { return m_Available; }
432 int Weapon() const { return m_Weapon; }
433 vec2 Target() const { return m_Target; }
434 vec2 WorldTarget() const { return m_WorldTarget; }
435 vec2 Position() const { return m_Position; }
437
438 // client data
440 {
441 friend class CGameClient;
444
445 public:
449
458
459 bool m_Solo;
477
480
481 std::shared_ptr<CManagedTeeRenderInfo> m_pSkinInfo = nullptr; // this is what the server reports
482 CTeeRenderInfo m_RenderInfo; // this is what we use
483
484 float m_Angle;
489 bool m_Foe;
490
492 bool m_Afk;
494 bool m_Spec;
495
498
499 // Editor allows 256 switches for now.
501
504
506
507 // rendered characters
513 int64_t m_aSmoothStart[2];
514 int64_t m_aSmoothLen[2];
516 int m_aPredTick[200];
519
520 void UpdateSkinInfo();
521 void UpdateSkin7HatSprite(int Dummy);
522 void UpdateSkin7BotDecoration(int Dummy);
523 void UpdateRenderInfo();
524 void Reset();
526
527 int ClientId() const { return m_ClientId; }
528
538
539 // 0.7 Skin
541 };
542
544
546 {
550
551 public:
552 CClientStats();
553
561
564
565 void Reset();
566
567 bool IsActive() const { return m_Active; }
568 void JoinGame(int Tick)
569 {
570 m_Active = true;
571 m_JoinTick = Tick;
572 }
573 void JoinSpec(int Tick)
574 {
575 m_Active = false;
576 m_IngameTicks += Tick - m_JoinTick;
577 }
578 int GetIngameTicks(int Tick) const { return m_IngameTicks + Tick - m_JoinTick; }
579 float GetFPM(int Tick, int TickSpeed) const { return (float)(m_Frags * TickSpeed * 60) / GetIngameTicks(Tick); }
580 };
581
583
586
587 void OnReset();
588
589 size_t ComponentCount() const { return m_vpAll.size(); }
590
591 // hooks
592 void OnConnected() override;
593 void OnRender() override;
594 void OnUpdate() override;
595 void OnDummyDisconnect() override;
596 virtual void OnRelease();
597 void OnInit() override;
598 void OnConsoleInit() override;
599 void OnStateChange(int NewState, int OldState) override;
600 template<typename T>
601 void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
602 void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override;
603 int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override;
604 void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
605 int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;
606 void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override;
607 void InvalidateSnapshot() override;
608 void OnNewSnapshot() override;
609 void OnPredict() override;
610 void OnActivateEditor() override;
611 void OnDummySwap() override;
612 int OnSnapInput(int *pData, bool Dummy, bool Force) override;
613 void OnShutdown() override;
614 void OnEnterGame() override;
615 void OnRconType(bool UsernameReq) override;
616 void OnRconLine(const char *pLine) override;
617 virtual void OnGameOver();
618 virtual void OnStartGame();
619 virtual void OnStartRound();
620 virtual void OnFlagGrab(int TeamId);
621 void OnWindowResize() override;
622
623 void InitializeLanguage() override;
624 bool m_LanguageChanged = false;
625 void OnLanguageChange();
627
629
630 void RefreshSkin(const std::shared_ptr<CManagedTeeRenderInfo> &pManagedTeeRenderInfo);
631 void RefreshSkins(int SkinDescriptorFlags);
632 void OnSkinUpdate(const char *pSkinName);
633 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor);
634 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CClientData &Client);
635 void CollectManagedTeeRenderInfos(const std::function<void(const char *pSkinName)> &ActiveSkinAcceptor);
636
637 void RenderShutdownMessage() override;
638 void ProcessDemoSnapshot(CSnapshot *pSnap) override;
639
640 const char *GetItemName(int Type) const override;
641 const char *Version() const override;
642 const char *NetVersion() const override;
643 const char *NetVersion7() const override;
644 int DDNetVersion() const override;
645 const char *DDNetVersionStr() const override;
646 int ClientVersion7() const override;
647
648 void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix = "");
649
650 // actions
651 // TODO: move these
652 void SendSwitchTeam(int Team) const;
653 void SendStartInfo7(bool Dummy);
654 void SendSkinChange7(bool Dummy);
655 // Returns true if the requested skin change got applied by the server
656 bool GotWantedSkin7(bool Dummy);
657 void SendInfo(bool Start);
658 void SendDummyInfo(bool Start) override;
659 void SendKill() const;
660 void SendReadyChange7();
661
662 void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld);
663
665
666 // DDRace
667
671 unsigned int m_DummyFire;
675
677
678 int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition = nullptr);
679
680 int LastRaceTick() const;
681 int CurrentRaceTime() const;
682
683 bool IsTeamPlay() const { return m_Snap.m_pGameInfoObj && m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS; }
684
685 bool AntiPingPlayers() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingPlayers && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
686 bool AntiPingGrenade() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingGrenade && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
687 bool AntiPingWeapons() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingWeapons && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
688 bool AntiPingGunfire() const { return AntiPingGrenade() && AntiPingWeapons() && g_Config.m_ClAntiPingGunfire; }
689 bool Predict() const;
690 bool PredictDummy() const { return g_Config.m_ClPredictDummy && Client()->DummyConnected() && m_Snap.m_LocalClientId >= 0 && m_aLocalIds[!g_Config.m_ClDummy] >= 0 && !m_aClients[m_aLocalIds[!g_Config.m_ClDummy]].m_Paused; }
691 const CTuningParams *GetTuning(int i) const { return &m_aTuningList[i]; }
692 ColorRGBA GetDDTeamColor(int DDTeam, float Lightness = 0.5f) const;
693 void FormatClientId(int ClientId, char (&aClientId)[16], EClientIdFormat Format) const;
694
698
699 std::vector<SSwitchers> &Switchers() { return m_GameWorld.m_Core.m_vSwitchers; }
700 std::vector<SSwitchers> &PredSwitchers() { return m_PredictedWorld.m_Core.m_vSwitchers; }
701
702 void DummyResetInput() override;
703 void Echo(const char *pString) override;
704 bool IsOtherTeam(int ClientId) const;
705 int SwitchStateTeam() const;
706 bool IsLocalCharSuper() const;
707 bool CanDisplayWarning() const override;
708
709 IMap *Map() override { return m_pMap.get(); }
710 const IMap *Map() const override { return m_pMap.get(); }
713
714 void LoadGameSkin(const char *pPath, bool AsDir = false);
715 void LoadEmoticonsSkin(const char *pPath, bool AsDir = false);
716 void LoadParticlesSkin(const char *pPath, bool AsDir = false);
717 void LoadHudSkin(const char *pPath, bool AsDir = false);
718 void LoadExtrasSkin(const char *pPath, bool AsDir = false);
719
721 {
722 // health armor hud
727
728 // cursors
735
737
738 // weapons and hook
747
749
750 // particles
752
753 // stars
755
756 // projectiles
763
765
766 // muzzles
770
772
773 // pickups
786
789
790 // flags
793
794 // ninja bar (0.7)
799
800 bool IsSixup() const
801 {
802 return m_SpriteNinjaBarFullLeft.IsValid();
803 }
804 };
805
807 bool m_GameSkinLoaded = false;
808
821
824
829
832
834 {
866 };
867
869 bool m_HudSkinLoaded = false;
870
879
881 bool m_ExtrasSkinLoaded = false;
882
883 const std::vector<CSnapEntities> &SnapEntities() { return m_vSnapEntities; }
884
890
891 void ResetMultiView();
893 void CleanMultiViewId(int ClientId);
897
898private:
899 std::unique_ptr<IMap> m_pMap;
900
901 std::vector<CSnapEntities> m_vSnapEntities;
902 void SnapCollectEntities();
903
906 int m_aEnableSpectatorCount[NUM_DUMMIES]; // current setting as sent to the server, -1 if not yet sent
907
908 std::vector<std::shared_ptr<CManagedTeeRenderInfo>> m_vpManagedTeeRenderInfos;
910
911 void UpdateLocalTuning();
912 void UpdatePrediction();
915 void HandlePredictedEvents(int Tick);
916
918 void DetectStrongHook();
919
920 vec2 GetSmoothPos(int ClientId);
921
925
926 void LoadMapSettings();
928
929 // tunings for every zone on the map, 0 is a global tune
932
939
940 void HandleMultiView();
941 bool IsMultiViewIdSet();
942 void CleanMultiViewIds();
943 bool InitMultiView(int Team);
944 float CalculateMultiViewMultiplier(vec2 TargetPos);
945 float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel);
946 float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value);
947
960
962
964 void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const;
965};
966
968
969#endif
Definition background.h:18
Definition binds.h:45
Definition broadcast.h:11
Definition camera.h:14
Definition censor.h:66
Definition gameworld.h:156
Definition gamecore.h:179
Definition chat.h:21
Definition collision.h:35
Definition config.h:30
Definition controls.h:16
Definition countryflags.h:13
Definition damageind.h:11
Definition debughud.h:10
Definition effects.h:11
Definition emoticon.h:13
Definition flow.h:10
Definition freezebars.h:6
Definition gameclient.h:530
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:535
void Reset()
Definition gameclient.cpp:3032
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:536
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition gameclient.h:534
Definition gameclient.h:440
int m_ColorFeet
Definition gameclient.h:448
bool m_ChatIgnore
Definition gameclient.h:486
bool m_HookHitDisabled
Definition gameclient.h:468
void UpdateSkinInfo()
Definition gameclient.cpp:2816
vec2 m_SpecChar
Definition gameclient.h:518
CSkinDescriptor ToSkinDescriptor() const
Definition gameclient.cpp:3005
int ClientId() const
Definition gameclient.h:527
int m_FreezeEnd
Definition gameclient.h:474
CNetMsg_Sv_PreInput m_aPreInputs[200]
Definition gameclient.h:505
char m_aClan[MAX_CLAN_LENGTH]
Definition gameclient.h:451
std::shared_ptr< CManagedTeeRenderInfo > m_pSkinInfo
Definition gameclient.h:481
bool m_Foe
Definition gameclient.h:489
int m_aPredTick[200]
Definition gameclient.h:516
bool m_EndlessHook
Definition gameclient.h:462
bool m_LiveFrozen
Definition gameclient.h:476
int m_Emoticon
Definition gameclient.h:455
bool m_DeepFrozen
Definition gameclient.h:475
bool m_Friend
Definition gameclient.h:488
vec2 m_aPredPos[200]
Definition gameclient.h:515
CCharacterCore m_Predicted
Definition gameclient.h:478
bool m_IsPredicted
Definition gameclient.h:511
bool m_Super
Definition gameclient.h:469
bool m_Active
Definition gameclient.h:485
CNetObj_Character m_RenderCur
Definition gameclient.h:508
bool m_HasTelegunLaser
Definition gameclient.h:473
int64_t m_aSmoothLen[2]
Definition gameclient.h:514
float m_EmoticonStartFraction
Definition gameclient.h:456
int m_ColorBody
Definition gameclient.h:447
int m_FinishTimeMillis
Definition gameclient.h:497
CGameClient * m_pGameClient
Definition gameclient.h:442
vec2 m_RenderPos
Definition gameclient.h:510
int m_Team
Definition gameclient.h:454
int m_AuthLevel
Definition gameclient.h:491
bool m_aSwitchStates[256]
Definition gameclient.h:500
bool m_ShotgunHitDisabled
Definition gameclient.h:467
bool m_Solo
Definition gameclient.h:459
int m_ClientId
Definition gameclient.h:443
bool m_HasTelegunGun
Definition gameclient.h:471
int m_EmoticonStartTick
Definition gameclient.h:457
int m_FinishTimeSeconds
Definition gameclient.h:496
void UpdateRenderInfo()
Definition gameclient.cpp:2867
bool m_Invincible
Definition gameclient.h:470
char m_aName[MAX_NAME_LENGTH]
Definition gameclient.h:450
CNetObj_Character m_Evolved
Definition gameclient.h:503
friend class CGameClient
Definition gameclient.h:441
CNetObj_Character m_RenderPrev
Definition gameclient.h:509
bool m_GrenadeHitDisabled
Definition gameclient.h:465
bool m_HammerHitDisabled
Definition gameclient.h:464
bool m_Jetpack
Definition gameclient.h:460
CSixup m_aSixup[NUM_DUMMIES]
Definition gameclient.h:540
bool m_Afk
Definition gameclient.h:492
float m_Angle
Definition gameclient.h:484
bool m_Spec
Definition gameclient.h:494
CNetObj_Character m_Snapped
Definition gameclient.h:502
bool m_IsPredictedLocal
Definition gameclient.h:512
CTeeRenderInfo m_RenderInfo
Definition gameclient.h:482
bool m_CollisionDisabled
Definition gameclient.h:461
bool m_EmoticonIgnore
Definition gameclient.h:487
void Reset()
Definition gameclient.cpp:2921
int m_Country
Definition gameclient.h:452
bool m_SpecCharPresent
Definition gameclient.h:517
int m_UseCustomColor
Definition gameclient.h:446
char m_aSkinName[MAX_SKIN_LENGTH]
Definition gameclient.h:453
int64_t m_aSmoothStart[2]
Definition gameclient.h:513
bool m_EndlessJump
Definition gameclient.h:463
bool m_HasTelegunGrenade
Definition gameclient.h:472
void UpdateSkin7BotDecoration(int Dummy)
Definition sixup_translate_game.cpp:140
bool m_Paused
Definition gameclient.h:493
void UpdateSkin7HatSprite(int Dummy)
Definition sixup_translate_game.cpp:121
CCharacterCore m_PrevPredicted
Definition gameclient.h:479
bool m_LaserHitDisabled
Definition gameclient.h:466
Definition gameclient.h:546
bool IsActive() const
Definition gameclient.h:567
float GetFPM(int Tick, int TickSpeed) const
Definition gameclient.h:579
int m_FlagGrabs
Definition gameclient.h:562
int m_aFragsWith[NUM_WEAPONS]
Definition gameclient.h:554
int m_aDeathsFrom[NUM_WEAPONS]
Definition gameclient.h:555
int GetIngameTicks(int Tick) const
Definition gameclient.h:578
int m_Suicides
Definition gameclient.h:558
void Reset()
Definition gameclient.cpp:2798
int m_BestSpree
Definition gameclient.h:559
int m_JoinTick
Definition gameclient.h:548
int m_Deaths
Definition gameclient.h:557
int m_CurrentSpree
Definition gameclient.h:560
int m_FlagCaptures
Definition gameclient.h:563
void JoinGame(int Tick)
Definition gameclient.h:568
bool m_Active
Definition gameclient.h:549
void JoinSpec(int Tick)
Definition gameclient.h:573
int m_Frags
Definition gameclient.h:556
int m_IngameTicks
Definition gameclient.h:547
CClientStats()
Definition gameclient.cpp:2793
Definition gameclient.h:411
int m_NumSamples
Definition gameclient.h:422
static constexpr int SAMPLE_FRAME_WINDOW
Definition gameclient.h:414
vec2 m_Position
Definition gameclient.h:428
int m_CursorOwnerId
Definition gameclient.h:419
bool m_Available
Definition gameclient.h:424
bool IsAvailable() const
Definition gameclient.h:431
static constexpr double INTERP_DELAY
Definition gameclient.h:416
vec2 Position() const
Definition gameclient.h:435
static constexpr int SAMPLE_FRAME_OFFSET
Definition gameclient.h:415
int Weapon() const
Definition gameclient.h:432
vec2 Target() const
Definition gameclient.h:433
friend class CGameClient
Definition gameclient.h:412
static constexpr int CURSOR_SAMPLES
Definition gameclient.h:413
vec2 m_Target
Definition gameclient.h:426
static constexpr double REST_THRESHOLD
Definition gameclient.h:417
vec2 m_WorldTarget
Definition gameclient.h:427
int m_Weapon
Definition gameclient.h:425
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition gameclient.h:421
vec2 WorldTarget() const
Definition gameclient.h:434
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition gameclient.h:420
Definition gameclient.h:384
CNetObj_Character m_Cur
Definition gameclient.h:390
bool m_HasExtendedDisplayInfo
Definition gameclient.h:395
const CNetObj_DDNetCharacter * m_pPrevExtendedData
Definition gameclient.h:393
CNetObj_DDNetCharacter m_ExtendedData
Definition gameclient.h:392
bool m_Active
Definition gameclient.h:386
bool m_HasExtendedData
Definition gameclient.h:394
CNetObj_Character m_Prev
Definition gameclient.h:389
Definition gameclient.h:369
bool m_UsePosition
Definition gameclient.h:373
int m_FollowFactor
Definition gameclient.h:379
int m_Deadzone
Definition gameclient.h:378
vec2 m_Position
Definition gameclient.h:374
bool m_Active
Definition gameclient.h:371
float m_Zoom
Definition gameclient.h:377
bool m_HasCameraInfo
Definition gameclient.h:376
int m_SpectatorId
Definition gameclient.h:372
Definition gameclient.h:340
int m_HighestClientId
Definition gameclient.h:366
int m_NumFlags
Definition gameclient.h:348
const CNetObj_PlayerInfo * m_pLocalInfo
Definition gameclient.h:344
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition gameclient.h:345
const CNetObj_GameInfo * m_pGameInfoObj
Definition gameclient.h:351
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition gameclient.h:346
int m_LocalClientId
Definition gameclient.h:363
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition gameclient.h:360
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition gameclient.h:358
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition gameclient.h:359
int m_aTeamSize[2]
Definition gameclient.h:365
CSpectateInfo m_SpecInfo
Definition gameclient.h:381
const CNetObj_Character * m_pLocalPrevCharacter
Definition gameclient.h:343
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition gameclient.h:397
const CNetObj_GameData * m_pPrevGameDataObj
Definition gameclient.h:353
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:355
const CNetObj_GameData * m_pGameDataObj
Definition gameclient.h:352
const CNetObj_Flag * m_apFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:349
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition gameclient.h:361
const CNetObj_Character * m_pLocalCharacter
Definition gameclient.h:342
const CNetObj_SpectatorCount * m_pSpectatorCount
Definition gameclient.h:347
int m_NumPlayers
Definition gameclient.h:364
const CNetObj_Flag * m_apPrevFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:350
const CNetObj_PlayerInfo * m_apPrevPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:356
Definition gameclient.h:142
char m_aMapDescription[512]
Definition gameclient.h:896
void InitializeLanguage() override
Definition gameclient.cpp:292
void OnStateChange(int NewState, int OldState) override
Definition gameclient.cpp:1241
void DetectStrongHook()
Definition gameclient.cpp:3797
void UpdateSpectatorCursor()
Definition gameclient.cpp:3550
CSkins7 m_Skins7
Definition gameclient.h:157
void DummyResetInput() override
Definition gameclient.cpp:4765
const char * DDNetVersionStr() const override
Definition gameclient.cpp:89
void RefreshSkins(int SkinDescriptorFlags)
Definition gameclient.cpp:4522
unsigned int m_DummyFire
Definition gameclient.h:671
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:3948
bool CanDisplayWarning() const override
Definition gameclient.cpp:4780
int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override
Definition sixup_translate_snapshot.cpp:503
CCharacterCore m_PredictedChar
Definition gameclient.h:336
char m_aDDNetVersionStr[64]
Definition gameclient.h:244
float m_LastZoom
Definition gameclient.h:934
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3266
CRenderTools m_RenderTools
Definition gameclient.h:584
class IConfigManager * m_pConfigManager
Definition gameclient.h:206
int m_PredictedTick
Definition gameclient.h:233
bool GotWantedSkin7(bool Dummy)
Definition gameclient.cpp:3084
void OnRender() override
Definition gameclient.cpp:792
int m_aCheckInfo[NUM_DUMMIES]
Definition gameclient.h:242
bool AntiPingWeapons() const
Definition gameclient.h:687
CSnapState m_Snap
Definition gameclient.h:400
const char * NetobjCorrectedOn()
Definition gameclient.h:314
bool m_NewTick
Definition gameclient.h:317
bool AntiPingPlayers() const
Definition gameclient.h:685
CKeyBinder m_KeyBinder
Definition gameclient.h:153
SClientHudSkin m_HudSkin
Definition gameclient.h:868
bool m_GameOver
Definition gameclient.h:270
CSounds m_Sounds
Definition gameclient.h:167
CNamePlates m_NamePlates
Definition gameclient.h:175
void SendSkinChange7(bool Dummy)
Definition gameclient.cpp:3068
int m_IsDummySwapping
Definition gameclient.h:922
IMap * Map() override
Definition gameclient.h:709
const CRaceHelper * RaceHelper() const
Definition gameclient.h:295
class IConsole * Console()
Definition gameclient.h:284
CSkins m_Skins
Definition gameclient.h:156
const CCollision * Collision() const
Definition gameclient.h:294
vec2 m_aLastPos[MAX_CLIENTS]
Definition gameclient.h:266
void OnInit() override
Definition gameclient.cpp:306
float m_LastFollowFactor
Definition gameclient.h:937
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4730
int m_MultiViewTeam
Definition gameclient.h:885
bool m_SuppressEvents
Definition gameclient.h:316
float m_MultiViewPersonalZoom
Definition gameclient.h:886
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition gameclient.cpp:5094
class IServerBrowser * ServerBrowser() const
Definition gameclient.h:289
bool m_EmoticonsSkinLoaded
Definition gameclient.h:831
void HandlePredictedEvents(int Tick)
Definition gameclient.cpp:3749
CCountryFlags m_CountryFlags
Definition gameclient.h:158
CDebugHud m_DebugHud
Definition gameclient.h:162
class IGraphics * Graphics() const
Definition gameclient.h:276
bool m_HudSkinLoaded
Definition gameclient.h:869
int m_aNextChangeInfo[NUM_DUMMIES]
Definition gameclient.h:664
class IStorage * m_pStorage
Definition gameclient.h:209
bool AntiPingGunfire() const
Definition gameclient.h:688
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4708
IEngine * Engine() const
Definition gameclient.h:275
void OnRconLine(const char *pLine) override
Definition gameclient.cpp:1374
CNetObj_PlayerInput m_DummyInput
Definition gameclient.h:669
CCollision m_Collision
Definition gameclient.h:223
int m_MapBestTimeSeconds
Definition gameclient.h:894
int m_LastFlagCarrierRed
Definition gameclient.h:239
void OnActivateEditor() override
Definition gameclient.cpp:2788
class IEditor * Editor()
Definition gameclient.h:296
class IDemoPlayer * DemoPlayer() const
Definition gameclient.h:286
CInfoMessages m_InfoMessages
Definition gameclient.h:145
void RefreshSkin(const std::shared_ptr< CManagedTeeRenderInfo > &pManagedTeeRenderInfo)
Definition gameclient.cpp:4477
CHud m_Hud
Definition gameclient.h:160
void SendSwitchTeam(int Team) const
Definition gameclient.cpp:3042
void SendDummyInfo(bool Start) override
Definition gameclient.cpp:3166
class CConfig * Config() const
Definition gameclient.h:283
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition sixup_translate_game.cpp:73
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition gameclient.cpp:1008
class CTeamsCore m_Teams
Definition gameclient.h:676
void OnReset()
Definition gameclient.cpp:616
bool IsMultiViewIdSet()
Definition gameclient.cpp:5153
void OnPredict() override
Definition gameclient.cpp:2519
std::vector< class CComponent * > m_vpAll
Definition gameclient.h:195
class IFavorites * Favorites() const
Definition gameclient.h:288
int LastRaceTick() const
Definition gameclient.cpp:934
virtual void OnStartGame()
Definition gameclient.cpp:1270
void OnConnected() override
Definition gameclient.cpp:577
void UpdatePositions()
Definition gameclient.cpp:728
void RenderShutdownMessage() override
Definition gameclient.cpp:1325
SClientEmoticonsSkin m_EmoticonsSkin
Definition gameclient.h:830
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3273
CCamera m_Camera
Definition gameclient.h:146
bool m_MultiViewShowHud
Definition gameclient.h:887
void OnSaveCodeNetMessage(const CNetMsg_Sv_SaveCode *pMsg)
Definition gameclient.cpp:5169
CGhost m_Ghost
Definition gameclient.h:188
float m_LastDeadzone
Definition gameclient.h:936
CLocalServer m_LocalServer
Definition gameclient.h:192
bool m_aReceivedTuning[NUM_DUMMIES]
Definition gameclient.h:402
@ SERVERMODE_PUREMOD
Definition gameclient.h:325
@ SERVERMODE_PURE
Definition gameclient.h:323
@ SERVERMODE_MOD
Definition gameclient.h:324
class CGameClient::CCursorInfo m_CursorInfo
void UpdateManagedTeeRenderInfos()
Definition gameclient.cpp:4609
void ProcessDemoSnapshot(CSnapshot *pSnap) override
Definition gameclient.cpp:1344
std::vector< CSnapEntities > m_vSnapEntities
Definition gameclient.h:901
CBinds m_Binds
Definition gameclient.h:152
void SendStartInfo7(bool Dummy)
Definition gameclient.cpp:3049
class ITextRender * m_pTextRender
Definition gameclient.h:203
CEmoticon m_Emoticon
Definition gameclient.h:168
class IConsole * m_pConsole
Definition gameclient.h:208
const char * Version() const override
Definition gameclient.cpp:85
void UpdateLocalTuning()
Definition gameclient.cpp:3341
std::vector< class CComponent * > m_vpInput
Definition gameclient.h:196
class IClient * m_pClient
Definition gameclient.h:204
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4750
static std::function< bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7)
Definition gameclient.cpp:2418
CCollision * Collision()
Definition gameclient.h:293
class ISound * m_pSound
Definition gameclient.h:205
float m_LastScreenAspect
Definition gameclient.h:935
CParticles m_Particles
Definition gameclient.h:154
CBroadcast m_Broadcast
Definition gameclient.h:150
void OnConsoleInit() override
Definition gameclient.cpp:93
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition gameclient.h:287
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3248
void OnLanguageChange()
Definition gameclient.cpp:1304
const char * NetVersion7() const override
Definition gameclient.cpp:87
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4635
virtual void OnGameOver()
Definition gameclient.cpp:1264
CScoreboard m_Scoreboard
Definition gameclient.h:165
class ITextRender * TextRender() const
Definition gameclient.h:285
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition gameclient.h:404
bool Predict() const
Definition gameclient.cpp:948
int m_aLocalTuneZone[NUM_DUMMIES]
Definition gameclient.h:401
std::bitset< RECORDER_MAX > m_ActiveRecordings
Definition gameclient.h:407
CStatboard m_Statboard
Definition gameclient.h:166
const char * GetItemName(int Type) const override
Definition gameclient.cpp:91
bool m_NewPredictedTick
Definition gameclient.h:318
float m_LastShowDistanceZoom
Definition gameclient.h:933
virtual void OnStartRound()
Definition gameclient.cpp:1277
CMapSounds m_MapSounds
Definition gameclient.h:185
CMotd m_Motd
Definition gameclient.h:149
bool m_aLastActive[MAX_CLIENTS]
Definition gameclient.h:267
bool m_ExtrasSkinLoaded
Definition gameclient.h:881
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3259
void ResetMultiView()
Definition gameclient.cpp:5125
CGameInfo m_GameInfo
Definition gameclient.h:328
class CLayers * Layers()
Definition gameclient.h:292
vec2 GetSmoothPos(int ClientId)
Definition gameclient.cpp:3881
CNetObjHandler m_NetObjHandler
Definition gameclient.h:197
void InvalidateSnapshot() override
Definition gameclient.cpp:1647
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gameclient.cpp:4790
class IInput * m_pInput
Definition gameclient.h:201
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3241
void OnDummyDisconnect() override
Definition gameclient.cpp:925
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition=nullptr)
Definition gameclient.cpp:3288
class IServerBrowser * m_pServerBrowser
Definition gameclient.h:212
SClientParticlesSkin m_ParticlesSkin
Definition gameclient.h:822
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4205
int m_LastRoundStartTick
Definition gameclient.h:236
int NetobjNumCorrections()
Definition gameclient.h:310
CTuningParams m_aTuning[NUM_DUMMIES]
Definition gameclient.h:405
CRenderMap m_RenderMap
Definition gameclient.h:585
int m_LastFlagCarrierBlue
Definition gameclient.h:240
CTuningParams * TuningList()
Definition gameclient.h:931
bool AntiPingGrenade() const
Definition gameclient.h:686
void UpdateRenderedCharacters()
Definition gameclient.cpp:3694
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4249
int CurrentRaceTime() const
Definition gameclient.cpp:939
class IDiscord * m_pDiscord
Definition gameclient.h:216
CRaceDemo m_RaceDemo
Definition gameclient.h:187
CSpectator m_Spectator
Definition gameclient.h:172
CEffects m_Effects
Definition gameclient.h:164
class IEditor * m_pEditor
Definition gameclient.h:213
CGameWorld m_GameWorld
Definition gameclient.h:695
void ProcessEvents()
Definition gameclient.cpp:1379
size_t ComponentCount() const
Definition gameclient.h:589
void HandleLanguageChanged()
Definition gameclient.cpp:1312
bool m_GamePaused
Definition gameclient.h:271
SClientGameSkin m_GameSkin
Definition gameclient.h:806
const CTuningParams * GetTuning(int i) const
Definition gameclient.h:691
CGameConsole m_GameConsole
Definition gameclient.h:151
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition gameclient.h:904
virtual void OnFlagGrab(int TeamId)
Definition gameclient.cpp:1288
CGameWorld m_PrevPredictedWorld
Definition gameclient.h:697
CFlow m_Flow
Definition gameclient.h:159
void ForceUpdateConsoleRemoteCompletionSuggestions() override
Definition gameclient.cpp:301
void OnDummySwap() override
Definition gameclient.cpp:511
CLayers m_Layers
Definition gameclient.h:222
bool m_aMultiViewId[MAX_CLIENTS]
Definition gameclient.h:889
void SnapCollectEntities()
Definition gameclient.cpp:4795
void UpdatePrediction()
Definition gameclient.cpp:3419
void UpdateEditorIngameMoved()
Definition gameclient.cpp:2462
CMapLayers m_MapLayersBackground
Definition gameclient.h:180
CControls m_Controls
Definition gameclient.h:163
int m_ServerMode
Definition gameclient.h:327
CClientData m_aClients[MAX_CLIENTS]
Definition gameclient.h:543
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition gameclient.h:924
int m_MapBestTimeMillis
Definition gameclient.h:895
int m_aFlagDropTick[2]
Definition gameclient.h:319
IKernel * Kernel()
Definition gameclient.h:274
int SwitchStateTeam() const
Definition gameclient.cpp:3930
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition gameclient.cpp:5071
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition gameclient.h:403
void CleanMultiViewId(int ClientId)
Definition gameclient.cpp:5143
int DDNetVersion() const override
Definition gameclient.cpp:88
int m_LastRaceTick
Definition gameclient.h:237
CFreezeBars m_FreezeBars
Definition gameclient.h:176
int m_DemoSpecId
Definition gameclient.h:330
class IClient * Client() const
Definition gameclient.h:277
const IMap * Map() const override
Definition gameclient.h:710
class IFavorites * m_pFavorites
Definition gameclient.h:211
void CleanMultiViewIds()
Definition gameclient.cpp:5136
class IFriends * m_pFoes
Definition gameclient.h:215
CPlayers m_Players
Definition gameclient.h:174
int m_aEnableSpectatorCount[NUM_DUMMIES]
Definition gameclient.h:906
class ISound * Sound() const
Definition gameclient.h:279
CTouchControls m_TouchControls
Definition gameclient.h:170
void SendKill() const
Definition gameclient.cpp:3208
CNetObj_PlayerInput m_HammerInput
Definition gameclient.h:670
const std::vector< CSnapEntities > & SnapEntities()
Definition gameclient.h:883
CClientStats m_aStats[MAX_CLIENTS]
Definition gameclient.h:582
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3231
class CRenderMap * RenderMap()
Definition gameclient.h:291
bool IsTeamPlay() const
Definition gameclient.h:683
CMapLayers m_MapLayersForeground
Definition gameclient.h:181
std::vector< SSwitchers > & PredSwitchers()
Definition gameclient.h:700
CMapImages m_MapImages
Definition gameclient.h:178
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4719
vec2 m_LocalCharacterPos
Definition gameclient.h:332
CItems m_Items
Definition gameclient.h:177
const char * NetVersion() const override
Definition gameclient.cpp:86
std::shared_ptr< CManagedTeeRenderInfo > CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor)
Definition gameclient.cpp:4596
bool IsLocalCharSuper() const
Definition gameclient.cpp:3941
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition gameclient.cpp:967
bool IsOtherTeam(int ClientId) const
Definition gameclient.cpp:3907
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4320
CUi m_UI
Definition gameclient.h:224
class CConfig * m_pConfig
Definition gameclient.h:207
CImportantAlert m_ImportantAlert
Definition gameclient.h:161
void OnWindowResize() override
Definition gameclient.cpp:1296
int FindFirstMultiViewId()
Definition gameclient.cpp:5158
CMapBugs m_MapBugs
Definition gameclient.h:927
SMultiView m_MultiView
Definition gameclient.h:961
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition gameclient.cpp:975
void SendReadyChange7()
Definition gameclient.cpp:3220
bool m_GameSkinLoaded
Definition gameclient.h:807
void OnRconType(bool UsernameReq) override
Definition gameclient.cpp:1369
void OnSkinUpdate(const char *pSkinName)
Definition gameclient.cpp:4553
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition sixup_translate_game.cpp:172
int m_aShowOthers[NUM_DUMMIES]
Definition gameclient.h:905
bool m_LastDummyConnected
Definition gameclient.h:938
void CollectManagedTeeRenderInfos(const std::function< void(const char *pSkinName)> &ActiveSkinAcceptor)
Definition gameclient.cpp:4624
class IInput * Input() const
Definition gameclient.h:280
void Echo(const char *pString) override
Definition gameclient.cpp:3902
protocol7::CNetObjHandler m_NetObjHandler7
Definition gameclient.h:198
CDamageInd m_DamageInd
Definition gameclient.h:169
CGameWorld m_PredictedWorld
Definition gameclient.h:696
void HandleMultiView()
Definition gameclient.cpp:4841
class CUi * Ui()
Definition gameclient.h:278
int m_aLastUpdateTick[MAX_CLIENTS]
Definition gameclient.h:917
CTooltips m_Tooltips
Definition gameclient.h:190
bool InitMultiView(int Team)
Definition gameclient.cpp:4962
class IDemoPlayer * m_pDemoPlayer
Definition gameclient.h:210
void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const
Definition gameclient.cpp:5242
int m_EditorMovementDelay
Definition gameclient.h:230
CVoting m_Voting
Definition gameclient.h:171
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition sixup_translate_game.cpp:87
CMenus m_Menus
Definition gameclient.h:155
CBackground m_Background
Definition gameclient.h:182
void OnNewSnapshot() override
Definition gameclient.cpp:1656
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition sixup_translate_game.cpp:102
class IFriends * m_pFriends
Definition gameclient.h:214
bool m_ReceivedDDNetPlayerFinishTimes
Definition gameclient.h:673
class IHttp * m_pHttp
Definition gameclient.h:220
class IStorage * Storage() const
Definition gameclient.h:281
void OnShutdown() override
Definition gameclient.cpp:1252
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4421
std::vector< std::shared_ptr< CManagedTeeRenderInfo > > m_vpManagedTeeRenderInfos
Definition gameclient.h:908
class IEngine * m_pEngine
Definition gameclient.h:200
int ClientVersion7() const override
Definition gameclient.cpp:90
bool m_ReceivedDDNetPlayerFinishTimesMillis
Definition gameclient.h:674
void OnUpdate() override
Definition gameclient.cpp:453
bool m_LanguageChanged
Definition gameclient.h:624
int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition sixup_translate_snapshot.cpp:9
CNetObjHandler * GetNetObjHandler() override
Definition gameclient.cpp:4785
bool m_MultiViewActivated
Definition gameclient.h:888
class IFriends * Foes()
Definition gameclient.h:298
CRaceHelper m_RaceHelper
Definition gameclient.h:225
class IConfigManager * ConfigManager() const
Definition gameclient.h:282
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition gameclient.h:234
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gameclient.h:930
bool m_ReceivedDDNetPlayer
Definition gameclient.h:672
CCharOrder m_CharOrder
Definition gameclient.h:923
SClientExtrasSkin m_ExtrasSkin
Definition gameclient.h:880
void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld)
Definition gameclient.cpp:2479
class IGraphics * m_pGraphics
Definition gameclient.h:202
class IHttp * Http()
Definition gameclient.h:305
std::vector< SSwitchers > & Switchers()
Definition gameclient.h:699
std::unique_ptr< IMap > m_pMap
Definition gameclient.h:899
CMenuBackground m_MenuBackground
Definition gameclient.h:183
bool PredictDummy() const
Definition gameclient.h:690
int m_aLocalIds[NUM_DUMMIES]
Definition gameclient.h:668
static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4645
void LoadMapSettings()
Definition gameclient.cpp:4661
bool m_ParticlesSkinLoaded
Definition gameclient.h:823
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition gameclient.cpp:525
class CRenderTools * RenderTools()
Definition gameclient.h:290
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition gameclient.cpp:5120
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3236
void OnEnterGame() override
Definition gameclient.cpp:1260
CChat m_Chat
Definition gameclient.h:147
CCharacterCore m_PredictedPrevChar
Definition gameclient.h:335
CCensor m_Censor
Definition gameclient.h:148
class IFriends * Friends()
Definition gameclient.h:297
virtual void OnRelease()
Definition gameclient.cpp:1001
void SendInfo(bool Start)
Definition gameclient.cpp:3124
Definition console.h:26
Definition gameclient.h:78
bool m_BugDDRaceGhost
Definition gameclient.h:91
bool m_EntitiesFNG
Definition gameclient.h:104
bool m_AllowZoom
Definition gameclient.h:89
bool m_AllowXSkins
Definition gameclient.h:113
bool m_EntitiesRace
Definition gameclient.h:103
bool m_AllowHookColl
Definition gameclient.h:88
bool m_NoWeakHookAndBounce
Definition gameclient.h:119
bool m_DDRaceTeam
Definition gameclient.h:122
bool m_PredictDDRace
Definition gameclient.h:97
bool m_FlagStartsRace
Definition gameclient.h:80
bool m_PredictEvents
Definition gameclient.h:124
bool m_DDRaceRecordMessage
Definition gameclient.h:83
bool m_EntitiesFDDrace
Definition gameclient.h:107
bool m_EntitiesDDNet
Definition gameclient.h:101
bool m_PredictVanilla
Definition gameclient.h:99
bool m_RaceRecordMessage
Definition gameclient.h:84
bool m_AllowEyeWheel
Definition gameclient.h:87
bool m_PredictFNG
Definition gameclient.h:96
bool m_HudAmmo
Definition gameclient.h:116
bool m_RaceSounds
Definition gameclient.h:85
bool m_HudHealthArmor
Definition gameclient.h:115
bool m_EntitiesVanilla
Definition gameclient.h:105
bool m_EntitiesBW
Definition gameclient.h:106
bool m_PredictDDRaceTiles
Definition gameclient.h:98
bool m_TimeScore
Definition gameclient.h:81
bool m_EntitiesDDRace
Definition gameclient.h:102
bool m_DontMaskEntities
Definition gameclient.h:112
bool m_BugFNGLaserRange
Definition gameclient.h:93
bool m_HudDDRace
Definition gameclient.h:117
bool m_BugDDRaceInput
Definition gameclient.h:92
bool m_Pvp
Definition gameclient.h:110
bool m_UnlimitedAmmo
Definition gameclient.h:82
bool m_Race
Definition gameclient.h:109
bool m_NoSkinChangeForFrozen
Definition gameclient.h:120
bool m_BugVanillaBounce
Definition gameclient.h:94
Definition gameworld.h:18
Definition ghost.h:51
Definition hud.h:46
Definition important_alert.h:13
Definition infomessages.h:10
Definition items.h:16
Definition key_binder.h:12
Definition layers.h:13
Definition local_server.h:11
Definition mapbugs.h:22
Definition mapimages.h:37
Definition maplayers.h:16
Definition mapsounds.h:12
Definition menu_background.h:27
Definition menus.h:34
Definition motd.h:12
Definition nameplates.h:12
Definition protocol.h:1616
Definition particles.h:65
Definition players.h:11
Definition race_demo.h:11
Definition race.h:9
Definition render_map.h:55
Definition render.h:211
Definition scoreboard.h:14
Definition render.h:33
Definition skins7.h:22
Definition skins.h:25
Definition gameclient.h:128
const CNetObj_EntityEx * m_pDataEx
Definition gameclient.h:131
IClient::CSnapItem m_Item
Definition gameclient.h:130
Definition snapshot.h:31
@ MAX_ITEMS
Definition snapshot.h:50
Definition sounds.h:24
Definition spectator.h:13
Definition statboard.h:11
Definition teamscore.h:25
Definition render.h:65
Definition tooltips.h:27
Definition touch_controls.h:24
Definition gamecore.h:43
Definition ui.h:304
Definition packer.h:54
Definition voting.h:14
Definition color.h:145
Definition color.h:182
Definition client.h:113
Definition client.h:40
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
@ STATE_DEMOPLAYBACK
Definition client.h:58
virtual bool DummyConnected() const =0
EClientState State() const
Definition client.h:141
Definition config.h:9
Definition console.h:64
Definition console.h:20
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition demo.h:64
Definition demo.h:107
Definition discord.h:11
Definition editor.h:8
Definition engine.h:15
Definition favorites.h:15
Definition friends.h:19
Definition client.h:371
Definition graphics.h:206
Definition graphics.h:189
Definition http.h:13
Definition input.h:18
IKernel * Kernel()
Definition kernel.h:16
Definition kernel.h:34
Definition map.h:19
Definition serverbrowser.h:272
Definition sound.h:12
Definition storage.h:21
Definition textrender.h:194
Definition updater.h:7
Definition protocol7.h:1239
CConfig g_Config
Definition config.cpp:14
@ NUM_DUMMIES
Definition enums.h:8
@ MAX_CLAN_LENGTH
Definition protocol.h:100
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_SKIN_LENGTH
Definition protocol.h:101
@ MAX_NAME_LENGTH
Definition protocol.h:99
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition gameclient.cpp:3336
EClientIdFormat
Definition gameclient.h:135
@ INDENT_AUTO
Definition gameclient.h:137
@ NO_INDENT
Definition gameclient.h:136
@ INDENT_FORCE
Definition gameclient.h:138
@ NUM_WEAPONS
Definition protocol.h:1600
@ GAMEFLAG_TEAMS
Definition protocol.h:168
constexpr int NUM
Definition protocol.h:156
@ MAX_SKIN_LENGTH
Definition protocol7.h:73
@ NUM_SKINPARTS
Definition protocol7.h:46
@ RENDERTYPE_BACKGROUND
Definition render_interfaces.h:16
@ RENDERTYPE_FOREGROUND
Definition render_interfaces.h:18
Definition gameclient.h:826
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition gameclient.h:827
Definition gameclient.h:872
IGraphics::CTextureHandle m_SpritePulley
Definition gameclient.h:875
IGraphics::CTextureHandle m_SpriteParticleSnowflake
Definition gameclient.h:873
IGraphics::CTextureHandle m_aSpriteParticles[4]
Definition gameclient.h:877
IGraphics::CTextureHandle m_SpriteHectagon
Definition gameclient.h:876
IGraphics::CTextureHandle m_SpriteParticleSparkle
Definition gameclient.h:874
Definition gameclient.h:721
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition gameclient.h:764
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition gameclient.h:798
IGraphics::CTextureHandle m_SpritePickupGun
Definition gameclient.h:784
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition gameclient.h:743
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition gameclient.h:779
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition gameclient.h:758
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition gameclient.h:777
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition gameclient.h:726
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition gameclient.h:761
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition gameclient.h:742
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition gameclient.h:769
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition gameclient.h:778
IGraphics::CTextureHandle m_SpriteHookChain
Definition gameclient.h:739
IGraphics::CTextureHandle m_SpriteHookHead
Definition gameclient.h:740
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition gameclient.h:759
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition gameclient.h:797
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition gameclient.h:746
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition gameclient.h:762
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition gameclient.h:767
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition gameclient.h:771
IGraphics::CTextureHandle m_SpritePickupHealth
Definition gameclient.h:774
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition gameclient.h:733
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition gameclient.h:734
IGraphics::CTextureHandle m_SpriteFlagRed
Definition gameclient.h:792
