#include <gamecontext.h>
◆ CMutes()
| CMutes::CMutes |
( |
const char * | pSystemName | ) |
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◆ IsMuted()
| std::optional< CMute > CMutes::IsMuted |
( |
const NETADDR * | pAddr, |
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bool | RespectInitialDelay ) const |
◆ Mute()
| bool CMutes::Mute |
( |
const NETADDR * | pAddr, |
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int | Seconds, |
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const char * | pReason, |
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const char * | pClientName, |
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bool | InitialDelay ) |
◆ Print()
| void CMutes::Print |
( |
int | Page | ) |
const |
◆ UnmuteAddr()
| void CMutes::UnmuteAddr |
( |
const NETADDR * | pAddr | ) |
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◆ UnmuteExpired()
| void CMutes::UnmuteExpired |
( |
| ) |
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◆ UnmuteIndex()
| void CMutes::UnmuteIndex |
( |
int | Index | ) |
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◆ m_Mutes
◆ m_pSystemName
| const char* CMutes::m_pSystemName |
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private |
The documentation for this class was generated from the following files: