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gameclient.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_GAMECLIENT_H
4#define GAME_CLIENT_GAMECLIENT_H
5
6#include "render.h"
7
8#include <base/color.h>
9#include <base/types.h>
10#include <base/vmath.h>
11
12#include <engine/client.h>
13#include <engine/client/enums.h>
14#include <engine/console.h>
17
18#include <generated/protocol7.h>
20
22#include <game/client/race.h>
23#include <game/collision.h>
24#include <game/gamecore.h>
25#include <game/layers.h>
26#include <game/map/render_map.h>
27#include <game/mapbugs.h>
28#include <game/teamscore.h>
29
30// components
32#include "components/binds.h"
34#include "components/camera.h"
35#include "components/censor.h"
36#include "components/chat.h"
37#include "components/console.h"
38#include "components/controls.h"
41#include "components/debughud.h"
42#include "components/effects.h"
43#include "components/emoticon.h"
44#include "components/flow.h"
46#include "components/ghost.h"
47#include "components/hud.h"
50#include "components/items.h"
57#include "components/menus.h"
58#include "components/motd.h"
61#include "components/players.h"
64#include "components/skins.h"
65#include "components/skins7.h"
66#include "components/sounds.h"
69#include "components/tooltips.h"
71#include "components/voting.h"
72
73#include <memory>
74#include <vector>
75
76class IMap;
77
129
136
138{
141 INDENT_FORCE, // for rendering settings preview
142};
143
145{
146public:
147 // all components
176
182
187
189
192
194
196
197private:
198 std::vector<class CComponent *> m_vpAll;
199 std::vector<class CComponent *> m_vpInput;
202
220#if defined(CONF_AUTOUPDATE)
221 class IUpdater *m_pUpdater;
222#endif
224
229
230 void ProcessEvents();
231 void UpdatePositions();
232
235
238
241
244
246
248
249 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
250 static void ConKill(IConsole::IResult *pResult, void *pUserData);
251 static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData);
252
253 static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
254 static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
255 static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
256 static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
257 static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
258 static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
259
260 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
261 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
262 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
263
264 static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
265
266 static std::function<bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7);
267
268 // only used in OnPredict
271
272 // only used in OnNewSnapshot
273 bool m_GameOver = false;
274 bool m_GamePaused = false;
275
276public:
278 IEngine *Engine() const { return m_pEngine; }
279 class IGraphics *Graphics() const { return m_pGraphics; }
280 class IClient *Client() const { return m_pClient; }
281 class CUi *Ui() { return &m_UI; }
282 class ISound *Sound() const { return m_pSound; }
283 class IInput *Input() const { return m_pInput; }
284 class IStorage *Storage() const { return m_pStorage; }
286 class CConfig *Config() const { return m_pConfig; }
287 class IConsole *Console() { return m_pConsole; }
288 class ITextRender *TextRender() const { return m_pTextRender; }
289 class IDemoPlayer *DemoPlayer() const { return m_pDemoPlayer; }
290 class IDemoRecorder *DemoRecorder(int Recorder) const { return Client()->DemoRecorder(Recorder); }
291 class IFavorites *Favorites() const { return m_pFavorites; }
294 class CRenderMap *RenderMap() { return &m_RenderMap; }
295 class CLayers *Layers() { return &m_Layers; }
297 const CCollision *Collision() const { return &m_Collision; }
298 const CRaceHelper *RaceHelper() const { return &m_RaceHelper; }
299 class IEditor *Editor() { return m_pEditor; }
300 class IFriends *Friends() { return m_pFriends; }
301 class IFriends *Foes() { return m_pFoes; }
302#if defined(CONF_AUTOUPDATE)
303 class IUpdater *Updater()
304 {
305 return m_pUpdater;
306 }
307#endif
308 class IHttp *Http()
309 {
310 return m_pHttp;
311 }
312
314 {
315 return m_NetObjHandler.NumObjCorrections();
316 }
317 const char *NetobjCorrectedOn() { return m_NetObjHandler.CorrectedObjOn(); }
318
323
324 enum
325 {
329 };
332
334
336
347
348 // snap pointers
350 {
351 public:
364
367
372
377
392
408 };
409
411 int m_aLocalTuneZone[NUM_DUMMIES]; // current tunezone (0-255)
412 bool m_aReceivedTuning[NUM_DUMMIES]; // was tuning message received after zone change
413 int m_aExpectingTuningForZone[NUM_DUMMIES]; // tunezone changed, waiting for tuning for that zone
414 int m_aExpectingTuningSince[NUM_DUMMIES]; // how many snaps received since tunezone changed
415 CTuningParams m_aTuning[NUM_DUMMIES]; // current local player tuning, only what the player/dummy has
416
417 std::bitset<RECORDER_MAX> m_ActiveRecordings;
418
419 // spectate cursor data
421 {
422 friend class CGameClient;
423 static constexpr int CURSOR_SAMPLES = 8; // how many samples to keep
424 static constexpr int SAMPLE_FRAME_WINDOW = 3; // how many samples should be used for polynomial interpolation
425 static constexpr int SAMPLE_FRAME_OFFSET = 2; // how many samples in the past should be included
426 static constexpr double INTERP_DELAY = 4.25; // how many ticks in the past to show, enables extrapolation with smaller value (<= SAMPLE_FRAME_WINDOW - SAMPLE_FRAME_OFFSET + 3)
427 static constexpr double REST_THRESHOLD = 3.0; // how many ticks of the same samples are considered to be resting
428
433
439
440 public:
441 bool IsAvailable() const { return m_Available; }
442 int Weapon() const { return m_Weapon; }
443 vec2 Target() const { return m_Target; }
444 vec2 WorldTarget() const { return m_WorldTarget; }
445 vec2 Position() const { return m_Position; }
447
448 // client data
450 {
451 friend class CGameClient;
454
455 public:
459
471
472 bool m_Solo;
490
493
494 std::shared_ptr<CManagedTeeRenderInfo> m_pSkinInfo = nullptr; // this is what the server reports
495 CTeeRenderInfo m_RenderInfo; // this is what we use
496
497 float m_Angle;
502 bool m_Foe;
503
505 bool m_Afk;
507 bool m_Spec;
508
511
512 // Editor allows 256 switches for now.
514
517
519
520 // rendered characters
526 int64_t m_aSmoothStart[2];
527 int64_t m_aSmoothLen[2];
529 int m_aPredTick[200];
532
533 void UpdateSkinInfo();
534 void UpdateSkin7HatSprite(int Dummy);
535 void UpdateSkin7BotDecoration(int Dummy);
536 void UpdateRenderInfo();
537 void Reset();
539
540 int ClientId() const { return m_ClientId; }
541
551
552 // 0.7 Skin
554 };
555
557
559 {
563
564 public:
565 CClientStats();
566
574
577
578 void Reset();
579
580 bool IsActive() const { return m_Active; }
581 void JoinGame(int Tick)
582 {
583 m_Active = true;
584 m_JoinTick = Tick;
585 }
586 void JoinSpec(int Tick)
587 {
588 m_Active = false;
589 m_IngameTicks += Tick - m_JoinTick;
590 }
591 int GetIngameTicks(int Tick) const { return m_IngameTicks + Tick - m_JoinTick; }
592 float GetFPM(int Tick, int TickSpeed) const { return (float)(m_Frags * TickSpeed * 60) / GetIngameTicks(Tick); }
593 };
594
596
599
601
602 void OnReset();
603
604 size_t ComponentCount() const { return m_vpAll.size(); }
605
606 // hooks
607 void OnConnected() override;
608 void OnRender() override;
609 void OnUpdate() override;
610 void OnDummyDisconnect() override;
611 virtual void OnRelease();
612 void OnInit() override;
613 void OnConsoleInit() override;
614 void OnStateChange(int NewState, int OldState) override;
615 template<typename T>
616 void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn);
617 void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override;
618 int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) override;
619 void *TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn);
620 int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override;
621 void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override;
622 void InvalidateSnapshot() override;
623 void OnNewSnapshot(bool DummySwapped) override;
624 void OnPredict() override;
625 void OnActivateEditor() override;
626 void OnDummySwap() override;
627 int OnSnapInput(int *pData, bool Dummy, bool Force) override;
628 void OnShutdown() override;
629 void OnEnterGame() override;
630 void OnRconType(bool UsernameReq) override;
631 void OnRconLine(const char *pLine) override;
632 virtual void OnGameOver();
633 virtual void OnStartGame();
634 virtual void OnStartRound();
635 virtual void OnFlagGrab(int TeamId);
636 void OnWindowResize() override;
637
638 void InitializeLanguage() override;
639 bool m_LanguageChanged = false;
640 void OnLanguageChange();
642
644
645 void RefreshSkin(const std::shared_ptr<CManagedTeeRenderInfo> &pManagedTeeRenderInfo);
646 void RefreshSkins(int SkinDescriptorFlags);
647 void OnSkinUpdate(const char *pSkinName);
648 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor);
649 std::shared_ptr<CManagedTeeRenderInfo> CreateManagedTeeRenderInfo(const CClientData &Client);
650 void CollectManagedTeeRenderInfos(const std::function<void(const char *pSkinName)> &ActiveSkinAcceptor);
651
652 void RenderShutdownMessage() override;
653 void ProcessDemoSnapshot(CSnapshot *pSnap) override;
654
655 const char *GetItemName(int Type) const override;
656 const char *Version() const override;
657 const char *NetVersion() const override;
658 const char *NetVersion7() const override;
659 int DDNetVersion() const override;
660 const char *DDNetVersionStr() const override;
661 int ClientVersion7() const override;
662
663 void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix = "");
664
665 // actions
666 // TODO: move these
667 void SendSwitchTeam(int Team) const;
668 void SendStartInfo7(bool Dummy);
669 void SendSkinChange7(bool Dummy);
670 // Returns true if the requested skin change got applied by the server
671 bool GotWantedSkin7(bool Dummy);
672 void SendInfo(bool Start);
673 void SendDummyInfo(bool Start) override;
674 void SendKill() const;
675 void SendReadyChange7(); // NOLINT(readability-make-member-function-const)
676
677 void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld);
678
680
681 // DDRace
682
686 unsigned int m_DummyFire;
690
692
693 int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition = nullptr);
694
695 int LastRaceTick() const;
696 int CurrentRaceTime() const;
697
698 bool IsTeamPlay() const;
699 bool IsWorldPaused() const;
700 bool IsDemoPlaybackPaused() const;
701 float GetAnimationPlaybackSpeed() const;
702
703 int AntiPingPlayers() const;
704 bool AntiPingGrenade() const;
705 bool AntiPingWeapons() const;
706 bool AntiPingGunfire() const;
707 bool Predict() const;
708 bool PredictDummy() const;
709
710 const CTuningParams *GetTuning(int i) const { return &m_aTuningList[i]; }
711 ColorRGBA GetDDTeamColor(int DDTeam, float Lightness = 0.5f) const;
712 void FormatClientId(int ClientId, char (&aClientId)[16], EClientIdFormat Format) const;
713
717
718 std::vector<SSwitchers> &Switchers() { return m_GameWorld.m_Core.m_vSwitchers; }
719 std::vector<SSwitchers> &PredSwitchers() { return m_PredictedWorld.m_Core.m_vSwitchers; }
720
721 void DummyResetInput() override;
722 void Echo(const char *pString) override;
723 bool IsOtherTeam(int ClientId) const;
724 int SwitchStateTeam() const;
725 bool IsLocalCharSuper() const;
726 bool CanDisplayWarning() const override;
727
728 IMap *Map() override { return m_pMap.get(); }
729 const IMap *Map() const override { return m_pMap.get(); }
732
733 void LoadGameSkin(const char *pPath, bool AsDir = false);
734 void LoadEmoticonsSkin(const char *pPath, bool AsDir = false);
735 void LoadParticlesSkin(const char *pPath, bool AsDir = false);
736 void LoadHudSkin(const char *pPath, bool AsDir = false);
737 void LoadExtrasSkin(const char *pPath, bool AsDir = false);
738
740 {
741 // health armor hud
746
747 // cursors
754
756
757 // weapons and hook
766
768
769 // particles
771
772 // stars
774
775 // projectiles
782
784
785 // muzzles
789
791
792 // pickups
805
808
809 // flags
812
813 // ninja bar (0.7)
818
819 bool IsSixup() const
820 {
821 return m_SpriteNinjaBarFullLeft.IsValid();
822 }
823 };
824
826 bool m_GameSkinLoaded = false;
827
840
843
848
851
853 {
885 };
886
888 bool m_HudSkinLoaded = false;
889
898
900 bool m_ExtrasSkinLoaded = false;
901
902 const std::vector<CSnapEntities> &SnapEntities() { return m_vSnapEntities; }
903
909
910 void ResetMultiView();
912 void CleanMultiViewId(int ClientId);
916
917private:
918 std::unique_ptr<IMap> m_pMap;
919
920 std::vector<CSnapEntities> m_vSnapEntities;
921 void SnapCollectEntities();
922
925 int m_aEnableSpectatorCount[NUM_DUMMIES]; // current setting as sent to the server, -1 if not yet sent
926
928 {
929 public:
930 bool IsLoaded() const { return m_ImageInfo.m_pData != nullptr; }
931
935 std::optional<CImageInfo> m_FallbackImageInfo;
936 };
937
938 CImageAsset LoadAssetFromPath(const char *pPath, bool AsDir, int AssetId, const char *pDirectory) const;
939
940 std::vector<std::shared_ptr<CManagedTeeRenderInfo>> m_vpManagedTeeRenderInfos;
942
943 void UpdateLocalTuning();
944 void UpdatePrediction();
947 void HandlePredictedEvents(int Tick);
948
949 void OnInput(const IInput::CEvent &Event);
950
952 void DetectStrongHook();
953
954 vec2 GetSmoothPos(int ClientId);
955
959
960 void LoadMapSettings();
962
963 // tunings for every zone on the map, 0 is a global tune
966
973
974 void HandleMultiView();
975 bool IsMultiViewIdSet();
976 void CleanMultiViewIds();
977 bool InitMultiView(int Team);
978 float CalculateMultiViewMultiplier(vec2 TargetPos);
979 float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel);
980 float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value);
981
994
996
998 void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const;
999};
1000
1002
1003#endif
Definition background.h:18
Definition binds.h:45
Definition broadcast.h:11
Definition camera.h:14
Definition censor.h:67
Definition gameworld.h:156
Definition gamecore.h:183
Definition chat.h:24
Definition collision.h:35
Definition config.h:30
Definition controls.h:16
Definition countryflags.h:15
Definition damageind.h:11
Definition debughud.h:10
Definition effects.h:11
Definition emoticon.h:13
Definition flow.h:10
Definition freezebars.h:6
Definition gameclient.h:543
int m_aUseCustomColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:548
void Reset()
Definition gameclient.cpp:3120
int m_aSkinPartColors[protocol7::NUM_SKINPARTS]
Definition gameclient.h:549
char m_aaSkinPartNames[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_LENGTH]
Definition gameclient.h:547
Definition gameclient.h:450
int m_ColorFeet
Definition gameclient.h:458
bool m_ChatIgnore
Definition gameclient.h:499
bool m_HookHitDisabled
Definition gameclient.h:481
void UpdateSkinInfo()
Definition gameclient.cpp:2904
vec2 m_SpecChar
Definition gameclient.h:531
CSkinDescriptor ToSkinDescriptor() const
Definition gameclient.cpp:3093
int ClientId() const
Definition gameclient.h:540
int m_FreezeEnd
Definition gameclient.h:487
CNetMsg_Sv_PreInput m_aPreInputs[200]
Definition gameclient.h:518
char m_aClan[MAX_CLAN_LENGTH]
Definition gameclient.h:461
std::shared_ptr< CManagedTeeRenderInfo > m_pSkinInfo
Definition gameclient.h:494
bool m_Foe
Definition gameclient.h:502
int m_aPredTick[200]
Definition gameclient.h:529
bool m_EndlessHook
Definition gameclient.h:475
bool m_LiveFrozen
Definition gameclient.h:489
int m_Emoticon
Definition gameclient.h:468
bool m_DeepFrozen
Definition gameclient.h:488
bool m_Friend
Definition gameclient.h:501
vec2 m_aPredPos[200]
Definition gameclient.h:528
CCharacterCore m_Predicted
Definition gameclient.h:491
bool m_IsPredicted
Definition gameclient.h:524
bool m_Super
Definition gameclient.h:482
bool m_Active
Definition gameclient.h:498
CNetObj_Character m_RenderCur
Definition gameclient.h:521
bool m_HasTelegunLaser
Definition gameclient.h:486
int64_t m_aSmoothLen[2]
Definition gameclient.h:527
float m_EmoticonStartFraction
Definition gameclient.h:469
int m_ColorBody
Definition gameclient.h:457
int m_FinishTimeMillis
Definition gameclient.h:510
CGameClient * m_pGameClient
Definition gameclient.h:452
vec2 m_RenderPos
Definition gameclient.h:523
int m_Team
Definition gameclient.h:467
int m_AuthLevel
Definition gameclient.h:504
bool m_aSwitchStates[256]
Definition gameclient.h:513
bool m_ShotgunHitDisabled
Definition gameclient.h:480
bool m_Solo
Definition gameclient.h:472
int m_ClientId
Definition gameclient.h:453
bool m_HasTelegunGun
Definition gameclient.h:484
int m_EmoticonStartTick
Definition gameclient.h:470
int m_FinishTimeSeconds
Definition gameclient.h:509
void UpdateRenderInfo()
Definition gameclient.cpp:2955
bool m_Invincible
Definition gameclient.h:483
char m_aName[MAX_NAME_LENGTH]
Definition gameclient.h:460
CNetObj_Character m_Evolved
Definition gameclient.h:516
friend class CGameClient
Definition gameclient.h:451
CNetObj_Character m_RenderPrev
Definition gameclient.h:522
bool m_GrenadeHitDisabled
Definition gameclient.h:478
bool m_HammerHitDisabled
Definition gameclient.h:477
bool m_Jetpack
Definition gameclient.h:473
CSixup m_aSixup[NUM_DUMMIES]
Definition gameclient.h:553
bool m_Afk
Definition gameclient.h:505
float m_Angle
Definition gameclient.h:497
bool m_Spec
Definition gameclient.h:507
CNetObj_Character m_Snapped
Definition gameclient.h:515
bool m_IsPredictedLocal
Definition gameclient.h:525
CTeeRenderInfo m_RenderInfo
Definition gameclient.h:495
bool m_CollisionDisabled
Definition gameclient.h:474
bool m_EmoticonIgnore
Definition gameclient.h:500
void Reset()
Definition gameclient.cpp:3009
int m_Country
Definition gameclient.h:465
bool m_SpecCharPresent
Definition gameclient.h:530
int m_UseCustomColor
Definition gameclient.h:456
char m_aSkinName[MAX_SKIN_LENGTH]
Definition gameclient.h:466
int64_t m_aSmoothStart[2]
Definition gameclient.h:526
bool m_EndlessJump
Definition gameclient.h:476
bool m_HasTelegunGrenade
Definition gameclient.h:485
void UpdateSkin7BotDecoration(int Dummy)
Definition sixup_translate_game.cpp:143
bool m_Paused
Definition gameclient.h:506
void UpdateSkin7HatSprite(int Dummy)
Definition sixup_translate_game.cpp:124
CCharacterCore m_PrevPredicted
Definition gameclient.h:492
bool m_LaserHitDisabled
Definition gameclient.h:479
Definition gameclient.h:559
bool IsActive() const
Definition gameclient.h:580
float GetFPM(int Tick, int TickSpeed) const
Definition gameclient.h:592
int m_FlagGrabs
Definition gameclient.h:575
int m_aFragsWith[NUM_WEAPONS]
Definition gameclient.h:567
int m_aDeathsFrom[NUM_WEAPONS]
Definition gameclient.h:568
int GetIngameTicks(int Tick) const
Definition gameclient.h:591
int m_Suicides
Definition gameclient.h:571
void Reset()
Definition gameclient.cpp:2886
int m_BestSpree
Definition gameclient.h:572
int m_JoinTick
Definition gameclient.h:561
int m_Deaths
Definition gameclient.h:570
int m_CurrentSpree
Definition gameclient.h:573
int m_FlagCaptures
Definition gameclient.h:576
void JoinGame(int Tick)
Definition gameclient.h:581
bool m_Active
Definition gameclient.h:562
void JoinSpec(int Tick)
Definition gameclient.h:586
int m_Frags
Definition gameclient.h:569
int m_IngameTicks
Definition gameclient.h:560
CClientStats()
Definition gameclient.cpp:2881
Definition gameclient.h:421
int m_NumSamples
Definition gameclient.h:432
static constexpr int SAMPLE_FRAME_WINDOW
Definition gameclient.h:424
vec2 m_Position
Definition gameclient.h:438
int m_CursorOwnerId
Definition gameclient.h:429
bool m_Available
Definition gameclient.h:434
bool IsAvailable() const
Definition gameclient.h:441
static constexpr double INTERP_DELAY
Definition gameclient.h:426
vec2 Position() const
Definition gameclient.h:445
static constexpr int SAMPLE_FRAME_OFFSET
Definition gameclient.h:425
int Weapon() const
Definition gameclient.h:442
vec2 Target() const
Definition gameclient.h:443
friend class CGameClient
Definition gameclient.h:422
static constexpr int CURSOR_SAMPLES
Definition gameclient.h:423
vec2 m_Target
Definition gameclient.h:436
static constexpr double REST_THRESHOLD
Definition gameclient.h:427
vec2 m_WorldTarget
Definition gameclient.h:437
int m_Weapon
Definition gameclient.h:435
vec2 m_aTargetSamplesData[CURSOR_SAMPLES]
Definition gameclient.h:431
vec2 WorldTarget() const
Definition gameclient.h:444
double m_aTargetSamplesTime[CURSOR_SAMPLES]
Definition gameclient.h:430
Definition gameclient.h:928
bool m_IsDefault
Definition gameclient.h:933
CImageInfo m_ImageInfo
Definition gameclient.h:934
char m_aPath[IO_MAX_PATH_LENGTH]
Definition gameclient.h:932
bool IsLoaded() const
Definition gameclient.h:930
std::optional< CImageInfo > m_FallbackImageInfo
Definition gameclient.h:935
Definition gameclient.h:394
CNetObj_Character m_Cur
