3#ifndef GAME_SERVER_GAMECONTEXT_H
4#define GAME_SERVER_GAMECONTEXT_H
97 CMutes(
const char *pSystemName);
99 bool Mute(
const NETADDR *pAddr,
int Seconds,
const char *pReason,
const char *pClientName,
bool InitialDelay);
103 std::optional<CMute>
IsMuted(
const NETADDR *pAddr,
bool RespectInitialDelay)
const;
104 void Print(
int Page)
const;
179 void AddVote(
const char *pDescription,
const char *pCommand);
180 static int MapScan(
const char *pName,
int IsDir,
int DirType,
void *pUserData);
240 void StartVote(
const char *pDesc,
const char *pCommand,
const char *pReason,
const char *pSixupDesc);
292 bool SnapLaserObject(
const CSnapContext &Context,
int SnapId,
const vec2 &To,
const vec2 &From,
int StartTick,
int Owner = -1,
int LaserType = -1,
int Subtype = -1,
int SwitchNumber = -1)
const;
293 bool SnapPickup(
const CSnapContext &Context,
int SnapId,
const vec2 &Pos,
int Type,
int SubType,
int SwitchNumber,
int Flags)
const;
302 void CallVote(
int ClientId,
const char *pDesc,
const char *pCmd,
const char *pReason,
const char *pChatmsg,
const char *pSixupDesc =
nullptr);
305 void SendChat(
int ClientId,
int Team,
const char *pText,
int SpamProtectionClientId = -1,
int VersionFlags =
FLAG_SIX |
FLAG_SIXUP);
307 void SendEmoticon(
int ClientId,
int Emoticon,
int TargetClientId)
const;
313 void SendBroadcast(
const char *pText,
int ClientId,
bool IsImportant =
true);
316 void List(
int ClientId,
const char *pFilter);
329 void OnInit(
const void *pPersistentData)
override;
333 [[nodiscard]]
bool OnMapChange(
char *pNewMapName,
int MapNameSize)
override;
334 void OnShutdown(
void *pPersistentData)
override;
337 void OnSnap(
int ClientId,
bool GlobalSnap,
bool RecordingDemo)
override;
343 void CensorMessage(
char *pCensoredMessage,
const char *pMessage,
int Size);
364 void OnClientDrop(
int ClientId,
const char *pReason)
override;
389 const char *
GameType()
const override;
390 const char *
Version()
const override;
466 void MoveCharacter(
int ClientId,
int X,
int Y,
bool Raw =
false);
604 void Whisper(
int ClientId,
char *pStr);
605 void WhisperId(
int ClientId,
int VictimId,
const char *pMessage);
606 void Converse(
int ClientId,
char *pStr);
608 void UnlockTeam(
int ClientId,
int Team)
const;
628 void LogEvent(
const char *Description,
int ClientId);
651 void SendFinish(
int ClientId,
float Time, std::optional<float> PreviousBestTime);
652 void SendSaveCode(
int Team,
int TeamSize,
int State,
const char *pError,
const char *pSaveRequester,
const char *pServerName,
const char *pGeneratedCode,
const char *pCode);
653 void OnSetAuthed(
int ClientId,
int Level)
override;
Definition character.h:24
Definition collision.h:35
Definition eventhandler.h:11
static void ConAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:635
void MuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:202
static void ConUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:116
static void ConLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:276
void CreatePlayerSpawn(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:362
static void ConTuneZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3163
void CreateFinishEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:393
static void ConDumpLog(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:641
CGameContext(bool Resetting=false)
Definition gamecontext.cpp:76
CCharacter * GetPlayerChar(int ClientId)
Definition gamecontext.cpp:207
static void ConGoRight(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:28
static void ConRules(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:215
static void ConMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:311
void OnClientDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1869
static void ConMap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:510
void OnStartInfoNetMessage(const CNetMsg_Cl_StartInfo *pMsg, int ClientId)
Definition gamecontext.cpp:3017
static void ConPracticeGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2177
static void ConSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:298
CTeeHistorian m_TeeHistorian
Definition gamecontext.h:129
void OnTick() override
Definition gamecontext.cpp:1105
void OnCameraInfoNetMessage(const CNetMsg_Cl_CameraInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2771
static void ConVoteUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:361
CHeap * m_pVoteOptionHeap
Definition gamecontext.h:276
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:352
void TeehistorianRecordPlayerJoin(int ClientId, bool Sixup) override
Definition gamecontext.cpp:1926
void LogEvent(const char *Description, int ClientId)
Definition ddracecommands.cpp:674
void ForceVote(bool Success)
Definition gamecontext.cpp:5292
static void ConTimeCP(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2421
void SendChatTarget(int To, const char *pText, int VersionFlags=FLAG_SIX|FLAG_SIXUP) const
Definition gamecontext.cpp:599
static void ConTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1294
static void ConPracticeUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2226
static void ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1405
IConsole * m_pConsole
Definition gamecontext.h:116
static void ConForcePause(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:508
void AttemptJoinTeam(int ClientId, int Team)
Definition ddracechat.cpp:1080
void Teleport(CCharacter *pChr, vec2 Pos)
Definition ddracecommands.cpp:419
static void ConUnmuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:283
static void ConGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:270
int64_t m_VoteCloseTime
Definition gamecontext.h:248
static void ConToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:171
void DeleteTempfile()
Definition gamecontext.cpp:4419
static void ConMove(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:58
bool PracticeByDefault() const
Definition gamecontext.cpp:5467
static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3833
@ MAX_LOG_SECONDS
Definition gamecontext.h:613
@ MAX_LOGS
Definition gamecontext.h:614
static void ConPause(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3295
static void ConGoLeft(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:18
static void ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1460
static void ConVoteUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:375
static void ConSetEyeEmote(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1377
IAntibot * Antibot()
Definition gamecontext.h:206
IStorage * m_pStorage
Definition gamecontext.h:118
void PreInputClients(int ClientId, bool *pClients) override
Definition gamecontext.cpp:1426
void SendMotd(int ClientId) const
Definition gamecontext.cpp:745
void OnClientPredictedInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1483
CScore * m_pScore
Definition gamecontext.h:428
static void ConWhispers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:496
static void ConUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:338
CPlayer * CreatePlayer(int ClientId, int StartTeam, bool Afk, int LastWhisperTo)
Definition gamecontext.cpp:4408
bool IsRunningVote(int ClientId) const
Definition gamecontext.cpp:4789
void OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, const CUnpacker *pUnpacker)
Definition gamecontext.cpp:2267
std::shared_ptr< CScorePlayerResult > m_pLoadMapInfoResult
Definition gamecontext.h:421
static void ConPracticeWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2212
void OnIsDDNetLegacyNetMessage(const CNetMsg_Cl_IsDDNetLegacy *pMsg, int ClientId, CUnpacker *pUnpacker)
Definition gamecontext.cpp:2731
void SendTuningParams(int ClientId, int Zone=0)
Definition gamecontext.cpp:1010
static void ConPracticeToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2033
void OnSnap(int ClientId, bool GlobalSnap, bool RecordingDemo) override
Definition gamecontext.cpp:4628
static void ConDumpAntibot(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:629
bool IsVersionBanned(int Version)
Definition gamecontext.cpp:5221
CVoteOptionServer * m_pVoteOptionLast
Definition gamecontext.h:278
bool IsKickVote() const
Definition gamecontext.h:644
int64_t m_LastMapVote
Definition gamecontext.h:401
CNetObj_PlayerInput m_aLastPlayerInput[MAX_CLIENTS]
Definition gamecontext.h:220
static void ConPracticeEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2198
static void ConPracticeJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2191
static void ConPracticeLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2160
void ModifyWeapons(IConsole::IResult *pResult, void *pUserData, int Weapon, bool Remove)
Definition ddracecommands.cpp:390
CLayers m_Layers
Definition gamecontext.h:121
static void ConUnmuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:297
void CreateDamageInd(vec2 Pos, float AngleMod, int Amount, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:276
CGameWorld m_World
Definition gamecontext.h:231
static void ConUninvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:576
void OnSetTeamNetMessage(const CNetMsg_Cl_SetTeam *pMsg, int ClientId)
Definition gamecontext.cpp:2682
char m_aVoteCommand[VOTE_CMD_LENGTH]
Definition gamecontext.h:253
static void ConPracticeUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2282
bool m_aPlayerHasInput[MAX_CLIENTS]
Definition gamecontext.h:221
static void ConPracticeSetJumps(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2205
static void ConDrySave(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:595
void RegisterDDRaceCommands()
Definition gamecontext.cpp:3941
void OnClientPredictedEarlyInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1502
CNetObjHandler * GetNetObjHandler() override
Definition gamecontext.h:209
CCollision * Collision()
Definition gamecontext.h:203
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:347
static void ConMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:245
static void ConUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:372
void SendWeaponPickup(int ClientId, int Weapon) const
Definition gamecontext.cpp:738
static void ConUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:330
bool OnMapChange(char *pNewMapName, int MapNameSize) override
Definition gamecontext.cpp:4428
CEventHandler m_Events
Definition gamecontext.h:217
void OnInit(const void *pPersistentData) override
Definition gamecontext.cpp:4124
static void ConDND(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:482
void ResetTuning()
Definition gamecontext.cpp:5010
CTuningParams m_aTuningList[TuneZone::NUM]
Definition gamecontext.h:125
static void ConLoad(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:949
void ReadCensorList()
Definition gamecontext.cpp:5449
void CensorMessage(char *pCensoredMessage, const char *pMessage, int Size)
Definition gamecontext.cpp:2175
static void ConVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3801
bool OnClientDDNetVersionKnown(int ClientId)
Definition gamecontext.cpp:1982
static void ConGoDown(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:38
void TeehistorianRecordPlayerRejoin(int ClientId) override
Definition gamecontext.cpp:1942
static void ConJoin(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1337
static void ConPracticeSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2101
static void ConUnfreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:211
CClientMask ClientsMaskExcludeClientVersionAndHigher(int Version) const
Definition gamecontext.cpp:5275
void CreateDeath(vec2 Pos, int ClientId, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:372
void OnKillNetMessage(const CNetMsg_Cl_Kill *pMsg, int ClientId)
Definition gamecontext.cpp:2975
const IMap * Map() const override
Definition gamecontext.h:202
void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId) override
Definition gamecontext.cpp:2197
IServer * m_pServer
Definition gamecontext.h:113
static void ConPracticeDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2140
void UpdatePlayerMaps()
Definition gamecontext.cpp:4673
@ VOTE_ENFORCE_NO
Definition gamecontext.h:269
@ VOTE_ENFORCE_NO_ADMIN
Definition gamecontext.h:271
@ VOTE_ENFORCE_YES_ADMIN
Definition gamecontext.h:272
@ VOTE_ENFORCE_UNKNOWN
Definition gamecontext.h:268
@ VOTE_ENFORCE_CANCEL
Definition gamecontext.h:274
@ VOTE_ENFORCE_ABORT
Definition gamecontext.h:273
@ VOTE_ENFORCE_YES
Definition gamecontext.h:270
CLog m_aLogs[MAX_LOGS]
Definition gamecontext.h:625
static void ConPracticeLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2184
static void ConPracticeToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2053
CUuid GameUuid() const override
Definition gamecontext.cpp:4751
void SendSkinChange7(int ClientId)
Definition gamecontext.cpp:850
static void ConConverse(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1367
static void ConMapInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:538
static void ConToTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:427
static void ConWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:306
static void ConHotReload(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3454
static void ConClearVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3685
void SendRecord(int ClientId)
Definition gamecontext.cpp:4799
static void ConUnGrenade(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:318
static void ConPracticeUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2073
char m_aaZoneEnterMsg[TuneZone::NUM][256]
Definition gamecontext.h:257
static void ConUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:324
void OnPreTickTeehistorian() override
Definition gamecontext.cpp:1087
static void ConTeam0Mode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1221
static void ConPracticeRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2358
void MoveCharacter(int ClientId, int X, int Y, bool Raw=false)
Definition ddracecommands.cpp:76
bool IsSpecVote() const
Definition gamecontext.h:645
static void ConTunes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3150
static void ConWhisper(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1372
@ VOTE_TYPE_SPECTATE
Definition gamecontext.h:639
@ VOTE_TYPE_KICK
Definition gamecontext.h:638
@ VOTE_TYPE_UNKNOWN
Definition gamecontext.h:636
@ VOTE_TYPE_OPTION
Definition gamecontext.h:637
bool m_Resetting
Definition gamecontext.h:135
static void ConCancelSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:886
void SendChat(int ClientId, int Team, const char *pText, int SpamProtectionClientId=-1, int VersionFlags=FLAG_SIX|FLAG_SIXUP)
Definition gamecontext.cpp:637
static void ConUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:231
static void ConPracticeUnNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2268
static void ConPracticeToggleCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2303
static void ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1629
void OnConsoleInit() override
Definition gamecontext.cpp:3886
void OnClientPrepareInput(int ClientId, void *pInput) override
Definition gamecontext.cpp:1461
static void ConReloadCensorlist(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:623
void * PreProcessMsg(int *pMsgId, CUnpacker *pUnpacker, int ClientId)
Definition gamecontext.cpp:2032
static void ConRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:985
void ProgressVoteOptions(int ClientId)
Definition gamecontext.cpp:1548
static void ConModAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3374
static void ConRemoveWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:384
static void ConBroadcast(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3392
static void ConPracticeNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2261
int GetDDRaceTeam(int ClientId) const
Definition gamecontext.cpp:5005
void VoteMuteWithMessage(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pDisplayName)
Definition mutes.cpp:221
void OnCallVoteNetMessage(const CNetMsg_Cl_CallVote *pMsg, int ClientId)
Definition gamecontext.cpp:2372
void TeehistorianRecordPlayerDrop(int ClientId, const char *pReason) override
Definition gamecontext.cpp:1934
static void ConRandomUnfinishedMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3322
void AddVote(const char *pDescription, const char *pCommand)
Definition gamecontext.cpp:3491
CUuid m_GameUuid
Definition gamecontext.h:131
static void ConVoteMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:338
void OnEnableSpectatorCountNetMessage(const CNetMsg_Cl_EnableSpectatorCount *pMsg, int ClientId)
Definition gamecontext.cpp:3008
static void ConAddVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3482
static void ConTuneSetZoneMsgLeave(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3242
static void ConPracticeEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2275
~CGameContext() override
Definition gamecontext.cpp:137
void OnShowOthersLegacyNetMessage(const CNetMsg_Cl_ShowOthersLegacy *pMsg, int ClientId)
Definition gamecontext.cpp:2747
void TeehistorianRecordTeamFinish(int TeamId, int TimeTicks) override
Definition gamecontext.cpp:1966
static void ConPracticeShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2170
static void ConVoteMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:318
static void ConTimes(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:425
void SnapSwitchers(int SnappingClient)
Definition gamecontext.cpp:436
static void ConPracticeUnDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2129
static void ConchainPracticeByDefaultUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3853
static void ConSetTeam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3409
bool RateLimitPlayerVote(int ClientId)
Definition gamecontext.cpp:5308
static void ConPracticeToggleHitOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2323
void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:304
void SendStartWarning(int ClientId, const char *pMessage)
Definition gamecontext.cpp:720
CNetObj_PlayerInput GetLastPlayerInput(int ClientId) const
Definition gamecontext.cpp:201
IEngine * Engine()
Definition gamecontext.h:199
uint32_t m_NextUniqueClientId
Definition gamecontext.h:426
ASYNCIO * m_pTeeHistorianFile
Definition gamecontext.h:130
CPlayer * m_apPlayers[MAX_CLIENTS]
Definition gamecontext.h:218
protocol7::CNetObjHandler * GetNetObjHandler7() override
Definition gamecontext.h:210
static void ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1523
static void ConLock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1003
static void ConSwap(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:771
static void ConTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3065
int PersistentDataSize() const override
Definition gamecontext.h:385
void CreateSoundGlobal(int Sound, int Target=-1) const
Definition gamecontext.cpp:418
const char * Version() const override
Definition gamecontext.cpp:4758
static void ConInfo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:50
static void ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3435
static void ConServerAlert(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3363
static void ConchainSettingUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
Definition gamecontext.cpp:3843
static void ConUnlock(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1048
IConfigManager * m_pConfigManager
Definition gamecontext.h:114
static void ConPracticeCmdList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:749
int m_VoteEnforce
Definition gamecontext.h:256
static void ConVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3791
CScore * Score()
Definition gamecontext.h:632
IServer * Server() const
Definition gamecontext.h:195
void TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks) override
Definition gamecontext.cpp:1958
static void ConGoUp(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:48
void StartVote(const char *pDesc, const char *pCommand, const char *pReason, const char *pSixupDesc)
Definition gamecontext.cpp:868
void CreateAllEntities(bool Initial)
Definition gamecontext.cpp:4314
void LoadMapSettings()
Definition gamecontext.cpp:4592
static void ConSetDDRTeam(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:546
void SendVoteSet(int ClientId)
Definition gamecontext.cpp:897
static void ConTuneResetZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3203
void RegisterChatCommands()
Definition gamecontext.cpp:4017
void OnPostGlobalSnap() override
Definition gamecontext.cpp:4663
void Clear()
Definition gamecontext.cpp:160
const char * GameType() const override
