3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
218#if defined(CONF_AUTOUPDATE)
264 static std::function<bool(
int,
int,
int,
int)>
GetScoreComparator(
bool TimeScore,
bool ReceivedMillisecondFinishTimes,
bool Race7);
300#if defined(CONF_AUTOUPDATE)
625 int OnSnapInput(
int *pData,
bool Dummy,
bool Force)
override;
643 void RefreshSkin(
const std::shared_ptr<CManagedTeeRenderInfo> &pManagedTeeRenderInfo);
654 const char *
Version()
const override;
720 void Echo(
const char *pString)
override;
731 void LoadGameSkin(
const char *pPath,
bool AsDir =
false);
734 void LoadHudSkin(
const char *pPath,
bool AsDir =
false);
977 float MapValue(
float MaxValue,
float MinValue,
float MaxRange,
float MinRange,
float Value);
995 void StoreSave(
const char *pTeamMembers,
const char *pGeneratedCode)
const;
Definition background.h:18
Definition broadcast.h:11
Definition gameworld.h:156
Definition gamecore.h:181
Definition collision.h:35
Definition countryflags.h:15
Definition damageind.h:11
Definition freezebars.h:6
Definition gameclient.h:541
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:546
void Reset()
Definition gameclient.cpp:3136
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:547
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition gameclient.h:545
Definition gameclient.h:448
int m_ColorFeet
Definition gameclient.h:456
bool m_ChatIgnore
Definition gameclient.h:497
bool m_HookHitDisabled
Definition gameclient.h:479
void UpdateSkinInfo()
Definition gameclient.cpp:2920
vec2 m_SpecChar
Definition gameclient.h:529
CSkinDescriptor ToSkinDescriptor() const
Definition gameclient.cpp:3109
int ClientId() const
Definition gameclient.h:538
int m_FreezeEnd
Definition gameclient.h:485
CNetMsg_Sv_PreInput m_aPreInputs[200]
Definition gameclient.h:516
char m_aClan[MAX_CLAN_LENGTH]
Definition gameclient.h:459
std::shared_ptr< CManagedTeeRenderInfo > m_pSkinInfo
Definition gameclient.h:492
bool m_Foe
Definition gameclient.h:500
int m_aPredTick[200]
Definition gameclient.h:527
bool m_EndlessHook
Definition gameclient.h:473
bool m_LiveFrozen
Definition gameclient.h:487
int m_Emoticon
Definition gameclient.h:466
bool m_DeepFrozen
Definition gameclient.h:486
bool m_Friend
Definition gameclient.h:499
vec2 m_aPredPos[200]
Definition gameclient.h:526
CCharacterCore m_Predicted
Definition gameclient.h:489
bool m_IsPredicted
Definition gameclient.h:522
bool m_Super
Definition gameclient.h:480
bool m_Active
Definition gameclient.h:496
CNetObj_Character m_RenderCur
Definition gameclient.h:519
bool m_HasTelegunLaser
Definition gameclient.h:484
int64_t m_aSmoothLen[2]
Definition gameclient.h:525
float m_EmoticonStartFraction
Definition gameclient.h:467
int m_ColorBody
Definition gameclient.h:455
int m_FinishTimeMillis
Definition gameclient.h:508
CGameClient * m_pGameClient
Definition gameclient.h:450
vec2 m_RenderPos
Definition gameclient.h:521
int m_Team
Definition gameclient.h:465
int m_AuthLevel
Definition gameclient.h:502
bool m_aSwitchStates[256]
Definition gameclient.h:511
bool m_ShotgunHitDisabled
Definition gameclient.h:478
bool m_Solo
Definition gameclient.h:470
int m_ClientId
Definition gameclient.h:451
bool m_HasTelegunGun
Definition gameclient.h:482
int m_EmoticonStartTick
Definition gameclient.h:468
int m_FinishTimeSeconds
Definition gameclient.h:507
void UpdateRenderInfo()
Definition gameclient.cpp:2971
bool m_Invincible
Definition gameclient.h:481
char m_aName[MAX_NAME_LENGTH]
Definition gameclient.h:458
CNetObj_Character m_Evolved
Definition gameclient.h:514
friend class CGameClient
Definition gameclient.h:449
CNetObj_Character m_RenderPrev
Definition gameclient.h:520
bool m_GrenadeHitDisabled
Definition gameclient.h:476
bool m_HammerHitDisabled
Definition gameclient.h:475
bool m_Jetpack
Definition gameclient.h:471
CSixup m_aSixup[NUM_DUMMIES]
Definition gameclient.h:551
bool m_Afk
Definition gameclient.h:503
float m_Angle
Definition gameclient.h:495
bool m_Spec
Definition gameclient.h:505
CNetObj_Character m_Snapped
Definition gameclient.h:513
bool m_IsPredictedLocal
Definition gameclient.h:523
CTeeRenderInfo m_RenderInfo
Definition gameclient.h:493
bool m_CollisionDisabled
Definition gameclient.h:472
bool m_EmoticonIgnore
Definition gameclient.h:498
void Reset()
Definition gameclient.cpp:3025
int m_Country
Definition gameclient.h:463
bool m_SpecCharPresent
Definition gameclient.h:528
int m_UseCustomColor
Definition gameclient.h:454
char m_aSkinName[MAX_SKIN_LENGTH]
Definition gameclient.h:464
int64_t m_aSmoothStart[2]
Definition gameclient.h:524
bool m_EndlessJump
Definition gameclient.h:474
bool m_HasTelegunGrenade
Definition gameclient.h:483
void UpdateSkin7BotDecoration(int Dummy)
Definition sixup_translate_game.cpp:143
bool m_Paused
Definition gameclient.h:504
void UpdateSkin7HatSprite(int Dummy)
Definition sixup_translate_game.cpp:124
CCharacterCore m_PrevPredicted
Definition gameclient.h:490
bool m_LaserHitDisabled
Definition gameclient.h:477
Definition gameclient.h:557
bool IsActive() const
Definition gameclient.h:578
float GetFPM(int Tick, int TickSpeed) const
Definition gameclient.h:590
