DDNet documentation
Loading...
Searching...
No Matches
gamecontext.h
Go to the documentation of this file.
1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
5
6#include "eventhandler.h"
7#include "gameworld.h"
8#include "teehistorian.h"
9
10#include <base/types.h>
11
12#include <engine/console.h>
13#include <engine/server.h>
14
15#include <generated/protocol.h>
16
17#include <game/collision.h>
18#include <game/layers.h>
19#include <game/mapbugs.h>
20#include <game/voting.h>
21
22#include <map>
23#include <memory>
24#include <optional>
25#include <string>
26
27/*
28 Tick
29 Game Context (CGameContext::tick)
30 Game World (GAMEWORLD::tick)
31 Reset world if requested (GAMEWORLD::reset)
32 All entities in the world (ENTITY::tick)
33 All entities in the world (ENTITY::tick_deferred)
34 Remove entities marked for deletion (GAMEWORLD::remove_entities)
35 Game Controller (GAMECONTROLLER::tick)
36 All players (CPlayer::tick)
37
38
39 Snap
40 Game Context (CGameContext::snap)
41 Game World (GAMEWORLD::snap)
42 All entities in the world (ENTITY::snap)
43 Game Controller (GAMECONTROLLER::snap)
44 Events handler (EVENT_HANDLER::snap)
45 All players (CPlayer::snap)
46
47*/
48
49class CCharacter;
50class IConfigManager;
51class CConfig;
52class CHeap;
53class CPlayer;
54class CScore;
55class CUnpacker;
56class IAntibot;
57class IGameController;
58class IMap;
59class IEngine;
60class IStorage;
64
66{
67 CSnapContext(int Version, bool Sixup, int ClientId) :
69 {
70 }
71
72 int GetClientVersion() const { return m_ClientVersion; }
73 bool IsSixup() const { return m_Sixup; }
74 bool ClientId() const { return m_ClientId; }
75
76private:
78 bool m_Sixup;
80};
81
82class CMute
83{
84public:
85 int64_t m_Expire;
86 bool m_Initialized = false;
88 char m_aReason[128];
91
92 int SecondsLeft() const;
93};
94
95class CMutes
96{
97public:
98 CMutes(const char *pSystemName);
99
100 bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay);
101 void UnmuteIndex(int Index);
102 void UnmuteAddr(const NETADDR *pAddr);
103 void UnmuteExpired();
104 std::optional<CMute> IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const;
105 void Print(int Page) const;
106
107private:
108 const char *m_pSystemName;
109 std::map<NETADDR, CMute> m_Mutes;
110};
111
113{
121 std::unique_ptr<IMap> m_pMap;
127 std::vector<std::string> m_vCensorlist;
128
135
137
138 static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser);
139 static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser);
140
141 static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
142 static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData);
143 static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
144 static void ConTunes(IConsole::IResult *pResult, void *pUserData);
145 static void ConTuneZone(IConsole::IResult *pResult, void *pUserData);
146 static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData);
147 static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData);
148 static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData);
149 static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData);
150 static void ConMapbug(IConsole::IResult *pResult, void *pUserData);
151 static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData);
152 static void ConPause(IConsole::IResult *pResult, void *pUserData);
153 static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
154 static void ConRandomMap(IConsole::IResult *pResult, void *pUserData);
155 static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData);
156 static void ConRestart(IConsole::IResult *pResult, void *pUserData);
157 static void ConServerAlert(IConsole::IResult *pResult, void *pUserData);
158 static void ConModAlert(IConsole::IResult *pResult, void *pUserData);
159 static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
160 static void ConSay(IConsole::IResult *pResult, void *pUserData);
161 static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
162 static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData);
163 static void ConHotReload(IConsole::IResult *pResult, void *pUserData);
164 static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
165 static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData);
166 static void ConForceVote(IConsole::IResult *pResult, void *pUserData);
167 static void ConClearVotes(IConsole::IResult *pResult, void *pUserData);
168 static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData);
169 static void ConVote(IConsole::IResult *pResult, void *pUserData);
170 static void ConVotes(IConsole::IResult *pResult, void *pUserData);
171 static void ConVoteNo(IConsole::IResult *pResult, void *pUserData);
172 static void ConDrySave(IConsole::IResult *pResult, void *pUserData);
173 static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData);
174 static void ConAntibot(IConsole::IResult *pResult, void *pUserData);
175 static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
176 static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
177 static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
178 static void ConDumpLog(IConsole::IResult *pResult, void *pUserData);
179
180 void AddVote(const char *pDescription, const char *pCommand);
181 static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData);
182
187
194
195public:
196 IServer *Server() const { return m_pServer; }
198 CConfig *Config() { return m_pConfig; }
200 IEngine *Engine() { return m_pEngine; }
202 IMap *Map() override { return m_pMap.get(); }
203 const IMap *Map() const override { return m_pMap.get(); }
212
213 CGameContext(bool Resetting = false);
214 ~CGameContext() override;
215
216 void Clear();
217
220 // keep last input to always apply when none is sent
226
227 // returns last input if available otherwise nulled PlayerInput object
228 // ClientId has to be valid
229 CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const;
230
233
234 // helper functions
235 CCharacter *GetPlayerChar(int ClientId);
236 const CCharacter *GetPlayerChar(int ClientId) const;
237 const CPlayer *FindPlayerByName(const char *pName) const;
238 // Returns `nullptr` if no player is found.
239 CPlayer *FindPlayerByName(const char *pName);
240 std::optional<int> FindClientIdByName(const char *pName) const;
241 bool EmulateBug(int Bug) const;
242 std::vector<SSwitchers> &Switchers() { return m_World.m_Core.m_vSwitchers; }
243
244 // voting
245 void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc);
246 void EndVote();
247 void SendVoteSet(int ClientId);
248 void SendVoteStatus(int ClientId, int Total, int Yes, int No);
249 void AbortVoteKickOnDisconnect(int ClientId);
250
262 char m_aaZoneEnterMsg[TuneZone::NUM][256]; // 0 is used for switching from or to area without tunings
