3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
97 CMutes(
const char *pSystemName);
99 bool Mute(
const NETADDR *pAddr,
int Seconds,
const char *pReason,
const char *pClientName,
bool InitialDelay);
103 std::optional<CMute>
IsMuted(
const NETADDR *pAddr,
bool RespectInitialDelay)
const;
104 void Print(
int Page)
const;
179 void AddVote(
const char *pDescription,
const char *pCommand);
180 static int MapScan(
const char *pName,
int IsDir,
int DirType,
void *pUserData);
240 void StartVote(
const char *pDesc,
const char *pCommand,
const char *pReason,
const char *pSixupDesc);
292 bool SnapLaserObject(
const CSnapContext &Context,
int SnapId,
const vec2 &To,
const vec2 &From,
int StartTick,
int Owner = -1,
int LaserType = -1,
int Subtype = -1,
int SwitchNumber = -1)
const;
293 bool SnapPickup(
const CSnapContext &Context,
int SnapId,
const vec2 &Pos,
int Type,
int SubType,
int SwitchNumber,
int Flags)
const;
302 void CallVote(
int ClientId,
const char *pDesc,
const char *pCmd,
const char *pReason,
const char *pChatmsg,
const char *pSixupDesc =
nullptr);
305 void SendChat(
int ClientId,
int Team,
const char *pText,
int SpamProtectionClientId = -1,
int VersionFlags =
FLAG_SIX |
FLAG_SIXUP);
307 void SendEmoticon(
int ClientId,
int Emoticon,
int TargetClientId)
const;
313 void SendBroadcast(
const char *pText,
int ClientId,
bool IsImportant =
true);
316 void List(
int ClientId,
const char *pFilter);
329 void OnInit(
const void *pPersistentData)
override;
333 [[nodiscard]]
bool OnMapChange(
char *pNewMapName,
int MapNameSize)
override;
334 void OnShutdown(
void *pPersistentData)
override;
337 void OnSnap(
int ClientId,
bool GlobalSnap,
bool RecordingDemo)
override;
343 void CensorMessage(
char *pCensoredMessage,
const char *pMessage,
int Size);
364 void OnClientDrop(
int ClientId,
const char *pReason)
override;
389 const char *
GameType()
const override;
390 const char *
Version()
const override;
466 void MoveCharacter(
int ClientId,
int X,
int Y,
bool Raw =
false);
604 void Whisper(
int ClientId,
char *pStr);
605 void WhisperId(
int ClientId,
int VictimId,
const char *pMessage);
606 void Converse(
int ClientId,
char *pStr);
608 void UnlockTeam(
int ClientId,
int Team)
const;
628 void LogEvent(
const char *Description,
int ClientId);
651 void SendFinish(
int ClientId,
float Time, std::optional<float> PreviousBestTime);
652 void SendSaveCode(
int Team,
int TeamSize,
int State,
const char *pError,
const char *pSaveRequester,
const char *pServerName,
const char *pGeneratedCode,
const char *pCode);
653 void OnSetAuthed(
int ClientId,
int Level)
override;
Definition character.h:24
Definition collision.h:35
Definition eventhandler.h:11
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:626
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:200
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:114
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:274
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:362
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3158
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:393
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:632
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:76
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:207
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:26
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:214
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:309
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1864
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:509
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3012
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2176
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:296
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:129
void OnTick() override
Definition gamecontext.cpp:1100
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2766
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:359
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:276
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:351
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1921
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:665
void ForceVote(bool Success)
Definition gamecontext.cpp:5287
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2420
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:599
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1293
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2225
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1404
IConsole * m_pConsole
Definition gamecontext.h:116
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:506
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1079
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:417
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:281
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:268
int64_t m_VoteCloseTime
Definition gamecontext.h:248
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:169
void DeleteTempfile()
Definition gamecontext.cpp:4414
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:56
bool PracticeByDefault() const
Definition gamecontext.cpp:5462
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3828
@ MAX_LOG_SECONDS
Definition gamecontext.h:613
@ MAX_LOGS
Definition gamecontext.h:614
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3290
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:16
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1459
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:373
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1376
IAntibot * Antibot()
Definition gamecontext.h:206
IStorage * m_pStorage
Definition gamecontext.h:118
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1421
void SendMotd(int ClientId) const
Definition gamecontext.cpp:745
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1478
CScore * m_pScore
Definition gamecontext.h:428
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:495
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:336
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4403
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4784
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2262
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:421
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2211
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2726
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1010
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2032
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4623
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:620
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5216
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:278
bool IsKickVote() const
Definition gamecontext.h:644
int64_t m_LastMapVote
Definition gamecontext.h:401
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:220
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2197
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2190
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2159
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:388
CLayers m_Layers
Definition gamecontext.h:121
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:295
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:276
CGameWorld m_World
Definition gamecontext.h:231
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:571
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2677
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:253
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2281
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:221
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2204
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:586
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3936
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1497
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:209
CCollision * Collision()
Definition gamecontext.h:203
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:346
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:243
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:370
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:738
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:328
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4423
CEventHandler m_Events
Definition gamecontext.h:217
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4119
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:481
void ResetTuning()
Definition gamecontext.cpp:5005
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:125
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:948
void ReadCensorList()
Definition gamecontext.cpp:5444
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2170
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3796
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:1977
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:36
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1937
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1336
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2100
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:209
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5270
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:372
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:2970
const IMap * Map() const override
Definition gamecontext.h:202
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2192
IServer * m_pServer
Definition gamecontext.h:113
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2139
void UpdatePlayerMaps()
Definition gamecontext.cpp:4668
@ VOTE_ENFORCE_NO
Definition gamecontext.h:269
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:271
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:272
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:268
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:274
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:273
@ VOTE_ENFORCE_YES
Definition gamecontext.h:270
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:625
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2183
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2052
CUuid GameUuid() const override
Definition gamecontext.cpp:4746
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:850
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1366
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:537
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:425
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:304
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3449
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3680
void SendRecord(int ClientId)
Definition gamecontext.cpp:4794
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:316
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2072
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:257
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:322
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1082
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1220
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2357
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:74
bool IsSpecVote() const
Definition gamecontext.h:645
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3145
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1371
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:639
@ VOTE_TYPE_KICK
Definition gamecontext.h:638
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:636
@ VOTE_TYPE_OPTION
Definition gamecontext.h:637
bool m_Resetting
Definition gamecontext.h:135
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:885
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:637
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:229
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2267
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2302
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1628
void OnConsoleInit() override
Definition gamecontext.cpp:3881
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1456
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:614
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2027
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:984
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1543
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3369
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:382
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3387
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2260
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:5000
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:219
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2367
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1929
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3317
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3486
CUuid m_GameUuid
Definition gamecontext.h:131
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:336
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:3003
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3477
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3237
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2274
~CGameContext() override
Definition gamecontext.cpp:137
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2742
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:1961
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2169
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:316
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:424
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:436
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2128
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3848
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3404
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5303
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2322
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:304
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:720
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:201
IEngine * Engine()
Definition gamecontext.h:199
uint32_t m_NextUniqueClientId
Definition gamecontext.h:426
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:130
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:218
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:210
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1522
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1002
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:770
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3060
int PersistentDataSize() const override
Definition gamecontext.h:385
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:418
const char * Version() const override
Definition gamecontext.cpp:4753
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:49
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3430
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3358
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3838
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1047
IConfigManager * m_pConfigManager
Definition gamecontext.h:114
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:748
int m_VoteEnforce
Definition gamecontext.h:256
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3786
CScore * Score()
Definition gamecontext.h:632
IServer * Server() const
Definition gamecontext.h:195
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1953
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:46
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:868
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4309
void LoadMapSettings()
Definition gamecontext.cpp:4587
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:544
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:897
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3198
void RegisterChatCommands()
Definition gamecontext.cpp:4012
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4658
void Clear()
Definition gamecontext.cpp:160
const char * GameType() const override
Definition gamecontext.cpp:4747
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:387
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2312
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:224
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:4960
CConfig * Config()
Definition gamecontext.h:197
CTuningParams * TuningList()
Definition gamecontext.h:205
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2384
CConfig * m_pConfig
Definition gamecontext.h:115
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2295
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:361
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:108
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5385
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2288
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4810
CCollision m_Collision
Definition gamecontext.h:122
CMapBugs m_MapBugs
Definition gamecontext.h:132
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:280
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:2011
bool IsOptionVote() const
Definition gamecontext.h:643
bool m_VoteUpdate
Definition gamecontext.h:249
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:356
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5126
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2760
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1772
int PersistentClientDataSize() const override
Definition gamecontext.h:386
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:258
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2232
IConfigManager * ConfigManager() const
Definition gamecontext.h:196
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:252
IAntibot * m_pAntibot
Definition gamecontext.h:119
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:376
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3331
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3224
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:403
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5199
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1581
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:251
const char * NetVersion() const override
Definition gamecontext.cpp:4754
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:441
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:126
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:959
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:238
CTuningParams * GlobalTuning()
Definition gamecontext.h:204
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:120
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1474
IMap * Map() override
Definition gamecontext.h:201
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:404
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2751
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:521
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1494
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:985
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1850
int64_t m_NonEmptySince
Definition gamecontext.h:400
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1538
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1815
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1464
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3612
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:120
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:764
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:579
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:223
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:321
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1715
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:123
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1983