int m_FlagGrabs
Definition gameclient.h:573
int m_aFragsWith[NUM_WEAPONS]
Definition gameclient.h:565
int m_aDeathsFrom[NUM_WEAPONS]
Definition gameclient.h:566
int GetIngameTicks(int Tick) const
Definition gameclient.h:589
int m_Suicides
Definition gameclient.h:569
void Reset()
Definition gameclient.cpp:2902
int m_BestSpree
Definition gameclient.h:570
int m_JoinTick
Definition gameclient.h:559
int m_Deaths
Definition gameclient.h:568
int m_CurrentSpree
Definition gameclient.h:571
int m_FlagCaptures
Definition gameclient.h:574
void JoinGame(int Tick)
Definition gameclient.h:579
bool m_Active
Definition gameclient.h:560
void JoinSpec(int Tick)
Definition gameclient.h:584
int m_Frags
Definition gameclient.h:567
int m_IngameTicks
Definition gameclient.h:558
CClientStats()
Definition gameclient.cpp:2897
Definition gameclient.h:419
int m_NumSamples
Definition gameclient.h:430
static constexpr int SAMPLE_FRAME_WINDOW
Definition gameclient.h:422
vec2 m_Position
Definition gameclient.h:436
int m_CursorOwnerId
Definition gameclient.h:427
bool m_Available
Definition gameclient.h:432
bool IsAvailable() const
Definition gameclient.h:439
static constexpr double INTERP_DELAY
Definition gameclient.h:424
vec2 Position() const
Definition gameclient.h:443
static constexpr int SAMPLE_FRAME_OFFSET
Definition gameclient.h:423
int Weapon() const
Definition gameclient.h:440
vec2 Target() const
Definition gameclient.h:441
friend class CGameClient
Definition gameclient.h:420
static constexpr int CURSOR_SAMPLES
Definition gameclient.h:421
vec2 m_Target
Definition gameclient.h:434
static constexpr double REST_THRESHOLD
Definition gameclient.h:425
vec2 m_WorldTarget
Definition gameclient.h:435
int m_Weapon
Definition gameclient.h:433
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition gameclient.h:429
vec2 WorldTarget() const
Definition gameclient.h:442
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition gameclient.h:428
Definition gameclient.h:926
bool m_IsDefault
Definition gameclient.h:931
CImageInfo m_ImageInfo
Definition gameclient.h:932
char m_aPath[IO_MAX_PATH_LENGTH]
Definition gameclient.h:930
bool IsLoaded() const
Definition gameclient.h:928
Definition gameclient.h:392
CNetObj_Character m_Cur
Definition gameclient.h:398
bool m_HasExtendedDisplayInfo
Definition gameclient.h:403
const CNetObj_DDNetCharacter * m_pPrevExtendedData
Definition gameclient.h:401
CNetObj_DDNetCharacter m_ExtendedData
Definition gameclient.h:400
bool m_Active
Definition gameclient.h:394
bool m_HasExtendedData
Definition gameclient.h:402
CNetObj_Character m_Prev
Definition gameclient.h:397
Definition gameclient.h:377
bool m_UsePosition
Definition gameclient.h:381
int m_FollowFactor
Definition gameclient.h:387
int m_Deadzone
Definition gameclient.h:386
vec2 m_Position
Definition gameclient.h:382
bool m_Active
Definition gameclient.h:379
float m_Zoom
Definition gameclient.h:385
bool m_HasCameraInfo
Definition gameclient.h:384
int m_SpectatorId
Definition gameclient.h:380
Definition gameclient.h:348
int m_HighestClientId
Definition gameclient.h:374
int m_NumFlags
Definition gameclient.h:356
const CNetObj_PlayerInfo * m_pLocalInfo
Definition gameclient.h:352
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition gameclient.h:353
const CNetObj_GameInfo * m_pGameInfoObj
Definition gameclient.h:359
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition gameclient.h:354
int m_LocalClientId
Definition gameclient.h:371
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition gameclient.h:368
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition gameclient.h:366
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition gameclient.h:367
int m_aTeamSize[2]
Definition gameclient.h:373
CSpectateInfo m_SpecInfo
Definition gameclient.h:389
const CNetObj_Character * m_pLocalPrevCharacter
Definition gameclient.h:351
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition gameclient.h:405
const CNetObj_GameData * m_pPrevGameDataObj
Definition gameclient.h:361
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:363
const CNetObj_GameData * m_pGameDataObj
Definition gameclient.h:360
const CNetObj_Flag * m_apFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:357
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition gameclient.h:369
const CNetObj_Character * m_pLocalCharacter
Definition gameclient.h:350
const CNetObj_SpectatorCount * m_pSpectatorCount
Definition gameclient.h:355
int m_NumPlayers
Definition gameclient.h:372
const CNetObj_Flag * m_apPrevFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:358
const CNetObj_PlayerInfo * m_apPrevPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:364
Definition gameclient.h:143
char m_aMapDescription[512]
Definition gameclient.h:913
void InitializeLanguage() override
Definition gameclient.cpp:283
void OnStateChange(int NewState, int OldState) override
Definition gameclient.cpp:1318
void DetectStrongHook()
Definition gameclient.cpp:3901
void UpdateSpectatorCursor()
Definition gameclient.cpp:3654
CTeamsCore m_Teams
Definition gameclient.h:689
CSkins7 m_Skins7
Definition gameclient.h:158
void DummyResetInput() override
Definition gameclient.cpp:4823
const char * DDNetVersionStr() const override
Definition gameclient.cpp:94
void RefreshSkins(int SkinDescriptorFlags)
Definition gameclient.cpp:4578
unsigned int m_DummyFire
Definition gameclient.h:684
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4079
bool CanDisplayWarning() const override
Definition gameclient.cpp:4838
CCharacterCore m_PredictedChar
Definition gameclient.h:344
char m_aDDNetVersionStr[64]
Definition gameclient.h:245
int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition sixup_translate_snapshot.cpp:12
float GetAnimationPlaybackSpeed() const
Definition gameclient.cpp:975
float m_LastZoom
Definition gameclient.h:965
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3370
CRenderTools m_RenderTools
Definition gameclient.h:595
class IConfigManager * m_pConfigManager
Definition gameclient.h:207
int m_PredictedTick
Definition gameclient.h:234
bool GotWantedSkin7(bool Dummy)
Definition gameclient.cpp:3188
void OnRender() override
Definition gameclient.cpp:801
int m_aCheckInfo[NUM_DUMMIES]
Definition gameclient.h:243
bool AntiPingWeapons() const
Definition gameclient.cpp:1004
CSnapState m_Snap
Definition gameclient.h:408
const char * NetobjCorrectedOn()
Definition gameclient.h:315
bool m_NewTick
Definition gameclient.h:318
bool AntiPingPlayers() const
Definition gameclient.cpp:988
CKeyBinder m_KeyBinder
Definition gameclient.h:154
SClientHudSkin m_HudSkin
Definition gameclient.h:885
bool m_GameOver
Definition gameclient.h:271
CSounds m_Sounds
Definition gameclient.h:168
CNamePlates m_NamePlates
Definition gameclient.h:176
void SendSkinChange7(bool Dummy)
Definition gameclient.cpp:3172
int m_IsDummySwapping
Definition gameclient.h:953
IMap * Map() override
Definition gameclient.h:726
const CRaceHelper * RaceHelper() const
Definition gameclient.h:296
class IConsole * Console()
Definition gameclient.h:285
CSkins m_Skins
Definition gameclient.h:157
const CCollision * Collision() const
Definition gameclient.h:295
vec2 m_aLastPos[MAX_CLIENTS]
Definition gameclient.h:267
void OnInit() override
Definition gameclient.cpp:297
float m_LastFollowFactor
Definition gameclient.h:968
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4786
bool m_BackButtonHandledKeyBind
Definition gameclient.h:598
int m_MultiViewTeam
Definition gameclient.h:902
bool m_SuppressEvents
Definition gameclient.h:317
float m_MultiViewPersonalZoom
Definition gameclient.h:903
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition gameclient.cpp:5151
class IServerBrowser * ServerBrowser() const
Definition gameclient.h:290
bool m_EmoticonsSkinLoaded
Definition gameclient.h:848
void HandlePredictedEvents(int Tick)
Definition gameclient.cpp:3853
CCountryFlags m_CountryFlags
Definition gameclient.h:159
CDebugHud m_DebugHud
Definition gameclient.h:163
class IGraphics * Graphics() const
Definition gameclient.h:277
bool m_HudSkinLoaded
Definition gameclient.h:886
int m_aNextChangeInfo[NUM_DUMMIES]
Definition gameclient.h:677
class IStorage * m_pStorage
Definition gameclient.h:210
bool AntiPingGunfire() const
Definition gameclient.cpp:1012
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4764
IEngine * Engine() const
Definition gameclient.h:276
void OnRconLine(const char *pLine) override
Definition gameclient.cpp:1451
CNetObj_PlayerInput m_DummyInput
Definition gameclient.h:682
CCollision m_Collision
Definition gameclient.h:224
int m_MapBestTimeSeconds
Definition gameclient.h:911
int m_LastFlagCarrierRed
Definition gameclient.h:240
void OnActivateEditor() override
Definition gameclient.cpp:2892
class IEditor * Editor()
Definition gameclient.h:297
class IDemoPlayer * DemoPlayer() const
Definition gameclient.h:287
CInfoMessages m_InfoMessages
Definition gameclient.h:146
void RefreshSkin(const std::shared_ptr< CManagedTeeRenderInfo > &pManagedTeeRenderInfo)
Definition gameclient.cpp:4533
CHud m_Hud
Definition gameclient.h:161
void SendSwitchTeam(int Team) const
Definition gameclient.cpp:3146
void SendDummyInfo(bool Start) override
Definition gameclient.cpp:3270
class CConfig * Config() const
Definition gameclient.h:284
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition sixup_translate_game.cpp:76
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition gameclient.cpp:1078
CImageAsset LoadAssetFromPath(const char *pPath, bool AsDir, int AssetId, const char *pDirectory) const
Definition gameclient.cpp:4058
void OnReset()
Definition gameclient.cpp:623
bool IsMultiViewIdSet()
Definition gameclient.cpp:5210
void OnPredict() override
Definition gameclient.cpp:2616
std::vector< class CComponent * > m_vpAll
Definition gameclient.h:196
class IFavorites * Favorites() const
Definition gameclient.h:289
int LastRaceTick() const
Definition gameclient.cpp:943
virtual void OnStartGame()
Definition gameclient.cpp:1347
void OnConnected() override
Definition gameclient.cpp:584
void UpdatePositions()
Definition gameclient.cpp:735
void RenderShutdownMessage() override
Definition gameclient.cpp:1402
SClientEmoticonsSkin m_EmoticonsSkin
Definition gameclient.h:847
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3377
CCamera m_Camera
Definition gameclient.h:147
bool m_MultiViewShowHud
Definition gameclient.h:904
void OnSaveCodeNetMessage(const CNetMsg_Sv_SaveCode *pMsg)
Definition gameclient.cpp:5226
CGhost m_Ghost
Definition gameclient.h:189
float m_LastDeadzone
Definition gameclient.h:967
CLocalServer m_LocalServer
Definition gameclient.h:193
bool m_aReceivedTuning[NUM_DUMMIES]
Definition gameclient.h:410
@ SERVERMODE_PUREMOD
Definition gameclient.h:326
@ SERVERMODE_PURE
Definition gameclient.h:324
@ SERVERMODE_MOD
Definition gameclient.h:325
class CGameClient::CCursorInfo m_CursorInfo
void UpdateManagedTeeRenderInfos()
Definition gameclient.cpp:4665
void ProcessDemoSnapshot(CSnapshot *pSnap) override
Definition gameclient.cpp:1421
std::vector< CSnapEntities > m_vSnapEntities
Definition gameclient.h:918
CBinds m_Binds
Definition gameclient.h:153
void SendStartInfo7(bool Dummy)
Definition gameclient.cpp:3153
class ITextRender * m_pTextRender
Definition gameclient.h:204
CEmoticon m_Emoticon
Definition gameclient.h:169
void OnInput(const IInput::CEvent &Event)
Definition gameclient.cpp:507
class IConsole * m_pConsole
Definition gameclient.h:209
const char * Version() const override
Definition gameclient.cpp:90
void UpdateLocalTuning()
Definition gameclient.cpp:3445
std::vector< class CComponent * > m_vpInput
Definition gameclient.h:197
class IClient * m_pClient
Definition gameclient.h:205
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4806
static std::function< bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7)
Definition gameclient.cpp:2515
CCollision * Collision()
Definition gameclient.h:294
class ISound * m_pSound
Definition gameclient.h:206
float m_LastScreenAspect
Definition gameclient.h:966
CParticles m_Particles
Definition gameclient.h:155
CBroadcast m_Broadcast
Definition gameclient.h:151
void OnConsoleInit() override
Definition gameclient.cpp:98
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition gameclient.h:288
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3352
void OnLanguageChange()
Definition gameclient.cpp:1381
const char * NetVersion7() const override
Definition gameclient.cpp:92
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4691
virtual void OnGameOver()
Definition gameclient.cpp:1341
CScoreboard m_Scoreboard
Definition gameclient.h:166
class ITextRender * TextRender() const
Definition gameclient.h:286
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition gameclient.h:412
bool Predict() const
Definition gameclient.cpp:1019
bool IsWorldPaused() const
Definition gameclient.cpp:963
int m_aLocalTuneZone[NUM_DUMMIES]
Definition gameclient.h:409
std::bitset< RECORDER_MAX > m_ActiveRecordings
Definition gameclient.h:415
CStatboard m_Statboard
Definition gameclient.h:167
const char * GetItemName(int Type) const override
Definition gameclient.cpp:96
bool m_NewPredictedTick
Definition gameclient.h:319
float m_LastShowDistanceZoom
Definition gameclient.h:964
virtual void OnStartRound()
Definition gameclient.cpp:1354
CMapSounds m_MapSounds
Definition gameclient.h:186
CMotd m_Motd
Definition gameclient.h:150
bool m_aLastActive[MAX_CLIENTS]
Definition gameclient.h:268
bool m_ExtrasSkinLoaded
Definition gameclient.h:898
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3363
void ResetMultiView()
Definition gameclient.cpp:5182
CGameInfo m_GameInfo
Definition gameclient.h:329
class CLayers * Layers()
Definition gameclient.h:293
vec2 GetSmoothPos(int ClientId)
Definition gameclient.cpp:3985
CNetObjHandler m_NetObjHandler
Definition gameclient.h:198
void InvalidateSnapshot() override
Definition gameclient.cpp:1724
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gameclient.cpp:4848
class IInput * m_pInput
Definition gameclient.h:202
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3345
void OnDummyDisconnect() override
Definition gameclient.cpp:934
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition=nullptr)
Definition gameclient.cpp:3392
class IServerBrowser * m_pServerBrowser
Definition gameclient.h:213
SClientParticlesSkin m_ParticlesSkin
Definition gameclient.h:839
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4321
int m_LastRoundStartTick
Definition gameclient.h:237
int NetobjNumCorrections()
Definition gameclient.h:311
CTuningParams m_aTuning[NUM_DUMMIES]
Definition gameclient.h:413
CRenderMap m_RenderMap
Definition gameclient.h:596
int m_LastFlagCarrierBlue
Definition gameclient.h:241
CTuningParams * TuningList()
Definition gameclient.h:962
bool AntiPingGrenade() const
Definition gameclient.cpp:996
void UpdateRenderedCharacters()
Definition gameclient.cpp:3798
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4350
int CurrentRaceTime() const
Definition gameclient.cpp:948
class IDiscord * m_pDiscord
Definition gameclient.h:217
CRaceDemo m_RaceDemo
Definition gameclient.h:188
CSpectator m_Spectator
Definition gameclient.h:173
CEffects m_Effects
Definition gameclient.h:165
class IEditor * m_pEditor
Definition gameclient.h:214
CGameWorld m_GameWorld
Definition gameclient.h:712
void ProcessEvents()
Definition gameclient.cpp:1456
size_t ComponentCount() const
Definition gameclient.h:602
void HandleLanguageChanged()
Definition gameclient.cpp:1389
bool m_GamePaused
Definition gameclient.h:272
SClientGameSkin m_GameSkin
Definition gameclient.h:823
const CTuningParams * GetTuning(int i) const
Definition gameclient.h:708
CGameConsole m_GameConsole
Definition gameclient.h:152
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition gameclient.h:921
virtual void OnFlagGrab(int TeamId)
Definition gameclient.cpp:1365
CGameWorld m_PrevPredictedWorld
Definition gameclient.h:714
CFlow m_Flow
Definition gameclient.h:160
void ForceUpdateConsoleRemoteCompletionSuggestions() override
Definition gameclient.cpp:292
void OnDummySwap() override
Definition gameclient.cpp:518
CLayers m_Layers
Definition gameclient.h:223
bool m_aMultiViewId[MAX_CLIENTS]
Definition gameclient.h:906
void SnapCollectEntities()
Definition gameclient.cpp:4853
void UpdatePrediction()
Definition gameclient.cpp:3523
void UpdateEditorIngameMoved()
Definition gameclient.cpp:2559
bool IsDemoPlaybackPaused() const
Definition gameclient.cpp:969
CMapLayers m_MapLayersBackground
Definition gameclient.h:181
CControls m_Controls
Definition gameclient.h:164
int m_ServerMode
Definition gameclient.h:328
CClientData m_aClients[MAX_CLIENTS]
Definition gameclient.h:554
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition gameclient.h:955
int m_MapBestTimeMillis
Definition gameclient.h:912
int m_aFlagDropTick[2]
Definition gameclient.h:320
IKernel * Kernel()
Definition gameclient.h:275
int SwitchStateTeam() const
Definition gameclient.cpp:4040
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition gameclient.cpp:5128
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition gameclient.h:411
void CleanMultiViewId(int ClientId)
Definition gameclient.cpp:5200
int DDNetVersion() const override
Definition gameclient.cpp:93
int m_LastRaceTick
Definition gameclient.h:238
CFreezeBars m_FreezeBars
Definition gameclient.h:177
int m_DemoSpecId
Definition gameclient.h:331
class IClient * Client() const
Definition gameclient.h:278
const IMap * Map() const override
Definition gameclient.h:727
class IFavorites * m_pFavorites
Definition gameclient.h:212
void CleanMultiViewIds()
Definition gameclient.cpp:5193
class IFriends * m_pFoes
Definition gameclient.h:216
CPlayers m_Players
Definition gameclient.h:175
int m_aEnableSpectatorCount[NUM_DUMMIES]
Definition gameclient.h:923
class ISound * Sound() const
Definition gameclient.h:280
CTouchControls m_TouchControls
Definition gameclient.h:171
void SendKill() const
Definition gameclient.cpp:3312
CNetObj_PlayerInput m_HammerInput
Definition gameclient.h:683
const std::vector< CSnapEntities > & SnapEntities()
Definition gameclient.h:900
CClientStats m_aStats[MAX_CLIENTS]
Definition gameclient.h:593
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3335
class CRenderMap * RenderMap()
Definition gameclient.h:292
bool IsTeamPlay() const
Definition gameclient.cpp:957
CMapLayers m_MapLayersForeground
Definition gameclient.h:182
std::vector< SSwitchers > & PredSwitchers()
Definition gameclient.h:717
CMapImages m_MapImages
Definition gameclient.h:179
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4775
vec2 m_LocalCharacterPos
Definition gameclient.h:333
CItems m_Items
Definition gameclient.h:178
const char * NetVersion() const override
Definition gameclient.cpp:91
std::shared_ptr< CManagedTeeRenderInfo > CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor)
Definition gameclient.cpp:4652
bool IsLocalCharSuper() const
Definition gameclient.cpp:4051
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition gameclient.cpp:1037
bool IsOtherTeam(int ClientId) const
Definition gameclient.cpp:4011
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4406
CUi m_UI
Definition gameclient.h:225
class CConfig * m_pConfig
Definition gameclient.h:208
CImportantAlert m_ImportantAlert
Definition gameclient.h:162
void OnWindowResize() override
Definition gameclient.cpp:1373
int FindFirstMultiViewId()
Definition gameclient.cpp:5215
CMapBugs m_MapBugs
Definition gameclient.h:958
SMultiView m_MultiView
Definition gameclient.h:992
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition gameclient.cpp:1045
void SendReadyChange7()
Definition gameclient.cpp:3324
bool m_GameSkinLoaded
Definition gameclient.h:824
void OnRconType(bool UsernameReq) override
Definition gameclient.cpp:1446
void OnSkinUpdate(const char *pSkinName)
Definition gameclient.cpp:4609
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition sixup_translate_game.cpp:175
int m_aShowOthers[NUM_DUMMIES]
Definition gameclient.h:922
bool m_LastDummyConnected
Definition gameclient.h:969
void CollectManagedTeeRenderInfos(const std::function< void(const char *pSkinName)> &ActiveSkinAcceptor)
Definition gameclient.cpp:4680
class IInput * Input() const
Definition gameclient.h:281
void Echo(const char *pString) override
Definition gameclient.cpp:4006
protocol7::CNetObjHandler m_NetObjHandler7
Definition gameclient.h:199
CDamageInd m_DamageInd
Definition gameclient.h:170
CGameWorld m_PredictedWorld
Definition gameclient.h:713
void HandleMultiView()
Definition gameclient.cpp:4899
class CUi * Ui()
Definition gameclient.h:279
int m_aLastUpdateTick[MAX_CLIENTS]
Definition gameclient.h:948
CTooltips m_Tooltips
Definition gameclient.h:191
bool InitMultiView(int Team)
Definition gameclient.cpp:5019
class IDemoPlayer * m_pDemoPlayer
Definition gameclient.h:211
void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const
Definition gameclient.cpp:5299
int m_EditorMovementDelay
Definition gameclient.h:231
CVoting m_Voting
Definition gameclient.h:172
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition sixup_translate_game.cpp:90
CMenus m_Menus
Definition gameclient.h:156
CBackground m_Background
Definition gameclient.h:183
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition sixup_translate_game.cpp:105
int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) override
Definition sixup_translate_snapshot.cpp:439
class IFriends * m_pFriends
Definition gameclient.h:215
bool m_ReceivedDDNetPlayerFinishTimes
Definition gameclient.h:686
class IHttp * m_pHttp
Definition gameclient.h:221
class IStorage * Storage() const
Definition gameclient.h:282
void OnShutdown() override
Definition gameclient.cpp:1329
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4492
std::vector< std::shared_ptr< CManagedTeeRenderInfo > > m_vpManagedTeeRenderInfos
Definition gameclient.h:937
class IEngine * m_pEngine
Definition gameclient.h:201
int ClientVersion7() const override
Definition gameclient.cpp:95
bool m_ReceivedDDNetPlayerFinishTimesMillis
Definition gameclient.h:687
void OnUpdate() override
Definition gameclient.cpp:455
bool m_LanguageChanged
Definition gameclient.h:637
CNetObjHandler * GetNetObjHandler() override
Definition gameclient.cpp:4843
bool m_MultiViewActivated
Definition gameclient.h:905
class IFriends * Foes()
Definition gameclient.h:299
CRaceHelper m_RaceHelper
Definition gameclient.h:226
class IConfigManager * ConfigManager() const
Definition gameclient.h:283
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition gameclient.h:235
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gameclient.h:961
bool m_ReceivedDDNetPlayer
Definition gameclient.h:685
CCharOrder m_CharOrder
Definition gameclient.h:954
SClientExtrasSkin m_ExtrasSkin
Definition gameclient.h:897
void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld)
Definition gameclient.cpp:2576
class IGraphics * m_pGraphics
Definition gameclient.h:203
class IHttp * Http()
Definition gameclient.h:306
std::vector< SSwitchers > & Switchers()
Definition gameclient.h:716
std::unique_ptr< IMap > m_pMap
Definition gameclient.h:916
CMenuBackground m_MenuBackground
Definition gameclient.h:184
bool PredictDummy() const
Definition gameclient.cpp:1028
void OnNewSnapshot(bool DummySwapped) override
Definition gameclient.cpp:1733
int m_aLocalIds[NUM_DUMMIES]
Definition gameclient.h:681
static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4701
void LoadMapSettings()
Definition gameclient.cpp:4717
bool m_ParticlesSkinLoaded
Definition gameclient.h:840
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition gameclient.cpp:532
class CRenderTools * RenderTools()
Definition gameclient.h:291
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition gameclient.cpp:5177
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3340
void OnEnterGame() override
Definition gameclient.cpp:1337
CChat m_Chat
Definition gameclient.h:148
CCharacterCore m_PredictedPrevChar
Definition gameclient.h:339
CCensor m_Censor
Definition gameclient.h:149
class IFriends * Friends()
Definition gameclient.h:298
virtual void OnRelease()
Definition gameclient.cpp:1071
void SendInfo(bool Start)
Definition gameclient.cpp:3228
Definition gameclient.h:79
bool m_BugDDRaceGhost
Definition gameclient.h:92
bool m_EntitiesFNG
Definition gameclient.h:105
bool m_AllowZoom
Definition gameclient.h:90
bool m_AllowXSkins
Definition gameclient.h:114
bool m_EntitiesRace
Definition gameclient.h:104
bool m_AllowHookColl
Definition gameclient.h:89
bool m_NoWeakHookAndBounce
Definition gameclient.h:120
bool m_DDRaceTeam
Definition gameclient.h:123
bool m_PredictDDRace
Definition gameclient.h:98
bool m_FlagStartsRace
Definition gameclient.h:81
bool m_PredictEvents
Definition gameclient.h:125
bool m_DDRaceRecordMessage
Definition gameclient.h:84
bool m_EntitiesFDDrace
Definition gameclient.h:108
bool m_EntitiesDDNet
Definition gameclient.h:102
bool m_PredictVanilla
Definition gameclient.h:100
bool m_RaceRecordMessage
Definition gameclient.h:85
bool m_AllowEyeWheel
Definition gameclient.h:88
bool m_PredictFNG
Definition gameclient.h:97
bool m_HudAmmo
Definition gameclient.h:117
bool m_RaceSounds
Definition gameclient.h:86
bool m_HudHealthArmor
Definition gameclient.h:116
bool m_EntitiesVanilla
Definition gameclient.h:106
bool m_EntitiesBW
Definition gameclient.h:107
bool m_PredictDDRaceTiles
Definition gameclient.h:99
bool m_TimeScore
Definition gameclient.h:82
bool m_EntitiesDDRace
Definition gameclient.h:103
bool m_DontMaskEntities
Definition gameclient.h:113
