#include <gameclient.h>
◆ IsAvailable()
bool CGameClient::CCursorInfo::IsAvailable |
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| ) |
const |
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inline |
◆ Position()
vec2 CGameClient::CCursorInfo::Position |
( |
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const |
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inline |
◆ Target()
vec2 CGameClient::CCursorInfo::Target |
( |
| ) |
const |
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inline |
◆ Weapon()
int CGameClient::CCursorInfo::Weapon |
( |
| ) |
const |
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inline |
◆ WorldTarget()
vec2 CGameClient::CCursorInfo::WorldTarget |
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| ) |
const |
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inline |
◆ CGameClient
◆ CURSOR_SAMPLES
constexpr int CGameClient::CCursorInfo::CURSOR_SAMPLES = 8 |
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staticconstexprprivate |
◆ INTERP_DELAY
constexpr double CGameClient::CCursorInfo::INTERP_DELAY = 4.25 |
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staticconstexprprivate |
◆ m_aTargetSamplesData
◆ m_aTargetSamplesTime
◆ m_Available
bool CGameClient::CCursorInfo::m_Available |
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private |
◆ m_CursorOwnerId
int CGameClient::CCursorInfo::m_CursorOwnerId |
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private |
◆ m_NumSamples
int CGameClient::CCursorInfo::m_NumSamples |
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private |
◆ m_Position
vec2 CGameClient::CCursorInfo::m_Position |
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private |
◆ m_Target
vec2 CGameClient::CCursorInfo::m_Target |
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private |
◆ m_Weapon
int CGameClient::CCursorInfo::m_Weapon |
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private |
◆ m_WorldTarget
vec2 CGameClient::CCursorInfo::m_WorldTarget |
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private |
◆ REST_THRESHOLD
constexpr double CGameClient::CCursorInfo::REST_THRESHOLD = 3.0 |
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staticconstexprprivate |
◆ SAMPLE_FRAME_OFFSET
constexpr int CGameClient::CCursorInfo::SAMPLE_FRAME_OFFSET = 2 |
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staticconstexprprivate |
◆ SAMPLE_FRAME_WINDOW
constexpr int CGameClient::CCursorInfo::SAMPLE_FRAME_WINDOW = 3 |
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staticconstexprprivate |
The documentation for this class was generated from the following file: