3#ifndef GAME_CLIENT_PREDICTION_GAMEWORLD_H
4#define GAME_CLIENT_PREDICTION_GAMEWORLD_H
99 void NetCharAdd(
int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended,
int GameTeam,
bool IsLocal);
100 void NetObjAdd(
int ObjId,
int ObjType,
const void *pObjData,
const CNetObj_EntityEx *pDataEx);
void GiveStrong(int c)
Definition gameworld.h:171
void Reset()
Definition gameworld.h:165
void GiveWeak(int c)
Definition gameworld.h:179
bool HasStrongAgainst(int From, int To)
Definition gameworld.h:187
std::list< int > m_Ids
Definition gameworld.h:160
CCharOrder()
Definition gameworld.h:161
Definition character.h:24
Definition collision.h:35
Definition gameworld.h:117
int m_Tick
Definition gameworld.h:122
int m_EventId
Definition gameworld.h:119
bool m_Handled
Definition gameworld.h:125
int m_Id
Definition gameworld.h:121
vec2 m_Pos
Definition gameworld.h:120
int m_ExtraInfo
Definition gameworld.h:124
CPredictedEvent(int EventId, vec2 Pos, int Id, int Tick, int ExtraInfo=-1)
Definition gameworld.h:127
void CreatePredictedDamageIndEvent(vec2 Pos, float Angle, int Amount, int Id=-1)
Definition gameworld.cpp:883
CEntity * IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis=nullptr, int CollideWith=-1, const CEntity *pThisOnly=nullptr)
Definition gameworld.cpp:268
struct CGameWorld::@374364017024323233174015331257003214132352245305 m_WorldConfig
int GameTick() const
Definition gameworld.h:59
void CopyWorld(CGameWorld *pFrom)
Definition gameworld.cpp:669
CGameWorld * m_pParent
Definition gameworld.h:91
CTuningParams * TuningList()
Definition gameworld.h:108
void OnModified() const
Definition gameworld.cpp:801
CCharacter * IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr)
Definition gameworld.cpp:263
void CreatePredictedExplosionEvent(vec2 Pos, int Id=-1)
Definition gameworld.cpp:871
const CTuningParams * GetTuning(int i) const
Definition gameworld.h:111
CCharacter * m_apCharacters[MAX_CLIENTS]
Definition gameworld.h:150
CGameWorld * m_pChild
Definition gameworld.h:92
void Clear()
Definition gameworld.cpp:807
CTuningParams * GlobalTuning()
Definition gameworld.h:110
void InsertEntity(CEntity *pEntity, bool Last=false)
Definition gameworld.cpp:96
bool CheckPredictedEventHandled(const CPredictedEvent &CheckEvent)
Definition gameworld.cpp:840
CTuningParams * m_pTuningList
Definition gameworld.h:153
void RemoveCharacter(CCharacter *pChar)
Definition gameworld.cpp:177
CEntity * m_pNextTraverseEntity
Definition gameworld.h:147
void PlayPredictedEvents(int Tick)
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask, int Id=-1)
Definition gameworld.cpp:347
void Tick()
Definition gameworld.cpp:202
void RemoveEntities()
Definition gameworld.cpp:187
CGameWorld()
Definition gameworld.cpp:30
CEntity * FindMatch(int ObjId, int ObjType, const void *pObjData)
Definition gameworld.cpp:723
CEntity * FindFirst(int Type)
Definition gameworld.cpp:61
CWorldCore m_Core
Definition gameworld.h:35
int m_GameTick
Definition gameworld.h:56
@ ENTTYPE_LIGHT
Definition gameworld.h:26
@ ENTTYPE_PLASMA
Definition gameworld.h:28
@ ENTTYPE_GUN
Definition gameworld.h:27
@ ENTTYPE_DOOR
Definition gameworld.h:24
@ ENTTYPE_DRAGGER
Definition gameworld.h:25
std::vector< SSwitchers > & Switchers()
Definition gameworld.h:64
const CTuningParams * TuningList() const
Definition gameworld.h:107
CEntity * FindLast(int Type)
Definition gameworld.cpp:66
CEntity * m_apFirstEntityTypes[NUM_ENTTYPES]
Definition gameworld.h:148
int GameTickSpeed() const
Definition gameworld.h:60
void CreatePredictedHammerHitEvent(vec2 Pos, int Id=-1)
Definition gameworld.cpp:877
void Init(CCollision *pCollision, CTuningParams *pTuningList, const CMapBugs *pMapBugs)
Definition gameworld.cpp:54
void NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx)
Definition gameworld.cpp:439
CCharacter * GetCharacterById(int Id)
Definition gameworld.h:66
void CreatePredictedSound(vec2 Pos, int SoundId, int Id=-1)
Definition gameworld.cpp:862
void NetCharAdd(int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal)
Definition gameworld.cpp:418
CTuningParams * GetTuning(int i)
Definition gameworld.h:112
CTeamsCore * Teams()
Definition gameworld.h:63
const CCollision * Collision() const
Definition gameworld.h:61
CCollision * Collision()
Definition gameworld.h:62
void NetObjBegin(CTeamsCore Teams, int LocalClientId)
Definition gameworld.cpp:403
bool IsLocalTeam(int OwnerId) const
Definition gameworld.cpp:398
CEntity * GetEntity(int Id, int EntityType)
Definition gameworld.cpp:339
std::vector< CCharacter * > IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr)
Definition gameworld.cpp:305
int FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)
Definition gameworld.cpp:75
bool m_IsValidCopy
Definition gameworld.h:90
const CMapBugs * m_pMapBugs
Definition gameworld.h:154
void NetObjEnd()
Definition gameworld.cpp:633
void ResetDoorCollision()
Definition gameworld.cpp:610
CTeamsCore m_Teams
Definition gameworld.h:36
int m_LocalClientId
Definition gameworld.h:94
void ReleaseHooked(int ClientId)
Definition gameworld.cpp:327
CCollision * m_pCollision
Definition gameworld.h:152
void RemoveEntity(CEntity *pEntity)
Definition gameworld.cpp:142
@ ENTTYPE_CHARACTER
Definition gameworld.h:31
@ NUM_ENTTYPES
Definition gameworld.h:32
@ ENTTYPE_FLAG
Definition gameworld.h:30
@ ENTTYPE_LASER
Definition gameworld.h:23
@ ENTTYPE_PROJECTILE
Definition gameworld.h:22
@ ENTTYPE_PICKUP
Definition gameworld.h:29
void CreatePredictedEvent(const CPredictedEvent &NewEvent)
Definition gameworld.cpp:820
const CTuningParams * GlobalTuning() const
Definition gameworld.h:109
std::vector< CPredictedEvent > m_PredictedEvents
Definition gameworld.h:133
bool EmulateBug(int Bug) const
Definition gameworld.cpp:815
Definition teamscore.h:26
Definition gamecore.h:149
std::vector< SSwitchers > m_vSwitchers
Definition gamecore.h:176
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:193
@ SERVER_TICK_SPEED
Definition protocol.h:81
@ MAX_CLIENTS
Definition protocol.h:89
bool m_NoWeakHookAndBounce
vector2_base< float > vec2
Definition vmath.h:168