bool m_BugFNGLaserRange
Definition gameclient.h:94
bool m_HudDDRace
Definition gameclient.h:118
bool m_BugDDRaceInput
Definition gameclient.h:93
bool m_Pvp
Definition gameclient.h:111
bool m_UnlimitedAmmo
Definition gameclient.h:83
bool m_Race
Definition gameclient.h:110
bool m_NoSkinChangeForFrozen
Definition gameclient.h:121
bool m_BugVanillaBounce
Definition gameclient.h:95
Definition gameworld.h:18
Definition important_alert.h:13
Definition infomessages.h:10
Definition key_binder.h:12
Definition local_server.h:11
Definition mapimages.h:37
Definition maplayers.h:16
Definition mapsounds.h:12
Definition nameplates.h:12
Definition protocol.h:1616
Definition particles.h:65
Definition race_demo.h:11
Definition render_map.h:70
Definition scoreboard.h:14
Definition gameclient.h:129
const CNetObj_EntityEx * m_pDataEx
Definition gameclient.h:132
IClient::CSnapItem m_Item
Definition gameclient.h:131
@ MAX_ITEMS
Definition snapshot.h:48
Definition spectator.h:13
Definition statboard.h:11
Definition teamscore.h:25
Definition touch_controls.h:24
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:105
Definition favorites.h:15
Definition graphics.h:204
Definition graphics.h:186
IKernel * Kernel()
Definition kernel.h:16
Definition serverbrowser.h:280
Definition textrender.h:194
Definition protocol7.h:1239
@ NUM_DUMMIES
Definition enums.h:8
@ MAX_CLAN_LENGTH
Definition protocol.h:109
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_SKIN_LENGTH
Definition protocol.h:110
@ MAX_NAME_LENGTH
Definition protocol.h:108
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition gameclient.cpp:3440
EClientIdFormat
Definition gameclient.h:136
@ INDENT_AUTO
Definition gameclient.h:138
@ NO_INDENT
Definition gameclient.h:137
@ INDENT_FORCE
Definition gameclient.h:139
@ NUM_WEAPONS
Definition protocol.h:1600
constexpr auto IO_MAX_PATH_LENGTH
Definition types.h:26
constexpr int NUM
Definition protocol.h:175
@ MAX_SKIN_LENGTH
Definition protocol7.h:73
@ NUM_SKINPARTS
Definition protocol7.h:46
@ RENDERTYPE_BACKGROUND
Definition render_interfaces.h:16
@ RENDERTYPE_FOREGROUND
Definition render_interfaces.h:18
Definition gameclient.h:843
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition gameclient.h:844
Definition gameclient.h:738
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition gameclient.h:781
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition gameclient.h:815
IGraphics::CTextureHandle m_SpritePickupGun
Definition gameclient.h:801
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition gameclient.h:760
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition gameclient.h:796
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition gameclient.h:775
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition gameclient.h:794
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition gameclient.h:743
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition gameclient.h:778
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition gameclient.h:759
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition gameclient.h:786
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition gameclient.h:795
IGraphics::CTextureHandle m_SpriteHookChain
Definition gameclient.h:756
IGraphics::CTextureHandle m_SpriteHookHead
Definition gameclient.h:757
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition gameclient.h:776
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition gameclient.h:814
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition gameclient.h:763
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition gameclient.h:779
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition gameclient.h:784
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition gameclient.h:788
IGraphics::CTextureHandle m_SpritePickupHealth
Definition gameclient.h:791
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition gameclient.h:750
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition gameclient.h:751
IGraphics::CTextureHandle m_SpriteFlagRed
Definition gameclient.h:809
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition gameclient.h:797
IGraphics::CTextureHandle m_SpritePickupLaser
Definition gameclient.h:799
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition gameclient.h:793
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition gameclient.h:753
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition gameclient.h:805
IGraphics::CTextureHandle m_SpritePickupArmor
Definition gameclient.h:792
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition gameclient.h:812
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition gameclient.h:761
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition gameclient.h:748
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition gameclient.h:762
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition gameclient.h:765
IGraphics::CTextureHandle m_SpriteArmorFull
Definition gameclient.h:742
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition gameclient.h:808
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition gameclient.h:798