Definition gameclient.h:400
bool m_HasExtendedDisplayInfo
Definition gameclient.h:405
const CNetObj_DDNetCharacter * m_pPrevExtendedData
Definition gameclient.h:403
CNetObj_DDNetCharacter m_ExtendedData
Definition gameclient.h:402
bool m_Active
Definition gameclient.h:396
bool m_HasExtendedData
Definition gameclient.h:404
CNetObj_Character m_Prev
Definition gameclient.h:399
Definition gameclient.h:379
bool m_UsePosition
Definition gameclient.h:383
int m_FollowFactor
Definition gameclient.h:389
int m_Deadzone
Definition gameclient.h:388
vec2 m_Position
Definition gameclient.h:384
bool m_Active
Definition gameclient.h:381
float m_Zoom
Definition gameclient.h:387
bool m_HasCameraInfo
Definition gameclient.h:386
int m_SpectatorId
Definition gameclient.h:382
Definition gameclient.h:350
int m_HighestClientId
Definition gameclient.h:376
int m_NumFlags
Definition gameclient.h:358
const CNetObj_PlayerInfo * m_pLocalInfo
Definition gameclient.h:354
const CNetObj_SpectatorInfo * m_pSpectatorInfo
Definition gameclient.h:355
const CNetObj_GameInfo * m_pGameInfoObj
Definition gameclient.h:361
const CNetObj_SpectatorInfo * m_pPrevSpectatorInfo
Definition gameclient.h:356
int m_LocalClientId
Definition gameclient.h:373
const CNetObj_PlayerInfo * m_apInfoByDDTeamScore[MAX_CLIENTS]
Definition gameclient.h:370
const CNetObj_PlayerInfo * m_apInfoByScore[MAX_CLIENTS]
Definition gameclient.h:368
const CNetObj_PlayerInfo * m_apInfoByName[MAX_CLIENTS]
Definition gameclient.h:369
int m_aTeamSize[2]
Definition gameclient.h:375
CSpectateInfo m_SpecInfo
Definition gameclient.h:391
const CNetObj_Character * m_pLocalPrevCharacter
Definition gameclient.h:353
CCharacterInfo m_aCharacters[MAX_CLIENTS]
Definition gameclient.h:407
const CNetObj_GameData * m_pPrevGameDataObj
Definition gameclient.h:363
const CNetObj_PlayerInfo * m_apPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:365
const CNetObj_GameData * m_pGameDataObj
Definition gameclient.h:362
const CNetObj_Flag * m_apFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:359
const CNetObj_PlayerInfo * m_apInfoByDDTeamName[MAX_CLIENTS]
Definition gameclient.h:371
const CNetObj_Character * m_pLocalCharacter
Definition gameclient.h:352
const CNetObj_SpectatorCount * m_pSpectatorCount
Definition gameclient.h:357
int m_NumPlayers
Definition gameclient.h:374
const CNetObj_Flag * m_apPrevFlags[CSnapshot::MAX_ITEMS]
Definition gameclient.h:360
const CNetObj_PlayerInfo * m_apPrevPlayerInfos[MAX_CLIENTS]
Definition gameclient.h:366
Definition gameclient.h:145
char m_aMapDescription[512]
Definition gameclient.h:915
void InitializeLanguage() override
Definition gameclient.cpp:283
void OnStateChange(int NewState, int OldState) override
Definition gameclient.cpp:1296
void DetectStrongHook()
Definition gameclient.cpp:3887
void UpdateSpectatorCursor()
Definition gameclient.cpp:3638
CTeamsCore m_Teams
Definition gameclient.h:691
CSkins7 m_Skins7
Definition gameclient.h:160
void DummyResetInput() override
Definition gameclient.cpp:4831
const char * DDNetVersionStr() const override
Definition gameclient.cpp:94
void RefreshSkins(int SkinDescriptorFlags)
Definition gameclient.cpp:4586
unsigned int m_DummyFire
Definition gameclient.h:686
void LoadGameSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4072
bool CanDisplayWarning() const override
Definition gameclient.cpp:4846
CCharacterCore m_PredictedChar
Definition gameclient.h:346
char m_aDDNetVersionStr[64]
Definition gameclient.h:247
int TranslateSnap(CSnapshotBuffer *pSnapDstSix, CSnapshot *pSnapSrcSeven, int Conn, bool Dummy) override
Definition sixup_translate_snapshot.cpp:12
float GetAnimationPlaybackSpeed() const
Definition gameclient.cpp:950
int AntiPingPlayers() const
Definition gameclient.cpp:963
float m_LastZoom
Definition gameclient.h:968
static void ConchainSpecialDummyInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3354
CRenderTools m_RenderTools
Definition gameclient.h:597
class IConfigManager * m_pConfigManager
Definition gameclient.h:209
int m_PredictedTick
Definition gameclient.h:236
bool GotWantedSkin7(bool Dummy)
Definition gameclient.cpp:3172
void OnRender() override
Definition gameclient.cpp:777
int m_aCheckInfo[NUM_DUMMIES]
Definition gameclient.h:245
bool AntiPingWeapons() const
Definition gameclient.cpp:983
CSnapState m_Snap
Definition gameclient.h:410
const char * NetobjCorrectedOn()
Definition gameclient.h:317
bool m_NewTick
Definition gameclient.h:320
CKeyBinder m_KeyBinder
Definition gameclient.h:156
SClientHudSkin m_HudSkin
Definition gameclient.h:887
bool m_GameOver
Definition gameclient.h:273
CSounds m_Sounds
Definition gameclient.h:170
CNamePlates m_NamePlates
Definition gameclient.h:178
void SendSkinChange7(bool Dummy)
Definition gameclient.cpp:3156
int m_IsDummySwapping
Definition gameclient.h:956
IMap * Map() override
Definition gameclient.h:728
const CRaceHelper * RaceHelper() const
Definition gameclient.h:298
class IConsole * Console()
Definition gameclient.h:287
CSkins m_Skins
Definition gameclient.h:159
const CCollision * Collision() const
Definition gameclient.h:297
vec2 m_aLastPos[MAX_CLIENTS]
Definition gameclient.h:269
void OnInit() override
Definition gameclient.cpp:297
float m_LastFollowFactor
Definition gameclient.h:971
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4794
bool m_BackButtonHandledKeyBind
Definition gameclient.h:600
int m_MultiViewTeam
Definition gameclient.h:904
bool m_SuppressEvents
Definition gameclient.h:319
float m_MultiViewPersonalZoom
Definition gameclient.h:905
float CalculateMultiViewZoom(vec2 MinPos, vec2 MaxPos, float Vel)
Definition gameclient.cpp:5159
class IServerBrowser * ServerBrowser() const
Definition gameclient.h:292
bool m_EmoticonsSkinLoaded
Definition gameclient.h:850
void HandlePredictedEvents(int Tick)
Definition gameclient.cpp:3839
CCountryFlags m_CountryFlags
Definition gameclient.h:161
CDebugHud m_DebugHud
Definition gameclient.h:165
class IGraphics * Graphics() const
Definition gameclient.h:279
bool m_HudSkinLoaded
Definition gameclient.h:888
int m_aNextChangeInfo[NUM_DUMMIES]
Definition gameclient.h:679
class IStorage * m_pStorage
Definition gameclient.h:212
bool AntiPingGunfire() const
Definition gameclient.cpp:991
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4772
IEngine * Engine() const
Definition gameclient.h:278
void OnRconLine(const char *pLine) override
Definition gameclient.cpp:1429
CNetObj_PlayerInput m_DummyInput
Definition gameclient.h:684
CCollision m_Collision
Definition gameclient.h:226
int m_MapBestTimeSeconds
Definition gameclient.h:913
int m_LastFlagCarrierRed
Definition gameclient.h:242
void OnActivateEditor() override
Definition gameclient.cpp:2876
class IEditor * Editor()
Definition gameclient.h:299
class IDemoPlayer * DemoPlayer() const
Definition gameclient.h:289
CInfoMessages m_InfoMessages
Definition gameclient.h:148
void RefreshSkin(const std::shared_ptr< CManagedTeeRenderInfo > &pManagedTeeRenderInfo)
Definition gameclient.cpp:4541
CHud m_Hud
Definition gameclient.h:163
void SendSwitchTeam(int Team) const
Definition gameclient.cpp:3130
void SendDummyInfo(bool Start) override
Definition gameclient.cpp:3254
class CConfig * Config() const
Definition gameclient.h:286
void DoTeamChangeMessage7(const char *pName, int ClientId, int Team, const char *pPrefix="")
