DDNet documentation
Loading...
Searching...
No Matches
gameclient.h
Go to the documentation of this file.
1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
5
6#include "render.h"
7
8#include <base/color.h>
9#include <base/types.h>
10#include <base/vmath.h>
11
12#include <engine/client.h>
13#include <engine/client/enums.h>
14#include <engine/console.h>
17
18#include <generated/protocol7.h>
20
22#include <game/client/race.h>
23#include <game/collision.h>
24#include <game/gamecore.h>
25#include <game/layers.h>
26#include <game/map/render_map.h>
27#include <game/mapbugs.h>
28#include <game/teamscore.h>
29
30// components
32#include "components/binds.h"
34#include "components/camera.h"
35#include "components/censor.h"
36#include "components/chat.h"
37#include "components/console.h"
38#include "components/controls.h"
41#include "components/debughud.h"
42#include "components/effects.h"
43#include "components/emoticon.h"
44#include "components/flow.h"
46#include "components/ghost.h"
47#include "components/hud.h"
50#include "components/items.h"
57#include "components/menus.h"
58#include "components/motd.h"
61#include "components/players.h"
64#include "components/skins.h"
65#include "components/skins7.h"
66#include "components/sounds.h"
69#include "components/tooltips.h"
71#include "components/voting.h"
72
73#include <memory>
74#include <vector>
75
76class IMap;
77
127
134
136{
139 INDENT_FORCE, // for rendering settings preview
140};
141
143{
144public:
145 // all components
174
180
185
187
190
192
194
195private:
196 std::vector<class CComponent *> m_vpAll;
197 std::vector<class CComponent *> m_vpInput;
200
218#if defined(CONF_AUTOUPDATE)
219 class IUpdater *m_pUpdater;
220#endif
222
227
228 void ProcessEvents();
229 void UpdatePositions();
230
233
236
239
242
244
246
247 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
248 static void ConKill(IConsole::IResult *pResult, void *pUserData);
249 static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData);
250
251 static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
252 static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
253 static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
254 static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
255 static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
256 static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
257
258 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
259 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
260 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
261
262 static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
263
264 static std::function<bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7);
265
266 // only used in OnPredict
269
270 // only used in OnNewSnapshot
271 bool m_GameOver = false;
272 bool m_GamePaused = false;
273
274public:
276 IEngine *Engine() const { return m_pEngine; }
277 class IGraphics *Graphics() const { return m_pGraphics; }
278 class IClient *Client() const { return m_pClient; }
279 class CUi *Ui() { return &m_UI; }
280 class ISound *Sound() const { return m_pSound; }
281 class IInput *Input() const { return m_pInput; }
282 class IStorage *Storage() const { return m_pStorage; }
284 class CConfig *Config() const { return m_pConfig; }
285 class IConsole *Console() { return m_pConsole; }
286 class ITextRender *TextRender() const { return m_pTextRender; }
287 class IDemoPlayer *DemoPlayer() const { return m_pDemoPlayer; }
288 class IDemoRecorder *DemoRecorder(int Recorder) const { return Client()->DemoRecorder(Recorder); }
289 class IFavorites *Favorites() const { return m_pFavorites; }
292 class CRenderMap *RenderMap() { return &m_RenderMap; }
293 class CLayers *Layers() { return &m_Layers; }
295 const CCollision *Collision() const { return &m_Collision; }
296 const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
297 class IEditor *Editor() { return m_pEditor; }
298 class IFriends *Friends() { return m_pFriends; }
299 class IFriends *Foes() { return m_pFoes; }
300#if defined(CONF_AUTOUPDATE)
301 class IUpdater *Updater()
302 {
303 return m_pUpdater;
304 }
305#endif
306 class IHttp *Http()
307 {
308 return m_pHttp;
309 }
310
312 {
313 return m_NetObjHandler.NumObjCorrections();
314 }
315 const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }
316
321
322 enum
323 {
327 };
330
332
334
335 // predicted players
338
339 // snap pointers
341 {
342 public:
355
358
363
368
383
399 };
400
402 int m_aLocalTuneZone[NUM_DUMMIES]; // current tunezone (0-255)
403 bool m_aReceivedTuning[NUM_DUMMIES]; // was tuning message received after zone change
404 int m_aExpectingTuningForZone[NUM_DUMMIES]; // tunezone changed, waiting for tuning for that zone
405 int m_aExpectingTuningSince[NUM_DUMMIES]; // how many snaps received since tunezone changed
406 CTuningParams m_aTuning[NUM_DUMMIES]; // current local player tuning, only what the player/dummy has
407
408 std::bitset<RECORDER_MAX> m_ActiveRecordings;
409
410 // spectate cursor data
412 {
413 friend class CGameClient;
414 static constexpr int CURSOR_SAMPLES = 8; // how many samples to keep
415 static constexpr int SAMPLE_FRAME_WINDOW = 3; // how many samples should be used for polynomial interpolation
416 static constexpr int SAMPLE_FRAME_OFFSET = 2; // how many samples in the past should be included
417 static constexpr double INTERP_DELAY = 4.25; // how many ticks in the past to show, enables extrapolation with smaller value (<= SAMPLE_FRAME_WINDOW - SAMPLE_FRAME_OFFSET + 3)
418 static constexpr double REST_THRESHOLD = 3.0; // how many ticks of the same samples are considered to be resting
419
424
430
431 public:
432 bool IsAvailable() const { return m_Available; }
433 int Weapon() const { return m_Weapon; }
434 vec2 Target() const { return m_Target; }
435 vec2 WorldTarget() const { return m_WorldTarget; }
436 vec2 Position() const { return m_Position; }
438
439 // client data
441 {
442 friend class CGameClient;
445
446 public:
450
459
460 bool m_Solo;
478
481
482 std::shared_ptr<CManagedTeeRenderInfo> m_pSkinInfo = nullptr; // this is what the server reports
483 CTeeRenderInfo m_RenderInfo; // this is what we use
484
485 float m_Angle;
490 bool m_Foe;
491
493 bool m_Afk;
495 bool m_Spec;
496
499
500 // Editor allows 256 switches for now.
502
505
507
508 // rendered characters
514 int64_t m_aSmoothStart[2];
515 int64_t m_aSmoothLen[2];
517 int m_aPredTick[200];
520
521 void UpdateSkinInfo();
522 void UpdateSkin7HatSprite(int Dummy);
523 void UpdateSkin7BotDecoration(int Dummy);
524 void UpdateRenderInfo();
525 void Reset();
527
528 int ClientId() const { return m_ClientId; }
529
539
540 // 0.7 Skin
542 };
543
545
547 {
551
552 public:
553 CClientStats();
554
562
565
566 void Reset();
567
568 bool IsActive() const { return m_Active; }
569 void JoinGame(int Tick)
570 {
571 m_Active = true;
572 m_JoinTick = Tick;
573 }
574 void JoinSpec(int Tick)
575 {
576 m_Active = false;
577 m_IngameTicks += Tick - m_JoinTick;
578 }
579 int GetIngameTicks(int Tick) const { return m_IngameTicks + Tick - m_JoinTick; }
580 float GetFPM(int Tick, int TickSpeed) const { return (float)(m_Frags * TickSpeed * 60) / GetIngameTicks(Tick); }
581 };
582
584
587
589
590 void OnReset();
591
592 size_t ComponentCount() const { return m_vpAll.size(); }
593
594 // hooks
595 void OnConnected() override;
596 void OnRender() override;
597 void OnUpdate() override;
598 void OnDummyDisconnect() override;
599 virtual void OnRelease();
600 void OnInit() override;
601 void OnConsoleInit() override;
602 void OnStateChange(int NewState, int OldState) override;
603 template<typename T>
604 void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
605 void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override;
606 int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) override;
607 void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
608 int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;
609 void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override;
610 void InvalidateSnapshot() override;
611 void OnNewSnapshot(bool DummySwapped) override;
612 void OnPredict() override;
613 void OnActivateEditor() override;
614 void OnDummySwap() override;
615 int OnSnapInput(int *pData, bool Dummy, bool Force) override;
616 void OnShutdown() override;
617 void OnEnterGame() override;
618 void OnRconType(bool UsernameReq) override;
619 void OnRconLine(const char *pLine) override;
620 virtual void OnGameOver();
621 virtual void OnStartGame();
622 virtual void OnStartRound();
623 virtual void OnFlagGrab(int TeamId);
624 void OnWindowResize() override;
625
626 void InitializeLanguage() override;
627 bool m_LanguageChanged = false;
628 void OnLanguageChange();
630
632
633 void RefreshSkin(const std::shared_ptr<CManagedTeeRenderInfo> &pManagedTeeRenderInfo);
634 void RefreshSkins(int SkinDescriptorFlags);
635 void OnSkinUpdate(const char *pSkinName);
636 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor);
637 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CClientData &Client);
638 void CollectManagedTeeRenderInfos(const std::function<void(const char *pSkinName)> &ActiveSkinAcceptor);
639
640 void RenderShutdownMessage() override;
641 void ProcessDemoSnapshot(CSnapshot *pSnap) override;
642
643 const char *GetItemName(int Type) const override;
644 const char *Version() const override;
645 const char *NetVersion() const override;
646 const char *NetVersion7() const override;
647 int DDNetVersion() const override;
648 const char *DDNetVersionStr() const override;
649 int ClientVersion7() const override;
650
651 void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix = "");
652
653 // actions
654 // TODO: move these
655 void SendSwitchTeam(int Team) const;
656 void SendStartInfo7(bool Dummy);
657 void SendSkinChange7(bool Dummy);
658 // Returns true if the requested skin change got applied by the server
659 bool GotWantedSkin7(bool Dummy);
660 void SendInfo(bool Start);
661 void SendDummyInfo(bool Start) override;
662 void SendKill() const;
663 void SendReadyChange7();
664
665 void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld);
666
668
669 // DDRace
670
674 unsigned int m_DummyFire;
678
680
681 int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition = nullptr);
682
683 int LastRaceTick() const;
684 int CurrentRaceTime() const;
685
686 bool IsTeamPlay() const;
687 bool IsWorldPaused() const;
688 bool IsDemoPlaybackPaused() const;
689 float GetAnimationPlaybackSpeed() const;
690
691 bool AntiPingPlayers() const;
692 bool AntiPingGrenade() const;
693 bool AntiPingWeapons() const;
694 bool AntiPingGunfire() const;
695 bool Predict() const;
696 bool PredictDummy() const;
697
698 const CTuningParams *GetTuning(int i) const { return &m_aTuningList[i]; }
699 ColorRGBA GetDDTeamColor(int DDTeam, float Lightness = 0.5f) const;
700 void FormatClientId(int ClientId, char (&aClientId)[16], EClientIdFormat Format) const;
701
705
706 std::vector<SSwitchers> &Switchers() { return m_GameWorld.m_Core.m_vSwitchers; }
707 std::vector<SSwitchers> &PredSwitchers() { return m_PredictedWorld.m_Core.m_vSwitchers; }
708
709 void DummyResetInput() override;
710 void Echo(const char *pString) override;
711 bool IsOtherTeam(int ClientId) const;
712 int SwitchStateTeam() const;
713 bool IsLocalCharSuper() const;
714 bool CanDisplayWarning() const override;
715
716 IMap *Map() override { return m_pMap.get(); }
717 const IMap *Map() const override { return m_pMap.get(); }
720
721 void LoadGameSkin(const char *pPath, bool AsDir = false);
722 void LoadEmoticonsSkin(const char *pPath, bool AsDir = false);
723 void LoadParticlesSkin(const char *pPath, bool AsDir = false);
724 void LoadHudSkin(const char *pPath, bool AsDir = false);
725 void LoadExtrasSkin(const char *pPath, bool AsDir = false);
726
728 {
729 // health armor hud
734
735 // cursors
742
744
745 // weapons and hook
754
756
757 // particles
759
760 // stars
762
763 // projectiles
770
772
773 // muzzles
777
779
780 // pickups
793
796
797 // flags
800
801 // ninja bar (0.7)
806
807 bool IsSixup() const
808 {
809 return m_SpriteNinjaBarFullLeft.IsValid();
810 }
811 };
812
814 bool m_GameSkinLoaded = false;
815
828
831
836
839
841 {
873 };
874
876 bool m_HudSkinLoaded = false;
877
886
888 bool m_ExtrasSkinLoaded = false;
889
890 const std::vector<CSnapEntities> &SnapEntities() { return m_vSnapEntities; }
891
897
898 void ResetMultiView();
900 void CleanMultiViewId(int ClientId);
904
905private:
906 std::unique_ptr<IMap> m_pMap;
907
908 std::vector<CSnapEntities> m_vSnapEntities;
909 void SnapCollectEntities();
910
913 int m_aEnableSpectatorCount[NUM_DUMMIES]; // current setting as sent to the server, -1 if not yet sent
914
916 {
917 public:
918 bool IsLoaded() const { return m_ImageInfo.m_pData != nullptr; }
919
923 };
924
925 CImageAsset LoadAssetFromPath(const char *pPath, bool AsDir, int AssetId, const char *pDirectory) const;
926
927 std::vector<std::shared_ptr<CManagedTeeRenderInfo>> m_vpManagedTeeRenderInfos;
929
930 void UpdateLocalTuning();
931 void UpdatePrediction();
934 void HandlePredictedEvents(int Tick);
935
936 void OnInput(const IInput::CEvent &Event);
937
939 void DetectStrongHook();
940
941 vec2 GetSmoothPos(int ClientId);
942
946
947 void LoadMapSettings();
949
950 // tunings for every zone on the map, 0 is a global tune