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:492
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:192
IGameController * m_pController
Definition gamecontext.h:230
IConsole * Console()
Definition gamecontext.h:198
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2253
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:418
void SendModeratorAlert(const char *pMessage, int ToClientId)
Definition gamecontext.cpp:796
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5372
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1629
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1157
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:157
CLayers * Layers()
Definition gamecontext.h:631
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3770
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2239
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:242
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2794
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:1969
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:383
void EndVote()
Definition gamecontext.cpp:891
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1945
int m_VotePos
Definition gamecontext.h:250
bool m_TeeHistorianActive
Definition gamecontext.h:128
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3094
char m_aDeleteTempfile[128]
Definition gamecontext.h:263
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:5016
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2149
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2402
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1789
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:600
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:144
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:274
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:966
int m_VoteType
Definition gamecontext.h:247
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3303
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:132
IStorage * Storage()
Definition gamecontext.h:200
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3250
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:262
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:324
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3276
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:219
int m_VoteVictim
Definition gamecontext.h:641
CPrng m_Prng
Definition gamecontext.h:133
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:222
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2646
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3398
IEngine * m_pEngine
Definition gamecontext.h:117
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:294
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:817
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5224
bool m_VoteWillPass
Definition gamecontext.h:427
int m_VoteCreator
Definition gamecontext.h:246
int m_NumVoteOptions
Definition gamecontext.h:255
void CheckPureTuning()
Definition gamecontext.cpp:992
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4758
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:561
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1913
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2218
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4739
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:630
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1928
bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:490
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4789
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:929
void SendSettings(int ClientId) const
Definition gamecontext.cpp:752
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1530
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:458
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:344
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2246
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:730
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3181
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5265
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2364
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:86
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:189
bool TeeHistorianActive() const
Definition gamecontext.h:208
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1070
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:406
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1605
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:199
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:288
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:221
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4550
CMutes m_VoteMutes
Definition gamecontext.h:584
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:124
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:352
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3118
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:65
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:207
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3297
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1802
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3543
static void ConCredits(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:19
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:63
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:254
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:573
int m_LatestLog
Definition gamecontext.h:626
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:179
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3716
CMutes m_Mutes
Definition gamecontext.h:583
char m_aMapInfoMessage[512]
Definition gamecontext.h:422
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1680
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4729
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:237
@ FLAG_SIXUP
Definition gamecontext.h:298
@ FLAG_SIX
Definition gamecontext.h:297
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:310
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:76
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:277
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:252
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2350
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4734
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:186
bool PlayerModerating() const
Definition gamecontext.cpp:5282
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4854
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:682
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2891
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:226
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:258
bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:525
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:112
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2772
Definition gameworld.h:18
Definition jsonwriter.h:15
Definition gamecontext.h:82
char m_aReason[128]
Definition gamecontext.h:87
int SecondsLeft() const
Definition mutes.cpp:22
bool m_InitialDelay
Definition gamecontext.h:86
int64_t m_Expire
Definition gamecontext.h:84
bool m_NameKnown
Definition gamecontext.h:89
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:88
bool m_Initialized
Definition gamecontext.h:85
Definition gamecontext.h:95
CMutes(const char *pSystemName)
Definition mutes.cpp:27
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:88
void UnmuteExpired()
Definition mutes.cpp:120
void UnmuteIndex(int Index)
Definition mutes.cpp:71
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:106
const char * m_pSystemName
Definition gamecontext.h:107
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:32
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:108
void Print(int Page) const
Definition mutes.cpp:136
Definition protocol.h:1616
Definition teehistorian.h:18
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition gamecontroller.h:24
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:166
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:99
static bool CheckClientId(int ClientId)
Definition gamecontext.h:658
constexpr int NUM
Definition protocol.h:156
Definition antibot_data.h:111
Definition gamecontext.h:617
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:622
bool m_FromServer
Definition gamecontext.h:619
int64_t m_Timestamp
Definition gamecontext.h:618
int m_ClientVersion
Definition gamecontext.h:621
char m_aDescription[256+8]
Definition gamecontext.h:620
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:623
Definition gamecontext.h:188
int m_LastWhisperTo
Definition gamecontext.h:191
bool m_IsSpectator
Definition gamecontext.h:189
bool m_IsAfk
Definition gamecontext.h:190
Definition gamecontext.h:183
CUuid m_PrevGameUuid
Definition gamecontext.h:184
Definition protocol.h:1124
Definition protocol.h:1250
Definition protocol.h:1066
Definition protocol.h:1100
Definition protocol.h:1524
Definition protocol.h:1140
Definition protocol.h:1090
Definition protocol.h:1004
Definition protocol.h:1030
Definition protocol.h:1018
Definition protocol.h:1224
Definition protocol.h:1200
Definition protocol.h:1238
Definition protocol.h:1042
Definition protocol.h:1112
Definition scoreworker.h:30
Definition scoreworker.h:103
Definition gamecontext.h:65
bool ClientId() const
Definition gamecontext.h:73
bool m_Sixup
Definition gamecontext.h:77
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:66
int GetClientVersion() const
Definition gamecontext.h:71
bool IsSixup() const
Definition gamecontext.h:72
int m_ClientId
Definition gamecontext.h:78
int m_ClientVersion
Definition gamecontext.h:76
Definition uuid_manager.h:17
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:58
vector2_base< float > vec2
Definition vmath.h:161
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10