DDraceNetwork Documentation
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gamecontext.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "teehistorian.h"
9
10#include <engine/console.h>
11#include <engine/server.h>
12
13#include <generated/protocol.h>
14
15#include <game/collision.h>
16#include <game/layers.h>
17#include <game/mapbugs.h>
18#include <game/voting.h>
19
20#include <map>
21#include <memory>
22#include <string>
23
24/*
25 Tick
26 Game Context (CGameContext::tick)
27 Game World (GAMEWORLD::tick)
28 Reset world if requested (GAMEWORLD::reset)
29 All entities in the world (ENTITY::tick)
30 All entities in the world (ENTITY::tick_deferred)
31 Remove entities marked for deletion (GAMEWORLD::remove_entities)
32 Game Controller (GAMECONTROLLER::tick)
33 All players (CPlayer::tick)
34
35
36 Snap
37 Game Context (CGameContext::snap)
38 Game World (GAMEWORLD::snap)
39 All entities in the world (ENTITY::snap)
40 Game Controller (GAMECONTROLLER::snap)
41 Events handler (EVENT_HANDLER::snap)
42 All players (CPlayer::snap)
43
44*/
45
46class CCharacter;
47class IConfigManager;
48class CConfig;
49class CHeap;
50class CPlayer;
51class CScore;
52class CUnpacker;
53class IAntibot;
54class IGameController;
55class IEngine;
56class IStorage;
60
62{
63 CSnapContext(int Version, bool Sixup, int ClientId) :
65 {
66 }
67
68 int GetClientVersion() const { return m_ClientVersion; }
69 bool IsSixup() const { return m_Sixup; }
70 bool ClientId() const { return m_ClientId; }
71
72private:
74 bool m_Sixup;
76};
77
78class CMute
79{
80public:
81 int64_t m_Expire;
82 bool m_Initialized = false;
84 char m_aReason[128];
87
88 int SecondsLeft() const;
89};
90
91class CMutes
92{
93public:
94 CMutes(const char *pSystemName);
95
96 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
97 void UnmuteIndex(int Index);
98 void UnmuteAddr(const NETADDR *pAddr);
99 void UnmuteExpired();
100 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
101 void Print(int Page) const;
102
103private:
104 const char *m_pSystemName;
105 std::map<NETADDR, CMute> m_Mutes;
106};
107
109{
122 std::vector<std::string> m_vCensorlist;
123
130
132
133 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
134 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
135
136 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
137 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
138 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
139 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
140 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
141 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
142 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
143 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
144 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
145 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
146 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
147 static void ConPause(IConsole::IResult *pResult, void *pUserData);
148 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
149 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
150 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
151 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
152 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
153 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
154 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
155 static void ConSay(IConsole::IResult *pResult, void *pUserData);
156 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
157 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
158 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
159 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
160 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
161 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
162 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
163 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
164 static void ConVote(IConsole::IResult *pResult, void *pUserData);
165 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
166 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
167 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
168 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
169 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
170 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
171 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
172 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
173 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
174
175 void AddVote(const char *pDescription, const char *pCommand);
176 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
177
182
189
190public:
191 IServer *Server() const { return m_pServer; }
193 CConfig *Config() { return m_pConfig; }
195 IEngine *Engine() { return m_pEngine; }
205
206 CGameContext(bool Resetting = false);
207 ~CGameContext() override;
208
209 void Clear();
210
213 // keep last input to always apply when none is sent
219
220 // returns last input if available otherwise nulled PlayerInput object
221 // ClientId has to be valid
222 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
223
226
227 // helper functions
228 CCharacter *GetPlayerChar(int ClientId);
229 const CCharacter *GetPlayerChar(int ClientId) const;
230 bool EmulateBug(int Bug) const;
231 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
232
233 // voting
234 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
235 void EndVote();
236 void SendVoteSet(int ClientId);
237 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
238 void AbortVoteKickOnDisconnect(int ClientId);
239
251 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
253
254 void CreateAllEntities(bool Initial);
255 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
256
258 void DeleteTempfile();
259
260 enum
261 {
269 };
273
274 // helper functions
275 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
276 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
277 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
278 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
279 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
280 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
281 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
282 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
283 void CreateSoundGlobal(int Sound, int Target = -1) const;
284
285 void SnapSwitchers(int SnappingClient);
286 bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
287 bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
288
289 enum
290 {
291 FLAG_SIX = 1 << 0,
292 FLAG_SIXUP = 1 << 1,
293 };
294
295 // network
296 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
297 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
298 void SendChatTeam(int Team, const char *pText) const;
299 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
300 void SendStartWarning(int ClientId, const char *pMessage);
301 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
302 void SendWeaponPickup(int ClientId, int Weapon) const;
303 void SendMotd(int ClientId) const;
304 void SendSettings(int ClientId) const;
305 void SendServerAlert(const char *pMessage);
306 void SendModeratorAlert(const char *pMessage, int ToClientId);
307 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
308 void SendSkinChange7(int ClientId);
309
310 void List(int ClientId, const char *pFilter);
311
312 //
313 void CheckPureTuning();
314 void SendTuningParams(int ClientId, int Zone = 0);
315
316 const CVoteOptionServer *GetVoteOption(int Index) const;
317 void ProgressVoteOptions(int ClientId);
318
319 //
320 void LoadMapSettings();
321
322 // engine events
323 void OnInit(const void *pPersistentData) override;
324 void OnConsoleInit() override;
327 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
328 void OnShutdown(void *pPersistentData) override;
329
330 void OnTick() override;
331 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
332 void OnPostGlobalSnap() override;
333
334 void UpdatePlayerMaps();
335
336 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
337 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
338 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
339 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
340 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
341 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
342 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
343 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
344 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
345 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
346 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
347 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
348 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
349 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
350 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
351 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
353 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
354
355 bool OnClientDataPersist(int ClientId, void *pData) override;
356 void OnClientConnected(int ClientId, void *pData) override;
357 void OnClientEnter(int ClientId) override;
358 void OnClientDrop(int ClientId, const char *pReason) override;
359 void OnClientPrepareInput(int ClientId, void *pInput) override;
360 void OnClientDirectInput(int ClientId, const void *pInput) override;
361 void OnClientPredictedInput(int ClientId, const void *pInput) override;
362 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
363
364 void PreInputClients(int ClientId, bool *pClients) override;
365
366 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
367 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
368 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
369 void TeehistorianRecordPlayerRejoin(int ClientId) override;
370 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
371 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
372 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
373 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
374
375 bool IsClientReady(int ClientId) const override;
376 bool IsClientPlayer(int ClientId) const override;
377 // Whether the client is allowed to have high bandwidth.
378 bool IsClientHighBandwidth(int ClientId) const override;
379 int PersistentDataSize() const override { return sizeof(CPersistentData); }
380 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
381
382 CUuid GameUuid() const override;
383 const char *GameType() const override;
384 const char *Version() const override;
385 const char *NetVersion() const override;
386
387 // DDRace
388 void OnPreTickTeehistorian() override;
389 bool OnClientDDNetVersionKnown(int ClientId);
390 void FillAntibot(CAntibotRoundData *pData) override;
391 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
392 int GetDDRaceTeam(int ClientId) const;
393 // Describes the time when the first player joined the server.
396 int GetClientVersion(int ClientId) const;
398 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
399 // Returns true if someone is actively moderating.
400 bool PlayerModerating() const;
401 void ForceVote(bool Success);
402
403 // Checks if player can vote and notify them about the reason
404 bool RateLimitPlayerVote(int ClientId);
405 bool RateLimitPlayerMapVote(int ClientId) const;
406
407 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
408 void ReadCensorList();
409
410 bool PracticeByDefault() const;
411
412 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
413
414 // cached map info from database
415 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
417
418private:
419 // starting 1 to make 0 the special value "no client id"
423
424 // DDRace Console Commands
425
426 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
427
428 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
429 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
430 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
431 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
432 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
433 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
434 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
435 static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData);
436 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
437 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
438 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
439 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
440 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
441 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
442 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
443 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
444 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
445 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
446 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
447 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
448 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
449 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
450 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
451 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
452 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
453 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
454 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
455 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
456 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
457 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
458 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
459 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
460 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
461 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
462 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
463 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
464 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
465 static void ConMove(IConsole::IResult *pResult, void *pUserData);
466 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
467
468 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
469 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
470 void Teleport(CCharacter *pChr, vec2 Pos);
471 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
472
473 static void ConCredits(IConsole::IResult *pResult, void *pUserData);
474 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
475 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
476 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
477 static void ConRules(IConsole::IResult *pResult, void *pUserData);
478 static void ConKill(IConsole::IResult *pResult, void *pUserData);
479 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
480 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
481 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
482 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
483 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
484 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
485 static void ConTop(IConsole::IResult *pResult, void *pUserData);
486 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
487 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
488 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
489 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
490
491 static void ConDND(IConsole::IResult *pResult, void *pUserData);
492 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
493 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
494 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
495 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
496 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
497 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
498 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
499 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
500 static void ConSave(IConsole::IResult *pResult, void *pUserData);
501 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
502 static void ConMap(IConsole::IResult *pResult, void *pUserData);
503 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
504 static void ConRank(IConsole::IResult *pResult, void *pUserData);
505 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
506 static void ConLock(IConsole::IResult *pResult, void *pUserData);
507 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
508 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
509 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
510 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
511 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
512 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
513 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
514 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
515 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
516 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
517 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
518 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
519 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
520 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
521 static void ConTime(IConsole::IResult *pResult, void *pUserData);
522 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
523 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
524 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
525 static void ConBack(IConsole::IResult *pResult, void *pUserData);
526 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
527 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
528 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
529 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
530
531 // Chat commands for practice mode
532 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
533 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
534 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
535 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
536 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
537 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
538 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
539 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
540 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
541 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
542 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
543 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
544 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
545 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
546 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
547 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
548 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
549 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
550 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
551 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
552 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
553 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
554 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
555 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
562
563 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
565
566 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
567 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
568
569 static void ConList(IConsole::IResult *pResult, void *pUserData);
570 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
571 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
572
573 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
574
576
579 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
580 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
581
582 static void ConMute(IConsole::IResult *pResult, void *pUserData);
583 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
584 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
585 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
586 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
587 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
588 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
589
590 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
591 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
592 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
593 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
594 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
595 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
596 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
597
598 void Whisper(int ClientId, char *pStr);
599 void WhisperId(int ClientId, int VictimId, const char *pMessage);
600 void Converse(int ClientId, char *pStr);
601 bool IsVersionBanned(int Version);
602 void UnlockTeam(int ClientId, int Team) const;
603 void AttemptJoinTeam(int ClientId, int Team);
604
605 enum
606 {
608 MAX_LOGS = 512,
609 };
621
622 void LogEvent(const char *Description, int ClientId);
623
624public:
625 CLayers *Layers() { return &m_Layers; }
626 CScore *Score() { return m_pScore; }
627
628 enum
629 {
634 };
636
637 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
638 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
639 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
640
641 bool IsRunningVote(int ClientId) const;
642 bool IsRunningKickOrSpecVote(int ClientId) const;
643
644 void SendRecord(int ClientId);
645 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
646 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
647 void OnSetAuthed(int ClientId, int Level) override;
648
649 void ResetTuning();
650};
651
652static inline bool CheckClientId(int ClientId)
653{
654 return ClientId >= 0 && ClientId < MAX_CLIENTS;
655}
656
657#endif
Definition character.h:24
Definition collision.h:35
Definition config.h:30
Definition eventhandler.h:11
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:626
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:200
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:114
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:274
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:353
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3149
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:384
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:632
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:75
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:198
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:26
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:214
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:309
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1855
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:509
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3003
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2176
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:296
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:125
void OnTick() override
Definition gamecontext.cpp:1091
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2757
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:359
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:270
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:351
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1912
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:665
void ForceVote(bool Success)
Definition gamecontext.cpp:5284
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2420
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:590
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1293
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2225
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1404
IConsole * m_pConsole
Definition gamecontext.h:113
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:506
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1079
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:417
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:281
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:268
int64_t m_VoteCloseTime
Definition gamecontext.h:242
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:169
void DeleteTempfile()
Definition gamecontext.cpp:4411
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:56
bool PracticeByDefault() const
Definition gamecontext.cpp:5459
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3819
@ MAX_LOG_SECONDS
Definition gamecontext.h:607
@ MAX_LOGS
Definition gamecontext.h:608
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3281
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:16
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1459
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:373
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1376
IAntibot * Antibot()
Definition gamecontext.h:200
IStorage * m_pStorage
Definition gamecontext.h:115
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1412
void SendMotd(int ClientId) const
Definition gamecontext.cpp:736
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1469
CScore * m_pScore
Definition gamecontext.h:422
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:495
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:336
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4400
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4781
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2253
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:415
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2211
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2717
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1001
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2032
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4620
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:620
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5213
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:272
bool IsKickVote() const
Definition gamecontext.h:638
int64_t m_LastMapVote
Definition gamecontext.h:395
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:214
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2197
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2190
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2159
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:388
CLayers m_Layers
Definition gamecontext.h:117
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:295
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:267
CGameWorld m_World
Definition gamecontext.h:225
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:571
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2668
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:247
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2281
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:215
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2204
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:586
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3927
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1488
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:203
CCollision * Collision()
Definition gamecontext.h:197
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:346
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:243
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:370
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:729
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:328
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4420
CEventHandler m_Events
Definition gamecontext.h:211
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4110
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:481
void ResetTuning()
Definition gamecontext.cpp:5002
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:121
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:948
void ReadCensorList()
Definition gamecontext.cpp:5441
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2161
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3787
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:1968
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:36
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1928
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1336
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2100
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5267
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:363
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:2961
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2183
IServer * m_pServer
Definition gamecontext.h:110
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2139
void UpdatePlayerMaps()
Definition gamecontext.cpp:4665
@ VOTE_ENFORCE_NO
Definition gamecontext.h:263
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:265
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:266
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:262
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:268
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:267
@ VOTE_ENFORCE_YES
Definition gamecontext.h:264
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:619
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2183
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2052
CUuid GameUuid() const override
Definition gamecontext.cpp:4743
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:841
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1366
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:537
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:425
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:304
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3440
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3671
void SendRecord(int ClientId)
Definition gamecontext.cpp:4791
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:316
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2072
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:251
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:322
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1073
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1220
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2357
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:74
bool IsSpecVote() const
Definition gamecontext.h:639
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3136
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1371
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:633
@ VOTE_TYPE_KICK
Definition gamecontext.h:632
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:630
@ VOTE_TYPE_OPTION
Definition gamecontext.h:631
bool m_Resetting
Definition gamecontext.h:131
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:885
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:628
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:229
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2267
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2302
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1628
void OnConsoleInit() override
Definition gamecontext.cpp:3872
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1447
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:614
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2018
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:984
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1534
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3360
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:382
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3378
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2260
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:4997
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:219
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2358
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1920
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3308
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3477
CUuid m_GameUuid
Definition gamecontext.h:127
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:336
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:2994
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3468
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3228
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2274
~CGameContext() override
Definition gamecontext.cpp:134
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2733
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:1952
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2169
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:316
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:424
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:427
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2128
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3839
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3395
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5300
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2322
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:295
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:711
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:192
IEngine * Engine()
Definition gamecontext.h:195
static void ConUnFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:209
uint32_t m_NextUniqueClientId
Definition gamecontext.h:420
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:126
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:212
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:204
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1522
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1002
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:770
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3051
int PersistentDataSize() const override
Definition gamecontext.h:379
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:409
const char * Version() const override
Definition gamecontext.cpp:4750
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:49
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3421
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3349
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3829
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1047
IConfigManager * m_pConfigManager
Definition gamecontext.h:111
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:748
int m_VoteEnforce
Definition gamecontext.h:250
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3777
CScore * Score()
Definition gamecontext.h:626
IServer * Server() const
Definition gamecontext.h:191
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1944
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:46
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:859
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4306
void LoadMapSettings()
Definition gamecontext.cpp:4584
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:544
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:888
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3189
void RegisterChatCommands()
Definition gamecontext.cpp:4003
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4655
void Clear()
Definition gamecontext.cpp:154
const char * GameType() const override
Definition gamecontext.cpp:4744
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:387
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2312
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:218
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:4957
CConfig * Config()
Definition gamecontext.h:193
CTuningParams * TuningList()
Definition gamecontext.h:199
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2384
CConfig * m_pConfig
Definition gamecontext.h:112
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2295
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:361
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:108
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5382
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2288
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4807
CCollision m_Collision
Definition gamecontext.h:118
CMapBugs m_MapBugs
Definition gamecontext.h:128
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:280
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:2011
bool IsOptionVote() const
Definition gamecontext.h:637
bool m_VoteUpdate
Definition gamecontext.h:243
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:356
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5123
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2751
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1772
int PersistentClientDataSize() const override
Definition gamecontext.h:380
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:258
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2232
IConfigManager * ConfigManager() const
Definition gamecontext.h:192
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:246
IAntibot * m_pAntibot
Definition gamecontext.h:116
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:376
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3322
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3215
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:394
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5196
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1581
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:245
const char * NetVersion() const override
Definition gamecontext.cpp:4751
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:441
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:122
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:950
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:238
CTuningParams * GlobalTuning()
Definition gamecontext.h:198
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1474
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:398
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2742
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:521
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1494
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:976
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1850
int64_t m_NonEmptySince
Definition gamecontext.h:394
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1538
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1806
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1455
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3603
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:120
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:755
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:579
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:217
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:321
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1715
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:119
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1983
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:492
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:183
IGameController * m_pController
Definition gamecontext.h:224
IConsole * Console()
Definition gamecontext.h:194
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2253
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:412
void SendModeratorAlert(const char *pMessage, int ToClientId)
Definition gamecontext.cpp:787
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5369
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1620
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1157
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:157
CLayers * Layers()
Definition gamecontext.h:625
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3761
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2239
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:242
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2785
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:1960
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:374
void EndVote()
Definition gamecontext.cpp:882
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1936
int m_VotePos
Definition gamecontext.h:244
bool m_TeeHistorianActive
Definition gamecontext.h:124
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3085
char m_aDeleteTempfile[128]
Definition gamecontext.h:257
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:5013
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2149
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2402
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1789
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:600
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:144
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:274
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:966
int m_VoteType
Definition gamecontext.h:241
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3294
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:132
IStorage * Storage()
Definition gamecontext.h:196
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3241
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:262
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:324
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3267
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:219
int m_VoteVictim
Definition gamecontext.h:635
CPrng m_Prng
Definition gamecontext.h:129
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:216
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2637
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3389
IEngine * m_pEngine
Definition gamecontext.h:114
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:285
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:808
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5221
bool m_VoteWillPass
Definition gamecontext.h:421
int m_VoteCreator
Definition gamecontext.h:240
int m_NumVoteOptions
Definition gamecontext.h:249
void CheckPureTuning()
Definition gamecontext.cpp:983
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4755
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:561
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1904
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2218
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4736
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:621
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1928
bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:481
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4786
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:929
void SendSettings(int ClientId) const
Definition gamecontext.cpp:743
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1521
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:458
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:344
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2246
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:721
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3172
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5262
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2364
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:86
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:189
bool TeeHistorianActive() const
Definition gamecontext.h:202
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1070
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:406
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1605
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:199
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:288
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:212
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4547
CMutes m_VoteMutes
Definition gamecontext.h:578
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:120
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:352
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3109
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:65
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:201
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3288
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1793
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3534
static void ConCredits(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:19
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:63
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:248
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:564
int m_LatestLog
Definition gamecontext.h:620
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:179
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3707
CMutes m_Mutes
Definition gamecontext.h:577
char m_aMapInfoMessage[512]
Definition gamecontext.h:416
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1680
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4726
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:231
@ FLAG_SIXUP
Definition gamecontext.h:292
@ FLAG_SIX
Definition gamecontext.h:291
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:310
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:76
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:271
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:252
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2350
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4731
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:177
bool PlayerModerating() const
Definition gamecontext.cpp:5279
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4851
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:682
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2882
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:217
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:252
bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:516
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:112
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2763
Definition gameworld.h:18
Definition memheap.h:11
Definition jsonwriter.h:15
Definition layers.h:13
Definition mapbugs.h:22
Definition gamecontext.h:79
char m_aReason[128]
Definition gamecontext.h:84
int SecondsLeft() const
Definition mutes.cpp:22
bool m_InitialDelay
Definition gamecontext.h:83
int64_t m_Expire
Definition gamecontext.h:81
bool m_NameKnown
Definition gamecontext.h:86
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:85
bool m_Initialized
Definition gamecontext.h:82
Definition gamecontext.h:92
CMutes(const char *pSystemName)
Definition mutes.cpp:27
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:88
void UnmuteExpired()
Definition mutes.cpp:120
void UnmuteIndex(int Index)
Definition mutes.cpp:71
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:106
const char * m_pSystemName
Definition gamecontext.h:104
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:32
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:105
void Print(int Page) const
Definition mutes.cpp:136
Definition protocol.h:1616
Definition player.h:26
Definition prng.h:7
Definition save.h:158
Definition save.h:174
Definition score.h:15
Definition teehistorian.h:18
Definition gamecore.h:43
Definition packer.h:54
Definition antibot.h:7
Definition config.h:9
Definition console.h:64
Definition console.h:20
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition engine.h:15
Definition gamecontroller.h:24
Definition server.h:301
Definition server.h:33
Definition storage.h:21
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:166
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:99
static bool CheckClientId(int ClientId)
Definition gamecontext.h:652
constexpr int NUM
Definition protocol.h:156
Definition system.cpp:366
Definition antibot_data.h:111
Definition gamecontext.h:611
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:616
bool m_FromServer
Definition gamecontext.h:613
int64_t m_Timestamp
Definition gamecontext.h:612
int m_ClientVersion
Definition gamecontext.h:615
char m_aDescription[256+8]
Definition gamecontext.h:614
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:617
Definition gamecontext.h:184
int m_LastWhisperTo
Definition gamecontext.h:187
bool m_IsSpectator
Definition gamecontext.h:185
bool m_IsAfk
Definition gamecontext.h:186
Definition gamecontext.h:179
CUuid m_PrevGameUuid
Definition gamecontext.h:180
Definition protocol.h:1124
Definition protocol.h:1250
Definition protocol.h:1066
Definition protocol.h:1100
Definition protocol.h:1524
Definition protocol.h:1140
Definition protocol.h:1090
Definition protocol.h:1004
Definition protocol.h:1030
Definition protocol.h:1018
Definition protocol.h:1224
Definition protocol.h:1200
Definition protocol.h:1238
Definition protocol.h:1042
Definition protocol.h:1112
Definition protocol.h:425
Definition scoreworker.h:28
Definition scoreworker.h:101
Definition gamecontext.h:62
bool ClientId() const
Definition gamecontext.h:70
bool m_Sixup
Definition gamecontext.h:74
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:63
int GetClientVersion() const
Definition gamecontext.h:68
bool IsSixup() const
Definition gamecontext.h:69
int m_ClientId
Definition gamecontext.h:75
int m_ClientVersion
Definition gamecontext.h:73
Definition uuid_manager.h:17
Definition voting.h:23
Definition types.h:72
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:51
vector2_base< float > vec2
Definition vmath.h:161
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10