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gamecontext.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "playermapping.h"
9#include "teehistorian.h"
10
11#include <base/types.h>
12
13#include <engine/console.h>
14#include <engine/server.h>
15
16#include <generated/protocol.h>
17
18#include <game/collision.h>
19#include <game/layers.h>
20#include <game/mapbugs.h>
21#include <game/voting.h>
22
23#include <map>
24#include <memory>
25#include <optional>
26#include <string>
27
28/*
29 Tick
30 Game Context (CGameContext::tick)
31 Game World (GAMEWORLD::tick)
32 Reset world if requested (GAMEWORLD::reset)
33 All entities in the world (ENTITY::tick)
34 All entities in the world (ENTITY::tick_deferred)
35 Remove entities marked for deletion (GAMEWORLD::remove_entities)
36 Game Controller (GAMECONTROLLER::tick)
37 All players (CPlayer::tick)
38
39
40 Snap
41 Game Context (CGameContext::snap)
42 Game World (GAMEWORLD::snap)
43 All entities in the world (ENTITY::snap)
44 Game Controller (GAMECONTROLLER::snap)
45 Events handler (EVENT_HANDLER::snap)
46 All players (CPlayer::snap)
47
48*/
49
50class CCharacter;
51class IConfigManager;
52class CConfig;
53class CHeap;
54class CPlayer;
55class CScore;
56class CUnpacker;
57class IAntibot;
58class IGameController;
59class IMap;
60class IEngine;
61class IStorage;
65
67{
68 CSnapContext(int Version, bool Sixup, int ClientId) :
70 {
71 }
72
73 int GetClientVersion() const { return m_ClientVersion; }
74 bool IsSixup() const { return m_Sixup; }
75 int ClientId() const { return m_ClientId; }
76
77private:
79 bool m_Sixup;
81};
82
83class CMute
84{
85public:
86 int64_t m_Expire;
87 bool m_Initialized = false;
89 char m_aReason[128];
92
93 int SecondsLeft() const;
94};
95
96class CMutes
97{
98public:
99 CMutes(const char *pSystemName);
100
101 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
102 void UnmuteIndex(int Index);
103 void UnmuteAddr(const NETADDR *pAddr);
104 void UnmuteExpired();
105 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
106 void Print(int Page) const;
107
108private:
109 const char *m_pSystemName;
110 std::map<NETADDR, CMute> m_Mutes;
111};
112
114{
122 std::unique_ptr<IMap> m_pMap;
128 std::vector<std::string> m_vCensorlist;
129
136
138
139 static std::optional<std::vector<int>> ClientsForVictim(int ClientId, const char *pVictim, void *pUser);
140 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
141 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
142
143 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
144 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
145 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
146 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
147 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
148 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
149 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
150 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
151 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
152 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
153 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
154 static void ConPause(IConsole::IResult *pResult, void *pUserData);
155 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
156 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
157 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
158 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
159 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
160 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
161 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
162 static void ConSay(IConsole::IResult *pResult, void *pUserData);
163 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
164 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
165 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
166 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
167 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
168 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
169 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
170 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
171 static void ConVote(IConsole::IResult *pResult, void *pUserData);
172 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
173 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
174 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
175 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
176 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
177 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
178 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
179 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
180 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
181
182 void AddVote(const char *pDescription, const char *pCommand);
183 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
184
186 {
187 public:
189 };
190
192 {
193 public:
197 };
198
199public:
200 IServer *Server() const { return m_pServer; }
202 CConfig *Config() { return m_pConfig; }
204 IEngine *Engine() { return m_pEngine; }
206 IMap *Map() override { return m_pMap.get(); }
207 const IMap *Map() const override { return m_pMap.get(); }
216
217 CGameContext(bool Resetting = false);
218 ~CGameContext() override;
219
220 void Clear();
221
224 // keep last input to always apply when none is sent
230
231 // returns last input if available otherwise nulled PlayerInput object
232 // ClientId has to be valid
233 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
234
238
239 // helper functions
240 CCharacter *GetPlayerChar(int ClientId);
241 const CCharacter *GetPlayerChar(int ClientId) const;
242 const CPlayer *FindPlayerByName(const char *pName) const;
243 // Returns `nullptr` if no player is found.
244 CPlayer *FindPlayerByName(const char *pName);
245 std::optional<int> FindClientIdByName(const char *pName) const;
246 bool EmulateBug(int Bug) const;
247 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
248
249 // voting
250 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
251 void EndVote();
252 void SendVoteSet(int ClientId);
253 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
254 void AbortVoteKickOnDisconnect(int ClientId);
255
267 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
269
270 void CreateAllEntities(bool Initial);
271 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
272
274 void DeleteTempfile();
275
276 enum
277 {
285 };
289
290 // helper functions
291 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
292 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
293 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
294 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
295 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
296 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
297 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
298 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
299 void CreateSoundGlobal(int Sound, int Target = -1) const;
300
301 void SnapSwitchers(int SnappingClient);
302 void SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
303 void SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
304
305 enum
306 {
307 FLAG_SIX = 1 << 0,
308 FLAG_SIXUP = 1 << 1,
309 };
310
311 // network
312 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
313 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
314 void SendChatTeam(int Team, const char *pText) const;
315 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
316 void SendStartWarning(int ClientId, const char *pMessage);
317 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
318 void SendWeaponPickup(int ClientId, int Weapon) const;
319 void SendMotd(int ClientId) const;
320 void SendSettings(int ClientId) const;
321 void SendServerAlert(const char *pMessage);
322 void SendModeratorAlert(int ToClientId, const char *pMessage);
323 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
324
335 void SendRename7(int ClientId);
336 void SendSkinChange7(int ClientId);
337
338 void List(int ClientId, const char *pFilter);
339
340 void SendTuningParams(int ClientId, int Zone = 0);
341
342 const CVoteOptionServer *GetVoteOption(int Index) const;
343 void ProgressVoteOptions(int ClientId);
344
345 //
346 void LoadMapSettings();
347
348 // engine events
349 void OnInit(const void *pPersistentData) override;
350 void OnConsoleInit() override;
353 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
354 void OnShutdown(void *pPersistentData) override;
355
356 void OnTick() override;
357 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
358 void OnPostGlobalSnap() override;
359
360 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
361 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
362 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
363 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
364 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
365 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
366 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
367 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
368 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
369 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
370 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
371 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
372 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
373 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
374 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
375 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
377 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
378
379 bool OnClientDataPersist(int ClientId, void *pData) override;
380 void OnClientConnected(int ClientId, void *pData) override;
381 void OnClientEnter(int ClientId) override;
382 void OnClientDrop(int ClientId, const char *pReason) override;
383 void OnClientPrepareInput(int ClientId, void *pInput) override;
384 void OnClientDirectInput(int ClientId, const void *pInput) override;
385 void OnClientPredictedInput(int ClientId, const void *pInput) override;
386 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
387
388 void PreInputClients(int ClientId, bool *pClients) override;
389
390 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
391 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
392 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
393 void TeehistorianRecordPlayerRejoin(int ClientId) override;
394 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
395 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
396 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
397 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
398
399 bool IsClientReady(int ClientId) const override;
400 bool IsClientPlayer(int ClientId) const override;
401 // Whether the client is allowed to have high bandwidth.
402 bool IsClientHighBandwidth(int ClientId) const override;
403 int PersistentDataSize() const override { return sizeof(CPersistentData); }
404 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
405
406 CUuid GameUuid() const override;
407 const char *GameType() const override;
409 const char *Version() const override;
410 const char *NetVersion() const override;
411
412 // DDRace
413 void OnPreTickTeehistorian() override;
414 bool OnClientDDNetVersionKnown(int ClientId);
415 void FillAntibot(CAntibotRoundData *pData) override;
416 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
417 int GetDDRaceTeam(int ClientId) const;
418 // Describes the time when the first player joined the server.
421 int GetClientVersion(int ClientId) const;
423 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
424 // Returns true if someone is actively moderating.
425 bool PlayerModerating() const;
426 void ForceVote(bool Success);
427
428 // Checks if player can vote and notify them about the reason
429 bool RateLimitPlayerVote(int ClientId);
430 bool RateLimitPlayerMapVote(int ClientId) const;
431
432 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
433 void ReadCensorList();
434
435 bool PracticeByDefault() const;
436
437 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
438
439 // cached map info from database
440 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
442
443private:
444 // starting 1 to make 0 the special value "no client id"
448
449 // DDRace Console Commands
450
451 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
452
453 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
454 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
455 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
456 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
457 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
458 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
459 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
460 static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData);
461 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
462 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
463 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
464 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
465 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
466 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
467 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
468 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
469 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
470 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
471 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
472 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
473 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
474 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
475 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
476 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
477 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
478 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
479 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
480 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
481 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
482 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
483 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
484 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
485 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
486 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
487 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
488 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
489 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
490 static void ConMove(IConsole::IResult *pResult, void *pUserData);
491 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
492
493 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
494 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
495 void Teleport(CCharacter *pChr, vec2 Pos);
496 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
497
498 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
499 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
500 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
501 static void ConRules(IConsole::IResult *pResult, void *pUserData);
502 static void ConKill(IConsole::IResult *pResult, void *pUserData);
503 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
504 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
505 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
506 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
507 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
508 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
509 static void ConTop(IConsole::IResult *pResult, void *pUserData);
510 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
511 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
512 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
513 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
514
515 static void ConDND(IConsole::IResult *pResult, void *pUserData);
516 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
517 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
518 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
519 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
520 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
521 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
522 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
523 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
524 static void ConSave(IConsole::IResult *pResult, void *pUserData);
525 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
526 static void ConMap(IConsole::IResult *pResult, void *pUserData);
527 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
528 static void ConRank(IConsole::IResult *pResult, void *pUserData);
529 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
530 static void ConLock(IConsole::IResult *pResult, void *pUserData);
531 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
532 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
533 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
534 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
535 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
536 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
537 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
538 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
539 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
540 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
541 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
542 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
543 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
544 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
545 static void ConTime(IConsole::IResult *pResult, void *pUserData);
546 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
547 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
548 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
549 static void ConBack(IConsole::IResult *pResult, void *pUserData);
550 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
551 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
552 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
553 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
554
555 // Chat commands for practice mode
556 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
562 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
563 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
565 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
566 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
567 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
568 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
569 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
570 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
571 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
572 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
573 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
574 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
575 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
576 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
577 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
578 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
579 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
580 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
581 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
582 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
583 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
584 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
585 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
586
587 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
588 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
589
590 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
591 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
592
593 static void ConList(IConsole::IResult *pResult, void *pUserData);
594 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
595 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
596
597 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
598
600
603 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
604 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
605
606 static void ConMute(IConsole::IResult *pResult, void *pUserData);
607 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
608 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
609 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
610 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
611 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
612 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
613
614 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
615 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
616 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
617 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
618 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
619 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
620 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
621
622 void Whisper(int ClientId, char *pStr);
623 int WhisperRecordFlag(int ClientId) const;
624 void WhisperId(int ClientId, int VictimId, const char *pMessage);
625 void Converse(int ClientId, char *pStr);
626 bool IsVersionBanned(int Version);
627 void UnlockTeam(int ClientId, int Team) const;
