3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
98 CMutes(
const char *pSystemName);
100 bool Mute(
const NETADDR *pAddr,
int Seconds,
const char *pReason,
const char *pClientName,
bool InitialDelay);
104 std::optional<CMute>
IsMuted(
const NETADDR *pAddr,
bool RespectInitialDelay)
const;
105 void Print(
int Page)
const;
180 void AddVote(
const char *pDescription,
const char *pCommand);
181 static int MapScan(
const char *pName,
int IsDir,
int DirType,
void *pUserData);
245 void StartVote(
const char *pDesc,
const char *pCommand,
const char *pReason,
const char *pSixupDesc);
297 bool SnapLaserObject(
const CSnapContext &Context,
int SnapId,
const vec2 &To,
const vec2 &From,
int StartTick,
int Owner = -1,
int LaserType = -1,
int Subtype = -1,
int SwitchNumber = -1)
const;
298 bool SnapPickup(
const CSnapContext &Context,
int SnapId,
const vec2 &Pos,
int Type,
int SubType,
int SwitchNumber,
int Flags)
const;
307 void CallVote(
int ClientId,
const char *pDesc,
const char *pCmd,
const char *pReason,
const char *pChatmsg,
const char *pSixupDesc =
nullptr);
310 void SendChat(
int ClientId,
int Team,
const char *pText,
int SpamProtectionClientId = -1,
int VersionFlags =
FLAG_SIX |
FLAG_SIXUP);
312 void SendEmoticon(
int ClientId,
int Emoticon,
int TargetClientId)
const;
318 void SendBroadcast(
const char *pText,
int ClientId,
bool IsImportant =
true);
321 void List(
int ClientId,
const char *pFilter);
334 void OnInit(
const void *pPersistentData)
override;
338 [[nodiscard]]
bool OnMapChange(
char *pNewMapName,
int MapNameSize)
override;
339 void OnShutdown(
void *pPersistentData)
override;
342 void OnSnap(
int ClientId,
bool GlobalSnap,
bool RecordingDemo)
override;
348 void CensorMessage(
char *pCensoredMessage,
const char *pMessage,
int Size);
369 void OnClientDrop(
int ClientId,
const char *pReason)
override;
394 const char *
GameType()
const override;
395 const char *
Version()
const override;
471 void MoveCharacter(
int ClientId,
int X,
int Y,
bool Raw =
false);
609 void Whisper(
int ClientId,
char *pStr);
610 void WhisperId(
int ClientId,
int VictimId,
const char *pMessage);
611 void Converse(
int ClientId,
char *pStr);
613 void UnlockTeam(
int ClientId,
int Team)
const;
633 void LogEvent(
const char *Description,
int ClientId);
656 void SendFinish(
int ClientId,
float Time, std::optional<float> PreviousBestTime);
657 void SendSaveCode(
int Team,
int TeamSize,
int State,
const char *pError,
const char *pSaveRequester,
const char *pServerName,
const char *pGeneratedCode,
const char *pCode);
658 void OnSetAuthed(
int ClientId,
int Level)
override;
Definition character.h:24
Definition collision.h:35
Definition eventhandler.h:11
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:635
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:202
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:116
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:276
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:401
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3202
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:432
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:641
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:82
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:213
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:28
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:215
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:311
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1908
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:510
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3056
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2132
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:298
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:130
void OnTick() override
Definition gamecontext.cpp:1144
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2810
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:361
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:281
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:352
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1965
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:674
void ForceVote(bool Success)
Definition gamecontext.cpp:5330
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2376
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:638
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1279
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2181
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1381
IConsole * m_pConsole
Definition gamecontext.h:117
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:508
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1074
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:419
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:283
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:270
int64_t m_VoteCloseTime
Definition gamecontext.h:253
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:171
void DeleteTempfile()
Definition gamecontext.cpp:4468
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:58
bool PracticeByDefault() const
Definition gamecontext.cpp:5505
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3872
@ MAX_LOG_SECONDS
Definition gamecontext.h:618
@ MAX_LOGS
Definition gamecontext.h:619
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3334
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:18
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1436
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:375
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1353
IAntibot * Antibot()
Definition gamecontext.h:207
IStorage * m_pStorage
Definition gamecontext.h:119
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1465
void SendMotd(int ClientId) const
Definition gamecontext.cpp:784
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1522
CScore * m_pScore
Definition gamecontext.h:433
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:496
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:338
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4457
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4838
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2306
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:426
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2167
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2770
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1049
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1988
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4677
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:629
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5259
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:283
bool IsKickVote() const
Definition gamecontext.h:649
int64_t m_LastMapVote
Definition gamecontext.h:406
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:221
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2153
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2146
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2115
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:390
CLayers m_Layers
Definition gamecontext.h:122
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:297
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:315
CGameWorld m_World
Definition gamecontext.h:232
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:576
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2721
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:258
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2237
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:222
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2160
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:595
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3980
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1541
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:210
CCollision * Collision()
Definition gamecontext.h:204
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:347
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:245
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:372
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:777
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:330
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4477
CEventHandler m_Events
Definition gamecontext.h:218
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4163
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:482
void ResetTuning()
Definition gamecontext.cpp:5059
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:126
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:943
void ReadCensorList()
Definition gamecontext.cpp:5487
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2214
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3840
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:2021
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:38
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1981
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1322
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2056
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:211
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5313
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:411
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:3014
const IMap * Map() const override
Definition gamecontext.h:203
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2236
IServer * m_pServer
Definition gamecontext.h:114
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2095
void UpdatePlayerMaps()
Definition gamecontext.cpp:4722
@ VOTE_ENFORCE_NO
Definition gamecontext.h:274
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:276
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:277
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:273
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:279
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:278
@ VOTE_ENFORCE_YES
Definition gamecontext.h:275
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:630
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2139
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2008
CUuid GameUuid() const override
Definition gamecontext.cpp:4800
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:889
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1343
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:538
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:427
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:306
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3493
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3724
void SendRecord(int ClientId)
Definition gamecontext.cpp:4848
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:318
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2028
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:262
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:324
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1126
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1206
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2313
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:76
bool IsSpecVote() const
Definition gamecontext.h:650
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3189
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1348
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:644
@ VOTE_TYPE_KICK
Definition gamecontext.h:643
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:641
@ VOTE_TYPE_OPTION
Definition gamecontext.h:642
bool m_Resetting
Definition gamecontext.h:136
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:880
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:676
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:231
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2223
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2258
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1602
void OnConsoleInit() override
Definition gamecontext.cpp:3925
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1500
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:623
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2071
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:979
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1587
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3413
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:384
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3431
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2216
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:5054
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:221
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2411
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1973
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3361
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3530
CUuid m_GameUuid
Definition gamecontext.h:132
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:338
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:3047
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3521
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3281
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2230
~CGameContext() override
Definition gamecontext.cpp:143
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2786
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:2005
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2125
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:318
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:425
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:475
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2084
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3892
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3448
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5346
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2278
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:343
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:759
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:207
IEngine * Engine()
Definition gamecontext.h:200
uint32_t m_NextUniqueClientId
Definition gamecontext.h:431
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:131
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:219
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:211
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1499
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:997
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:772
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3104
int PersistentDataSize() const override
Definition gamecontext.h:390
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:457
const char * Version() const override
Definition gamecontext.cpp:4807
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:50
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3474
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3402
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3882
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1042
IConfigManager * m_pConfigManager
Definition gamecontext.h:115
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:750
int m_VoteEnforce
Definition gamecontext.h:261
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3830
CScore * Score()
Definition gamecontext.h:637
IServer * Server() const
Definition gamecontext.h:196
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1997
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:48
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:907
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4363
void LoadMapSettings()
Definition gamecontext.cpp:4641
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:546
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:936
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3242
void RegisterChatCommands()
Definition gamecontext.cpp:4056
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4712
void Clear()
Definition gamecontext.cpp:166
const char * GameType() const override
Definition gamecontext.cpp:4801
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:389
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2268
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:225
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:5014
CConfig * Config()
Definition gamecontext.h:198
CTuningParams * TuningList()
Definition gamecontext.h:206
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2340
CConfig * m_pConfig
Definition gamecontext.h:116
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2251
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:362
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:110
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5428
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2244
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4864
CCollision m_Collision
Definition gamecontext.h:123
CMapBugs m_MapBugs
Definition gamecontext.h:133
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:282
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:1967
bool IsOptionVote() const
Definition gamecontext.h:648
bool m_VoteUpdate
Definition gamecontext.h:254
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:357
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5169
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2804
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1746
int PersistentClientDataSize() const override
Definition gamecontext.h:391
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:260
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2188
IConfigManager * ConfigManager() const
Definition gamecontext.h:197
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:257
IAntibot * m_pAntibot
Definition gamecontext.h:120
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:378
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3375
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3268
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:442
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5242
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1555
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:256
const char * NetVersion() const override
Definition gamecontext.cpp:4808
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:443
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:127
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:998
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:240
CTuningParams * GlobalTuning()
Definition gamecontext.h:205
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:121
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1451
IMap * Map() override
Definition gamecontext.h:202
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:409
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2795
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:523
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1471
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:1024
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1814
int64_t m_NonEmptySince
Definition gamecontext.h:405
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1515
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1859
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1508
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3656
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:122
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:803
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:588
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:224
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:323
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1689
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:124
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1939
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:494
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:198
