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DDNet documentation
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#include <gameclient.h>
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| bool | IsAvailable () const |
| int | Weapon () const |
| vec2 | Target () const |
| vec2 | WorldTarget () const |
| vec2 | Position () const |
Private Attributes | |
| int | m_CursorOwnerId |
| double | m_aTargetSamplesTime [CURSOR_SAMPLES] |
| vec2 | m_aTargetSamplesData [CURSOR_SAMPLES] |
| int | m_NumSamples |
| bool | m_Available |
| int | m_Weapon |
| vec2 | m_Target |
| vec2 | m_WorldTarget |
| vec2 | m_Position |
Static Private Attributes | |
| static constexpr int | CURSOR_SAMPLES = 8 |
| static constexpr int | SAMPLE_FRAME_WINDOW = 3 |
| static constexpr int | SAMPLE_FRAME_OFFSET = 2 |
| static constexpr double | INTERP_DELAY = 4.25 |
| static constexpr double | REST_THRESHOLD = 3.0 |
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| class | CGameClient |
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