#include <gameworld.h>
◆ CPredictedEvent()
| CGameWorld::CPredictedEvent::CPredictedEvent |
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int | EventId, |
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vec2 | Pos, |
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int | Id, |
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int | Tick, |
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int | ExtraInfo = -1 ) |
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inline |
◆ m_EventId
| int CGameWorld::CPredictedEvent::m_EventId |
◆ m_ExtraInfo
| int CGameWorld::CPredictedEvent::m_ExtraInfo |
◆ m_Handled
| bool CGameWorld::CPredictedEvent::m_Handled = false |
◆ m_Id
| int CGameWorld::CPredictedEvent::m_Id |
◆ m_Pos
| vec2 CGameWorld::CPredictedEvent::m_Pos |
◆ m_Tick
| int CGameWorld::CPredictedEvent::m_Tick |
The documentation for this class was generated from the following file: