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gamecontext.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "playermapping.h"
9#include "teehistorian.h"
10
11#include <base/types.h>
12
13#include <engine/console.h>
14#include <engine/server.h>
15
16#include <generated/protocol.h>
17
18#include <game/collision.h>
19#include <game/layers.h>
20#include <game/mapbugs.h>
21#include <game/voting.h>
22
23#include <map>
24#include <memory>
25#include <optional>
26#include <string>
27
28/*
29 Tick
30 Game Context (CGameContext::tick)
31 Game World (GAMEWORLD::tick)
32 Reset world if requested (GAMEWORLD::reset)
33 All entities in the world (ENTITY::tick)
34 All entities in the world (ENTITY::tick_deferred)
35 Remove entities marked for deletion (GAMEWORLD::remove_entities)
36 Game Controller (GAMECONTROLLER::tick)
37 All players (CPlayer::tick)
38
39
40 Snap
41 Game Context (CGameContext::snap)
42 Game World (GAMEWORLD::snap)
43 All entities in the world (ENTITY::snap)
44 Game Controller (GAMECONTROLLER::snap)
45 Events handler (EVENT_HANDLER::snap)
46 All players (CPlayer::snap)
47
48*/
49
50class CCharacter;
51class IConfigManager;
52class CConfig;
53class CHeap;
54class CPlayer;
55class CScore;
56class CUnpacker;
57class IAntibot;
58class IGameController;
59class IMap;
60class IEngine;
61class IStorage;
65
67{
68 CSnapContext(int Version, bool Sixup, int ClientId) :
70 {
71 }
72
73 int GetClientVersion() const { return m_ClientVersion; }
74 bool IsSixup() const { return m_Sixup; }
75 int ClientId() const { return m_ClientId; }
76
77private:
79 bool m_Sixup;
81};
82
83class CMute
84{
85public:
86 int64_t m_Expire;
87 bool m_Initialized = false;
89 char m_aReason[128];
92
93 int SecondsLeft() const;
94};
95
96class CMutes
97{
98public:
99 CMutes(const char *pSystemName);
100
101 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
102 void UnmuteIndex(int Index);
103 void UnmuteAddr(const NETADDR *pAddr);
104 void UnmuteExpired();
105 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
106 void Print(int Page) const;
107
108private:
109 const char *m_pSystemName;
110 std::map<NETADDR, CMute> m_Mutes;
111};
112
114{
122 std::unique_ptr<IMap> m_pMap;
125 protocol7::CNetObjHandler m_NetObjHandler7;
126 CNetObjHandler m_NetObjHandler;
128 std::vector<std::string> m_vCensorlist;
129
136
138
139 static std::optional<std::vector<int>> ClientsForVictim(int ClientId, const char *pVictim, void *pUser);
140 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
141 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
142
143 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
144 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
145 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
146 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
147 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
148 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
149 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
150 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
151 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
152 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
153 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
154 static void ConPause(IConsole::IResult *pResult, void *pUserData);
155 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
156 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
157 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
158 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
159 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
160 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
161 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
162 static void ConSay(IConsole::IResult *pResult, void *pUserData);
163 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
164 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
165 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
166 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
167 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
168 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
169 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
170 static void ConVote(IConsole::IResult *pResult, void *pUserData);
171 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
172 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
173 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
174 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
175 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
176 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
177 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
178 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
179 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
180
181 void AddVote(const char *pDescription, const char *pCommand);
182 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
183
185 {
186 public:
188 };
189
191 {
192 public:
196 };
197
198public:
199 IServer *Server() const { return m_pServer; }
201 CConfig *Config() { return m_pConfig; }
203 IEngine *Engine() { return m_pEngine; }
205 IMap *Map() override { return m_pMap.get(); }
206 const IMap *Map() const override { return m_pMap.get(); }
213 CNetObjHandler *GetNetObjHandler() override { return &m_NetObjHandler; }
214 protocol7::CNetObjHandler *GetNetObjHandler7() override { return &m_NetObjHandler7; }
215
216 CGameContext(bool Resetting = false);
217 ~CGameContext() override;
218
219 void Clear();
220
223 // keep last input to always apply when none is sent
224 CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS];
229
230 // returns last input if available otherwise nulled PlayerInput object
231 // ClientId has to be valid
232 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
233
237
238 // helper functions
239 CCharacter *GetPlayerChar(int ClientId);
240 const CCharacter *GetPlayerChar(int ClientId) const;
241 const CPlayer *FindPlayerByName(const char *pName) const;
242 // Returns `nullptr` if no player is found.
243 CPlayer *FindPlayerByName(const char *pName);
244 std::optional<int> FindClientIdByName(const char *pName) const;
245 bool EmulateBug(int Bug) const;
246 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
247
248 // voting
249 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
250 void EndVote();
251 void SendVoteSet(int ClientId);
252 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
253 void AbortVoteKickOnDisconnect(int ClientId);
254
266 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
268
269 void CreateAllEntities(bool Initial);
270 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
271
273 void DeleteTempfile();
274
275 enum
276 {
284 };
288
289 // helper functions
290 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
291 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
292 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
293 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
294 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
295 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
296 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
297 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
298 void CreateSoundGlobal(int Sound, int Target = -1) const;
299
300 void SnapSwitchers(int SnappingClient);
301 void SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
302 void SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
303
304 enum
305 {
306 FLAG_SIX = 1 << 0,
307 FLAG_SIXUP = 1 << 1,
308 };
309
310 // network
311 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
312 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
313 void SendChatTeam(int Team, const char *pText) const;
314 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
315 void SendStartWarning(int ClientId, const char *pMessage);
316 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
317 void SendWeaponPickup(int ClientId, int Weapon) const;
318 void SendMotd(int ClientId) const;
319 void SendSettings(int ClientId) const;
320 void SendServerAlert(const char *pMessage);
321 void SendModeratorAlert(int ToClientId, const char *pMessage);
322 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
323
334 void SendRename7(int ClientId);
335 void SendSkinChange7(int ClientId);
336
337 void List(int ClientId, const char *pFilter);
338
339 void SendTuningParams(int ClientId, int Zone = 0);
340
341 void ProgressVoteOptions(int ClientId);
342
343 //
344 void LoadMapSettings();
345
346 // engine events
347 void OnInit(const void *pPersistentData) override;
348 void OnConsoleInit() override;
351 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
352 void OnShutdown(void *pPersistentData) override;
353
354 void OnTick() override;
355 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
356 void OnPostGlobalSnap() override;
357
358 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
359 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
360 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
361 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
362 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
363 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
364 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
365 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
366 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
367 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
368 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
369 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
370 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
371 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
372 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
373 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
374 void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId);
375 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
376
377 bool OnClientDataPersist(int ClientId, void *pData) override;
378 void OnClientConnected(int ClientId, void *pData) override;
379 void OnClientEnter(int ClientId) override;
380 void OnClientDrop(int ClientId, const char *pReason) override;
381 void OnClientInfoChange(int ClientId) override;
382 void OnClientPrepareInput(int ClientId, void *pInput) override;
383 void OnClientDirectInput(int ClientId, const void *pInput) override;
384 void OnClientPredictedInput(int ClientId, const void *pInput) override;
385 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
386
387 void PreInputClients(int ClientId, bool *pClients) override;
388
389 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
390 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
391 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
392 void TeehistorianRecordPlayerRejoin(int ClientId) override;
393 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
394 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
395 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
396 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
397
398 bool IsClientReady(int ClientId) const override;
399 bool IsClientPlayer(int ClientId) const override;
400 // Whether the client is allowed to have high bandwidth.
401 bool IsClientHighBandwidth(int ClientId) const override;
402 int PersistentDataSize() const override { return sizeof(CPersistentData); }
403 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
404
405 CUuid GameUuid() const override;
406 const char *GameType() const override;
408 const char *Version() const override;
409 const char *NetVersion() const override;
410
411 // DDRace
412 void OnPreTickTeehistorian() override;
413 bool OnClientDDNetVersionKnown(int ClientId);
414 void FillAntibot(CAntibotRoundData *pData) override;
415 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
416 int GetDDRaceTeam(int ClientId) const;
417 // Describes the time when the first player joined the server.
420 int GetClientVersion(int ClientId) const;
422 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
423 // Returns true if someone is actively moderating.
424 bool PlayerModerating() const;
425 void ForceVote(bool Success);
426
427 // Checks if player can vote and notify them about the reason
428 bool RateLimitPlayerVote(int ClientId);
429 bool RateLimitPlayerMapVote(int ClientId) const;
430
431 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
432 void ReadCensorList();
433
434 bool PracticeByDefault() const;
435
436 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
437
438 // cached map info from database
439 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
441
442private:
443 // starting 1 to make 0 the special value "no client id"
447
448 // DDRace Console Commands
449
450 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
451
452 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
453 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
454 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
455 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
456 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
457 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
458 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
459 static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData);
460 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
461 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
462 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
463 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
464 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
465 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
466 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
467 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
468 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
469 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
470 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
471 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
472 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
473 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
474 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
475 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
476 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
477 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
478 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
479 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
480 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
481 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
482 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
483 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
484 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
485 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
486 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
487 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
488 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
489 static void ConMove(IConsole::IResult *pResult, void *pUserData);
490 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
491
492 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
493 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
494 void Teleport(CCharacter *pChr, vec2 Pos);
495 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
496
497 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
498 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
499 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
500 static void ConRules(IConsole::IResult *pResult, void *pUserData);
501 static void ConKill(IConsole::IResult *pResult, void *pUserData);
502 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
503 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
504 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
505 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
506 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
507 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
508 static void ConTop(IConsole::IResult *pResult, void *pUserData);
509 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
510 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
511 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
512 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
513
514 static void ConDND(IConsole::IResult *pResult, void *pUserData);
515 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
516 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
517 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
518 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
519 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
520 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
521 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
522 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
523 static void ConSave(IConsole::IResult *pResult, void *pUserData);
524 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
525 static void ConMap(IConsole::IResult *pResult, void *pUserData);
526 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
527 static void ConRank(IConsole::IResult *pResult, void *pUserData);
528 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
529 static void ConLock(IConsole::IResult *pResult, void *pUserData);
530 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
531 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
532 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
533 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
534 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
535 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
536 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
537 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
538 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
539 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
540 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
541 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
542 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
543 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
544 static void ConTime(IConsole::IResult *pResult, void *pUserData);
545 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
546 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
547 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
548 static void ConBack(IConsole::IResult *pResult, void *pUserData);
549 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
550 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
551 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
552 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
553
554 // Chat commands for practice mode
555 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
562 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
563 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
565 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
566 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
567 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
568 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
569 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
570 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
571 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
572 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
573 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
574 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
575 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
576 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
577 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
578 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
579 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
580 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
581 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
582 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
583 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
584 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
585
586 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
587 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
588
589 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
590 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
591
592 static void ConList(IConsole::IResult *pResult, void *pUserData);
593 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
594 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
595
596 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
597
599
602 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
603 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
604
605 static void ConMute(IConsole::IResult *pResult, void *pUserData);
606 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
607 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
608 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
609 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
610 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
611 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
612
613 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
614 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
615 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
616 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
617 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
618 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
619 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
620
621 void Whisper(int ClientId, char *pStr);
622 int WhisperRecordFlag(int ClientId) const;
623 void WhisperId(int ClientId, int VictimId, const char *pMessage);
624 void Converse(int ClientId, char *pStr);
625 bool IsVersionBanned(int Version);
626 void UnlockTeam(int ClientId, int Team) const;
627 void AttemptJoinTeam(int ClientId, int Team);
628
629 enum
630 {
632 MAX_LOGS = 512,
633 };
645
646 void LogEvent(const char *Description, int ClientId);
647
648public:
649 CLayers *Layers() { return &m_Layers; }
650 CScore *Score() { return m_pScore; }
651
652 enum
653 {
658 };
660
661 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
662 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
663 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
664
665 bool IsRunningVote(int ClientId) const;
666 bool IsRunningKickOrSpecVote(int ClientId) const;
667
668 void SendRecord(int ClientId);
669 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
670 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
671 void OnSetAuthed(int ClientId, int Level) override;
672 void ReinitPlayerMap(int ClientId, bool Timeout) override;
673 void OnClientRejoin(int ClientId) override;
674
675 void SendStartMessages(int ClientId);
676
677 void ResetTuning();
678};
679
680static inline bool CheckClientId(int ClientId)
681{
682 return ClientId >= 0 && ClientId < MAX_CLIENTS;
683}
684
685#endif
Definition character.h:24
Definition collision.h:35
Definition config.h:30
Definition eventhandler.h:11
Definition gamecontext.h:191
int m_LastWhisperTo
Definition gamecontext.h:195
bool m_IsSpectator
Definition gamecontext.h:193
bool m_IsAfk
Definition gamecontext.h:194
Definition gamecontext.h:185
CUuid m_PrevGameUuid
Definition gamecontext.h:187
Definition gamecontext.h:114
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:642
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:202
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:116
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:276
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:438
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3144
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:469
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:648
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:82
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:250
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:28
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:185
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:311
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1866
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:480
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3003
void OnClientRejoin(int ClientId) override
Definition gamecontext.cpp:5441
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2091
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:298
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:131
void OnTick() override
Definition gamecontext.cpp:1204
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2784
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:361
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:285
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:322
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1923
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:681
void ForceVote(bool Success)
Definition gamecontext.cpp:5193
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2335
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:667
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1238
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2140
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1340
IConsole * m_pConsole
Definition gamecontext.h:118
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:509
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1033
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:419
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:283
void SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:568
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:270
int64_t m_VoteCloseTime
Definition gamecontext.h:257
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:171
void DeleteTempfile()
Definition gamecontext.cpp:4409
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:58
bool PracticeByDefault() const
Definition gamecontext.cpp:5372
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3808
@ MAX_LOG_SECONDS
Definition gamecontext.h:631
@ MAX_LOGS
Definition gamecontext.h:632
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3276
void OnClientInfoChange(int ClientId) override
Definition gamecontext.cpp:1860
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:18
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1395
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:375
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1312
IAntibot * Antibot()
Definition gamecontext.h:210
IStorage * m_pStorage
Definition gamecontext.h:120
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1533
void SendMotd(int ClientId) const
Definition gamecontext.cpp:813
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1589
CScore * m_pScore
Definition gamecontext.h:446
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:466
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:338
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4398
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4719
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2271
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:439
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2126
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2739
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1111
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1947
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4619
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:636
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5122
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:287
bool IsKickVote() const
Definition gamecontext.h:662
int64_t m_LastMapVote
Definition gamecontext.h:419
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:224
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2112
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2105
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2074
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:390
CLayers m_Layers
Definition gamecontext.h:123
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:297
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:352
CGameWorld m_World
Definition gamecontext.h:235
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:577
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2690
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:262
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2196
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:225
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2119
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:596
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3915
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1608
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:213
CCollision * Collision()
Definition gamecontext.h:207
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:317
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:245
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:372
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:806
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:330
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4418
CEventHandler m_Events
Definition gamecontext.h:221
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4097
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:452
void ResetTuning()
Definition gamecontext.cpp:4940
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:127
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:902
void ReadCensorList()
Definition gamecontext.cpp:5350
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2177
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3776
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:1979
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:38
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1939
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1281
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2015
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:211
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5176
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:448
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:2961
const IMap * Map() const override
Definition gamecontext.h:206
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2201
IServer * m_pServer
Definition gamecontext.h:115
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2054
@ VOTE_ENFORCE_NO
Definition gamecontext.h:278
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:280
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:281
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:277
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:283
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:282
@ VOTE_ENFORCE_YES
Definition gamecontext.h:279
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:643
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2098
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1967
CUuid GameUuid() const override
Definition gamecontext.cpp:4681
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:956
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1302
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:508
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:427
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:306
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3416
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3659
void SendRecord(int ClientId)
Definition gamecontext.cpp:4729
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:318
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1987
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:266
char m_aVersionString[32]
Definition gamecontext.h:407
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:324
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1186
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1165
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2272
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:76
bool IsSpecVote() const
Definition gamecontext.h:663
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3131
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1307
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:657
@ VOTE_TYPE_KICK
Definition gamecontext.h:656
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:654
@ VOTE_TYPE_OPTION
Definition gamecontext.h:655
bool m_Resetting
Definition gamecontext.h:137
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:845
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:705
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:231
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2182
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2217
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1561
void OnConsoleInit() override
Definition gamecontext.cpp:3861
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1567
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:630
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2031
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:938
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1641
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3355
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:384
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3373
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2175
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:4935
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:221
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2376
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1931
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3303
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3454
CUuid m_GameUuid
Definition gamecontext.h:133
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:338
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:2994
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3445
void SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:599
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3223
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2189
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2760
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:1963
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2084
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:318
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:395
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:512
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2043
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3828
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3390
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5209
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2237
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:380
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:788
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:244
IEngine * Engine()
Definition gamecontext.h:203
uint32_t m_NextUniqueClientId
Definition gamecontext.h:444
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:132
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:222
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:214
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1458
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:956
void SendModeratorAlert(int ToClientId, const char *pMessage)
Definition gamecontext.cpp:864
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:735
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3046
int PersistentDataSize() const override
Definition gamecontext.h:402
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:494
const char * Version() const override
Definition gamecontext.cpp:4688
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:20
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3344
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3818
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1001
IConfigManager * m_pConfigManager
Definition gamecontext.h:116
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:713
int m_VoteEnforce
Definition gamecontext.h:265
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3766
CScore * Score()
Definition gamecontext.h:650
IServer * Server() const
Definition gamecontext.h:199
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1955
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:48
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:974
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4304
void LoadMapSettings()
Definition gamecontext.cpp:4583
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:547
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:1003
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3184
static std::optional< std::vector< int > > ClientsForVictim(int ClientId, const char *pVictim, void *pUser)
Definition gamecontext.cpp:205
void RegisterChatCommands()
Definition gamecontext.cpp:3991
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4654
void Clear()
Definition gamecontext.cpp:173
const char * GameType() const override
Definition gamecontext.cpp:4682
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:389
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2227
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:228
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:4895
CConfig * Config()
Definition gamecontext.h:201
CTuningParams * TuningList()
Definition gamecontext.h:209
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2299
CConfig * m_pConfig
Definition gamecontext.h:117
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2210
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:332
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:110
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5291
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2203
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4745
CCollision m_Collision
Definition gamecontext.h:124
CMapBugs m_MapBugs
Definition gamecontext.h:134
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:282
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:1926
void ReinitPlayerMap(int ClientId, bool Timeout) override
Definition gamecontext.cpp:5458
bool IsOptionVote() const
Definition gamecontext.h:661
bool m_VoteUpdate
Definition gamecontext.h:258
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:327
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5057
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2778
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1705
int PersistentClientDataSize() const override
Definition gamecontext.h:403
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:260
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2147
IConfigManager * ConfigManager() const
Definition gamecontext.h:200
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:261
IAntibot * m_pAntibot
Definition gamecontext.h:121
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:378
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3317
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3210
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:479
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5105
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1514
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:260
const char * NetVersion() const override
Definition gamecontext.cpp:4689
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:443
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:128
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:1077
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:240
CTuningParams * GlobalTuning()
Definition gamecontext.h:208
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:122
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1410
IMap * Map() override
Definition gamecontext.h:205
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:422
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2769
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:524
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1430
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:1104
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1773
int64_t m_NonEmptySince
Definition gamecontext.h:418
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1474
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1811
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1575
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3580
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:122
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:832
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:589
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:227
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:323
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1648
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:125
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1898
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:495
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:235
IGameController * m_pController
Definition gamecontext.h:234
IConsole * Console()
Definition gamecontext.h:202
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2168
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:436
CPlayerMapping m_PlayerMapping
Definition gamecontext.h:236
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5278
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1731
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1111
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:159
CLayers * Layers()
Definition gamecontext.h:649
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3750
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2154
std::optional< int > FindClientIdByName(const char *pName) const
Definition gamecontext.cpp:280
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:244
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2816
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:1971
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:459
void EndVote()
Definition gamecontext.cpp:997
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1947
void SendRename7(int ClientId)
Definition gamecontext.cpp:918
int m_VotePos
Definition gamecontext.h:259
bool m_TeeHistorianActive
Definition gamecontext.h:130
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3080
char m_aDeleteTempfile[128]
Definition gamecontext.h:272
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:4951
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2064
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2317
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1722
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:564
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:146
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:276
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:920
int m_VoteType
Definition gamecontext.h:256
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3289
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:134
int WhisperRecordFlag(int ClientId) const
Definition gamecontext.cpp:5052
IStorage * Storage()
Definition gamecontext.h:204
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3236
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:264
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:295
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3262
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:221
int m_VoteVictim
Definition gamecontext.h:659
CPrng m_Prng
Definition gamecontext.h:135
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:226
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2659
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3384
IEngine * m_pEngine
Definition gamecontext.h:119
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:370
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:885
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5130
bool m_VoteWillPass
Definition gamecontext.h:445
int m_VoteCreator
Definition gamecontext.h:255
int m_NumVoteOptions
Definition gamecontext.h:264
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4693
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:532
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1915
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2133
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4674
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:698
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1851
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4724
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:883
void SendSettings(int ClientId) const
Definition gamecontext.cpp:820
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:460
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:346
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2161
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:798
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3167
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5171
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2279
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:88
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:191
bool TeeHistorianActive() const
Definition gamecontext.h:212
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1024
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:377
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1538
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:201
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:290
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:297
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4545
CMutes m_VoteMutes
Definition gamecontext.h:601
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:126
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:354
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3104
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:67
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:211
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3283
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1797
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3511
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:34
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:263
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:641
int m_LatestLog
Definition gamecontext.h:644
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:181
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3695
CMutes m_Mutes
Definition gamecontext.h:600
char m_aMapInfoMessage[512]
Definition gamecontext.h:440
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1613
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4664
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:246
@ FLAG_SIXUP
Definition gamecontext.h:307
@ FLAG_SIX
Definition gamecontext.h:306
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:312
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:47
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:286
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:254
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2265
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4669
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:199
bool PlayerModerating() const
Definition gamecontext.cpp:5188
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4789
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:646
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2882
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:302
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:267
const CPlayer * FindPlayerByName(const char *pName) const
Definition gamecontext.cpp:264
void SendStartMessages(int ClientId)
Definition gamecontext.cpp:5377
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:83
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2790
Definition gameworld.h:18
CWorldCore m_Core
Definition gameworld.h:35
Definition memheap.h:11
Definition jsonwriter.h:15
Definition layers.h:13
Definition mapbugs.h:22
Definition gamecontext.h:84
char m_aReason[128]
Definition gamecontext.h:89
int SecondsLeft() const
Definition mutes.cpp:24
bool m_InitialDelay
Definition gamecontext.h:88
int64_t m_Expire
Definition gamecontext.h:86
bool m_NameKnown
Definition gamecontext.h:91
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:90
bool m_Initialized
Definition gamecontext.h:87
Definition gamecontext.h:97
CMutes(const char *pSystemName)
Definition mutes.cpp:29
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:90
void UnmuteExpired()
Definition mutes.cpp:122
void UnmuteIndex(int Index)
Definition mutes.cpp:73
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:108
const char * m_pSystemName
Definition gamecontext.h:109
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:34
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:110
void Print(int Page) const
Definition mutes.cpp:138
Definition playermapping.h:29
Definition player.h:29
Definition prng.h:7
Definition save.h:165
Definition save.h:181
Definition score.h:15
Definition teehistorian.h:18
Definition gamecore.h:42
Definition packer.h:54
std::vector< SSwitchers > m_vSwitchers
Definition gamecore.h:176
Definition antibot.h:7
Definition config.h:9
Definition console.h:66
Definition console.h:22
void(*) FCommandCallback(IResult *pResult, void *pUserData)
Definition console.h:107
Definition engine.h:15
Definition gamecontroller.h:24
Definition server.h:387
Definition map.h:20
Definition server.h:38
Definition storage.h:21
static bool CheckClientId(int ClientId)
Definition gamecontext.h:680
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:162
constexpr int NUM
Definition protocol.h:183
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:193
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:109
Definition aio.cpp:22
Definition antibot_data.h:111
Definition gamecontext.h:635
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:640
bool m_FromServer
Definition gamecontext.h:637
int64_t m_Timestamp
Definition gamecontext.h:636
int m_ClientVersion
Definition gamecontext.h:639
char m_aDescription[256+8]
Definition gamecontext.h:638
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:641
Definition scoreworker.h:32
Definition scoreworker.h:105
Definition gamecontext.h:67
bool m_Sixup
Definition gamecontext.h:79
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:68
int ClientId() const
Definition gamecontext.h:75
int GetClientVersion() const
Definition gamecontext.h:73
bool IsSixup() const
Definition gamecontext.h:74
int m_ClientId
Definition gamecontext.h:80
int m_ClientVersion
Definition gamecontext.h:78
Definition uuid_manager.h:17
Definition voting.h:23
Definition types.h:168
vector2_base< float > vec2
Definition vmath.h:168
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10