628 void AttemptJoinTeam(int ClientId, int Team);
629
630 enum
631 {
633 MAX_LOGS = 512,
634 };
646
647 void LogEvent(const char *Description, int ClientId);
648
649public:
650 CLayers *Layers() { return &m_Layers; }
651 CScore *Score() { return m_pScore; }
652
653 enum
654 {
659 };
661
662 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
663 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
664 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
665
666 bool IsRunningVote(int ClientId) const;
667 bool IsRunningKickOrSpecVote(int ClientId) const;
668
669 void SendRecord(int ClientId);
670 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
671 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
672 void OnSetAuthed(int ClientId, int Level) override;
673 void OnSetTimedOut(int ClientId) override;
674
675 void ResetTuning();
676};
677
678static inline bool CheckClientId(int ClientId)
679{
680 return ClientId >= 0 && ClientId < MAX_CLIENTS;
681}
682
683#endif
Definition character.h:24
Definition collision.h:35
Definition config.h:30
Definition eventhandler.h:11
Definition gamecontext.h:192
int m_LastWhisperTo
Definition gamecontext.h:196
bool m_IsSpectator
Definition gamecontext.h:194
bool m_IsAfk
Definition gamecontext.h:195
Definition gamecontext.h:186
CUuid m_PrevGameUuid
Definition gamecontext.h:188
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:635
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:202
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:116
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:276
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:436
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3179
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:467
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:641
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:82
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:248
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:28
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:185
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:311
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1897
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:480
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3033
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2091
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:298
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:131
void OnTick() override
Definition gamecontext.cpp:1201
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2809
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:361
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:286
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:322
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1954
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:674
void ForceVote(bool Success)
Definition gamecontext.cpp:5240
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2335
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:665
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1238
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2140
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1340
IConsole * m_pConsole
Definition gamecontext.h:118
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:508
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1033
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:419
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:283
void SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:566
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:270
int64_t m_VoteCloseTime
Definition gamecontext.h:258
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:171
void DeleteTempfile()
Definition gamecontext.cpp:4456
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:58
bool PracticeByDefault() const
Definition gamecontext.cpp:5419
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3854
@ MAX_LOG_SECONDS
Definition gamecontext.h:632
@ MAX_LOGS
Definition gamecontext.h:633
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3311
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:18
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1395
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:375
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1312
IAntibot * Antibot()
Definition gamecontext.h:211
IStorage * m_pStorage
Definition gamecontext.h:120
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1518
void SendMotd(int ClientId) const
Definition gamecontext.cpp:811
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1574
CScore * m_pScore
Definition gamecontext.h:447
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:466
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:338
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4445
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4766
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2301
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:440
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2126
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2769
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1108
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1947
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4666
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:629
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5169
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:288
bool IsKickVote() const
Definition gamecontext.h:663
int64_t m_LastMapVote
Definition gamecontext.h:420
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:225
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2112
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2105
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2074
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:390
CLayers m_Layers
Definition gamecontext.h:123
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:297
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:350
CGameWorld m_World
Definition gamecontext.h:236
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:576
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2720
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:263
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2196
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:226
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2119
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:595
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3962
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1593
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:214
CCollision * Collision()
Definition gamecontext.h:208
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:317
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:245
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:372
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:804
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:330
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4465
CEventHandler m_Events
Definition gamecontext.h:222
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4144
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:452
void ResetTuning()
Definition gamecontext.cpp:4987
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:127
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:902
void ReadCensorList()
Definition gamecontext.cpp:5397
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2207
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3822
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:2010
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:38
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1970
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1281
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2015
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:211
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5223
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:446
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:2991
const IMap * Map() const override
Definition gamecontext.h:207
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2231
IServer * m_pServer
Definition gamecontext.h:115
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2054
@ VOTE_ENFORCE_NO
Definition gamecontext.h:279
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:281
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:282
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:278
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:284
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:283
@ VOTE_ENFORCE_YES
Definition gamecontext.h:280
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:644
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2098
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1967
CUuid GameUuid() const override
Definition gamecontext.cpp:4728
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:954
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1302
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:508
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:427
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:306
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3470
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3706
void SendRecord(int ClientId)
Definition gamecontext.cpp:4776
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:318
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1987
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:267
char m_aVersionString[32]
Definition gamecontext.h:408
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:324
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1183