953
960
961 void HandleMultiView();
962 bool IsMultiViewIdSet();
963 void CleanMultiViewIds();
964 bool InitMultiView(int Team);
965 float CalculateMultiViewMultiplier(vec2 TargetPos);
966 float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel);
967 float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value);
968
981
983
985 void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const;
986};
987
989
990#endif
Definition background.h:18
Definition binds.h:45
Definition broadcast.h:11
Definition camera.h:14
Definition censor.h:66
Definition gameworld.h:156
Definition gamecore.h:181
Definition chat.h:24
Definition collision.h:35
Definition config.h:30
Definition controls.h:16
Definition countryflags.h:15
Definition damageind.h:11
Definition debughud.h:10
Definition effects.h:11
Definition emoticon.h:13
Definition flow.h:10
Definition freezebars.h:6
Definition gameclient.h:531
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:536
void Reset()
Definition gameclient.cpp:3131
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:537
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition gameclient.h:535
Definition gameclient.h:441
int m_ColorFeet
Definition gameclient.h:449
bool m_ChatIgnore
Definition gameclient.h:487
bool m_HookHitDisabled
Definition gameclient.h:469
void UpdateSkinInfo()
Definition gameclient.cpp:2915
vec2 m_SpecChar
Definition gameclient.h:519
CSkinDescriptor ToSkinDescriptor() const
Definition gameclient.cpp:3104
int ClientId() const
Definition gameclient.h:528
int m_FreezeEnd
Definition gameclient.h:475
CNetMsg_Sv_PreInput m_aPreInputs[200]
Definition gameclient.h:506
char m_aClan[MAX_CLAN_LENGTH]
Definition gameclient.h:452
std::shared_ptr< CManagedTeeRenderInfo > m_pSkinInfo
Definition gameclient.h:482
bool m_Foe
Definition gameclient.h:490
int m_aPredTick[200]
Definition gameclient.h:517
bool m_EndlessHook
Definition gameclient.h:463
bool m_LiveFrozen
Definition gameclient.h:477
int m_Emoticon
Definition gameclient.h:456
bool m_DeepFrozen
Definition gameclient.h:476
bool m_Friend
Definition gameclient.h:489
vec2 m_aPredPos[200]
Definition gameclient.h:516
CCharacterCore m_Predicted
Definition gameclient.h:479
bool m_IsPredicted
Definition gameclient.h:512
bool m_Super
Definition gameclient.h:470
bool m_Active
Definition gameclient.h:486
CNetObj_Character m_RenderCur
Definition gameclient.h:509
bool m_HasTelegunLaser
Definition gameclient.h:474
int64_t m_aSmoothLen[2]
Definition gameclient.h:515
float m_EmoticonStartFraction
Definition gameclient.h:457
int m_ColorBody
Definition gameclient.h:448
int m_FinishTimeMillis
Definition gameclient.h:498
CGameClient * m_pGameClient
Definition gameclient.h:443
vec2 m_RenderPos
Definition gameclient.h:511
int m_Team
Definition gameclient.h:455
int m_AuthLevel
Definition gameclient.h:492
bool m_aSwitchStates[256]
Definition gameclient.h:501
bool m_ShotgunHitDisabled
Definition gameclient.h:468
bool m_Solo
Definition gameclient.h:460
int m_ClientId
Definition gameclient.h:444
bool m_HasTelegunGun
Definition gameclient.h:472
int m_EmoticonStartTick
Definition gameclient.h:458
int m_FinishTimeSeconds
Definition gameclient.h:497
void UpdateRenderInfo()
Definition gameclient.cpp:2966
bool m_Invincible
Definition gameclient.h:471
char m_aName[MAX_NAME_LENGTH]
Definition gameclient.h:451
CNetObj_Character m_Evolved
Definition gameclient.h:504
friend class CGameClient
Definition gameclient.h:442
CNetObj_Character m_RenderPrev
Definition gameclient.h:510
bool m_GrenadeHitDisabled
Definition gameclient.h:466
bool m_HammerHitDisabled
Definition gameclient.h:465
bool m_Jetpack
Definition gameclient.h:461
CSixup m_aSixup[NUM_DUMMIES]
Definition gameclient.h:541
bool m_Afk
Definition gameclient.h:493
float m_Angle
Definition gameclient.h:485
bool m_Spec
Definition gameclient.h:495
CNetObj_Character m_Snapped
Definition gameclient.h:503
bool m_IsPredictedLocal
Definition gameclient.h:513
CTeeRenderInfo m_RenderInfo
Definition gameclient.h:483
bool m_CollisionDisabled
Definition gameclient.h:462
bool m_EmoticonIgnore
Definition gameclient.h:488
void Reset()
Definition gameclient.cpp:3020
int m_Country
Definition gameclient.h:453
bool m_SpecCharPresent
Definition gameclient.h:518
int m_UseCustomColor
Definition gameclient.h:447
char m_aSkinName[MAX_SKIN_LENGTH]
Definition gameclient.h:454
int64_t m_aSmoothStart[2]
Definition gameclient.h:514
bool m_EndlessJump
Definition gameclient.h:464
bool m_HasTelegunGrenade
Definition gameclient.h:473
void UpdateSkin7BotDecoration(int Dummy)
Definition sixup_translate_game.cpp:141
bool m_Paused
Definition gameclient.h:494
void UpdateSkin7HatSprite(int Dummy)
Definition sixup_translate_game.cpp:122
CCharacterCore m_PrevPredicted
Definition gameclient.h:480
bool m_LaserHitDisabled
Definition gameclient.h:467
Definition gameclient.h:547
bool IsActive() const
Definition gameclient.h:568
float GetFPM(int Tick, int TickSpeed) const
Definition gameclient.h:580
int m_FlagGrabs
Definition gameclient.h:563
int m_aFragsWith[NUM_WEAPONS]
Definition gameclient.h:555
int m_aDeathsFrom[NUM_WEAPONS]
Definition gameclient.h:556
int GetIngameTicks(int Tick) const
Definition gameclient.h:579
int m_Suicides
Definition gameclient.h:559
void Reset()
Definition gameclient.cpp:2897
int m_BestSpree
Definition gameclient.h:560
int m_JoinTick
Definition gameclient.h:549
int m_Deaths
Definition gameclient.h:558
int m_CurrentSpree
Definition gameclient.h:561
int m_FlagCaptures
Definition gameclient.h:564
void JoinGame(int Tick)
Definition gameclient.h:569
bool m_Active
Definition gameclient.h:550
void JoinSpec(int Tick)
Definition gameclient.h:574
int m_Frags
Definition gameclient.h:557
int m_IngameTicks
Definition gameclient.h:548
CClientStats()
Definition gameclient.cpp:2892
Definition gameclient.h:412
int m_NumSamples
Definition gameclient.h:423
static constexpr int SAMPLE_FRAME_WINDOW
Definition gameclient.h:415
vec2 m_Position
Definition gameclient.h:429
int m_CursorOwnerId
Definition gameclient.h:420
bool m_Available
Definition gameclient.h:425
bool IsAvailable() const
Definition gameclient.h:432
static constexpr double INTERP_DELAY
Definition gameclient.h:417
vec2 Position() const
Definition gameclient.h:436
static constexpr int SAMPLE_FRAME_OFFSET
Definition gameclient.h:416
int Weapon() const
Definition gameclient.h:433
vec2 Target() const
Definition gameclient.h:434
friend class CGameClient
Definition gameclient.h:413
static constexpr int CURSOR_SAMPLES
Definition gameclient.h:414
vec2 m_Target
Definition gameclient.h:427
static constexpr double REST_THRESHOLD
Definition gameclient.h:418
vec2 m_WorldTarget
Definition gameclient.h:428
int m_Weapon
Definition gameclient.h:426
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition gameclient.h:422
vec2 WorldTarget() const
Definition gameclient.h:435
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition gameclient.h:421
Definition gameclient.h:916
bool m_IsDefault
Definition gameclient.h:921
CImageInfo m_ImageInfo
Definition gameclient.h:922
char m_aPath[IO_MAX_PATH_LENGTH]
Definition gameclient.h:920
bool IsLoaded() const
Definition gameclient.h:918
Definition gameclient.h:385
CNetObj_Character m_Cur
Definition gameclient.h:391
bool m_HasExtendedDisplayInfo
Definition gameclient.h:396
const CNetObj_DDNetCharacter * m_pPrevExtendedData
Definition gameclient.h:394
CNetObj_DDNetCharacter m_ExtendedData
Definition gameclient.h:393
bool m_Active
Definition gameclient.h:387
bool m_HasExtendedData
Definition gameclient.h:395
CNetObj_Character m_Prev
Definition gameclient.h:390
Definition gameclient.h:370
bool m_UsePosition
Definition gameclient.h:374
int m_FollowFactor
Definition gameclient.h:380
int m_Deadzone
Definition gameclient.h:379
vec2 m_Position
Definition gameclient.h:375
bool m_Active
Definition gameclient.h:372
float m_Zoom
Definition gameclient.h:378
bool m_HasCameraInfo
Definition gameclient.h:377
int m_SpectatorId
Definition gameclient.h:373
Definition gameclient.h:341
int m_HighestClientId
Definition gameclient.h:367
int m_NumFlags
Definition gameclient.h:349
const CNetObj_PlayerInfo * m_pLocalInfo
Definition gameclient.h:345
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition gameclient.h:346
const CNetObj_GameInfo * m_pGameInfoObj
Definition gameclient.h:352
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition gameclient.h:347
int m_LocalClientId
Definition gameclient.h:364
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition gameclient.h:361
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition gameclient.h:359
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition gameclient.h:360
int m_aTeamSize[2]
Definition gameclient.h:366
CSpectateInfo m_SpecInfo
Definition gameclient.h:382
const CNetObj_Character * m_pLocalPrevCharacter
Definition gameclient.h:344
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition gameclient.h:398
const CNetObj_GameData * m_pPrevGameDataObj
Definition gameclient.h:354
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:356
const CNetObj_GameData * m_pGameDataObj
Definition gameclient.h:353
const CNetObj_Flag * m_apFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:350
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition gameclient.h:362
const CNetObj_Character * m_pLocalCharacter
Definition gameclient.h:343
const CNetObj_SpectatorCount * m_pSpectatorCount
Definition gameclient.h:348
int m_NumPlayers
Definition gameclient.h:365
const CNetObj_Flag * m_apPrevFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:351
const CNetObj_PlayerInfo * m_apPrevPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:357
Definition gameclient.h:143
char m_aMapDescription[512]
Definition gameclient.h:903
void InitializeLanguage() override
Definition gameclient.cpp:297
void OnStateChange(int NewState, int OldState) override
Definition gameclient.cpp:1329
void DetectStrongHook()
Definition gameclient.cpp:3896
void UpdateSpectatorCursor()
Definition gameclient.cpp:3649
CTeamsCore m_Teams
Definition gameclient.h:679
CSkins7 m_Skins7
Definition gameclient.h:158
void DummyResetInput() override
Definition gameclient.cpp:4810
const char * DDNetVersionStr() const override
Definition gameclient.cpp:94
void RefreshSkins(int SkinDescriptorFlags)
Definition gameclient.cpp:4567
unsigned int m_DummyFire
Definition gameclient.h:674
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4068
bool CanDisplayWarning() const override
Definition gameclient.cpp:4825
CCharacterCore m_PredictedChar
Definition gameclient.h:337
char m_aDDNetVersionStr[64]
Definition gameclient.h:245
int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition sixup_translate_snapshot.cpp:12
float GetAnimationPlaybackSpeed() const
Definition gameclient.cpp:990
float m_LastZoom
Definition gameclient.h:955
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3365
CRenderTools m_RenderTools
Definition gameclient.h:585
class IConfigManager * m_pConfigManager
Definition gameclient.h:207
int m_PredictedTick
Definition gameclient.h:234
bool GotWantedSkin7(bool Dummy)
Definition gameclient.cpp:3183
void OnRender() override
Definition gameclient.cpp:816
int m_aCheckInfo[NUM_DUMMIES]
Definition gameclient.h:243
bool AntiPingWeapons() const
Definition gameclient.cpp:1019
CSnapState m_Snap
Definition gameclient.h:401
const char * NetobjCorrectedOn()
Definition gameclient.h:315
bool m_NewTick
Definition gameclient.h:318
bool AntiPingPlayers() const
Definition gameclient.cpp:1003
CKeyBinder m_KeyBinder
Definition gameclient.h:154
SClientHudSkin m_HudSkin
Definition gameclient.h:875
bool m_GameOver
Definition gameclient.h:271
CSounds m_Sounds
Definition gameclient.h:168
CNamePlates m_NamePlates
Definition gameclient.h:176
void SendSkinChange7(bool Dummy)
Definition gameclient.cpp:3167
int m_IsDummySwapping
Definition gameclient.h:943
IMap * Map() override
Definition gameclient.h:716
const CRaceHelper * RaceHelper() const
Definition gameclient.h:296
class IConsole * Console()
Definition gameclient.h:285
CSkins m_Skins
Definition gameclient.h:157
const CCollision * Collision() const
Definition gameclient.h:295
vec2 m_aLastPos[MAX_CLIENTS]
Definition gameclient.h:267
void OnInit() override
Definition gameclient.cpp:311
float m_LastFollowFactor
Definition gameclient.h:958
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4775
bool m_BackButtonHandledKeyBind
Definition gameclient.h:588
int m_MultiViewTeam
Definition gameclient.h:892
bool m_SuppressEvents
Definition gameclient.h:317
float m_MultiViewPersonalZoom
Definition gameclient.h:893
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition gameclient.cpp:5138
class IServerBrowser * ServerBrowser() const
Definition gameclient.h:290
bool m_EmoticonsSkinLoaded
Definition gameclient.h:838
void HandlePredictedEvents(int Tick)
Definition gameclient.cpp:3848
CCountryFlags m_CountryFlags
Definition gameclient.h:159
CDebugHud m_DebugHud
Definition gameclient.h:163
class IGraphics * Graphics() const
Definition gameclient.h:277
bool m_HudSkinLoaded
Definition gameclient.h:876
int m_aNextChangeInfo[NUM_DUMMIES]
Definition gameclient.h:667
class IStorage * m_pStorage
Definition gameclient.h:210
bool AntiPingGunfire() const
Definition gameclient.cpp:1027
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4753
IEngine * Engine() const
Definition gameclient.h:276
void OnRconLine(const char *pLine) override
Definition gameclient.cpp:1462
CNetObj_PlayerInput m_DummyInput
Definition gameclient.h:672
CCollision m_Collision
Definition gameclient.h:224
int m_MapBestTimeSeconds
Definition gameclient.h:901
int m_LastFlagCarrierRed
Definition gameclient.h:240
void OnActivateEditor() override
Definition gameclient.cpp:2887
class IEditor * Editor()
Definition gameclient.h:297
class IDemoPlayer * DemoPlayer() const
Definition gameclient.h:287
CInfoMessages m_InfoMessages
Definition gameclient.h:146
void RefreshSkin(const std::shared_ptr< CManagedTeeRenderInfo > &pManagedTeeRenderInfo)
Definition gameclient.cpp:4522
CHud m_Hud
Definition gameclient.h:161
void SendSwitchTeam(int Team) const
Definition gameclient.cpp:3141