264
265 void CreateAllEntities(bool Initial);
266 CPlayer *CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo);
267
269 void DeleteTempfile();
270
271 enum
272 {
280 };
284
285 // helper functions
286 void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask = CClientMask().set());
287 void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask = CClientMask().set());
288 void CreateHammerHit(vec2 Pos, CClientMask Mask = CClientMask().set());
289 void CreatePlayerSpawn(vec2 Pos, CClientMask Mask = CClientMask().set());
290 void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask = CClientMask().set());
291 void CreateBirthdayEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
292 void CreateFinishEffect(vec2 Pos, CClientMask Mask = CClientMask().set());
293 void CreateSound(vec2 Pos, int Sound, CClientMask Mask = CClientMask().set());
294 void CreateSoundGlobal(int Sound, int Target = -1) const;
295
296 void SnapSwitchers(int SnappingClient);
297 bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner = -1, int LaserType = -1, int Subtype = -1, int SwitchNumber = -1) const;
298 bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const;
299
300 enum
301 {
302 FLAG_SIX = 1 << 0,
303 FLAG_SIXUP = 1 << 1,
304 };
305
306 // network
307 void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc = nullptr);
308 void SendChatTarget(int To, const char *pText, int VersionFlags = FLAG_SIX | FLAG_SIXUP) const;
309 void SendChatTeam(int Team, const char *pText) const;
310 void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId = -1, int VersionFlags = FLAG_SIX | FLAG_SIXUP);
311 void SendStartWarning(int ClientId, const char *pMessage);
312 void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const;
313 void SendWeaponPickup(int ClientId, int Weapon) const;
314 void SendMotd(int ClientId) const;
315 void SendSettings(int ClientId) const;
316 void SendServerAlert(const char *pMessage);
317 void SendModeratorAlert(const char *pMessage, int ToClientId);
318 void SendBroadcast(const char *pText, int ClientId, bool IsImportant = true);
319 void SendSkinChange7(int ClientId);
320
321 void List(int ClientId, const char *pFilter);
322
323 //
324 void CheckPureTuning();
325 void SendTuningParams(int ClientId, int Zone = 0);
326
327 const CVoteOptionServer *GetVoteOption(int Index) const;
328 void ProgressVoteOptions(int ClientId);
329
330 //
331 void LoadMapSettings();
332
333 // engine events
334 void OnInit(const void *pPersistentData) override;
335 void OnConsoleInit() override;
338 [[nodiscard]] bool OnMapChange(char *pNewMapName, int MapNameSize) override;
339 void OnShutdown(void *pPersistentData) override;
340
341 void OnTick() override;
342 void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override;
343 void OnPostGlobalSnap() override;
344
345 void UpdatePlayerMaps();
346
347 void *PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId);
348 void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size);
349 void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override;
350 void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker);
351 void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId);
352 void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId);
353 void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId);
354 void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker);
355 void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId);
356 void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId);
357 void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId);
358 void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId);
359 void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId);
360 void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId);
361 void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId);
362 void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId);
364 void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId);
365
366 bool OnClientDataPersist(int ClientId, void *pData) override;
367 void OnClientConnected(int ClientId, void *pData) override;
368 void OnClientEnter(int ClientId) override;
369 void OnClientDrop(int ClientId, const char *pReason) override;
370 void OnClientPrepareInput(int ClientId, void *pInput) override;
371 void OnClientDirectInput(int ClientId, const void *pInput) override;
372 void OnClientPredictedInput(int ClientId, const void *pInput) override;
373 void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override;
374
375 void PreInputClients(int ClientId, bool *pClients) override;
376
377 void TeehistorianRecordAntibot(const void *pData, int DataSize) override;
378 void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override;
379 void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override;
380 void TeehistorianRecordPlayerRejoin(int ClientId) override;
381 void TeehistorianRecordPlayerName(int ClientId, const char *pName) override;
382 void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override;
383 void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override;
384 void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override;
385
386 bool IsClientReady(int ClientId) const override;
387 bool IsClientPlayer(int ClientId) const override;
388 // Whether the client is allowed to have high bandwidth.
389 bool IsClientHighBandwidth(int ClientId) const override;
390 int PersistentDataSize() const override { return sizeof(CPersistentData); }
391 int PersistentClientDataSize() const override { return sizeof(CPersistentClientData); }
392
393 CUuid GameUuid() const override;
394 const char *GameType() const override;
395 const char *Version() const override;
396 const char *NetVersion() const override;
397
398 // DDRace
399 void OnPreTickTeehistorian() override;
400 bool OnClientDDNetVersionKnown(int ClientId);
401 void FillAntibot(CAntibotRoundData *pData) override;
402 bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay = true);
403 int GetDDRaceTeam(int ClientId) const;
404 // Describes the time when the first player joined the server.
407 int GetClientVersion(int ClientId) const;
409 bool PlayerExists(int ClientId) const override { return m_apPlayers[ClientId]; }
410 // Returns true if someone is actively moderating.
411 bool PlayerModerating() const;
412 void ForceVote(bool Success);
413
414 // Checks if player can vote and notify them about the reason
415 bool RateLimitPlayerVote(int ClientId);
416 bool RateLimitPlayerMapVote(int ClientId) const;
417
418 void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override;
419 void ReadCensorList();
420
421 bool PracticeByDefault() const;
422
423 std::shared_ptr<CScoreRandomMapResult> m_SqlRandomMapResult;
424
425 // cached map info from database
426 std::shared_ptr<CScorePlayerResult> m_pLoadMapInfoResult;
428
429private:
430 // starting 1 to make 0 the special value "no client id"
434
435 // DDRace Console Commands
436
437 static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData);
438
439 static void ConNinja(IConsole::IResult *pResult, void *pUserData);
440 static void ConUnNinja(IConsole::IResult *pResult, void *pUserData);
441 static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData);
442 static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
443 static void ConSolo(IConsole::IResult *pResult, void *pUserData);
444 static void ConUnSolo(IConsole::IResult *pResult, void *pUserData);
445 static void ConFreeze(IConsole::IResult *pResult, void *pUserData);
446 static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData);
447 static void ConDeep(IConsole::IResult *pResult, void *pUserData);
448 static void ConUnDeep(IConsole::IResult *pResult, void *pUserData);
449 static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData);
450 static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
451 static void ConUnSuper(IConsole::IResult *pResult, void *pUserData);
452 static void ConSuper(IConsole::IResult *pResult, void *pUserData);
453 static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData);
454 static void ConShotgun(IConsole::IResult *pResult, void *pUserData);
455 static void ConGrenade(IConsole::IResult *pResult, void *pUserData);
456 static void ConLaser(IConsole::IResult *pResult, void *pUserData);
457 static void ConJetpack(IConsole::IResult *pResult, void *pUserData);
458 static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData);
459 static void ConSetJumps(IConsole::IResult *pResult, void *pUserData);
460 static void ConWeapons(IConsole::IResult *pResult, void *pUserData);
461 static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData);
462 static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData);
463 static void ConUnLaser(IConsole::IResult *pResult, void *pUserData);
464 static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData);
465 static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
466 static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData);
467 static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData);
468 static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData);
469 static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
470 void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove);
471 void MoveCharacter(int ClientId, int X, int Y, bool Raw = false);
472 static void ConGoLeft(IConsole::IResult *pResult, void *pUserData);
473 static void ConGoRight(IConsole::IResult *pResult, void *pUserData);
474 static void ConGoUp(IConsole::IResult *pResult, void *pUserData);
475 static void ConGoDown(IConsole::IResult *pResult, void *pUserData);
476 static void ConMove(IConsole::IResult *pResult, void *pUserData);
477 static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData);
478
479 static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData);
480 static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
481 void Teleport(CCharacter *pChr, vec2 Pos);
482 static void ConTeleport(IConsole::IResult *pResult, void *pUserData);
483
484 static void ConCredits(IConsole::IResult *pResult, void *pUserData);
485 static void ConInfo(IConsole::IResult *pResult, void *pUserData);
486 static void ConHelp(IConsole::IResult *pResult, void *pUserData);
487 static void ConSettings(IConsole::IResult *pResult, void *pUserData);
488 static void ConRules(IConsole::IResult *pResult, void *pUserData);
489 static void ConKill(IConsole::IResult *pResult, void *pUserData);
490 static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
491 static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
492 static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
493 static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
494 static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
495 static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);
496 static void ConTop(IConsole::IResult *pResult, void *pUserData);
497 static void ConTimes(IConsole::IResult *pResult, void *pUserData);
498 static void ConPoints(IConsole::IResult *pResult, void *pUserData);
499 static void ConTopPoints(IConsole::IResult *pResult, void *pUserData);
500 static void ConTimeCP(IConsole::IResult *pResult, void *pUserData);
501
502 static void ConDND(IConsole::IResult *pResult, void *pUserData);
503 static void ConWhispers(IConsole::IResult *pResult, void *pUserData);
504 static void ConMapInfo(IConsole::IResult *pResult, void *pUserData);
505 static void ConTimeout(IConsole::IResult *pResult, void *pUserData);
506 static void ConPractice(IConsole::IResult *pResult, void *pUserData);
507 static void ConUnPractice(IConsole::IResult *pResult, void *pUserData);
508 static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData);
509 static void ConSwap(IConsole::IResult *pResult, void *pUserData);
510 static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData);
511 static void ConSave(IConsole::IResult *pResult, void *pUserData);
512 static void ConLoad(IConsole::IResult *pResult, void *pUserData);
513 static void ConMap(IConsole::IResult *pResult, void *pUserData);
514 static void ConTeamRank(IConsole::IResult *pResult, void *pUserData);
515 static void ConRank(IConsole::IResult *pResult, void *pUserData);
516 static void ConTeam(IConsole::IResult *pResult, void *pUserData);
517 static void ConLock(IConsole::IResult *pResult, void *pUserData);
518 static void ConUnlock(IConsole::IResult *pResult, void *pUserData);
519 static void ConInvite(IConsole::IResult *pResult, void *pUserData);
520 static void ConJoin(IConsole::IResult *pResult, void *pUserData);
521 static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData);
522 static void ConWhisper(IConsole::IResult *pResult, void *pUserData);
523 static void ConConverse(IConsole::IResult *pResult, void *pUserData);
524 static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData);
525 static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData);
526 static void ConShowOthers(IConsole::IResult *pResult, void *pUserData);
527 static void ConShowAll(IConsole::IResult *pResult, void *pUserData);
528 static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData);
529 static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData);
530 static void ConSayTime(IConsole::IResult *pResult, void *pUserData);
531 static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData);
532 static void ConTime(IConsole::IResult *pResult, void *pUserData);
533 static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData);
534 static void ConRescue(IConsole::IResult *pResult, void *pUserData);
535 static void ConRescueMode(IConsole::IResult *pResult, void *pUserData);
536 static void ConBack(IConsole::IResult *pResult, void *pUserData);
537 static void ConTeleTo(IConsole::IResult *pResult, void *pUserData);
538 static void ConTeleXY(IConsole::IResult *pResult, void *pUserData);
539 static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData);
540 static void ConLastTele(IConsole::IResult *pResult, void *pUserData);
541
542 // Chat commands for practice mode
543 static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData);
544 static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData);
545 static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData);
546 static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData);
547 static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData);
548 static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData);
549 static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData);
550 static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData);
551 static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData);
552 static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData);
553 static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData);
554 static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData);
555 static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData);
556 static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData);
557 static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData);
558 static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData);
559 static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData);
560 static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData);
561 static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData);
562 static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData);
563 static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData);
564 static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData);
565 static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData);
566 static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData);
567 static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData);
568 static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData);
569 static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData);
570 static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData);
571 static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData);
572 static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData);
573
574 static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData);
575 static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData);
576
577 static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData);
578 static void ConModerate(IConsole::IResult *pResult, void *pUserData);
579
580 static void ConList(IConsole::IResult *pResult, void *pUserData);
581 static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData);
582 static void ConUninvite(IConsole::IResult *pResult, void *pUserData);
583
584 static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData);
585
587
590 void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
591 void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName);
592
593 static void ConMute(IConsole::IResult *pResult, void *pUserData);
594 static void ConMuteId(IConsole::IResult *pResult, void *pUserData);
595 static void ConMuteIp(IConsole::IResult *pResult, void *pUserData);
596 static void ConUnmute(IConsole::IResult *pResult, void *pUserData);
597 static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData);
598 static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData);
599 static void ConMutes(IConsole::IResult *pResult, void *pUserData);
600
601 static void ConVoteMute(IConsole::IResult *pResult, void *pUserData);
602 static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData);
603 static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData);
604 static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData);
605 static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData);
606 static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData);
607 static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData);
608
609 void Whisper(int ClientId, char *pStr);
610 void WhisperId(int ClientId, int VictimId, const char *pMessage);
611 void Converse(int ClientId, char *pStr);
612 bool IsVersionBanned(int Version);
613 void UnlockTeam(int ClientId, int Team) const;
614 void AttemptJoinTeam(int ClientId, int Team);
615
616 enum
617 {
619 MAX_LOGS = 512,
620 };
632
633 void LogEvent(const char *Description, int ClientId);
634
635public:
636 CLayers *Layers() { return &m_Layers; }
637 CScore *Score() { return m_pScore; }
638
639 enum
640 {
645 };
647
648 bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
649 bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
650 bool IsSpecVote() const { return m_VoteType == VOTE_TYPE_SPECTATE; }
651
652 bool IsRunningVote(int ClientId) const;
653 bool IsRunningKickOrSpecVote(int ClientId) const;
654
655 void SendRecord(int ClientId);
656 void SendFinish(int ClientId, float Time, std::optional<float> PreviousBestTime);
657 void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode);
658 void OnSetAuthed(int ClientId, int Level) override;
659
660 void ResetTuning();
661};
662
663static inline bool CheckClientId(int ClientId)
664{
665 return ClientId >= 0 && ClientId < MAX_CLIENTS;
666}
667
668#endif
Definition character.h:24
Definition collision.h:35
Definition config.h:30
Definition eventhandler.h:11
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:635
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:202
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:116
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:276
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:401
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3202
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:432
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:641
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:82
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:213
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:28
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:215
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:311
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1908
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:510
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3056
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2132
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:298
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:130
void OnTick() override
Definition gamecontext.cpp:1144
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2810
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:361
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:281
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:352
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1965
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:674
void ForceVote(bool Success)
Definition gamecontext.cpp:5330
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2376
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:638
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1279
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2181
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1381
IConsole * m_pConsole
Definition gamecontext.h:117
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:508
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1074
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:419
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:283
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:270
int64_t m_VoteCloseTime
Definition gamecontext.h:253
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:171
void DeleteTempfile()
Definition gamecontext.cpp:4468
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:58
bool PracticeByDefault() const
Definition gamecontext.cpp:5505
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3872
@ MAX_LOG_SECONDS
Definition gamecontext.h:618
@ MAX_LOGS
Definition gamecontext.h:619
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3334
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:18
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1436
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:375
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1353
IAntibot * Antibot()
Definition gamecontext.h:207
IStorage * m_pStorage
Definition gamecontext.h:119
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1465
void SendMotd(int ClientId) const
Definition gamecontext.cpp:784
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1522
CScore * m_pScore
Definition gamecontext.h:433
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:496
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:338
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4457
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4838
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2306
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:426
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2167
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2770
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1049
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1988
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4677
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:629
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5259
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:283
bool IsKickVote() const
Definition gamecontext.h:649
int64_t m_LastMapVote
Definition gamecontext.h:406
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:221
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2153
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2146
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2115
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:390
CLayers m_Layers
Definition gamecontext.h:122
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:297
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:315
CGameWorld m_World
Definition gamecontext.h:232
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:576
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2721
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:258
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2237
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:222
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2160
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:595
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3980
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1541
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:210
CCollision * Collision()
Definition gamecontext.h:204
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:347
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:245
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:372
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:777
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:330
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4477
CEventHandler m_Events
Definition gamecontext.h:218
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4163
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:482
void ResetTuning()
Definition gamecontext.cpp:5059
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:126
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:943
void ReadCensorList()
Definition gamecontext.cpp:5487
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2214
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3840
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:2021
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:38
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1981
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1322
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2056
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:211
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5313
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:411
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:3014
const IMap * Map() const override
Definition gamecontext.h:203
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2236
IServer * m_pServer
Definition gamecontext.h:114
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2095
void UpdatePlayerMaps()
Definition gamecontext.cpp:4722
@ VOTE_ENFORCE_NO
Definition gamecontext.h:274
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:276
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:277
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:273
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:279
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:278
@ VOTE_ENFORCE_YES
Definition gamecontext.h:275
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:630
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2139
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2008
CUuid GameUuid() const override
Definition gamecontext.cpp:4800
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:889
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1343
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:538
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:427
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:306
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3493
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3724
void SendRecord(int ClientId)
Definition gamecontext.cpp:4848
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:318
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2028
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:262
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:324
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1126
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1206
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2313
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:76
bool IsSpecVote() const
Definition gamecontext.h:650
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3189
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1348
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:644
@ VOTE_TYPE_KICK
Definition gamecontext.h:643
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:641
@ VOTE_TYPE_OPTION
Definition gamecontext.h:642
bool m_Resetting
Definition gamecontext.h:136
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:880
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:676
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:231
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2223
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2258
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1602
void OnConsoleInit() override
Definition gamecontext.cpp:3925
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1500
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:623
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2071
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:979
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1587
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3413
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:384
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3431
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2216
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:5054
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:221
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2411
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1973
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3361
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3530
CUuid m_GameUuid
Definition gamecontext.h:132
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:338
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:3047
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3521
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3281
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2230
~CGameContext() override
Definition gamecontext.cpp:143
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2786
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:2005
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2125
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:318
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:425
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:475
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2084
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3892
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3448
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5346
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2278
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:343
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:759
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:207
IEngine * Engine()
Definition gamecontext.h:200
uint32_t m_NextUniqueClientId
Definition gamecontext.h:431
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:131
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:219
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:211
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1499
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:997
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:772
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3104
int PersistentDataSize() const override
Definition gamecontext.h:390
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:457
const char * Version() const override
Definition gamecontext.cpp:4807
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:50
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3474
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3402
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3882
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1042
IConfigManager * m_pConfigManager
Definition gamecontext.h:115
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:750
int m_VoteEnforce
Definition gamecontext.h:261
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3830
CScore * Score()
Definition gamecontext.h:637
IServer * Server() const
Definition gamecontext.h:196
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1997
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:48
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:907
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4363
void LoadMapSettings()
Definition gamecontext.cpp:4641
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:546
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:936
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3242
void RegisterChatCommands()
Definition gamecontext.cpp:4056
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4712
void Clear()
Definition gamecontext.cpp:166
const char * GameType() const override
Definition gamecontext.cpp:4801
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:389
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2268
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:225
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:5014
CConfig * Config()
Definition gamecontext.h:198
CTuningParams * TuningList()
Definition gamecontext.h:206
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2340
CConfig * m_pConfig
Definition gamecontext.h:116
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2251
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:362
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:110
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5428
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2244
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4864
CCollision m_Collision
Definition gamecontext.h:123
CMapBugs m_MapBugs
Definition gamecontext.h:133