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1165
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2272
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:76
bool IsSpecVote() const
Definition gamecontext.h:664
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3166
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1307
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:658
@ VOTE_TYPE_KICK
Definition gamecontext.h:657
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:655
@ VOTE_TYPE_OPTION
Definition gamecontext.h:656
bool m_Resetting
Definition gamecontext.h:137
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:845
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:703
void OnSetTimedOut(int ClientId) override
Definition gamecontext.cpp:5424
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:231
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2182
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2217
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1561
void OnConsoleInit() override
Definition gamecontext.cpp:3907
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1552
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:623
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2062
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:938
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1639
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3390
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:384
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3408
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2175
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:4982
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:221
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2406
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1962
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3338
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3507
CUuid m_GameUuid
Definition gamecontext.h:133
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:338
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:3024
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3498
void SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:597
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3258
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2189
~CGameContext() override
Definition gamecontext.cpp:150
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2785
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:1994
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2084
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:318
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:395
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:510
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2043
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3874
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3425
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5256
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2237
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:378
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:786
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:242
IEngine * Engine()
Definition gamecontext.h:204
uint32_t m_NextUniqueClientId
Definition gamecontext.h:445
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:132
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:223
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:215
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1458
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:956
void SendModeratorAlert(int ToClientId, const char *pMessage)
Definition gamecontext.cpp:862
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:735
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3081
int PersistentDataSize() const override
Definition gamecontext.h:403
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:492
const char * Version() const override
Definition gamecontext.cpp:4735
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:20
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3451
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3379
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3864
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1001
IConfigManager * m_pConfigManager
Definition gamecontext.h:116
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:713
int m_VoteEnforce
Definition gamecontext.h:266
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3812
CScore * Score()
Definition gamecontext.h:651
IServer * Server() const
Definition gamecontext.h:200
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1986
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:48
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:972
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4351
void LoadMapSettings()
Definition gamecontext.cpp:4630
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:546
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:1001
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3219
static std::optional< std::vector< int > > ClientsForVictim(int ClientId, const char *pVictim, void *pUser)
Definition gamecontext.cpp:205
void RegisterChatCommands()
Definition gamecontext.cpp:4038
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4701
void Clear()
Definition gamecontext.cpp:173
const char * GameType() const override
Definition gamecontext.cpp:4729
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:389
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2227
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:229
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:4942
CConfig * Config()
Definition gamecontext.h:202
CTuningParams * TuningList()
Definition gamecontext.h:210
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2299
CConfig * m_pConfig
Definition gamecontext.h:117
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2210
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:332
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:110
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5338
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2203
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4792
CCollision m_Collision
Definition gamecontext.h:124
CMapBugs m_MapBugs
Definition gamecontext.h:134
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:282
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:1926
bool IsOptionVote() const
Definition gamecontext.h:662
bool m_VoteUpdate
Definition gamecontext.h:259
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:327
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5104
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2803
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1705
int PersistentClientDataSize() const override
Definition gamecontext.h:404
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:260
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2147
IConfigManager * ConfigManager() const
Definition gamecontext.h:201
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:262
IAntibot * m_pAntibot
Definition gamecontext.h:121
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:378
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3352
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3245
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:477
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5152
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1514
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:261
const char * NetVersion() const override
Definition gamecontext.cpp:4736
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:443
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:128
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:1075
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:240
CTuningParams * GlobalTuning()
Definition gamecontext.h:209
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:122
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1410
IMap * Map() override
Definition gamecontext.h:206
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:423
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2794
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:523
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1430
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:1101
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1773
int64_t m_NonEmptySince
Definition gamecontext.h:419
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1474
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1848
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1560
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3633
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:122
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:830
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:588
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:228
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:323
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1648
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:125
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1898
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:494
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:233
IGameController * m_pController
Definition gamecontext.h:235
IConsole * Console()
Definition gamecontext.h:203
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2168
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:437
CPlayerMapping m_PlayerMapping
Definition gamecontext.h:237
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5325
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1725