IGameController * m_pController
Definition gamecontext.h:231
IConsole * Console()
Definition gamecontext.h:199
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2209
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:423
void SendModeratorAlert(const char *pMessage, int ToClientId)
Definition gamecontext.cpp:835
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5415
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1673
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1152
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:159
CLayers * Layers()
Definition gamecontext.h:636
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3814
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2195
std::optional< int > FindClientIdByName(const char *pName) const
Definition gamecontext.cpp:243
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:244
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2838
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:2013
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:422
void EndVote()
Definition gamecontext.cpp:930
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1989
int m_VotePos
Definition gamecontext.h:255
bool m_TeeHistorianActive
Definition gamecontext.h:129
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3138
char m_aDeleteTempfile[128]
Definition gamecontext.h:268
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:5070
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2105
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2358
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1763
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:601
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:146
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:276
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:961
int m_VoteType
Definition gamecontext.h:252
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3347
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:134
IStorage * Storage()
Definition gamecontext.h:201
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3294
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:264
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:325
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3320
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:221
int m_VoteVictim
Definition gamecontext.h:646
CPrng m_Prng
Definition gamecontext.h:134
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:223
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2690
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3442
IEngine * m_pEngine
Definition gamecontext.h:118
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:333
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:856
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5267
bool m_VoteWillPass
Definition gamecontext.h:432
int m_VoteCreator
Definition gamecontext.h:251
int m_NumVoteOptions
Definition gamecontext.h:260
void CheckPureTuning()
Definition gamecontext.cpp:1031
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4812
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:562
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1957
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2174
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4793
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:669
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1892
bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:529
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4843
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:924
void SendSettings(int ClientId) const
Definition gamecontext.cpp:791
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1574
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:460
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:346
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2202
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:769
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3225
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5308
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2320
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:88
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:191
bool TeeHistorianActive() const
Definition gamecontext.h:209
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1065
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:407
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1579
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:201
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:290
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:260
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4604
CMutes m_VoteMutes
Definition gamecontext.h:589
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:125
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:354
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3162
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:67
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:208
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3341
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1846
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3587
static void ConCredits(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:20
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:64
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:259
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:612
int m_LatestLog
Definition gamecontext.h:631
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:181
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3760
CMutes m_Mutes
Definition gamecontext.h:588
char m_aMapInfoMessage[512]
Definition gamecontext.h:427
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1654
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4783
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:242
@ FLAG_SIXUP
Definition gamecontext.h:303
@ FLAG_SIX
Definition gamecontext.h:302
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:312
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:77
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:282
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:254
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2306
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4788
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:192
bool PlayerModerating() const
Definition gamecontext.cpp:5325
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4908
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:683
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2935
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:265
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:263
bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:564
const CPlayer * FindPlayerByName(const char *pName) const
Definition gamecontext.cpp:227
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:113
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2816
Definition gameworld.h:18
Definition jsonwriter.h:15
Definition gamecontext.h:83
char m_aReason[128]
Definition gamecontext.h:88
int SecondsLeft() const
Definition mutes.cpp:24
bool m_InitialDelay
Definition gamecontext.h:87
int64_t m_Expire
Definition gamecontext.h:85
bool m_NameKnown
Definition gamecontext.h:90
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:89
bool m_Initialized
Definition gamecontext.h:86
Definition gamecontext.h:96
CMutes(const char *pSystemName)
Definition mutes.cpp:29
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:90
void UnmuteExpired()
Definition mutes.cpp:122
void UnmuteIndex(int Index)
Definition mutes.cpp:73
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:108
const char * m_pSystemName
Definition gamecontext.h:108
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:34
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:109
void Print(int Page) const
Definition mutes.cpp:138
Definition protocol.h:1616
Definition teehistorian.h:18
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition gamecontroller.h:24
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:166
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:99
static bool CheckClientId(int ClientId)
Definition gamecontext.h:663
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:162
constexpr int NUM
Definition protocol.h:156
Definition antibot_data.h:111
Definition gamecontext.h:622
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:627
bool m_FromServer
Definition gamecontext.h:624
int64_t m_Timestamp
Definition gamecontext.h:623
int m_ClientVersion
Definition gamecontext.h:626
char m_aDescription[256+8]
Definition gamecontext.h:625
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:628
Definition gamecontext.h:189
int m_LastWhisperTo
Definition gamecontext.h:192
bool m_IsSpectator
Definition gamecontext.h:190
bool m_IsAfk
Definition gamecontext.h:191
Definition gamecontext.h:184
CUuid m_PrevGameUuid
Definition gamecontext.h:185
Definition protocol.h:1124
Definition protocol.h:1250
Definition protocol.h:1066
Definition protocol.h:1100
Definition protocol.h:1524
Definition protocol.h:1140
Definition protocol.h:1090
Definition protocol.h:1004
Definition protocol.h:1030
Definition protocol.h:1018
Definition protocol.h:1224
Definition protocol.h:1200
Definition protocol.h:1238
Definition protocol.h:1042
Definition protocol.h:1112
Definition scoreworker.h:30
Definition scoreworker.h:103
Definition gamecontext.h:66
bool ClientId() const
Definition gamecontext.h:74
bool m_Sixup
Definition gamecontext.h:78
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:67
int GetClientVersion() const
Definition gamecontext.h:72
bool IsSixup() const
Definition gamecontext.h:73
int m_ClientId
Definition gamecontext.h:79
int m_ClientVersion
Definition gamecontext.h:77
Definition uuid_manager.h:17
vector2_base< float > vec2
Definition vmath.h:161
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10