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition gameclient.h:785
IGraphics::CTextureHandle m_SpriteHealthFull
Definition gameclient.h:740
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition gameclient.h:746
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition gameclient.h:768
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition gameclient.h:741
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition gameclient.h:813
IGraphics::CTextureHandle m_SpritePickupHammer
Definition gameclient.h:802
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition gameclient.h:749
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition gameclient.h:758
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition gameclient.h:777
bool IsSixup() const
Definition gameclient.h:817
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition gameclient.h:804
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition gameclient.h:747
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition gameclient.h:771
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition gameclient.h:774
IGraphics::CTextureHandle m_SpritePickupNinja
Definition gameclient.h:800
Definition gameclient.h:851
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition gameclient.h:856
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition gameclient.h:880
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition gameclient.h:871
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition gameclient.h:859
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition gameclient.h:866
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition gameclient.h:862
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition gameclient.h:853
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition gameclient.h:876
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition gameclient.h:872
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition gameclient.h:858
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition gameclient.h:855
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition gameclient.h:865
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition gameclient.h:857
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition gameclient.h:861
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition gameclient.h:863
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition gameclient.h:881
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition gameclient.h:882
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition gameclient.h:874
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition gameclient.h:852
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition gameclient.h:867
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition gameclient.h:869
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition gameclient.h:879
IGraphics::CTextureHandle m_SpriteHudSolo
Definition gameclient.h:854
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition gameclient.h:873
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition gameclient.h:868
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition gameclient.h:860
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition gameclient.h:864
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition gameclient.h:878
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition gameclient.h:875
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition gameclient.h:870
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition gameclient.h:877
Definition gameclient.h:827
IGraphics::CTextureHandle m_SpriteParticleBall
Definition gameclient.h:829
IGraphics::CTextureHandle m_SpriteParticleShell
Definition gameclient.h:832
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition gameclient.h:834
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition gameclient.h:831
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition gameclient.h:833
IGraphics::CTextureHandle m_SpriteParticleHit
Definition gameclient.h:835
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition gameclient.h:830
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition gameclient.h:836
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition gameclient.h:828
Definition gameclient.h:980
bool m_IsInit
Definition gameclient.h:982
bool m_Teleported
Definition gameclient.h:983
float m_aLastFreeze[MAX_CLIENTS]
Definition gameclient.h:989
bool m_Solo
Definition gameclient.h:981
vec2 m_OldPos
Definition gameclient.h:985
int m_OldPersonalZoom
Definition gameclient.h:986
float m_SecondChance
Definition gameclient.h:987
bool m_aVanish[MAX_CLIENTS]
Definition gameclient.h:984
float m_OldCameraDistance
Definition gameclient.h:988
Definition protocol.h:1476
Definition protocol.h:520
Definition protocol.h:568
Definition protocol.h:747
Definition protocol.h:470
Definition protocol.h:491
Definition protocol.h:478
Definition protocol.h:532
Definition protocol.h:663
Definition protocol.h:554
Definition protocol7.h:404
vector2_base< float > vec2
Definition vmath.h:168