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:282
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:1967
bool IsOptionVote() const
Definition gamecontext.h:648
bool m_VoteUpdate
Definition gamecontext.h:254
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:357
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5169
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2804
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1746
int PersistentClientDataSize() const override
Definition gamecontext.h:391
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:260
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2188
IConfigManager * ConfigManager() const
Definition gamecontext.h:197
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:257
IAntibot * m_pAntibot
Definition gamecontext.h:120
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:378
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3375
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3268
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:442
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5242
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1555
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:256
const char * NetVersion() const override
Definition gamecontext.cpp:4808
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:443
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:127
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:998
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:240
CTuningParams * GlobalTuning()
Definition gamecontext.h:205
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:121
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1451
IMap * Map() override
Definition gamecontext.h:202
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:409
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2795
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:523
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1471
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:1024
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1814
int64_t m_NonEmptySince
Definition gamecontext.h:405
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1515
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1859
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1508
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3656
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:122
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:803
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:588
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:224
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:323
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1689
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:124
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1939
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:494
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:198
IGameController * m_pController
Definition gamecontext.h:231
IConsole * Console()
Definition gamecontext.h:199
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2209
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:423
void SendModeratorAlert(const char *pMessage, int ToClientId)
Definition gamecontext.cpp:835
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5415
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1673
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1152
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:159
CLayers * Layers()
Definition gamecontext.h:636
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3814
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2195
std::optional< int > FindClientIdByName(const char *pName) const
Definition gamecontext.cpp:243
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:244
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2838
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:2013
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:422
void EndVote()
Definition gamecontext.cpp:930
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1989
int m_VotePos
Definition gamecontext.h:255
bool m_TeeHistorianActive
Definition gamecontext.h:129
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3138
char m_aDeleteTempfile[128]
Definition gamecontext.h:268
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:5070
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2105
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2358
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1763
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:601
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:146
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:276
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:961
int m_VoteType
Definition gamecontext.h:252
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3347
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:134
IStorage * Storage()
Definition gamecontext.h:201
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3294
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:264
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:325
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3320
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:221
int m_VoteVictim
Definition gamecontext.h:646
CPrng m_Prng
Definition gamecontext.h:134
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:223
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2690
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3442
IEngine * m_pEngine
Definition gamecontext.h:118
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:333
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:856
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5267
bool m_VoteWillPass
Definition gamecontext.h:432
int m_VoteCreator
Definition gamecontext.h:251
int m_NumVoteOptions
Definition gamecontext.h:260
void CheckPureTuning()
Definition gamecontext.cpp:1031
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4812
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:562
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1957
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2174
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4793
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:669
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1892
bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:529
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4843
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:924
void SendSettings(int ClientId) const
Definition gamecontext.cpp:791
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1574
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:460
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:346
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2202
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:769
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3225
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5308
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2320
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:88
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:191
bool TeeHistorianActive() const
Definition gamecontext.h:209
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1065
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:407
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1579
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:201
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:290
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:260
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4604
CMutes m_VoteMutes
Definition gamecontext.h:589
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:125
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:354
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3162
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:67
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:208
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3341
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1846
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3587
static void ConCredits(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:20
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:64
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:259
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:612
int m_LatestLog
Definition gamecontext.h:631
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:181
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3760
CMutes m_Mutes
Definition gamecontext.h:588
char m_aMapInfoMessage[512]
Definition gamecontext.h:427
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1654
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4783
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:242
@ FLAG_SIXUP
Definition gamecontext.h:303
@ FLAG_SIX
Definition gamecontext.h:302
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:312
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:77
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:282
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:254
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2306
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4788
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:192
bool PlayerModerating() const
Definition gamecontext.cpp:5325
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4908
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:683
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2935
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:265
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:263
bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:564
const CPlayer * FindPlayerByName(const char *pName) const
Definition gamecontext.cpp:227
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:113
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2816
Definition gameworld.h:18
Definition memheap.h:11
Definition jsonwriter.h:15
Definition layers.h:13
Definition mapbugs.h:22
Definition gamecontext.h:83
char m_aReason[128]
Definition gamecontext.h:88
int SecondsLeft() const
Definition mutes.cpp:24
bool m_InitialDelay
Definition gamecontext.h:87
int64_t m_Expire
Definition gamecontext.h:85
bool m_NameKnown
Definition gamecontext.h:90
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:89
bool m_Initialized
Definition gamecontext.h:86
Definition gamecontext.h:96
CMutes(const char *pSystemName)
Definition mutes.cpp:29
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:90
void UnmuteExpired()
Definition mutes.cpp:122
void UnmuteIndex(int Index)
Definition mutes.cpp:73
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:108
const char * m_pSystemName
Definition gamecontext.h:108
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:34
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:109
void Print(int Page) const
Definition mutes.cpp:138
Definition protocol.h:1616
Definition player.h:26
Definition prng.h:7
Definition save.h:158
Definition save.h:174
Definition score.h:15
Definition teehistorian.h:18
Definition gamecore.h:43
Definition packer.h:54
Definition antibot.h:7
Definition config.h:9
Definition console.h:64
Definition console.h:20
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition engine.h:15
Definition gamecontroller.h:24
Definition server.h:303
Definition map.h:19
Definition server.h:36
Definition storage.h:21
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:166
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:99
static bool CheckClientId(int ClientId)
Definition gamecontext.h:663
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:162
constexpr int NUM
Definition protocol.h:156
Definition aio.cpp:15
Definition antibot_data.h:111
Definition gamecontext.h:622
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:627
bool m_FromServer
Definition gamecontext.h:624
int64_t m_Timestamp
Definition gamecontext.h:623
int m_ClientVersion
Definition gamecontext.h:626
char m_aDescription[256+8]
Definition gamecontext.h:625
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:628
Definition gamecontext.h:189
int m_LastWhisperTo
Definition gamecontext.h:192
bool m_IsSpectator
Definition gamecontext.h:190
bool m_IsAfk
Definition gamecontext.h:191
Definition gamecontext.h:184
CUuid m_PrevGameUuid
Definition gamecontext.h:185
Definition protocol.h:1124
Definition protocol.h:1250
Definition protocol.h:1066
Definition protocol.h:1100
Definition protocol.h:1524
Definition protocol.h:1140
Definition protocol.h:1090
Definition protocol.h:1004
Definition protocol.h:1030
Definition protocol.h:1018
Definition protocol.h:1224
Definition protocol.h:1200
Definition protocol.h:1238
Definition protocol.h:1042
Definition protocol.h:1112
Definition protocol.h:425
Definition scoreworker.h:30
Definition scoreworker.h:103
Definition gamecontext.h:66
bool ClientId() const
Definition gamecontext.h:74
bool m_Sixup
Definition gamecontext.h:78
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:67
int GetClientVersion() const
Definition gamecontext.h:72
bool IsSixup() const
Definition gamecontext.h:73
int m_ClientId
Definition gamecontext.h:79
int m_ClientVersion
Definition gamecontext.h:77
Definition uuid_manager.h:17
Definition voting.h:23
Definition types.h:168
vector2_base< float > vec2
Definition vmath.h:161
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10