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1111
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:159
CLayers * Layers()
Definition gamecontext.h:650
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3796
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2154
std::optional< int > FindClientIdByName(const char *pName) const
Definition gamecontext.cpp:278
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:244
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2841
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:2002
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:457
void EndVote()
Definition gamecontext.cpp:995
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1978
void SendRename7(int ClientId)
Definition gamecontext.cpp:916
int m_VotePos
Definition gamecontext.h:260
bool m_TeeHistorianActive
Definition gamecontext.h:130
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3115
char m_aDeleteTempfile[128]
Definition gamecontext.h:273
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:4998
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2064
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2317
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1722
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:564
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:146
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:276
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:920
int m_VoteType
Definition gamecontext.h:257
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3324
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:134
int WhisperRecordFlag(int ClientId) const
Definition gamecontext.cpp:5099
IStorage * Storage()
Definition gamecontext.h:205
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3271
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:264
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:295
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3297
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:221
int m_VoteVictim
Definition gamecontext.h:660
CPrng m_Prng
Definition gamecontext.h:135
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:227
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2689
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3419
IEngine * m_pEngine
Definition gamecontext.h:119
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:368
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:883
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5177
bool m_VoteWillPass
Definition gamecontext.h:446
int m_VoteCreator
Definition gamecontext.h:256
int m_NumVoteOptions
Definition gamecontext.h:265
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4740
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:532
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1946
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2133
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4721
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:696
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1851
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4771
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:883
void SendSettings(int ClientId) const
Definition gamecontext.cpp:818
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1626
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:460
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:346
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2161
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:796
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3202
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5218
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2279
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:88
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:191
bool TeeHistorianActive() const
Definition gamecontext.h:213
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1024
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:377
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1538
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:201
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:290
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:295
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4592
CMutes m_VoteMutes
Definition gamecontext.h:602
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:126
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:354
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3139
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:67
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:212
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3318
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1834
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3564
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:34
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:264
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:639
int m_LatestLog
Definition gamecontext.h:645
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:181
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3742
CMutes m_Mutes
Definition gamecontext.h:601
char m_aMapInfoMessage[512]
Definition gamecontext.h:441
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1613
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4711
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:247
@ FLAG_SIXUP
Definition gamecontext.h:308
@ FLAG_SIX
Definition gamecontext.h:307
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:312
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:47
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:287
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:254
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2265
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4716
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:199
bool PlayerModerating() const
Definition gamecontext.cpp:5235
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4836
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:646
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2912
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:300
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:268
const CPlayer * FindPlayerByName(const char *pName) const
Definition gamecontext.cpp:262
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:83
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2815
Definition gameworld.h:18
Definition memheap.h:11
Definition jsonwriter.h:15
Definition layers.h:13
Definition mapbugs.h:22
Definition gamecontext.h:84
char m_aReason[128]
Definition gamecontext.h:89
int SecondsLeft() const
Definition mutes.cpp:24
bool m_InitialDelay
Definition gamecontext.h:88
int64_t m_Expire
Definition gamecontext.h:86
bool m_NameKnown
Definition gamecontext.h:91
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:90
bool m_Initialized
Definition gamecontext.h:87
Definition gamecontext.h:97
CMutes(const char *pSystemName)
Definition mutes.cpp:29
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:90
void UnmuteExpired()
Definition mutes.cpp:122
void UnmuteIndex(int Index)
Definition mutes.cpp:73
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:108
const char * m_pSystemName
Definition gamecontext.h:109
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:34
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:110
void Print(int Page) const
Definition mutes.cpp:138
Definition protocol.h:1617
Definition playermapping.h:29
Definition player.h:26
Definition prng.h:7
Definition save.h:159
Definition save.h:175
Definition score.h:15
Definition teehistorian.h:18
Definition gamecore.h:43
Definition packer.h:54
Definition antibot.h:7
Definition config.h:9
Definition console.h:66
Definition console.h:22
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:105
Definition engine.h:15
Definition gamecontroller.h:24
Definition server.h:385
Definition map.h:20
Definition server.h:38
Definition storage.h:21
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:192
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:109
static bool CheckClientId(int ClientId)
Definition gamecontext.h:678
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:162
constexpr int NUM
Definition protocol.h:182
Definition aio.cpp:22
Definition antibot_data.h:111
Definition gamecontext.h:636
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:641
bool m_FromServer
Definition gamecontext.h:638
int64_t m_Timestamp
Definition gamecontext.h:637
int m_ClientVersion
Definition gamecontext.h:640
char m_aDescription[256+8]
Definition gamecontext.h:639
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:642
Definition protocol.h:1125
Definition protocol.h:1251
Definition protocol.h:1067
Definition protocol.h:1101
Definition protocol.h:1525
Definition protocol.h:1141
Definition protocol.h:1091
Definition protocol.h:1005
Definition protocol.h:1031
Definition protocol.h:1019
Definition protocol.h:1225
Definition protocol.h:1201
Definition protocol.h:1239
Definition protocol.h:1043
Definition protocol.h:1113
Definition protocol.h:426
Definition scoreworker.h:30
Definition scoreworker.h:103
Definition gamecontext.h:67
bool m_Sixup
Definition gamecontext.h:79
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:68
int ClientId() const
Definition gamecontext.h:75
int GetClientVersion() const
Definition gamecontext.h:73
bool IsSixup() const
Definition gamecontext.h:74
int m_ClientId
Definition gamecontext.h:80
int m_ClientVersion
Definition gamecontext.h:78
Definition uuid_manager.h:17
Definition voting.h:23
Definition types.h:168
vector2_base< float > vec2
Definition vmath.h:168
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10