void SendDummyInfo(bool Start) override
Definition gameclient.cpp:3265
class CConfig * Config() const
Definition gameclient.h:284
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition sixup_translate_game.cpp:74
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition gameclient.cpp:1093
CImageAsset LoadAssetFromPath(const char *pPath, bool AsDir, int AssetId, const char *pDirectory) const
Definition gameclient.cpp:4047
void OnReset()
Definition gameclient.cpp:640
bool IsMultiViewIdSet()
Definition gameclient.cpp:5197
void OnPredict() override
Definition gameclient.cpp:2618
std::vector< class CComponent * > m_vpAll
Definition gameclient.h:196
class IFavorites * Favorites() const
Definition gameclient.h:289
int LastRaceTick() const
Definition gameclient.cpp:958
virtual void OnStartGame()
Definition gameclient.cpp:1358
void OnConnected() override
Definition gameclient.cpp:601
void UpdatePositions()
Definition gameclient.cpp:752
void RenderShutdownMessage() override
Definition gameclient.cpp:1413
SClientEmoticonsSkin m_EmoticonsSkin
Definition gameclient.h:837
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3372
CCamera m_Camera
Definition gameclient.h:147
bool m_MultiViewShowHud
Definition gameclient.h:894
void OnSaveCodeNetMessage(const CNetMsg_Sv_SaveCode *pMsg)
Definition gameclient.cpp:5213
CGhost m_Ghost
Definition gameclient.h:189
float m_LastDeadzone
Definition gameclient.h:957
CLocalServer m_LocalServer
Definition gameclient.h:193
bool m_aReceivedTuning[NUM_DUMMIES]
Definition gameclient.h:403
@ SERVERMODE_PUREMOD
Definition gameclient.h:326
@ SERVERMODE_PURE
Definition gameclient.h:324
@ SERVERMODE_MOD
Definition gameclient.h:325
class CGameClient::CCursorInfo m_CursorInfo
void UpdateManagedTeeRenderInfos()
Definition gameclient.cpp:4654
void ProcessDemoSnapshot(CSnapshot *pSnap) override
Definition gameclient.cpp:1432
std::vector< CSnapEntities > m_vSnapEntities
Definition gameclient.h:908
CBinds m_Binds
Definition gameclient.h:153
void SendStartInfo7(bool Dummy)
Definition gameclient.cpp:3148
class ITextRender * m_pTextRender
Definition gameclient.h:204
CEmoticon m_Emoticon
Definition gameclient.h:169
void OnInput(const IInput::CEvent &Event)
Definition gameclient.cpp:524
class IConsole * m_pConsole
Definition gameclient.h:209
const char * Version() const override
Definition gameclient.cpp:90
void UpdateLocalTuning()
Definition gameclient.cpp:3440
std::vector< class CComponent * > m_vpInput
Definition gameclient.h:197
class IClient * m_pClient
Definition gameclient.h:205
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4795
static std::function< bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7)
Definition gameclient.cpp:2517
CCollision * Collision()
Definition gameclient.h:294
class ISound * m_pSound
Definition gameclient.h:206
float m_LastScreenAspect
Definition gameclient.h:956
CParticles m_Particles
Definition gameclient.h:155
CBroadcast m_Broadcast
Definition gameclient.h:151
void OnConsoleInit() override
Definition gameclient.cpp:98
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition gameclient.h:288
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3347
void OnLanguageChange()
Definition gameclient.cpp:1392
const char * NetVersion7() const override
Definition gameclient.cpp:92
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4680
virtual void OnGameOver()
Definition gameclient.cpp:1352
CScoreboard m_Scoreboard
Definition gameclient.h:166
class ITextRender * TextRender() const
Definition gameclient.h:286
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition gameclient.h:405
bool Predict() const
Definition gameclient.cpp:1034
bool IsWorldPaused() const
Definition gameclient.cpp:978
int m_aLocalTuneZone[NUM_DUMMIES]
Definition gameclient.h:402
std::bitset< RECORDER_MAX > m_ActiveRecordings
Definition gameclient.h:408
CStatboard m_Statboard
Definition gameclient.h:167
const char * GetItemName(int Type) const override
Definition gameclient.cpp:96
bool m_NewPredictedTick
Definition gameclient.h:319
float m_LastShowDistanceZoom
Definition gameclient.h:954
virtual void OnStartRound()
Definition gameclient.cpp:1365
CMapSounds m_MapSounds
Definition gameclient.h:186
CMotd m_Motd
Definition gameclient.h:150
bool m_aLastActive[MAX_CLIENTS]
Definition gameclient.h:268
bool m_ExtrasSkinLoaded
Definition gameclient.h:888
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3358
void ResetMultiView()
Definition gameclient.cpp:5169
CGameInfo m_GameInfo
Definition gameclient.h:329
class CLayers * Layers()
Definition gameclient.h:293
vec2 GetSmoothPos(int ClientId)
Definition gameclient.cpp:3980
CNetObjHandler m_NetObjHandler
Definition gameclient.h:198
void InvalidateSnapshot() override
Definition gameclient.cpp:1735
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gameclient.cpp:4835
class IInput * m_pInput
Definition gameclient.h:202
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3340
void OnDummyDisconnect() override
Definition gameclient.cpp:949
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition=nullptr)
Definition gameclient.cpp:3387
class IServerBrowser * m_pServerBrowser
Definition gameclient.h:213
SClientParticlesSkin m_ParticlesSkin
Definition gameclient.h:829
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4310
int m_LastRoundStartTick
Definition gameclient.h:237
int NetobjNumCorrections()
Definition gameclient.h:311
CTuningParams m_aTuning[NUM_DUMMIES]
Definition gameclient.h:406
CRenderMap m_RenderMap
Definition gameclient.h:586
int m_LastFlagCarrierBlue
Definition gameclient.h:241
CTuningParams * TuningList()
Definition gameclient.h:952
bool AntiPingGrenade() const
Definition gameclient.cpp:1011
void UpdateRenderedCharacters()
Definition gameclient.cpp:3793
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4339
int CurrentRaceTime() const
Definition gameclient.cpp:963
class IDiscord * m_pDiscord
Definition gameclient.h:217
CRaceDemo m_RaceDemo
Definition gameclient.h:188
CSpectator m_Spectator
Definition gameclient.h:173
CEffects m_Effects
Definition gameclient.h:165
class IEditor * m_pEditor
Definition gameclient.h:214
CGameWorld m_GameWorld
Definition gameclient.h:702
void ProcessEvents()
Definition gameclient.cpp:1467
size_t ComponentCount() const
Definition gameclient.h:592
void HandleLanguageChanged()
Definition gameclient.cpp:1400
bool m_GamePaused
Definition gameclient.h:272
SClientGameSkin m_GameSkin
Definition gameclient.h:813
const CTuningParams * GetTuning(int i) const
Definition gameclient.h:698
CGameConsole m_GameConsole
Definition gameclient.h:152
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition gameclient.h:911
virtual void OnFlagGrab(int TeamId)
Definition gameclient.cpp:1376
CGameWorld m_PrevPredictedWorld
Definition gameclient.h:704
CFlow m_Flow
Definition gameclient.h:160
void ForceUpdateConsoleRemoteCompletionSuggestions() override
Definition gameclient.cpp:306
void OnDummySwap() override
Definition gameclient.cpp:535
CLayers m_Layers
Definition gameclient.h:223
bool m_aMultiViewId[MAX_CLIENTS]
Definition gameclient.h:896
void SnapCollectEntities()
Definition gameclient.cpp:4840
void UpdatePrediction()
Definition gameclient.cpp:3518
void UpdateEditorIngameMoved()
Definition gameclient.cpp:2561
bool IsDemoPlaybackPaused() const
Definition gameclient.cpp:984
CMapLayers m_MapLayersBackground
Definition gameclient.h:181
CControls m_Controls
Definition gameclient.h:164
int m_ServerMode
Definition gameclient.h:328
CClientData m_aClients[MAX_CLIENTS]
Definition gameclient.h:544
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition gameclient.h:945
int m_MapBestTimeMillis
Definition gameclient.h:902
int m_aFlagDropTick[2]
Definition gameclient.h:320
IKernel * Kernel()
Definition gameclient.h:275
int SwitchStateTeam() const
Definition gameclient.cpp:4029
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition gameclient.cpp:5115
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition gameclient.h:404
void CleanMultiViewId(int ClientId)
Definition gameclient.cpp:5187
int DDNetVersion() const override
Definition gameclient.cpp:93
int m_LastRaceTick
Definition gameclient.h:238
CFreezeBars m_FreezeBars
Definition gameclient.h:177
int m_DemoSpecId
Definition gameclient.h:331
class IClient * Client() const
Definition gameclient.h:278
const IMap * Map() const override
Definition gameclient.h:717
class IFavorites * m_pFavorites
Definition gameclient.h:212
void CleanMultiViewIds()
Definition gameclient.cpp:5180
class IFriends * m_pFoes
Definition gameclient.h:216
CPlayers m_Players
Definition gameclient.h:175
int m_aEnableSpectatorCount[NUM_DUMMIES]
Definition gameclient.h:913
class ISound * Sound() const
Definition gameclient.h:280
CTouchControls m_TouchControls
Definition gameclient.h:171
void SendKill() const
Definition gameclient.cpp:3307
CNetObj_PlayerInput m_HammerInput
Definition gameclient.h:673
const std::vector< CSnapEntities > & SnapEntities()
Definition gameclient.h:890
CClientStats m_aStats[MAX_CLIENTS]
Definition gameclient.h:583
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3330
class CRenderMap * RenderMap()
Definition gameclient.h:292
bool IsTeamPlay() const
Definition gameclient.cpp:972
CMapLayers m_MapLayersForeground
Definition gameclient.h:182
std::vector< SSwitchers > & PredSwitchers()
Definition gameclient.h:707
CMapImages m_MapImages
Definition gameclient.h:179
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4764
vec2 m_LocalCharacterPos
Definition gameclient.h:333
CItems m_Items
Definition gameclient.h:178
const char * NetVersion() const override
Definition gameclient.cpp:91
std::shared_ptr< CManagedTeeRenderInfo > CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor)
Definition gameclient.cpp:4641
bool IsLocalCharSuper() const
Definition gameclient.cpp:4040
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition gameclient.cpp:1052
bool IsOtherTeam(int ClientId) const
Definition gameclient.cpp:4006
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4395
CUi m_UI
Definition gameclient.h:225
class CConfig * m_pConfig
Definition gameclient.h:208
CImportantAlert m_ImportantAlert
Definition gameclient.h:162
void OnWindowResize() override
Definition gameclient.cpp:1384
int FindFirstMultiViewId()
Definition gameclient.cpp:5202
CMapBugs m_MapBugs
Definition gameclient.h:948
SMultiView m_MultiView
Definition gameclient.h:982
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition gameclient.cpp:1060
void SendReadyChange7()
Definition gameclient.cpp:3319
bool m_GameSkinLoaded
Definition gameclient.h:814
void OnRconType(bool UsernameReq) override
Definition gameclient.cpp:1457
void OnSkinUpdate(const char *pSkinName)
Definition gameclient.cpp:4598
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition sixup_translate_game.cpp:173
int m_aShowOthers[NUM_DUMMIES]
Definition gameclient.h:912
bool m_LastDummyConnected
Definition gameclient.h:959
void CollectManagedTeeRenderInfos(const std::function< void(const char *pSkinName)> &ActiveSkinAcceptor)
Definition gameclient.cpp:4669
class IInput * Input() const
Definition gameclient.h:281
void Echo(const char *pString) override
Definition gameclient.cpp:4001
protocol7::CNetObjHandler m_NetObjHandler7
Definition gameclient.h:199
CDamageInd m_DamageInd
Definition gameclient.h:170
CGameWorld m_PredictedWorld
Definition gameclient.h:703
void HandleMultiView()
Definition gameclient.cpp:4886
class CUi * Ui()
Definition gameclient.h:279
int m_aLastUpdateTick[MAX_CLIENTS]
Definition gameclient.h:938
CTooltips m_Tooltips
Definition gameclient.h:191
bool InitMultiView(int Team)
Definition gameclient.cpp:5006
class IDemoPlayer * m_pDemoPlayer
Definition gameclient.h:211
void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const
Definition gameclient.cpp:5286
int m_EditorMovementDelay
Definition gameclient.h:231
CVoting m_Voting
Definition gameclient.h:172
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition sixup_translate_game.cpp:88
CMenus m_Menus
Definition gameclient.h:156
CBackground m_Background
Definition gameclient.h:183
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition sixup_translate_game.cpp:103
int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) override
Definition sixup_translate_snapshot.cpp:435
class IFriends * m_pFriends
Definition gameclient.h:215
bool m_ReceivedDDNetPlayerFinishTimes
Definition gameclient.h:676
class IHttp * m_pHttp
Definition gameclient.h:221
class IStorage * Storage() const
Definition gameclient.h:282
void OnShutdown() override
Definition gameclient.cpp:1340
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4481
std::vector< std::shared_ptr< CManagedTeeRenderInfo > > m_vpManagedTeeRenderInfos
Definition gameclient.h:927
class IEngine * m_pEngine
Definition gameclient.h:201
int ClientVersion7() const override
Definition gameclient.cpp:95
bool m_ReceivedDDNetPlayerFinishTimesMillis
Definition gameclient.h:677
void OnUpdate() override
Definition gameclient.cpp:472
bool m_LanguageChanged
Definition gameclient.h:627
CNetObjHandler * GetNetObjHandler() override
Definition gameclient.cpp:4830
bool m_MultiViewActivated
Definition gameclient.h:895
class IFriends * Foes()
Definition gameclient.h:299
CRaceHelper m_RaceHelper
Definition gameclient.h:226
class IConfigManager * ConfigManager() const
Definition gameclient.h:283
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition gameclient.h:235
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gameclient.h:951
bool m_ReceivedDDNetPlayer
Definition gameclient.h:675
CCharOrder m_CharOrder
Definition gameclient.h:944
SClientExtrasSkin m_ExtrasSkin
Definition gameclient.h:887
void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld)
Definition gameclient.cpp:2578
class IGraphics * m_pGraphics
Definition gameclient.h:203
class IHttp * Http()
Definition gameclient.h:306
std::vector< SSwitchers > & Switchers()
Definition gameclient.h:706
std::unique_ptr< IMap > m_pMap
Definition gameclient.h:906
CMenuBackground m_MenuBackground
Definition gameclient.h:184
bool PredictDummy() const
Definition gameclient.cpp:1043
void OnNewSnapshot(bool DummySwapped) override
Definition gameclient.cpp:1744
int m_aLocalIds[NUM_DUMMIES]
Definition gameclient.h:671
static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4690
void LoadMapSettings()
Definition gameclient.cpp:4706
bool m_ParticlesSkinLoaded
Definition gameclient.h:830
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition gameclient.cpp:549
class CRenderTools * RenderTools()
Definition gameclient.h:291
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition gameclient.cpp:5164
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3335
void OnEnterGame() override
Definition gameclient.cpp:1348
CChat m_Chat
Definition gameclient.h:148
CCharacterCore m_PredictedPrevChar
Definition gameclient.h:336
CCensor m_Censor
Definition gameclient.h:149
class IFriends * Friends()
Definition gameclient.h:298
virtual void OnRelease()
Definition gameclient.cpp:1086
void SendInfo(bool Start)
Definition gameclient.cpp:3223
Definition console.h:26
Definition gameclient.h:79
bool m_BugDDRaceGhost
Definition gameclient.h:92
bool m_EntitiesFNG
Definition gameclient.h:105
bool m_AllowZoom
Definition gameclient.h:90
bool m_AllowXSkins
Definition gameclient.h:114
bool m_EntitiesRace
Definition gameclient.h:104
bool m_AllowHookColl
Definition gameclient.h:89
bool m_NoWeakHookAndBounce
Definition gameclient.h:120
bool m_DDRaceTeam
Definition gameclient.h:123
bool m_PredictDDRace
Definition gameclient.h:98
bool m_FlagStartsRace
Definition gameclient.h:81
bool m_PredictEvents
Definition gameclient.h:125
bool m_DDRaceRecordMessage
Definition gameclient.h:84
bool m_EntitiesFDDrace
Definition gameclient.h:108
bool m_EntitiesDDNet
Definition gameclient.h:102
bool m_PredictVanilla
Definition gameclient.h:100
bool m_RaceRecordMessage
Definition gameclient.h:85
bool m_AllowEyeWheel
Definition gameclient.h:88
bool m_PredictFNG
Definition gameclient.h:97
bool m_HudAmmo
Definition gameclient.h:117
bool m_RaceSounds
Definition gameclient.h:86
bool m_HudHealthArmor
Definition gameclient.h:116
bool m_EntitiesVanilla
Definition gameclient.h:106
bool m_EntitiesBW
Definition gameclient.h:107
bool m_PredictDDRaceTiles
Definition gameclient.h:99
bool m_TimeScore
Definition gameclient.h:82
bool m_EntitiesDDRace
Definition gameclient.h:103
bool m_DontMaskEntities
Definition gameclient.h:113
bool m_BugFNGLaserRange
Definition gameclient.h:94
bool m_HudDDRace
Definition gameclient.h:118
bool m_BugDDRaceInput
Definition gameclient.h:93
bool m_Pvp
Definition gameclient.h:111
bool m_UnlimitedAmmo
Definition gameclient.h:83
bool m_Race
Definition gameclient.h:110
bool m_NoSkinChangeForFrozen
Definition gameclient.h:121
bool m_BugVanillaBounce
Definition gameclient.h:95
Definition gameworld.h:18
Definition ghost.h:51
Definition hud.h:46
Definition image.h:12
Definition important_alert.h:13
Definition infomessages.h:10
Definition items.h:16
Definition key_binder.h:12
Definition layers.h:13
Definition local_server.h:11
Definition mapbugs.h:22
Definition mapimages.h:37
Definition maplayers.h:16
Definition mapsounds.h:12
Definition menu_background.h:27
Definition menus.h:34
Definition motd.h:12
Definition nameplates.h:12
Definition protocol.h:1710
Definition particles.h:65
Definition players.h:11
Definition race_demo.h:11
Definition race.h:9
Definition render_map.h:70
Definition render.h:211
Definition scoreboard.h:14
Definition render.h:33
Definition skins7.h:22
Definition skins.h:25
Definition gameclient.h:129
const CNetObj_EntityEx * m_pDataEx
Definition gameclient.h:132
IClient::CSnapItem m_Item
Definition gameclient.h:131
Definition snapshot.h:75
Definition snapshot.h:29
@ MAX_ITEMS
Definition snapshot.h:47
Definition sounds.h:24
Definition spectator.h:13
Definition statboard.h:11
Definition teamscore.h:25
Definition render.h:65
Definition tooltips.h:27
Definition touch_controls.h:24
Definition gamecore.h:43
Definition ui.h:304
Definition packer.h:54
Definition voting.h:14
Definition color.h:145
Definition color.h:182
Definition client.h:115
Definition client.h:42
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
Definition config.h:9
Definition console.h:64
Definition console.h:20
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition demo.h:64
Definition demo.h:107
Definition discord.h:11
Definition editor.h:8
Definition engine.h:15
Definition favorites.h:15
Definition friends.h:19
Definition client.h:373
Definition graphics.h:203
Definition graphics.h:186
Definition http.h:14
Definition input.h:22
Definition input.h:18
IKernel * Kernel()
Definition kernel.h:16
Definition kernel.h:34
Definition map.h:20
Definition serverbrowser.h:275
Definition sound.h:12
Definition storage.h:21
Definition textrender.h:194
Definition updater.h:7
Definition protocol7.h:1303
@ NUM_DUMMIES
Definition enums.h:8
@ MAX_CLAN_LENGTH
Definition protocol.h:109
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_SKIN_LENGTH
Definition protocol.h:110
@ MAX_NAME_LENGTH
Definition protocol.h:108
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition gameclient.cpp:3435
EClientIdFormat
Definition gameclient.h:136
@ INDENT_AUTO
Definition gameclient.h:138
@ NO_INDENT
Definition gameclient.h:137
@ INDENT_FORCE
Definition gameclient.h:139
@ NUM_WEAPONS
Definition protocol.h:1694
constexpr auto IO_MAX_PATH_LENGTH
Definition types.h:26
constexpr int NUM
Definition protocol.h:165
@ MAX_SKIN_LENGTH
Definition protocol7.h:73
@ NUM_SKINPARTS
Definition protocol7.h:47
@ RENDERTYPE_BACKGROUND
Definition render_interfaces.h:16
@ RENDERTYPE_FOREGROUND
Definition render_interfaces.h:18
Definition gameclient.h:833
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition gameclient.h:834
Definition gameclient.h:879
IGraphics::CTextureHandle m_SpritePulley
Definition gameclient.h:882
IGraphics::CTextureHandle m_SpriteParticleSnowflake
Definition gameclient.h:880
IGraphics::CTextureHandle m_aSpriteParticles[4]
Definition gameclient.h:884
IGraphics::CTextureHandle m_SpriteHectagon
Definition gameclient.h:883
IGraphics::CTextureHandle m_SpriteParticleSparkle
Definition gameclient.h:881
Definition gameclient.h:728
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition gameclient.h:771
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition gameclient.h:805
IGraphics::CTextureHandle m_SpritePickupGun
Definition gameclient.h:791
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition gameclient.h:750
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition gameclient.h:786
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition gameclient.h:765
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition gameclient.h:784
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition gameclient.h:733
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition gameclient.h:768
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition gameclient.h:749
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition gameclient.h:776
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition gameclient.h:785
IGraphics::CTextureHandle m_SpriteHookChain