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition gameclient.h:780
IGraphics::CTextureHandle m_SpritePickupLaser
Definition gameclient.h:782
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition gameclient.h:776
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition gameclient.h:736
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition gameclient.h:788
IGraphics::CTextureHandle m_SpritePickupArmor
Definition gameclient.h:775
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition gameclient.h:795
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition gameclient.h:744
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition gameclient.h:731
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition gameclient.h:745
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition gameclient.h:748
IGraphics::CTextureHandle m_SpriteArmorFull
Definition gameclient.h:725
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition gameclient.h:791
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition gameclient.h:781
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition gameclient.h:768
IGraphics::CTextureHandle m_SpriteHealthFull
Definition gameclient.h:723
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition gameclient.h:729
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition gameclient.h:751
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition gameclient.h:724
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition gameclient.h:796
IGraphics::CTextureHandle m_SpritePickupHammer
Definition gameclient.h:785
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition gameclient.h:732
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition gameclient.h:741
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition gameclient.h:760
bool IsSixup() const
Definition gameclient.h:800
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition gameclient.h:787
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition gameclient.h:730
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition gameclient.h:754
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition gameclient.h:757
IGraphics::CTextureHandle m_SpritePickupNinja
Definition gameclient.h:783
Definition gameclient.h:834
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition gameclient.h:839
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition gameclient.h:863
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition gameclient.h:854
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition gameclient.h:842
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition gameclient.h:849
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition gameclient.h:845
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition gameclient.h:836
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition gameclient.h:859
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition gameclient.h:855
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition gameclient.h:841
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition gameclient.h:838
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition gameclient.h:848
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition gameclient.h:840
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition gameclient.h:844
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition gameclient.h:846
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition gameclient.h:864
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition gameclient.h:865
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition gameclient.h:857
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition gameclient.h:835
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition gameclient.h:850
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition gameclient.h:852
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition gameclient.h:862
IGraphics::CTextureHandle m_SpriteHudSolo
Definition gameclient.h:837
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition gameclient.h:856
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition gameclient.h:851
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition gameclient.h:843
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition gameclient.h:847
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition gameclient.h:861
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition gameclient.h:858
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition gameclient.h:853
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition gameclient.h:860
Definition gameclient.h:810
IGraphics::CTextureHandle m_SpriteParticleBall
Definition gameclient.h:812
IGraphics::CTextureHandle m_SpriteParticleShell
Definition gameclient.h:815
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition gameclient.h:817
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition gameclient.h:814
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition gameclient.h:816
IGraphics::CTextureHandle m_SpriteParticleHit
Definition gameclient.h:818
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition gameclient.h:813
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition gameclient.h:819
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition gameclient.h:811
Definition gameclient.h:949
bool m_IsInit
Definition gameclient.h:951
bool m_Teleported
Definition gameclient.h:952
float m_aLastFreeze[MAX_CLIENTS]
Definition gameclient.h:958
bool m_Solo
Definition gameclient.h:950
vec2 m_OldPos
Definition gameclient.h:954
int m_OldPersonalZoom
Definition gameclient.h:955
float m_SecondChance
Definition gameclient.h:956
bool m_aVanish[MAX_CLIENTS]
Definition gameclient.h:953
float m_OldCameraDistance
Definition gameclient.h:957
Definition protocol.h:1444
Definition protocol.h:1476
Definition protocol.h:520
Definition protocol.h:568
Definition protocol.h:747
Definition protocol.h:470
Definition protocol.h:491
Definition protocol.h:478
Definition protocol.h:532
Definition protocol.h:425
Definition protocol.h:663
Definition protocol.h:554
Definition protocol7.h:404
vector2_base< float > vec2
Definition vmath.h:161