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gameclient.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
5
6#include "render.h"
7
8#include <base/color.h>
9#include <base/vmath.h>
10
11#include <engine/client.h>
12#include <engine/client/enums.h>
13#include <engine/console.h>
16
17#include <generated/protocol7.h>
19
21#include <game/client/race.h>
22#include <game/collision.h>
23#include <game/gamecore.h>
24#include <game/layers.h>
25#include <game/map/render_map.h>
26#include <game/mapbugs.h>
27#include <game/teamscore.h>
28
29// components
31#include "components/binds.h"
33#include "components/camera.h"
34#include "components/censor.h"
35#include "components/chat.h"
36#include "components/console.h"
37#include "components/controls.h"
40#include "components/debughud.h"
41#include "components/effects.h"
42#include "components/emoticon.h"
43#include "components/flow.h"
45#include "components/ghost.h"
46#include "components/hud.h"
49#include "components/items.h"
56#include "components/menus.h"
57#include "components/motd.h"
60#include "components/players.h"
63#include "components/skins.h"
64#include "components/skins7.h"
65#include "components/sounds.h"
68#include "components/tooltips.h"
70#include "components/voting.h"
71
72#include <vector>
73
121
128
130{
133 INDENT_FORCE, // for rendering settings preview
134};
135
137{
138public:
139 // all components
168
174
179
181
184
186
188
189private:
190 std::vector<class CComponent *> m_vpAll;
191 std::vector<class CComponent *> m_vpInput;
194
212#if defined(CONF_AUTOUPDATE)
213 class IUpdater *m_pUpdater;
214#endif
216
221
222 void ProcessEvents();
223 void UpdatePositions();
224
227
230
233
236
238
240
241 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
242 static void ConKill(IConsole::IResult *pResult, void *pUserData);
243 static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData);
244
245 static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
246 static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
247 static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
248 static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
249 static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
250 static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
251
252 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
253 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
254 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
255
256 static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
257
258 static std::function<bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7);
259
260 // only used in OnPredict
263
264 // only used in OnNewSnapshot
265 bool m_GameOver = false;
266 bool m_GamePaused = false;
267
268public:
270 IEngine *Engine() const { return m_pEngine; }
271 class IGraphics *Graphics() const { return m_pGraphics; }
272 class IClient *Client() const { return m_pClient; }
273 class CUi *Ui() { return &m_UI; }
274 class ISound *Sound() const { return m_pSound; }
275 class IInput *Input() const { return m_pInput; }
276 class IStorage *Storage() const { return m_pStorage; }
278 class CConfig *Config() const { return m_pConfig; }
279 class IConsole *Console() { return m_pConsole; }
280 class ITextRender *TextRender() const { return m_pTextRender; }
281 class IDemoPlayer *DemoPlayer() const { return m_pDemoPlayer; }
282 class IDemoRecorder *DemoRecorder(int Recorder) const { return Client()->DemoRecorder(Recorder); }
283 class IFavorites *Favorites() const { return m_pFavorites; }
286 class CRenderMap *RenderMap() { return &m_RenderMap; }
287 class CLayers *Layers() { return &m_Layers; }
289 const CCollision *Collision() const { return &m_Collision; }
290 const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
291 class IEditor *Editor() { return m_pEditor; }
292 class IFriends *Friends() { return m_pFriends; }
293 class IFriends *Foes() { return m_pFoes; }
294#if defined(CONF_AUTOUPDATE)
295 class IUpdater *Updater()
296 {
297 return m_pUpdater;
298 }
299#endif
300 class IHttp *Http()
301 {
302 return m_pHttp;
303 }
304
306 {
307 return m_NetObjHandler.NumObjCorrections();
308 }
309 const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }
310
315
316 enum
317 {
321 };
324
326
328
329 // predicted players
332
333 // snap pointers
335 {
336 public:
349
352
357
362
377
393 };
394
396 int m_aLocalTuneZone[NUM_DUMMIES]; // current tunezone (0-255)
397 bool m_aReceivedTuning[NUM_DUMMIES]; // was tuning message received after zone change
398 int m_aExpectingTuningForZone[NUM_DUMMIES]; // tunezone changed, waiting for tuning for that zone
399 int m_aExpectingTuningSince[NUM_DUMMIES]; // how many snaps received since tunezone changed
400 CTuningParams m_aTuning[NUM_DUMMIES]; // current local player tuning, only what the player/dummy has
401
402 std::bitset<RECORDER_MAX> m_ActiveRecordings;
403
404 // spectate cursor data
406 {
407 friend class CGameClient;
408 static constexpr int CURSOR_SAMPLES = 8; // how many samples to keep
409 static constexpr int SAMPLE_FRAME_WINDOW = 3; // how many samples should be used for polynomial interpolation
410 static constexpr int SAMPLE_FRAME_OFFSET = 2; // how many samples in the past should be included
411 static constexpr double INTERP_DELAY = 4.25; // how many ticks in the past to show, enables extrapolation with smaller value (<= SAMPLE_FRAME_WINDOW - SAMPLE_FRAME_OFFSET + 3)
412 static constexpr double REST_THRESHOLD = 3.0; // how many ticks of the same samples are considered to be resting
413
418
424
425 public:
426 bool IsAvailable() const { return m_Available; }
427 int Weapon() const { return m_Weapon; }
428 vec2 Target() const { return m_Target; }
429 vec2 WorldTarget() const { return m_WorldTarget; }
430 vec2 Position() const { return m_Position; }
432
433 // client data
435 {
436 friend class CGameClient;
439
440 public:
444
453
454 bool m_Solo;
472
475
476 std::shared_ptr<CManagedTeeRenderInfo> m_pSkinInfo = nullptr; // this is what the server reports
477 CTeeRenderInfo m_RenderInfo; // this is what we use
478
479 float m_Angle;
484 bool m_Foe;
485
487 bool m_Afk;
489 bool m_Spec;
490
493
494 // Editor allows 256 switches for now.
496
499
501
502 // rendered characters
508 int64_t m_aSmoothStart[2];
509 int64_t m_aSmoothLen[2];
511 int m_aPredTick[200];
514
515 void UpdateSkinInfo();
516 void UpdateSkin7HatSprite(int Dummy);
517 void UpdateSkin7BotDecoration(int Dummy);
518 void UpdateRenderInfo();
519 void Reset();
521
522 int ClientId() const { return m_ClientId; }
523
533
534 // 0.7 Skin
536 };
537
539
541 {
545
546 public:
547 CClientStats();
548
556
559
560 void Reset();
561
562 bool IsActive() const { return m_Active; }
563 void JoinGame(int Tick)
564 {
565 m_Active = true;
566 m_JoinTick = Tick;
567 }
568 void JoinSpec(int Tick)
569 {
570 m_Active = false;
571 m_IngameTicks += Tick - m_JoinTick;
572 }
573 int GetIngameTicks(int Tick) const { return m_IngameTicks + Tick - m_JoinTick; }
574 float GetFPM(int Tick, int TickSpeed) const { return (float)(m_Frags * TickSpeed * 60) / GetIngameTicks(Tick); }
575 };
576
578
581
582 void OnReset();
583
584 size_t ComponentCount() const { return m_vpAll.size(); }
585
586 // hooks
587 void OnConnected() override;
588 void OnRender() override;
589 void OnUpdate() override;
590 void OnDummyDisconnect() override;
591 virtual void OnRelease();
592 void OnInit() override;
593 void OnConsoleInit() override;
594 void OnStateChange(int NewState, int OldState) override;
595 template<typename T>
596 void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
597 void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override;
598 int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override;
599 void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
600 int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;
601 void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override;
602 void InvalidateSnapshot() override;
603 void OnNewSnapshot() override;
604 void OnPredict() override;
605 void OnActivateEditor() override;
606 void OnDummySwap() override;
607 int OnSnapInput(int *pData, bool Dummy, bool Force) override;
608 void OnShutdown() override;
609 void OnEnterGame() override;
610 void OnRconType(bool UsernameReq) override;
611 void OnRconLine(const char *pLine) override;
612 virtual void OnGameOver();
613 virtual void OnStartGame();
614 virtual void OnStartRound();
615 virtual void OnFlagGrab(int TeamId);
616 void OnWindowResize() override;
617
618 void InitializeLanguage() override;
619 bool m_LanguageChanged = false;
620 void OnLanguageChange();
622
624
625 void RefreshSkin(const std::shared_ptr<CManagedTeeRenderInfo> &pManagedTeeRenderInfo);
626 void RefreshSkins(int SkinDescriptorFlags);
627 void OnSkinUpdate(const char *pSkinName);
628 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor);
629 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CClientData &Client);
630 void CollectManagedTeeRenderInfos(const std::function<void(const char *pSkinName)> &ActiveSkinAcceptor);
631
632 void RenderShutdownMessage() override;
633 void ProcessDemoSnapshot(CSnapshot *pSnap) override;
634
635 const char *GetItemName(int Type) const override;
636 const char *Version() const override;
637 const char *NetVersion() const override;
638 const char *NetVersion7() const override;
639 int DDNetVersion() const override;
640 const char *DDNetVersionStr() const override;
641 int ClientVersion7() const override;
642
643 void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix = "");
644
645 // actions
646 // TODO: move these
647 void SendSwitchTeam(int Team) const;
648 void SendStartInfo7(bool Dummy);
649 void SendSkinChange7(bool Dummy);
650 // Returns true if the requested skin change got applied by the server
651 bool GotWantedSkin7(bool Dummy);
652 void SendInfo(bool Start);
653 void SendDummyInfo(bool Start) override;
654 void SendKill() const;
655 void SendReadyChange7();
656
657 void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld);
658
660
661 // DDRace
662
666 unsigned int m_DummyFire;
669
671
672 int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition = nullptr);
673
674 int LastRaceTick() const;
675 int CurrentRaceTime() const;
676
677 bool IsTeamPlay() const { return m_Snap.m_pGameInfoObj && m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS; }
678
679 bool AntiPingPlayers() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingPlayers && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK && (m_aTuning[g_Config.m_ClDummy].m_PlayerCollision || m_aTuning[g_Config.m_ClDummy].m_PlayerHooking); }
680 bool AntiPingGrenade() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingGrenade && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
681 bool AntiPingWeapons() const { return g_Config.m_ClAntiPing && g_Config.m_ClAntiPingWeapons && !m_Snap.m_SpecInfo.m_Active && Client()->State() != IClient::STATE_DEMOPLAYBACK; }
682 bool AntiPingGunfire() const { return AntiPingGrenade() && AntiPingWeapons() && g_Config.m_ClAntiPingGunfire; }
683 bool Predict() const;
684 bool PredictDummy() const { return g_Config.m_ClPredictDummy && Client()->DummyConnected() && m_Snap.m_LocalClientId >= 0 && m_aLocalIds[!g_Config.m_ClDummy] >= 0 && !m_aClients[m_aLocalIds[!g_Config.m_ClDummy]].m_Paused; }
685 const CTuningParams *GetTuning(int i) const { return &m_aTuningList[i]; }
686 ColorRGBA GetDDTeamColor(int DDTeam, float Lightness = 0.5f) const;
687 void FormatClientId(int ClientId, char (&aClientId)[16], EClientIdFormat Format) const;
688
692
693 std::vector<SSwitchers> &Switchers() { return m_GameWorld.m_Core.m_vSwitchers; }
694 std::vector<SSwitchers> &PredSwitchers() { return m_PredictedWorld.m_Core.m_vSwitchers; }
695
696 void DummyResetInput() override;
697 void Echo(const char *pString) override;
698 bool IsOtherTeam(int ClientId) const;
699 int SwitchStateTeam() const;
700 bool IsLocalCharSuper() const;
701 bool CanDisplayWarning() const override;
704
705 void LoadGameSkin(const char *pPath, bool AsDir = false);
706 void LoadEmoticonsSkin(const char *pPath, bool AsDir = false);
707 void LoadParticlesSkin(const char *pPath, bool AsDir = false);
708 void LoadHudSkin(const char *pPath, bool AsDir = false);
709 void LoadExtrasSkin(const char *pPath, bool AsDir = false);
710
712 {
713 // health armor hud
718
719 // cursors
726
728
729 // weapons and hook
738
740
741 // particles
743
744 // stars
746
747 // projectiles
754
756
757 // muzzles
761
763
764 // pickups
777
780
781 // flags
784
785 // ninja bar (0.7)
790
791 bool IsSixup() const
792 {
793 return m_SpriteNinjaBarFullLeft.IsValid();
794 }
795 };
796
798 bool m_GameSkinLoaded = false;
799
812
815
820
823
825 {
857 };
858
860 bool m_HudSkinLoaded = false;
861
870
872 bool m_ExtrasSkinLoaded = false;
873
874 const std::vector<CSnapEntities> &SnapEntities() { return m_vSnapEntities; }
875
881
882 void ResetMultiView();
884 void CleanMultiViewId(int ClientId);
887
888private:
889 std::vector<CSnapEntities> m_vSnapEntities;
890 void SnapCollectEntities();
891
894 int m_aEnableSpectatorCount[NUM_DUMMIES]; // current setting as sent to the server, -1 if not yet sent
895
896 std::vector<std::shared_ptr<CManagedTeeRenderInfo>> m_vpManagedTeeRenderInfos;
898
899 void UpdateLocalTuning();
900 void UpdatePrediction();
903
905 void DetectStrongHook();
906
907 vec2 GetSmoothPos(int ClientId);
908
912
913 void LoadMapSettings();
915
916 // tunings for every zone on the map, 0 is a global tune
919
926
927 void HandleMultiView();
928 bool IsMultiViewIdSet();
929 void CleanMultiViewIds();
930 bool InitMultiView(int Team);
931 float CalculateMultiViewMultiplier(vec2 TargetPos);
932 float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel);
933 float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value);
934
947
949
951 void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const;
952};
953
955
956#endif
Definition background.h:22
Definition binds.h:45
Definition broadcast.h:11
Definition camera.h:14
Definition censor.h:66
Definition gameworld.h:127
Definition gamecore.h:179
Definition chat.h:21
Definition collision.h:35
Definition config.h:30
Definition controls.h:16
Definition countryflags.h:13
Definition damageind.h:11
Definition debughud.h:10
Definition effects.h:11
Definition emoticon.h:13
Definition flow.h:10
Definition freezebars.h:6
Definition gameclient.h:525
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:530
void Reset()
Definition gameclient.cpp:2984
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:531
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition gameclient.h:529
Definition gameclient.h:435
int m_ColorFeet
Definition gameclient.h:443
bool m_ChatIgnore
Definition gameclient.h:481
bool m_HookHitDisabled
Definition gameclient.h:463
void UpdateSkinInfo()
Definition gameclient.cpp:2768
vec2 m_SpecChar
Definition gameclient.h:513
CSkinDescriptor ToSkinDescriptor() const
Definition gameclient.cpp:2957
int ClientId() const
Definition gameclient.h:522
int m_FreezeEnd
Definition gameclient.h:469
CNetMsg_Sv_PreInput m_aPreInputs[200]
Definition gameclient.h:500
char m_aClan[MAX_CLAN_LENGTH]
Definition gameclient.h:446
std::shared_ptr< CManagedTeeRenderInfo > m_pSkinInfo
Definition gameclient.h:476
bool m_Foe
Definition gameclient.h:484
int m_aPredTick[200]
Definition gameclient.h:511
bool m_EndlessHook
Definition gameclient.h:457
bool m_LiveFrozen
Definition gameclient.h:471
int m_Emoticon
Definition gameclient.h:450
bool m_DeepFrozen
Definition gameclient.h:470
bool m_Friend
Definition gameclient.h:483
vec2 m_aPredPos[200]
Definition gameclient.h:510
CCharacterCore m_Predicted
Definition gameclient.h:473
bool m_IsPredicted
Definition gameclient.h:506
bool m_Super
Definition gameclient.h:464
bool m_Active
Definition gameclient.h:480
CNetObj_Character m_RenderCur
Definition gameclient.h:503
bool m_HasTelegunLaser
Definition gameclient.h:468
int64_t m_aSmoothLen[2]
Definition gameclient.h:509
float m_EmoticonStartFraction
Definition gameclient.h:451
int m_ColorBody
Definition gameclient.h:442
int m_FinishTimeMillis
Definition gameclient.h:492
CGameClient * m_pGameClient
Definition gameclient.h:437
vec2 m_RenderPos
Definition gameclient.h:505
int m_Team
Definition gameclient.h:449
int m_AuthLevel
Definition gameclient.h:486
bool m_aSwitchStates[256]
Definition gameclient.h:495
bool m_ShotgunHitDisabled
Definition gameclient.h:462
bool m_Solo
Definition gameclient.h:454
int m_ClientId
Definition gameclient.h:438
bool m_HasTelegunGun
Definition gameclient.h:466
int m_EmoticonStartTick
Definition gameclient.h:452
int m_FinishTimeSeconds
Definition gameclient.h:491
void UpdateRenderInfo()
Definition gameclient.cpp:2819
bool m_Invincible
Definition gameclient.h:465
char m_aName[MAX_NAME_LENGTH]
Definition gameclient.h:445
CNetObj_Character m_Evolved
Definition gameclient.h:498
friend class CGameClient
Definition gameclient.h:436
CNetObj_Character m_RenderPrev
Definition gameclient.h:504
bool m_GrenadeHitDisabled
Definition gameclient.h:460
bool m_HammerHitDisabled
Definition gameclient.h:459
bool m_Jetpack
Definition gameclient.h:455
CSixup m_aSixup[NUM_DUMMIES]
Definition gameclient.h:535
bool m_Afk
Definition gameclient.h:487
float m_Angle
Definition gameclient.h:479
bool m_Spec
Definition gameclient.h:489
CNetObj_Character m_Snapped
Definition gameclient.h:497
bool m_IsPredictedLocal
Definition gameclient.h:507
CTeeRenderInfo m_RenderInfo
Definition gameclient.h:477
bool m_CollisionDisabled
Definition gameclient.h:456
bool m_EmoticonIgnore
Definition gameclient.h:482
void Reset()
Definition gameclient.cpp:2873
int m_Country
Definition gameclient.h:447
bool m_SpecCharPresent
Definition gameclient.h:512
int m_UseCustomColor
Definition gameclient.h:441
char m_aSkinName[MAX_SKIN_LENGTH]
Definition gameclient.h:448
int64_t m_aSmoothStart[2]
Definition gameclient.h:508
bool m_EndlessJump
Definition gameclient.h:458
bool m_HasTelegunGrenade
Definition gameclient.h:467
void UpdateSkin7BotDecoration(int Dummy)
Definition sixup_translate_game.cpp:140
bool m_Paused
Definition gameclient.h:488
void UpdateSkin7HatSprite(int Dummy)
Definition sixup_translate_game.cpp:121
CCharacterCore m_PrevPredicted
Definition gameclient.h:474
bool m_LaserHitDisabled
Definition gameclient.h:461
Definition gameclient.h:541
bool IsActive() const
Definition gameclient.h:562
float GetFPM(int Tick, int TickSpeed) const
Definition gameclient.h:574
int m_FlagGrabs
Definition gameclient.h:557
int m_aFragsWith[NUM_WEAPONS]
Definition gameclient.h:549
int m_aDeathsFrom[NUM_WEAPONS]
Definition gameclient.h:550
int GetIngameTicks(int Tick) const
Definition gameclient.h:573
int m_Suicides
Definition gameclient.h:553
void Reset()
Definition gameclient.cpp:2750
int m_BestSpree
Definition gameclient.h:554
int m_JoinTick
Definition gameclient.h:543
int m_Deaths
Definition gameclient.h:552
int m_CurrentSpree
Definition gameclient.h:555
int m_FlagCaptures
Definition gameclient.h:558
void JoinGame(int Tick)
Definition gameclient.h:563
bool m_Active
Definition gameclient.h:544
void JoinSpec(int Tick)
Definition gameclient.h:568
int m_Frags
Definition gameclient.h:551
int m_IngameTicks
Definition gameclient.h:542
CClientStats()
Definition gameclient.cpp:2745
Definition gameclient.h:406
int m_NumSamples
Definition gameclient.h:417
static constexpr int SAMPLE_FRAME_WINDOW
Definition gameclient.h:409
vec2 m_Position
Definition gameclient.h:423
int m_CursorOwnerId
Definition gameclient.h:414
bool m_Available
Definition gameclient.h:419
bool IsAvailable() const
Definition gameclient.h:426
static constexpr double INTERP_DELAY
Definition gameclient.h:411
vec2 Position() const
Definition gameclient.h:430
static constexpr int SAMPLE_FRAME_OFFSET
Definition gameclient.h:410
int Weapon() const
Definition gameclient.h:427
vec2 Target() const
Definition gameclient.h:428
friend class CGameClient
Definition gameclient.h:407
static constexpr int CURSOR_SAMPLES
Definition gameclient.h:408
vec2 m_Target
Definition gameclient.h:421
static constexpr double REST_THRESHOLD
Definition gameclient.h:412
vec2 m_WorldTarget
Definition gameclient.h:422
int m_Weapon
Definition gameclient.h:420
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition gameclient.h:416
vec2 WorldTarget() const
Definition gameclient.h:429
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition gameclient.h:415
Definition gameclient.h:379
CNetObj_Character m_Cur
Definition gameclient.h:385
bool m_HasExtendedDisplayInfo
Definition gameclient.h:390
const CNetObj_DDNetCharacter * m_pPrevExtendedData
Definition gameclient.h:388
CNetObj_DDNetCharacter m_ExtendedData
Definition gameclient.h:387
bool m_Active
Definition gameclient.h:381
bool m_HasExtendedData
Definition gameclient.h:389
CNetObj_Character m_Prev
Definition gameclient.h:384
Definition gameclient.h:364
bool m_UsePosition
Definition gameclient.h:368
int m_FollowFactor
Definition gameclient.h:374
int m_Deadzone
Definition gameclient.h:373
vec2 m_Position
Definition gameclient.h:369
bool m_Active
Definition gameclient.h:366
float m_Zoom
Definition gameclient.h:372
bool m_HasCameraInfo
Definition gameclient.h:371
int m_SpectatorId
Definition gameclient.h:367
Definition gameclient.h:335
int m_HighestClientId
Definition gameclient.h:361
int m_NumFlags
Definition gameclient.h:343
const CNetObj_PlayerInfo * m_pLocalInfo
Definition gameclient.h:339
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition gameclient.h:340
const CNetObj_GameInfo * m_pGameInfoObj
Definition gameclient.h:346
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition gameclient.h:341
int m_LocalClientId
Definition gameclient.h:358
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition gameclient.h:355
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition gameclient.h:353
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition gameclient.h:354
int m_aTeamSize[2]
Definition gameclient.h:360
CSpectateInfo m_SpecInfo
Definition gameclient.h:376
const CNetObj_Character * m_pLocalPrevCharacter
Definition gameclient.h:338
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition gameclient.h:392
const CNetObj_GameData * m_pPrevGameDataObj
Definition gameclient.h:348
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:350
const CNetObj_GameData * m_pGameDataObj
Definition gameclient.h:347
const CNetObj_Flag * m_apFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:344
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition gameclient.h:356
const CNetObj_Character * m_pLocalCharacter
Definition gameclient.h:337
const CNetObj_SpectatorCount * m_pSpectatorCount
Definition gameclient.h:342
int m_NumPlayers
Definition gameclient.h:359
const CNetObj_Flag * m_apPrevFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:345
const CNetObj_PlayerInfo * m_apPrevPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:351
Definition gameclient.h:137
void InitializeLanguage() override
Definition gameclient.cpp:291
void OnStateChange(int NewState, int OldState) override
Definition gameclient.cpp:1232
void DetectStrongHook()
Definition gameclient.cpp:3700
void UpdateSpectatorCursor()
Definition gameclient.cpp:3501
CSkins7 m_Skins7
Definition gameclient.h:152
void DummyResetInput() override
Definition gameclient.cpp:4670
const char * DDNetVersionStr() const override
Definition gameclient.cpp:89
void RefreshSkins(int SkinDescriptorFlags)
Definition gameclient.cpp:4425
unsigned int m_DummyFire
Definition gameclient.h:666
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:3851
bool CanDisplayWarning() const override
Definition gameclient.cpp:4685
int OnDemoRecSnap7(class CSnapshot *pFrom, class CSnapshot *pTo, int Conn) override
Definition sixup_translate_snapshot.cpp:503
CCharacterCore m_PredictedChar
Definition gameclient.h:331
char m_aDDNetVersionStr[64]
Definition gameclient.h:239
float m_LastZoom
Definition gameclient.h:921
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3218
CRenderTools m_RenderTools
Definition gameclient.h:579
class IConfigManager * m_pConfigManager
Definition gameclient.h:201
int m_PredictedTick
Definition gameclient.h:228
bool GotWantedSkin7(bool Dummy)
Definition gameclient.cpp:3036
void OnRender() override
Definition gameclient.cpp:788
int m_aCheckInfo[NUM_DUMMIES]
Definition gameclient.h:237
bool AntiPingWeapons() const
Definition gameclient.h:681
CSnapState m_Snap
Definition gameclient.h:395
const char * NetobjCorrectedOn()
Definition gameclient.h:309
bool m_NewTick
Definition gameclient.h:312
bool AntiPingPlayers() const
Definition gameclient.h:679
CKeyBinder m_KeyBinder
Definition gameclient.h:148
SClientHudSkin m_HudSkin
Definition gameclient.h:859
bool m_GameOver
Definition gameclient.h:265
CSounds m_Sounds
Definition gameclient.h:162
CNamePlates m_NamePlates
Definition gameclient.h:170
void SendSkinChange7(bool Dummy)
Definition gameclient.cpp:3020
int m_IsDummySwapping
Definition gameclient.h:909
const CRaceHelper * RaceHelper() const
Definition gameclient.h:290
class IConsole * Console()
Definition gameclient.h:279
CSkins m_Skins
Definition gameclient.h:151
const CCollision * Collision() const
Definition gameclient.h:289
vec2 m_aLastPos[MAX_CLIENTS]
Definition gameclient.h:261
void OnInit() override
Definition gameclient.cpp:305
float m_LastFollowFactor
Definition gameclient.h:924
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4635
int m_MultiViewTeam
Definition gameclient.h:876
bool m_SuppressEvents
Definition gameclient.h:311
float m_MultiViewPersonalZoom
Definition gameclient.h:877
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition gameclient.cpp:4999
class IServerBrowser * ServerBrowser() const
Definition gameclient.h:284
bool m_EmoticonsSkinLoaded
Definition gameclient.h:822
CCountryFlags m_CountryFlags
Definition gameclient.h:153
CDebugHud m_DebugHud
Definition gameclient.h:157
class IGraphics * Graphics() const
Definition gameclient.h:271
bool m_HudSkinLoaded
Definition gameclient.h:860
int m_aNextChangeInfo[NUM_DUMMIES]
Definition gameclient.h:659
class IStorage * m_pStorage
Definition gameclient.h:204
bool AntiPingGunfire() const
Definition gameclient.h:682
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4613
IEngine * Engine() const
Definition gameclient.h:270
void OnRconLine(const char *pLine) override
Definition gameclient.cpp:1365
CNetObj_PlayerInput m_DummyInput
Definition gameclient.h:664
CCollision m_Collision
Definition gameclient.h:218
int m_MapBestTimeSeconds
Definition gameclient.h:885
int m_LastFlagCarrierRed
Definition gameclient.h:234
void OnActivateEditor() override
Definition gameclient.cpp:2740
class IEditor * Editor()
Definition gameclient.h:291
class IDemoPlayer * DemoPlayer() const
Definition gameclient.h:281
CInfoMessages m_InfoMessages
Definition gameclient.h:140
void RefreshSkin(const std::shared_ptr< CManagedTeeRenderInfo > &pManagedTeeRenderInfo)
Definition gameclient.cpp:4380
CHud m_Hud
Definition gameclient.h:155
void SendSwitchTeam(int Team) const
Definition gameclient.cpp:2994
void SendDummyInfo(bool Start) override
Definition gameclient.cpp:3118
class CConfig * Config() const
Definition gameclient.h:278
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition sixup_translate_game.cpp:73
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition gameclient.cpp:1004
class CTeamsCore m_Teams
Definition gameclient.h:670
void OnReset()
Definition gameclient.cpp:614
bool IsMultiViewIdSet()
Definition gameclient.cpp:5058
void OnPredict() override
Definition gameclient.cpp:2480
std::vector< class CComponent * > m_vpAll
Definition gameclient.h:190
class IFavorites * Favorites() const
Definition gameclient.h:283
int LastRaceTick() const
Definition gameclient.cpp:930
virtual void OnStartGame()
Definition gameclient.cpp:1261
void OnConnected() override
Definition gameclient.cpp:576
void UpdatePositions()
Definition gameclient.cpp:724
void RenderShutdownMessage() override
Definition gameclient.cpp:1316
SClientEmoticonsSkin m_EmoticonsSkin
Definition gameclient.h:821
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3225
CCamera m_Camera
Definition gameclient.h:141
bool m_MultiViewShowHud
Definition gameclient.h:878
void OnSaveCodeNetMessage(const CNetMsg_Sv_SaveCode *pMsg)
Definition gameclient.cpp:5074
CGhost m_Ghost
Definition gameclient.h:183
float m_LastDeadzone
Definition gameclient.h:923
CLocalServer m_LocalServer
Definition gameclient.h:187
bool m_aReceivedTuning[NUM_DUMMIES]
Definition gameclient.h:397
@ SERVERMODE_PUREMOD
Definition gameclient.h:320
@ SERVERMODE_PURE
Definition gameclient.h:318
@ SERVERMODE_MOD
Definition gameclient.h:319
class CGameClient::CCursorInfo m_CursorInfo
void UpdateManagedTeeRenderInfos()
Definition gameclient.cpp:4512
void ProcessDemoSnapshot(CSnapshot *pSnap) override
Definition gameclient.cpp:1335
std::vector< CSnapEntities > m_vSnapEntities
Definition gameclient.h:889
CBinds m_Binds
Definition gameclient.h:147
void SendStartInfo7(bool Dummy)
Definition gameclient.cpp:3001
class ITextRender * m_pTextRender
Definition gameclient.h:198
CEmoticon m_Emoticon
Definition gameclient.h:163
class IConsole * m_pConsole
Definition gameclient.h:203
const char * Version() const override
Definition gameclient.cpp:85
void UpdateLocalTuning()
Definition gameclient.cpp:3293
std::vector< class CComponent * > m_vpInput
Definition gameclient.h:191
class IClient * m_pClient
Definition gameclient.h:199
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4655
static std::function< bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7)
Definition gameclient.cpp:2379
CCollision * Collision()
Definition gameclient.h:288
class ISound * m_pSound
Definition gameclient.h:200
float m_LastScreenAspect
Definition gameclient.h:922
CParticles m_Particles
Definition gameclient.h:149
CBroadcast m_Broadcast
Definition gameclient.h:145
void OnConsoleInit() override
Definition gameclient.cpp:93
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition gameclient.h:282
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3200
void OnLanguageChange()
Definition gameclient.cpp:1295
const char * NetVersion7() const override
Definition gameclient.cpp:87
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4538
virtual void OnGameOver()
Definition gameclient.cpp:1255
CScoreboard m_Scoreboard
Definition gameclient.h:160
class ITextRender * TextRender() const
Definition gameclient.h:280
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition gameclient.h:399
bool Predict() const
Definition gameclient.cpp:944
int m_aLocalTuneZone[NUM_DUMMIES]
Definition gameclient.h:396
std::bitset< RECORDER_MAX > m_ActiveRecordings
Definition gameclient.h:402
CStatboard m_Statboard
Definition gameclient.h:161
const char * GetItemName(int Type) const override
Definition gameclient.cpp:91
bool m_NewPredictedTick
Definition gameclient.h:313
float m_LastShowDistanceZoom
Definition gameclient.h:920
virtual void OnStartRound()
Definition gameclient.cpp:1268
CMapSounds m_MapSounds
Definition gameclient.h:180
CMotd m_Motd
Definition gameclient.h:144
bool m_aLastActive[MAX_CLIENTS]
Definition gameclient.h:262
bool m_ExtrasSkinLoaded
Definition gameclient.h:872
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3211
void ResetMultiView()
Definition gameclient.cpp:5030
CGameInfo m_GameInfo
Definition gameclient.h:323
class CLayers * Layers()
Definition gameclient.h:287
vec2 GetSmoothPos(int ClientId)
Definition gameclient.cpp:3784
CNetObjHandler m_NetObjHandler
Definition gameclient.h:192
void InvalidateSnapshot() override
Definition gameclient.cpp:1614
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gameclient.cpp:4695
class IInput * m_pInput
Definition gameclient.h:196
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3193
void OnDummyDisconnect() override
Definition gameclient.cpp:921
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition=nullptr)
Definition gameclient.cpp:3240
class IServerBrowser * m_pServerBrowser
Definition gameclient.h:207
SClientParticlesSkin m_ParticlesSkin
Definition gameclient.h:813
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4108
int m_LastRoundStartTick
Definition gameclient.h:231
int NetobjNumCorrections()
Definition gameclient.h:305
CTuningParams m_aTuning[NUM_DUMMIES]
Definition gameclient.h:400
CRenderMap m_RenderMap
Definition gameclient.h:580
int m_LastFlagCarrierBlue
Definition gameclient.h:235
CTuningParams * TuningList()
Definition gameclient.h:918
bool AntiPingGrenade() const
Definition gameclient.h:680
void UpdateRenderedCharacters()
Definition gameclient.cpp:3645
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4152
int CurrentRaceTime() const
Definition gameclient.cpp:935
class IDiscord * m_pDiscord
Definition gameclient.h:211
CRaceDemo m_RaceDemo
Definition gameclient.h:182
CSpectator m_Spectator
Definition gameclient.h:167
CEffects m_Effects
Definition gameclient.h:159
class IEditor * m_pEditor
Definition gameclient.h:208
CGameWorld m_GameWorld
Definition gameclient.h:689
void ProcessEvents()
Definition gameclient.cpp:1370
size_t ComponentCount() const
Definition gameclient.h:584
void HandleLanguageChanged()
Definition gameclient.cpp:1303
bool m_GamePaused
Definition gameclient.h:266
SClientGameSkin m_GameSkin
Definition gameclient.h:797
const CTuningParams * GetTuning(int i) const
Definition gameclient.h:685
CGameConsole m_GameConsole
Definition gameclient.h:146
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition gameclient.h:892
virtual void OnFlagGrab(int TeamId)
Definition gameclient.cpp:1279
CGameWorld m_PrevPredictedWorld
Definition gameclient.h:691
CFlow m_Flow
Definition gameclient.h:154
void ForceUpdateConsoleRemoteCompletionSuggestions() override
Definition gameclient.cpp:300
void OnDummySwap() override
Definition gameclient.cpp:510
CLayers m_Layers
Definition gameclient.h:217
bool m_aMultiViewId[MAX_CLIENTS]
Definition gameclient.h:880
void SnapCollectEntities()
Definition gameclient.cpp:4700
void UpdatePrediction()
Definition gameclient.cpp:3371
void UpdateEditorIngameMoved()
Definition gameclient.cpp:2423
CMapLayers m_MapLayersBackground
Definition gameclient.h:175
CControls m_Controls
Definition gameclient.h:158
int m_ServerMode
Definition gameclient.h:322
CClientData m_aClients[MAX_CLIENTS]
Definition gameclient.h:538
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition gameclient.h:911
int m_MapBestTimeMillis
Definition gameclient.h:886
int m_aFlagDropTick[2]
Definition gameclient.h:314
IKernel * Kernel()
Definition gameclient.h:269
int SwitchStateTeam() const
Definition gameclient.cpp:3833
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition gameclient.cpp:4976
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition gameclient.h:398
void CleanMultiViewId(int ClientId)
Definition gameclient.cpp:5048
int DDNetVersion() const override
Definition gameclient.cpp:88
int m_LastRaceTick
Definition gameclient.h:232
CFreezeBars m_FreezeBars
Definition gameclient.h:171
int m_DemoSpecId
Definition gameclient.h:325
class IClient * Client() const
Definition gameclient.h:272
class IFavorites * m_pFavorites
Definition gameclient.h:206
void CleanMultiViewIds()
Definition gameclient.cpp:5041
class IFriends * m_pFoes
Definition gameclient.h:210
CPlayers m_Players
Definition gameclient.h:169
int m_aEnableSpectatorCount[NUM_DUMMIES]
Definition gameclient.h:894
class ISound * Sound() const
Definition gameclient.h:274
CTouchControls m_TouchControls
Definition gameclient.h:165
void SendKill() const
Definition gameclient.cpp:3160
CNetObj_PlayerInput m_HammerInput
Definition gameclient.h:665
const std::vector< CSnapEntities > & SnapEntities()
Definition gameclient.h:874
CClientStats m_aStats[MAX_CLIENTS]
Definition gameclient.h:577
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3183
class CRenderMap * RenderMap()
Definition gameclient.h:286
bool IsTeamPlay() const
Definition gameclient.h:677
CMapLayers m_MapLayersForeground
Definition gameclient.h:176
std::vector< SSwitchers > & PredSwitchers()
Definition gameclient.h:694
CMapImages m_MapImages
Definition gameclient.h:173
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4624
vec2 m_LocalCharacterPos
Definition gameclient.h:327
CItems m_Items
Definition gameclient.h:172
const char * NetVersion() const override
Definition gameclient.cpp:86
std::shared_ptr< CManagedTeeRenderInfo > CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor)
Definition gameclient.cpp:4499
bool IsLocalCharSuper() const
Definition gameclient.cpp:3844
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition gameclient.cpp:963
bool IsOtherTeam(int ClientId) const
Definition gameclient.cpp:3810
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4223
CUi m_UI
Definition gameclient.h:219
class CConfig * m_pConfig
Definition gameclient.h:202
CImportantAlert m_ImportantAlert
Definition gameclient.h:156
void OnWindowResize() override
Definition gameclient.cpp:1287
int FindFirstMultiViewId()
Definition gameclient.cpp:5063
CMapBugs m_MapBugs
Definition gameclient.h:914
SMultiView m_MultiView
Definition gameclient.h:948
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition gameclient.cpp:971
void SendReadyChange7()
Definition gameclient.cpp:3172
bool m_GameSkinLoaded
Definition gameclient.h:798
void OnRconType(bool UsernameReq) override
Definition gameclient.cpp:1360
void OnSkinUpdate(const char *pSkinName)
Definition gameclient.cpp:4456
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition sixup_translate_game.cpp:172
int m_aShowOthers[NUM_DUMMIES]
Definition gameclient.h:893
bool m_LastDummyConnected
Definition gameclient.h:925
void CollectManagedTeeRenderInfos(const std::function< void(const char *pSkinName)> &ActiveSkinAcceptor)
Definition gameclient.cpp:4527
class IInput * Input() const
Definition gameclient.h:275
void Echo(const char *pString) override
Definition gameclient.cpp:3805
protocol7::CNetObjHandler m_NetObjHandler7
Definition gameclient.h:193
CDamageInd m_DamageInd
Definition gameclient.h:164
CGameWorld m_PredictedWorld
Definition gameclient.h:690
void HandleMultiView()
Definition gameclient.cpp:4746
class CUi * Ui()
Definition gameclient.h:273
int m_aLastUpdateTick[MAX_CLIENTS]
Definition gameclient.h:904
CTooltips m_Tooltips
Definition gameclient.h:185
bool InitMultiView(int Team)
Definition gameclient.cpp:4867
class IDemoPlayer * m_pDemoPlayer
Definition gameclient.h:205
void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const
Definition gameclient.cpp:5147
int m_EditorMovementDelay
Definition gameclient.h:225
CVoting m_Voting
Definition gameclient.h:166
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition sixup_translate_game.cpp:87
CMenus m_Menus
Definition gameclient.h:150
CBackground m_Background
Definition gameclient.h:177
void OnNewSnapshot() override
Definition gameclient.cpp:1623
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition sixup_translate_game.cpp:102
class IFriends * m_pFriends
Definition gameclient.h:209
bool m_ReceivedDDNetPlayerFinishTimes
Definition gameclient.h:668
class IHttp * m_pHttp
Definition gameclient.h:215
class IStorage * Storage() const
Definition gameclient.h:276
void OnShutdown() override
Definition gameclient.cpp:1243
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4324
std::vector< std::shared_ptr< CManagedTeeRenderInfo > > m_vpManagedTeeRenderInfos
Definition gameclient.h:896
class IEngine * m_pEngine
Definition gameclient.h:195
int ClientVersion7() const override
Definition gameclient.cpp:90
void OnUpdate() override
Definition gameclient.cpp:452
bool m_LanguageChanged
Definition gameclient.h:619
int TranslateSnap(CSnapshot *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition sixup_translate_snapshot.cpp:9
CNetObjHandler * GetNetObjHandler() override
Definition gameclient.cpp:4690
bool m_MultiViewActivated
Definition gameclient.h:879
class IFriends * Foes()
Definition gameclient.h:293
CRaceHelper m_RaceHelper
Definition gameclient.h:220
class IConfigManager * ConfigManager() const
Definition gameclient.h:277
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition gameclient.h:229
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gameclient.h:917
bool m_ReceivedDDNetPlayer
Definition gameclient.h:667
CCharOrder m_CharOrder
Definition gameclient.h:910
SClientExtrasSkin m_ExtrasSkin
Definition gameclient.h:871
void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld)
Definition gameclient.cpp:2440
class IGraphics * m_pGraphics
Definition gameclient.h:197
class IHttp * Http()
Definition gameclient.h:300
std::vector< SSwitchers > & Switchers()
Definition gameclient.h:693
CMenuBackground m_MenuBackground
Definition gameclient.h:178
bool PredictDummy() const
Definition gameclient.h:684
int m_aLocalIds[NUM_DUMMIES]
Definition gameclient.h:663
static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4548
void LoadMapSettings()
Definition gameclient.cpp:4564
bool m_ParticlesSkinLoaded
Definition gameclient.h:814
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition gameclient.cpp:524
class CRenderTools * RenderTools()
Definition gameclient.h:285
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition gameclient.cpp:5025
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3188
void OnEnterGame() override
Definition gameclient.cpp:1251
CChat m_Chat
Definition gameclient.h:142
CCharacterCore m_PredictedPrevChar
Definition gameclient.h:330
CCensor m_Censor
Definition gameclient.h:143
class IFriends * Friends()
Definition gameclient.h:292
virtual void OnRelease()
Definition gameclient.cpp:997
void SendInfo(bool Start)
Definition gameclient.cpp:3076
Definition console.h:26
Definition gameclient.h:75
bool m_BugDDRaceGhost
Definition gameclient.h:88
bool m_EntitiesFNG
Definition gameclient.h:101
bool m_AllowZoom
Definition gameclient.h:86
bool m_AllowXSkins
Definition gameclient.h:110
bool m_EntitiesRace
Definition gameclient.h:100
bool m_AllowHookColl
Definition gameclient.h:85
bool m_NoWeakHookAndBounce
Definition gameclient.h:116
bool m_DDRaceTeam
Definition gameclient.h:119
bool m_PredictDDRace
Definition gameclient.h:94
bool m_FlagStartsRace
Definition gameclient.h:77
bool m_DDRaceRecordMessage
Definition gameclient.h:80
bool m_EntitiesFDDrace
Definition gameclient.h:104
bool m_EntitiesDDNet
Definition gameclient.h:98
bool m_PredictVanilla
Definition gameclient.h:96
bool m_RaceRecordMessage
Definition gameclient.h:81
bool m_AllowEyeWheel
Definition gameclient.h:84
bool m_PredictFNG
Definition gameclient.h:93
bool m_HudAmmo
Definition gameclient.h:113
bool m_RaceSounds
Definition gameclient.h:82
bool m_HudHealthArmor
Definition gameclient.h:112
bool m_EntitiesVanilla
Definition gameclient.h:102
bool m_EntitiesBW
Definition gameclient.h:103
bool m_PredictDDRaceTiles
Definition gameclient.h:95
bool m_TimeScore
Definition gameclient.h:78
bool m_EntitiesDDRace
Definition gameclient.h:99
bool m_DontMaskEntities
Definition gameclient.h:109
bool m_BugFNGLaserRange
Definition gameclient.h:90
bool m_HudDDRace
Definition gameclient.h:114
bool m_BugDDRaceInput
Definition gameclient.h:89
bool m_Pvp
Definition gameclient.h:107
bool m_UnlimitedAmmo
Definition gameclient.h:79
bool m_Race
Definition gameclient.h:106
bool m_NoSkinChangeForFrozen
Definition gameclient.h:117
bool m_BugVanillaBounce
Definition gameclient.h:91
Definition gameworld.h:18
Definition ghost.h:51
Definition hud.h:46
Definition important_alert.h:13
Definition infomessages.h:10
Definition items.h:16
Definition key_binder.h:12
Definition layers.h:13
Definition local_server.h:11
Definition mapbugs.h:22
Definition mapimages.h:37
Definition maplayers.h:16
Definition mapsounds.h:12
Definition menu_background.h:32
Definition menus.h:33
Definition motd.h:12
Definition nameplates.h:12
Definition protocol.h:1602
Definition particles.h:65
Definition players.h:11
Definition race_demo.h:11
Definition race.h:9
Definition render_map.h:56
Definition render.h:211
Definition scoreboard.h:14
Definition render.h:33
Definition skins7.h:22
Definition skins.h:25
Definition gameclient.h:123
const CNetObj_EntityEx * m_pDataEx
Definition gameclient.h:126
IClient::CSnapItem m_Item
Definition gameclient.h:125
Definition snapshot.h:31
@ MAX_ITEMS
Definition snapshot.h:50
Definition sounds.h:24
Definition spectator.h:13
Definition statboard.h:11
Definition teamscore.h:25
Definition render.h:65
Definition tooltips.h:27
Definition touch_controls.h:24
Definition gamecore.h:43
Definition ui.h:304
Definition packer.h:54
Definition voting.h:14
Definition color.h:145
Definition color.h:182
Definition client.h:112
Definition client.h:39
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
@ STATE_DEMOPLAYBACK
Definition client.h:57
virtual bool DummyConnected() const =0
EClientState State() const
Definition client.h:140
Definition config.h:9
Definition console.h:64
Definition console.h:20
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition demo.h:64
Definition demo.h:107
Definition discord.h:11
Definition editor.h:8
Definition engine.h:15
Definition favorites.h:15
Definition friends.h:19
Definition client.h:350
Definition graphics.h:206
Definition graphics.h:189
Definition http.h:13
Definition input.h:18
IKernel * Kernel()
Definition kernel.h:16
Definition kernel.h:34
Definition serverbrowser.h:270
Definition sound.h:12
Definition storage.h:21
Definition textrender.h:291
Definition updater.h:7
Definition protocol7.h:1239
CConfig g_Config
Definition config.cpp:14
@ NUM_DUMMIES
Definition enums.h:8
@ MAX_CLAN_LENGTH
Definition protocol.h:100
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_SKIN_LENGTH
Definition protocol.h:101
@ MAX_NAME_LENGTH
Definition protocol.h:99
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition gameclient.cpp:3288
EClientIdFormat
Definition gameclient.h:130
@ INDENT_AUTO
Definition gameclient.h:132
@ NO_INDENT
Definition gameclient.h:131
@ INDENT_FORCE
Definition gameclient.h:133
@ NUM_WEAPONS
Definition protocol.h:1586
@ GAMEFLAG_TEAMS
Definition protocol.h:168
constexpr int NUM
Definition protocol.h:156
@ MAX_SKIN_LENGTH
Definition protocol7.h:73
@ NUM_SKINPARTS
Definition protocol7.h:46
@ RENDERTYPE_BACKGROUND
Definition render_interfaces.h:16
@ RENDERTYPE_FOREGROUND
Definition render_interfaces.h:18
Definition gameclient.h:817
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition gameclient.h:818
Definition gameclient.h:863
IGraphics::CTextureHandle m_SpritePulley
Definition gameclient.h:866
IGraphics::CTextureHandle m_SpriteParticleSnowflake
Definition gameclient.h:864
IGraphics::CTextureHandle m_aSpriteParticles[4]
Definition gameclient.h:868
IGraphics::CTextureHandle m_SpriteHectagon
Definition gameclient.h:867
IGraphics::CTextureHandle m_SpriteParticleSparkle
Definition gameclient.h:865
Definition gameclient.h:712
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition gameclient.h:755
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition gameclient.h:789
IGraphics::CTextureHandle m_SpritePickupGun
Definition gameclient.h:775
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition gameclient.h:734
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition gameclient.h:770
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition gameclient.h:749
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition gameclient.h:768
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition gameclient.h:717
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition gameclient.h:752
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition gameclient.h:733
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition gameclient.h:760
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition gameclient.h:769
IGraphics::CTextureHandle m_SpriteHookChain
Definition gameclient.h:730
IGraphics::CTextureHandle m_SpriteHookHead
Definition gameclient.h:731
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition gameclient.h:750
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition gameclient.h:788
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition gameclient.h:737
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition gameclient.h:753
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition gameclient.h:758
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition gameclient.h:762
IGraphics::CTextureHandle m_SpritePickupHealth
Definition gameclient.h:765
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition gameclient.h:724
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition gameclient.h:725
IGraphics::CTextureHandle m_SpriteFlagRed
Definition gameclient.h:783
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition gameclient.h:771
IGraphics::CTextureHandle m_SpritePickupLaser
Definition gameclient.h:773
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition gameclient.h:767
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition gameclient.h:727
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition gameclient.h:779
IGraphics::CTextureHandle m_SpritePickupArmor
Definition gameclient.h:766
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition gameclient.h:786
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition gameclient.h:735
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition gameclient.h:722
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition gameclient.h:736
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition gameclient.h:739
IGraphics::CTextureHandle m_SpriteArmorFull
Definition gameclient.h:716
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition gameclient.h:782
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition gameclient.h:772
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition gameclient.h:759
IGraphics::CTextureHandle m_SpriteHealthFull
Definition gameclient.h:714
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition gameclient.h:720
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition gameclient.h:742
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition gameclient.h:715
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition gameclient.h:787
IGraphics::CTextureHandle m_SpritePickupHammer
Definition gameclient.h:776
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition gameclient.h:723
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition gameclient.h:732
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition gameclient.h:751
bool IsSixup() const
Definition gameclient.h:791
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition gameclient.h:778
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition gameclient.h:721
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition gameclient.h:745
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition gameclient.h:748
IGraphics::CTextureHandle m_SpritePickupNinja
Definition gameclient.h:774
Definition gameclient.h:825
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition gameclient.h:830
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition gameclient.h:854
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition gameclient.h:845
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition gameclient.h:833
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition gameclient.h:840
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition gameclient.h:836
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition gameclient.h:827
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition gameclient.h:850
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition gameclient.h:846
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition gameclient.h:832
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition gameclient.h:829
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition gameclient.h:839
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition gameclient.h:831
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition gameclient.h:835
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition gameclient.h:837
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition gameclient.h:855
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition gameclient.h:856
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition gameclient.h:848
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition gameclient.h:826
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition gameclient.h:841
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition gameclient.h:843
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition gameclient.h:853
IGraphics::CTextureHandle m_SpriteHudSolo
Definition gameclient.h:828
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition gameclient.h:847
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition gameclient.h:842
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition gameclient.h:834
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition gameclient.h:838
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition gameclient.h:852
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition gameclient.h:849
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition gameclient.h:844
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition gameclient.h:851
Definition gameclient.h:801
IGraphics::CTextureHandle m_SpriteParticleBall
Definition gameclient.h:803
IGraphics::CTextureHandle m_SpriteParticleShell
Definition gameclient.h:806
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition gameclient.h:808
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition gameclient.h:805
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition gameclient.h:807
IGraphics::CTextureHandle m_SpriteParticleHit
Definition gameclient.h:809
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition gameclient.h:804
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition gameclient.h:810
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition gameclient.h:802
Definition gameclient.h:936
bool m_IsInit
Definition gameclient.h:938
bool m_Teleported
Definition gameclient.h:939
float m_aLastFreeze[MAX_CLIENTS]
Definition gameclient.h:945
bool m_Solo
Definition gameclient.h:937
vec2 m_OldPos
Definition gameclient.h:941
int m_OldPersonalZoom
Definition gameclient.h:942
float m_SecondChance
Definition gameclient.h:943
bool m_aVanish[MAX_CLIENTS]
Definition gameclient.h:940
float m_OldCameraDistance
Definition gameclient.h:944
Definition protocol.h:1442
Definition protocol.h:1474
Definition protocol.h:518
Definition protocol.h:566
Definition protocol.h:745
Definition protocol.h:468
Definition protocol.h:489
Definition protocol.h:476
Definition protocol.h:530
Definition protocol.h:423
Definition protocol.h:661
Definition protocol.h:552
Definition protocol7.h:404
vector2_base< float > vec2
Definition vmath.h:161