Definition gameclient.h:746
IGraphics::CTextureHandle m_SpriteHookHead
Definition gameclient.h:747
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition gameclient.h:766
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition gameclient.h:804
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition gameclient.h:753
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition gameclient.h:769
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition gameclient.h:774
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition gameclient.h:778
IGraphics::CTextureHandle m_SpritePickupHealth
Definition gameclient.h:781
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition gameclient.h:740
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition gameclient.h:741
IGraphics::CTextureHandle m_SpriteFlagRed
Definition gameclient.h:799
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition gameclient.h:787
IGraphics::CTextureHandle m_SpritePickupLaser
Definition gameclient.h:789
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition gameclient.h:783
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition gameclient.h:743
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition gameclient.h:795
IGraphics::CTextureHandle m_SpritePickupArmor
Definition gameclient.h:782
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition gameclient.h:802
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition gameclient.h:751
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition gameclient.h:738
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition gameclient.h:752
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition gameclient.h:755
IGraphics::CTextureHandle m_SpriteArmorFull
Definition gameclient.h:732
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition gameclient.h:798
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition gameclient.h:788
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition gameclient.h:775
IGraphics::CTextureHandle m_SpriteHealthFull
Definition gameclient.h:730
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition gameclient.h:736
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition gameclient.h:758
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition gameclient.h:731
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition gameclient.h:803
IGraphics::CTextureHandle m_SpritePickupHammer
Definition gameclient.h:792
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition gameclient.h:739
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition gameclient.h:748
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition gameclient.h:767
bool IsSixup() const
Definition gameclient.h:807
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition gameclient.h:794
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition gameclient.h:737
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition gameclient.h:761
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition gameclient.h:764
IGraphics::CTextureHandle m_SpritePickupNinja
Definition gameclient.h:790
Definition gameclient.h:841
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition gameclient.h:846
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition gameclient.h:870
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition gameclient.h:861
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition gameclient.h:849
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition gameclient.h:856
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition gameclient.h:852
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition gameclient.h:843
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition gameclient.h:866
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition gameclient.h:862
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition gameclient.h:848
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition gameclient.h:845
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition gameclient.h:855
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition gameclient.h:847
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition gameclient.h:851
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition gameclient.h:853
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition gameclient.h:871
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition gameclient.h:872
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition gameclient.h:864
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition gameclient.h:842
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition gameclient.h:857
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition gameclient.h:859
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition gameclient.h:869
IGraphics::CTextureHandle m_SpriteHudSolo
Definition gameclient.h:844
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition gameclient.h:863
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition gameclient.h:858
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition gameclient.h:850
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition gameclient.h:854
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition gameclient.h:868
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition gameclient.h:865
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition gameclient.h:860
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition gameclient.h:867
Definition gameclient.h:817
IGraphics::CTextureHandle m_SpriteParticleBall
Definition gameclient.h:819
IGraphics::CTextureHandle m_SpriteParticleShell
Definition gameclient.h:822
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition gameclient.h:824
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition gameclient.h:821
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition gameclient.h:823
IGraphics::CTextureHandle m_SpriteParticleHit
Definition gameclient.h:825
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition gameclient.h:820
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition gameclient.h:826
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition gameclient.h:818
Definition gameclient.h:970
bool m_IsInit
Definition gameclient.h:972
bool m_Teleported
Definition gameclient.h:973
float m_aLastFreeze[MAX_CLIENTS]
Definition gameclient.h:979
bool m_Solo
Definition gameclient.h:971
vec2 m_OldPos
Definition gameclient.h:975
int m_OldPersonalZoom
Definition gameclient.h:976
float m_SecondChance
Definition gameclient.h:977
bool m_aVanish[MAX_CLIENTS]
Definition gameclient.h:974
float m_OldCameraDistance
Definition gameclient.h:978
Definition protocol.h:1532
Definition protocol.h:1565
Definition protocol.h:529
Definition protocol.h:582
Definition protocol.h:783
Definition protocol.h:475
Definition protocol.h:498
Definition protocol.h:484
Definition protocol.h:542
Definition protocol.h:426
Definition protocol.h:685
Definition protocol.h:566
Definition protocol7.h:417
vector2_base< float > vec2
Definition vmath.h:161