Definition sixup_translate_game.cpp:76
void OnMessage(int MsgId, CUnpacker *pUnpacker, int Conn, bool Dummy) override
Definition gameclient.cpp:1057
CImageAsset LoadAssetFromPath(const char *pPath, bool AsDir, int AssetId, const char *pDirectory) const
Definition gameclient.cpp:4044
void OnReset()
Definition gameclient.cpp:623
bool IsMultiViewIdSet()
Definition gameclient.cpp:5218
void OnPredict() override
Definition gameclient.cpp:2600
std::vector< class CComponent * > m_vpAll
Definition gameclient.h:198
class IFavorites * Favorites() const
Definition gameclient.h:291
int LastRaceTick() const
Definition gameclient.cpp:918
virtual void OnStartGame()
Definition gameclient.cpp:1325
void OnConnected() override
Definition gameclient.cpp:584
void UpdatePositions()
Definition gameclient.cpp:735
void RenderShutdownMessage() override
Definition gameclient.cpp:1380
SClientEmoticonsSkin m_EmoticonsSkin
Definition gameclient.h:849
static void ConchainSpecialDummy(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3361
CCamera m_Camera
Definition gameclient.h:149
bool m_MultiViewShowHud
Definition gameclient.h:906
void OnSaveCodeNetMessage(const CNetMsg_Sv_SaveCode *pMsg)
Definition gameclient.cpp:5234
CGhost m_Ghost
Definition gameclient.h:191
float m_LastDeadzone
Definition gameclient.h:970
CLocalServer m_LocalServer
Definition gameclient.h:195
bool m_aReceivedTuning[NUM_DUMMIES]
Definition gameclient.h:412
@ SERVERMODE_PUREMOD
Definition gameclient.h:328
@ SERVERMODE_PURE
Definition gameclient.h:326
@ SERVERMODE_MOD
Definition gameclient.h:327
class CGameClient::CCursorInfo m_CursorInfo
void UpdateManagedTeeRenderInfos()
Definition gameclient.cpp:4673
void ProcessDemoSnapshot(CSnapshot *pSnap) override
Definition gameclient.cpp:1399
std::vector< CSnapEntities > m_vSnapEntities
Definition gameclient.h:920
CBinds m_Binds
Definition gameclient.h:155
void SendStartInfo7(bool Dummy)
Definition gameclient.cpp:3137
class ITextRender * m_pTextRender
Definition gameclient.h:206
CEmoticon m_Emoticon
Definition gameclient.h:171
void OnInput(const IInput::CEvent &Event)
Definition gameclient.cpp:507
class IConsole * m_pConsole
Definition gameclient.h:211
const char * Version() const override
Definition gameclient.cpp:90
void UpdateLocalTuning()
Definition gameclient.cpp:3429
std::vector< class CComponent * > m_vpInput
Definition gameclient.h:199
class IClient * m_pClient
Definition gameclient.h:207
static void ConchainMenuMap(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4814
static std::function< bool(int, int, int, int)> GetScoreComparator(bool TimeScore, bool ReceivedMillisecondFinishTimes, bool Race7)
Definition gameclient.cpp:2499
CCollision * Collision()
Definition gameclient.h:296
class ISound * m_pSound
Definition gameclient.h:208
float m_LastScreenAspect
Definition gameclient.h:969
CParticles m_Particles
Definition gameclient.h:157
CBroadcast m_Broadcast
Definition gameclient.h:153
void OnConsoleInit() override
Definition gameclient.cpp:98
class IDemoRecorder * DemoRecorder(int Recorder) const
Definition gameclient.h:290
static void ConchainLanguageUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3336
void OnLanguageChange()
Definition gameclient.cpp:1359
const char * NetVersion7() const override
Definition gameclient.cpp:92
static void ConchainRefreshSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4699
virtual void OnGameOver()
Definition gameclient.cpp:1319
CScoreboard m_Scoreboard
Definition gameclient.h:168
class ITextRender * TextRender() const
Definition gameclient.h:288
int m_aExpectingTuningSince[NUM_DUMMIES]
Definition gameclient.h:414
bool Predict() const
Definition gameclient.cpp:998
bool IsWorldPaused() const
Definition gameclient.cpp:938
int m_aLocalTuneZone[NUM_DUMMIES]
Definition gameclient.h:411
std::bitset< RECORDER_MAX > m_ActiveRecordings
Definition gameclient.h:417
CStatboard m_Statboard
Definition gameclient.h:169
const char * GetItemName(int Type) const override
Definition gameclient.cpp:96
bool m_NewPredictedTick
Definition gameclient.h:321
float m_LastShowDistanceZoom
Definition gameclient.h:967
virtual void OnStartRound()
Definition gameclient.cpp:1332
CMapSounds m_MapSounds
Definition gameclient.h:188
CMotd m_Motd
Definition gameclient.h:152
bool m_aLastActive[MAX_CLIENTS]
Definition gameclient.h:270
bool m_ExtrasSkinLoaded
Definition gameclient.h:900
static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:3347
void ResetMultiView()
Definition gameclient.cpp:5190
CGameInfo m_GameInfo
Definition gameclient.h:331
class CLayers * Layers()
Definition gameclient.h:295
vec2 GetSmoothPos(int ClientId)
Definition gameclient.cpp:3971
CNetObjHandler m_NetObjHandler
Definition gameclient.h:200
void InvalidateSnapshot() override
Definition gameclient.cpp:1707
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gameclient.cpp:4856
class IInput * m_pInput
Definition gameclient.h:204
static void ConReadyChange7(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3329
void OnDummyDisconnect() override
Definition gameclient.cpp:909
int IntersectCharacter(vec2 HookPos, vec2 NewPos, vec2 &NewPos2, int OwnId, vec2 *pPlayerPosition=nullptr)
Definition gameclient.cpp:3376
class IServerBrowser * m_pServerBrowser
Definition gameclient.h:215
SClientParticlesSkin m_ParticlesSkin
Definition gameclient.h:841
void LoadEmoticonsSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4317
int m_LastRoundStartTick
Definition gameclient.h:239
int NetobjNumCorrections()
Definition gameclient.h:313
CTuningParams m_aTuning[NUM_DUMMIES]
Definition gameclient.h:415
CRenderMap m_RenderMap
Definition gameclient.h:598
int m_LastFlagCarrierBlue
Definition gameclient.h:243
CTuningParams * TuningList()
Definition gameclient.h:965
bool AntiPingGrenade() const
Definition gameclient.cpp:975
void UpdateRenderedCharacters()
Definition gameclient.cpp:3782
void LoadParticlesSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4349
int CurrentRaceTime() const
Definition gameclient.cpp:923
class IDiscord * m_pDiscord
Definition gameclient.h:219
CRaceDemo m_RaceDemo
Definition gameclient.h:190
CSpectator m_Spectator
Definition gameclient.h:175
CEffects m_Effects
Definition gameclient.h:167
class IEditor * m_pEditor
Definition gameclient.h:216
CGameWorld m_GameWorld
Definition gameclient.h:714
void ProcessEvents()
Definition gameclient.cpp:1434
size_t ComponentCount() const
Definition gameclient.h:604
void HandleLanguageChanged()
Definition gameclient.cpp:1367
bool m_GamePaused
Definition gameclient.h:274
SClientGameSkin m_GameSkin
Definition gameclient.h:825
const CTuningParams * GetTuning(int i) const
Definition gameclient.h:710
CGameConsole m_GameConsole
Definition gameclient.h:154
bool m_aDDRaceMsgSent[NUM_DUMMIES]
Definition gameclient.h:923
virtual void OnFlagGrab(int TeamId)
Definition gameclient.cpp:1343
CGameWorld m_PrevPredictedWorld
Definition gameclient.h:716
CFlow m_Flow
Definition gameclient.h:162
void ForceUpdateConsoleRemoteCompletionSuggestions() override
Definition gameclient.cpp:292
void OnDummySwap() override
Definition gameclient.cpp:518
CLayers m_Layers
Definition gameclient.h:225
bool m_aMultiViewId[MAX_CLIENTS]
Definition gameclient.h:908
void SnapCollectEntities()
Definition gameclient.cpp:4861
void UpdatePrediction()
Definition gameclient.cpp:3507
void UpdateEditorIngameMoved()
Definition gameclient.cpp:2543
bool IsDemoPlaybackPaused() const
Definition gameclient.cpp:944
CMapLayers m_MapLayersBackground
Definition gameclient.h:183
CControls m_Controls
Definition gameclient.h:166
int m_ServerMode
Definition gameclient.h:330
CClientData m_aClients[MAX_CLIENTS]
Definition gameclient.h:556
int m_aSwitchStateTeam[NUM_DUMMIES]
Definition gameclient.h:958
int m_MapBestTimeMillis
Definition gameclient.h:914
int m_aFlagDropTick[2]
Definition gameclient.h:322
IKernel * Kernel()
Definition gameclient.h:277
int SwitchStateTeam() const
Definition gameclient.cpp:4026
float CalculateMultiViewMultiplier(vec2 TargetPos)
Definition gameclient.cpp:5136
int m_aExpectingTuningForZone[NUM_DUMMIES]
Definition gameclient.h:413
void CleanMultiViewId(int ClientId)
Definition gameclient.cpp:5208
int DDNetVersion() const override
Definition gameclient.cpp:93
int m_LastRaceTick
Definition gameclient.h:240
CFreezeBars m_FreezeBars
Definition gameclient.h:179
int m_DemoSpecId
Definition gameclient.h:333
class IClient * Client() const
Definition gameclient.h:280
const IMap * Map() const override
Definition gameclient.h:729
class IFavorites * m_pFavorites
Definition gameclient.h:214
void CleanMultiViewIds()
Definition gameclient.cpp:5201
class IFriends * m_pFoes
Definition gameclient.h:218
CPlayers m_Players
Definition gameclient.h:177
int m_aEnableSpectatorCount[NUM_DUMMIES]
Definition gameclient.h:925
class ISound * Sound() const
Definition gameclient.h:282
CTouchControls m_TouchControls
Definition gameclient.h:173
void SendKill() const
Definition gameclient.cpp:3296
CNetObj_PlayerInput m_HammerInput
Definition gameclient.h:685
const std::vector< CSnapEntities > & SnapEntities()
Definition gameclient.h:902
CClientStats m_aStats[MAX_CLIENTS]
Definition gameclient.h:595
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3319
class CRenderMap * RenderMap()
Definition gameclient.h:294
bool IsTeamPlay() const
Definition gameclient.cpp:932
CMapLayers m_MapLayersForeground
Definition gameclient.h:184
std::vector< SSwitchers > & PredSwitchers()
Definition gameclient.h:719
CMapImages m_MapImages
Definition gameclient.h:181
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:4783
vec2 m_LocalCharacterPos
Definition gameclient.h:335
CItems m_Items
Definition gameclient.h:180
const char * NetVersion() const override
Definition gameclient.cpp:91
std::shared_ptr< CManagedTeeRenderInfo > CreateManagedTeeRenderInfo(const CTeeRenderInfo &TeeRenderInfo, const CSkinDescriptor &SkinDescriptor)
Definition gameclient.cpp:4660
bool IsLocalCharSuper() const
Definition gameclient.cpp:4037
ColorRGBA GetDDTeamColor(int DDTeam, float Lightness=0.5f) const
Definition gameclient.cpp:1016
bool IsOtherTeam(int ClientId) const
Definition gameclient.cpp:3997
void LoadHudSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4408
CUi m_UI
Definition gameclient.h:227
class CConfig * m_pConfig
Definition gameclient.h:210
CImportantAlert m_ImportantAlert
Definition gameclient.h:164
void OnWindowResize() override
Definition gameclient.cpp:1351
int FindFirstMultiViewId()
Definition gameclient.cpp:5223
CMapBugs m_MapBugs
Definition gameclient.h:961
SMultiView m_MultiView
Definition gameclient.h:995
void FormatClientId(int ClientId, char(&aClientId)[16], EClientIdFormat Format) const
Definition gameclient.cpp:1024
void SendReadyChange7()
Definition gameclient.cpp:3308
bool m_GameSkinLoaded
Definition gameclient.h:826
void OnRconType(bool UsernameReq) override
Definition gameclient.cpp:1424
void OnSkinUpdate(const char *pSkinName)
Definition gameclient.cpp:4617
void * TranslateGameMsg(int *pMsgId, CUnpacker *pUnpacker, int Conn)
Definition sixup_translate_game.cpp:175
int m_aShowOthers[NUM_DUMMIES]
Definition gameclient.h:924
bool m_LastDummyConnected
Definition gameclient.h:972
void CollectManagedTeeRenderInfos(const std::function< void(const char *pSkinName)> &ActiveSkinAcceptor)
Definition gameclient.cpp:4688
class IInput * Input() const
Definition gameclient.h:283
void Echo(const char *pString) override
Definition gameclient.cpp:3992
protocol7::CNetObjHandler m_NetObjHandler7
Definition gameclient.h:201
CDamageInd m_DamageInd
Definition gameclient.h:172
CGameWorld m_PredictedWorld
Definition gameclient.h:715
void HandleMultiView()
Definition gameclient.cpp:4907
class CUi * Ui()
Definition gameclient.h:281
int m_aLastUpdateTick[MAX_CLIENTS]
Definition gameclient.h:951
CTooltips m_Tooltips
Definition gameclient.h:193
bool InitMultiView(int Team)
Definition gameclient.cpp:5027
class IDemoPlayer * m_pDemoPlayer
Definition gameclient.h:213
void StoreSave(const char *pTeamMembers, const char *pGeneratedCode) const
Definition gameclient.cpp:5307
int m_EditorMovementDelay
Definition gameclient.h:233
CVoting m_Voting
Definition gameclient.h:174
void ApplySkin7InfoFromGameMsg(const T *pMsg, int ClientId, int Conn)
Definition sixup_translate_game.cpp:90
CMenus m_Menus
Definition gameclient.h:158
CBackground m_Background
Definition gameclient.h:185
void ApplySkin7InfoFromSnapObj(const protocol7::CNetObj_De_ClientInfo *pObj, int ClientId) override
Definition sixup_translate_game.cpp:105
int OnDemoRecSnap7(CSnapshot *pFrom, CSnapshotBuffer *pTo, int Conn) override
Definition sixup_translate_snapshot.cpp:440
class IFriends * m_pFriends
Definition gameclient.h:217
bool m_ReceivedDDNetPlayerFinishTimes
Definition gameclient.h:688
class IHttp * m_pHttp
Definition gameclient.h:223
class IStorage * Storage() const
Definition gameclient.h:284
void OnShutdown() override
Definition gameclient.cpp:1307
void LoadExtrasSkin(const char *pPath, bool AsDir=false)
Definition gameclient.cpp:4497
std::vector< std::shared_ptr< CManagedTeeRenderInfo > > m_vpManagedTeeRenderInfos
Definition gameclient.h:940
class IEngine * m_pEngine
Definition gameclient.h:203
int ClientVersion7() const override
Definition gameclient.cpp:95
bool m_ReceivedDDNetPlayerFinishTimesMillis
Definition gameclient.h:689
void OnUpdate() override
Definition gameclient.cpp:455
bool m_LanguageChanged
Definition gameclient.h:639
CNetObjHandler * GetNetObjHandler() override
Definition gameclient.cpp:4851
bool m_MultiViewActivated
Definition gameclient.h:907
class IFriends * Foes()
Definition gameclient.h:301
CRaceHelper m_RaceHelper
Definition gameclient.h:228
class IConfigManager * ConfigManager() const
Definition gameclient.h:285
int m_aLastNewPredictedTick[NUM_DUMMIES]
Definition gameclient.h:237
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gameclient.h:964
bool m_ReceivedDDNetPlayer
Definition gameclient.h:687
CCharOrder m_CharOrder
Definition gameclient.h:957
SClientExtrasSkin m_ExtrasSkin
Definition gameclient.h:899
void ApplyPreInputs(int Tick, bool Direct, CGameWorld &GameWorld)
Definition gameclient.cpp:2560
class IGraphics * m_pGraphics
Definition gameclient.h:205
class IHttp * Http()
Definition gameclient.h:308
std::vector< SSwitchers > & Switchers()
Definition gameclient.h:718
std::unique_ptr< IMap > m_pMap
Definition gameclient.h:918
CMenuBackground m_MenuBackground
Definition gameclient.h:186
bool PredictDummy() const
Definition gameclient.cpp:1007
void OnNewSnapshot(bool DummySwapped) override
Definition gameclient.cpp:1716
int m_aLocalIds[NUM_DUMMIES]
Definition gameclient.h:683
static void ConchainRefreshEventSkins(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gameclient.cpp:4709
void LoadMapSettings()
Definition gameclient.cpp:4725
bool m_ParticlesSkinLoaded
Definition gameclient.h:842
int OnSnapInput(int *pData, bool Dummy, bool Force) override
Definition gameclient.cpp:532
class CRenderTools * RenderTools()
Definition gameclient.h:293
float MapValue(float MaxValue, float MinValue, float MaxRange, float MinRange, float Value)
Definition gameclient.cpp:5185
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition gameclient.cpp:3324
void OnEnterGame() override
Definition gameclient.cpp:1315
CChat m_Chat
Definition gameclient.h:150
CCharacterCore m_PredictedPrevChar
Definition gameclient.h:341
CCensor m_Censor
Definition gameclient.h:151
class IFriends * Friends()
Definition gameclient.h:300
virtual void OnRelease()
Definition gameclient.cpp:1050
void SendInfo(bool Start)
Definition gameclient.cpp:3212
Definition console.h:26
Definition gameclient.h:79
bool m_BugDDRaceGhost
Definition gameclient.h:92
bool m_EntitiesFNG
Definition gameclient.h:105
bool m_AllowZoom
Definition gameclient.h:90
bool m_AllowXSkins
Definition gameclient.h:114
bool m_EntitiesRace
Definition gameclient.h:104
bool m_AllowHookColl
Definition gameclient.h:89
bool m_NoWeakHookAndBounce
Definition gameclient.h:120
bool m_DDRaceTeam
Definition gameclient.h:123
bool m_PredictDDRace
Definition gameclient.h:98
bool m_FlagStartsRace
Definition gameclient.h:81
bool m_PredictEvents
Definition gameclient.h:125
bool m_DDRaceRecordMessage
Definition gameclient.h:84
bool m_EntitiesFDDrace
Definition gameclient.h:108
bool m_Supports128Teams
Definition gameclient.h:127
bool m_EntitiesDDNet
Definition gameclient.h:102
bool m_PredictVanilla
Definition gameclient.h:100
bool m_RaceRecordMessage
Definition gameclient.h:85
bool m_AllowEyeWheel
Definition gameclient.h:88
bool m_PredictFNG
Definition gameclient.h:97
bool m_HudAmmo
Definition gameclient.h:117
bool m_RaceSounds
Definition gameclient.h:86
bool m_HudHealthArmor
Definition gameclient.h:116
bool m_EntitiesVanilla
Definition gameclient.h:106
bool m_EntitiesBW
Definition gameclient.h:107
bool m_PredictDDRaceTiles
Definition gameclient.h:99
bool m_TimeScore
Definition gameclient.h:82
bool m_EntitiesDDRace
Definition gameclient.h:103
bool m_DontMaskEntities
Definition gameclient.h:113
bool m_BugFNGLaserRange
Definition gameclient.h:94
bool m_HudDDRace
Definition gameclient.h:118
bool m_BugDDRaceInput
Definition gameclient.h:93
bool m_Pvp
Definition gameclient.h:111
bool m_UnlimitedAmmo
Definition gameclient.h:83
bool m_Race
Definition gameclient.h:110
bool m_NoSkinChangeForFrozen
Definition gameclient.h:121
bool m_BugVanillaBounce
Definition gameclient.h:95
Definition gameworld.h:18
Definition ghost.h:51
Definition hud.h:46
Definition image.h:12
Definition important_alert.h:13
Definition infomessages.h:10
Definition items.h:17
Definition key_binder.h:12
Definition layers.h:13
Definition local_server.h:11
Definition mapbugs.h:22
Definition mapimages.h:37
Definition maplayers.h:16
Definition mapsounds.h:12
Definition menu_background.h:27
Definition menus.h:34
Definition motd.h:12
Definition nameplates.h:12
Definition protocol.h:1617
Definition particles.h:65
Definition players.h:11
Definition race_demo.h:11
Definition race.h:9
Definition render_map.h:70
Definition render.h:211
Definition scoreboard.h:14
Definition render.h:33
Definition skins7.h:22
Definition skins.h:25
Definition gameclient.h:131
const CNetObj_EntityEx * m_pDataEx
Definition gameclient.h:134
IClient::CSnapItem m_Item
Definition gameclient.h:133
Definition snapshot.h:74
Definition snapshot.h:29
@ MAX_ITEMS
Definition snapshot.h:48
Definition sounds.h:24
Definition spectator.h:13
Definition statboard.h:11
Definition teamscore.h:26
Definition render.h:65
Definition tooltips.h:27
Definition touch_controls.h:24
Definition gamecore.h:43
Definition ui.h:336
Definition packer.h:54
Definition voting.h:14
Definition color.h:146
Definition color.h:183
Definition gameworld_test.cpp:44
Definition client.h:115
Definition client.h:42
virtual class IDemoRecorder * DemoRecorder(int Recorder)=0
Definition config.h:9
Definition console.h:66
Definition console.h:22
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:105
Definition demo.h:64
Definition demo.h:107
Definition discord.h:11
Definition editor.h:8
Definition engine.h:15
Definition favorites.h:15
Definition friends.h:19
Definition client.h:397
Definition graphics.h:258
Definition graphics.h:240
Definition http.h:256
Definition input.h:22
Definition input.h:18
IKernel * Kernel()
Definition kernel.h:16
Definition kernel.h:34
Definition map.h:20
Definition serverbrowser.h:280
Definition sound.h:12
Definition storage.h:21
Definition textrender.h:194
Definition updater.h:7
Definition protocol7.h:1239
@ NUM_DUMMIES
Definition enums.h:8
@ MAX_CLAN_LENGTH
Definition protocol.h:110
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_SKIN_LENGTH
Definition protocol.h:111
@ MAX_NAME_LENGTH
Definition protocol.h:109
ColorRGBA CalculateNameColor(ColorHSLA TextColorHSL)
Definition gameclient.cpp:3424
EClientIdFormat
Definition gameclient.h:138
@ INDENT_AUTO
Definition gameclient.h:140
@ NO_INDENT
Definition gameclient.h:139
@ INDENT_FORCE
Definition gameclient.h:141
@ NUM_WEAPONS
Definition protocol.h:1601
constexpr auto IO_MAX_PATH_LENGTH
Definition types.h:26
constexpr int NUM
Definition protocol.h:182
@ MAX_SKIN_LENGTH
Definition protocol7.h:73
@ NUM_SKINPARTS
Definition protocol7.h:46
@ RENDERTYPE_BACKGROUND
Definition render_interfaces.h:16
@ RENDERTYPE_FOREGROUND
Definition render_interfaces.h:18
Definition gameclient.h:845
IGraphics::CTextureHandle m_aSpriteEmoticons[16]
Definition gameclient.h:846
Definition gameclient.h:891
IGraphics::CTextureHandle m_SpritePulley
Definition gameclient.h:894
IGraphics::CTextureHandle m_SpriteParticleSnowflake
Definition gameclient.h:892
IGraphics::CTextureHandle m_aSpriteParticles[4]
Definition gameclient.h:896
IGraphics::CTextureHandle m_SpriteHectagon
Definition gameclient.h:895
IGraphics::CTextureHandle m_SpriteParticleSparkle
Definition gameclient.h:893
Definition gameclient.h:740
IGraphics::CTextureHandle m_aSpriteWeaponProjectiles[6]
Definition gameclient.h:783
IGraphics::CTextureHandle m_SpriteNinjaBarEmptyRight
Definition gameclient.h:817
IGraphics::CTextureHandle m_SpritePickupGun
Definition gameclient.h:803
IGraphics::CTextureHandle m_SpriteWeaponShotgun
Definition gameclient.h:762
IGraphics::CTextureHandle m_SpritePickupArmorLaser
Definition gameclient.h:798
IGraphics::CTextureHandle m_SpriteWeaponShotgunProjectile
Definition gameclient.h:777
IGraphics::CTextureHandle m_SpritePickupArmorGrenade
Definition gameclient.h:796
IGraphics::CTextureHandle m_SpriteArmorEmpty
Definition gameclient.h:745
IGraphics::CTextureHandle m_SpriteWeaponNinjaProjectile
Definition gameclient.h:780
IGraphics::CTextureHandle m_SpriteWeaponGun
Definition gameclient.h:761
IGraphics::CTextureHandle m_aaSpriteWeaponNinjaMuzzles[3]
Definition gameclient.h:788
IGraphics::CTextureHandle m_SpritePickupArmorNinja
Definition gameclient.h:797
IGraphics::CTextureHandle m_SpriteHookChain
Definition gameclient.h:758
IGraphics::CTextureHandle m_SpriteHookHead
Definition gameclient.h:759
IGraphics::CTextureHandle m_SpriteWeaponGrenadeProjectile
Definition gameclient.h:778
IGraphics::CTextureHandle m_SpriteNinjaBarEmpty
Definition gameclient.h:816
IGraphics::CTextureHandle m_SpriteWeaponLaser
Definition gameclient.h:765
IGraphics::CTextureHandle m_SpriteWeaponLaserProjectile
Definition gameclient.h:781
IGraphics::CTextureHandle m_aSpriteWeaponGunMuzzles[3]
Definition gameclient.h:786
IGraphics::CTextureHandle m_aaSpriteWeaponsMuzzles[6][3]
Definition gameclient.h:790
IGraphics::CTextureHandle m_SpritePickupHealth
Definition gameclient.h:793
IGraphics::CTextureHandle m_SpriteWeaponNinjaCursor
Definition gameclient.h:752
IGraphics::CTextureHandle m_SpriteWeaponLaserCursor
Definition gameclient.h:753
IGraphics::CTextureHandle m_SpriteFlagRed
Definition gameclient.h:811
IGraphics::CTextureHandle m_SpritePickupGrenade
Definition gameclient.h:799
IGraphics::CTextureHandle m_SpritePickupLaser
Definition gameclient.h:801
IGraphics::CTextureHandle m_SpritePickupArmorShotgun
Definition gameclient.h:795
IGraphics::CTextureHandle m_aSpriteWeaponCursors[6]
Definition gameclient.h:755
IGraphics::CTextureHandle m_aSpritePickupWeaponArmor[4]
Definition gameclient.h:807
IGraphics::CTextureHandle m_SpritePickupArmor
Definition gameclient.h:794
IGraphics::CTextureHandle m_SpriteNinjaBarFullLeft
Definition gameclient.h:814
IGraphics::CTextureHandle m_SpriteWeaponGrenade
Definition gameclient.h:763
IGraphics::CTextureHandle m_SpriteWeaponShotgunCursor
Definition gameclient.h:750
IGraphics::CTextureHandle m_SpriteWeaponNinja
Definition gameclient.h:764
IGraphics::CTextureHandle m_aSpriteWeapons[6]
Definition gameclient.h:767
IGraphics::CTextureHandle m_SpriteArmorFull
Definition gameclient.h:744
IGraphics::CTextureHandle m_SpriteFlagBlue
Definition gameclient.h:810
IGraphics::CTextureHandle m_SpritePickupShotgun
Definition gameclient.h:800
IGraphics::CTextureHandle m_aSpriteWeaponShotgunMuzzles[3]
Definition gameclient.h:787
IGraphics::CTextureHandle m_SpriteHealthFull
Definition gameclient.h:742
IGraphics::CTextureHandle m_SpriteWeaponHammerCursor
Definition gameclient.h:748
IGraphics::CTextureHandle m_aSpriteParticles[9]
Definition gameclient.h:770
IGraphics::CTextureHandle m_SpriteHealthEmpty
Definition gameclient.h:743
IGraphics::CTextureHandle m_SpriteNinjaBarFull
Definition gameclient.h:815
IGraphics::CTextureHandle m_SpritePickupHammer
Definition gameclient.h:804
IGraphics::CTextureHandle m_SpriteWeaponGrenadeCursor
Definition gameclient.h:751
IGraphics::CTextureHandle m_SpriteWeaponHammer
Definition gameclient.h:760
IGraphics::CTextureHandle m_SpriteWeaponHammerProjectile
Definition gameclient.h:779
bool IsSixup() const
Definition gameclient.h:819
IGraphics::CTextureHandle m_aSpritePickupWeapons[6]
Definition gameclient.h:806
IGraphics::CTextureHandle m_SpriteWeaponGunCursor
Definition gameclient.h:749
IGraphics::CTextureHandle m_aSpriteStars[3]
Definition gameclient.h:773
IGraphics::CTextureHandle m_SpriteWeaponGunProjectile
Definition gameclient.h:776
IGraphics::CTextureHandle m_SpritePickupNinja
Definition gameclient.h:802
Definition gameclient.h:853
IGraphics::CTextureHandle m_SpriteHudEndlessJump
Definition gameclient.h:858
IGraphics::CTextureHandle m_SpriteHudTeam0Mode
Definition gameclient.h:882
IGraphics::CTextureHandle m_SpriteHudLaserHitDisabled
Definition gameclient.h:873
IGraphics::CTextureHandle m_SpriteHudFreezeBarFullLeft
Definition gameclient.h:861
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmptyRight
Definition gameclient.h:868
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmptyRight
Definition gameclient.h:864
IGraphics::CTextureHandle m_SpriteHudAirjumpEmpty
Definition gameclient.h:855
IGraphics::CTextureHandle m_SpriteHudTeleportGun
Definition gameclient.h:878
IGraphics::CTextureHandle m_SpriteHudGunHitDisabled
Definition gameclient.h:874
IGraphics::CTextureHandle m_SpriteHudJetpack
Definition gameclient.h:860
IGraphics::CTextureHandle m_SpriteHudCollisionDisabled
Definition gameclient.h:857
IGraphics::CTextureHandle m_SpriteHudNinjaBarEmpty
Definition gameclient.h:867
IGraphics::CTextureHandle m_SpriteHudEndlessHook
Definition gameclient.h:859
IGraphics::CTextureHandle m_SpriteHudFreezeBarEmpty
Definition gameclient.h:863
IGraphics::CTextureHandle m_SpriteHudNinjaBarFullLeft
Definition gameclient.h:865
IGraphics::CTextureHandle m_SpriteHudDummyHammer
Definition gameclient.h:883
IGraphics::CTextureHandle m_SpriteHudDummyCopy
Definition gameclient.h:884
IGraphics::CTextureHandle m_SpriteHudLiveFrozen
Definition gameclient.h:876
IGraphics::CTextureHandle m_SpriteHudAirjump
Definition gameclient.h:854
IGraphics::CTextureHandle m_SpriteHudHookHitDisabled
Definition gameclient.h:869
IGraphics::CTextureHandle m_SpriteHudShotgunHitDisabled
Definition gameclient.h:871
IGraphics::CTextureHandle m_SpriteHudLockMode
Definition gameclient.h:881
IGraphics::CTextureHandle m_SpriteHudSolo
Definition gameclient.h:856
IGraphics::CTextureHandle m_SpriteHudDeepFrozen
Definition gameclient.h:875
IGraphics::CTextureHandle m_SpriteHudHammerHitDisabled
Definition gameclient.h:870
IGraphics::CTextureHandle m_SpriteHudFreezeBarFull
Definition gameclient.h:862
IGraphics::CTextureHandle m_SpriteHudNinjaBarFull
Definition gameclient.h:866
IGraphics::CTextureHandle m_SpriteHudPracticeMode
Definition gameclient.h:880
IGraphics::CTextureHandle m_SpriteHudTeleportGrenade
Definition gameclient.h:877
IGraphics::CTextureHandle m_SpriteHudGrenadeHitDisabled
Definition gameclient.h:872
IGraphics::CTextureHandle m_SpriteHudTeleportLaser
Definition gameclient.h:879
Definition gameclient.h:829
IGraphics::CTextureHandle m_SpriteParticleBall
Definition gameclient.h:831
IGraphics::CTextureHandle m_SpriteParticleShell
Definition gameclient.h:834
IGraphics::CTextureHandle m_SpriteParticleAirJump
Definition gameclient.h:836
IGraphics::CTextureHandle m_SpriteParticleSmoke
Definition gameclient.h:833
IGraphics::CTextureHandle m_SpriteParticleExpl
Definition gameclient.h:835
IGraphics::CTextureHandle m_SpriteParticleHit
Definition gameclient.h:837
IGraphics::CTextureHandle m_aSpriteParticleSplat[3]
Definition gameclient.h:832
IGraphics::CTextureHandle m_aSpriteParticles[10]
Definition gameclient.h:838
IGraphics::CTextureHandle m_SpriteParticleSlice
Definition gameclient.h:830
Definition gameclient.h:983
bool m_IsInit
Definition gameclient.h:985
bool m_Teleported
Definition gameclient.h:986
float m_aLastFreeze[MAX_CLIENTS]
Definition gameclient.h:992
bool m_Solo
Definition gameclient.h:984
vec2 m_OldPos
Definition gameclient.h:988
int m_OldPersonalZoom
Definition gameclient.h:989
float m_SecondChance
Definition gameclient.h:990
bool m_aVanish[MAX_CLIENTS]
Definition gameclient.h:987
float m_OldCameraDistance
Definition gameclient.h:991
Definition protocol.h:1445
Definition protocol.h:1477
Definition protocol.h:521
Definition protocol.h:569
Definition protocol.h:748
Definition protocol.h:471
Definition protocol.h:492
Definition protocol.h:479
Definition protocol.h:533
Definition protocol.h:426
Definition protocol.h:664
Definition protocol.h:555
Definition protocol7.h:404
vector2_base< float > vec2
Definition vmath.h:168