Definition gamecontext.cpp:4752
static void ConVoteMutes(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:389
static void ConPracticeToggleHookCollision(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2313
int m_aTeamMapping[MAX_CLIENTS]
Definition gamecontext.h:224
bool ProcessSpamProtection(int ClientId, bool RespectChatInitialDelay=true)
Definition gamecontext.cpp:4965
CConfig * Config()
Definition gamecontext.h:197
CTuningParams * TuningList()
Definition gamecontext.h:205
static void ConPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2385
CConfig * m_pConfig
Definition gamecontext.h:115
static void ConPracticeToggleInvincible(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2296
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:362
static void ConNinja(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:110
void OnUpdatePlayerServerInfo(CJsonWriter *pJsonWriter, int ClientId) override
Definition gamecontext.cpp:5390
static void ConPracticeSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2289
void SendFinish(int ClientId, float Time, std::optional< float > PreviousBestTime)
Definition gamecontext.cpp:4815
CCollision m_Collision
Definition gamecontext.h:122
CMapBugs m_MapBugs
Definition gamecontext.h:132
static void ConJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:282
CCharacter * GetPracticeCharacter(IConsole::IResult *pResult)
Definition ddracechat.cpp:2012
bool IsOptionVote() const
Definition gamecontext.h:643
bool m_VoteUpdate
Definition gamecontext.h:249
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:357
void WhisperId(int ClientId, int VictimId, const char *pMessage)
Definition gamecontext.cpp:5131
void OnShowDistanceNetMessage(const CNetMsg_Cl_ShowDistance *pMsg, int ClientId)
Definition gamecontext.cpp:2765
static void ConBack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1773
int PersistentClientDataSize() const override
Definition gamecontext.h:386
static void ConMuteIp(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:260
static void ConPracticeUnLaser(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2233
IConfigManager * ConfigManager() const
Definition gamecontext.h:196
char m_aSixupVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:252
IAntibot * m_pAntibot
Definition gamecontext.h:119
static void ConAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:378
static void ConRestart(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3336
static void ConTuneSetZoneMsgEnter(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3229
void CreateSound(vec2 Pos, int Sound, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:403
void Converse(int ClientId, char *pStr)
Definition gamecontext.cpp:5204
static void ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1582
char m_aVoteDescription[VOTE_DESC_LENGTH]
Definition gamecontext.h:251
const char * NetVersion() const override
Definition gamecontext.cpp:4759
static void ConToCheckTeleporter(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:443
std::vector< std::string > m_vCensorlist
Definition gamecontext.h:126
void SendVoteStatus(int ClientId, int Total, int Yes, int No)
Definition gamecontext.cpp:959
static void ConMute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:240
CTuningParams * GlobalTuning()
Definition gamecontext.h:204
std::unique_ptr< IMap > m_pMap
Definition gamecontext.h:120
static void ConShowOthers(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1475
IMap * Map() override
Definition gamecontext.h:201
bool PlayerExists(int ClientId) const override
Definition gamecontext.h:404
void OnShowOthersNetMessage(const CNetMsg_Cl_ShowOthers *pMsg, int ClientId)
Definition gamecontext.cpp:2756
static void ConModerate(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:523
static void ConShowAll(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1495
void AbortVoteKickOnDisconnect(int ClientId)
Definition gamecontext.cpp:985
static void ConTeleXY(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1851
int64_t m_NonEmptySince
Definition gamecontext.h:400
static void ConSayTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1539
void OnClientConnected(int ClientId, void *pData) override
Definition gamecontext.cpp:1820
void OnClientDirectInput(int ClientId, const void *pInput) override
Definition gamecontext.cpp:1469
static void ConForceVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3617
static void ConEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:122
void SendServerAlert(const char *pMessage)
Definition gamecontext.cpp:764
static void ConVoteNo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:588
CSaveHotReloadTee * m_apSavedTees[MAX_CLIENTS]
Definition gamecontext.h:223
static void ConVoteMuteId(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:323
static void ConRescueMode(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1716
protocol7::CNetObjHandler m_NetObjHandler7
Definition gamecontext.h:123
static void ConLastTele(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1984
static void ConKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:494
static void CommandCallback(int ClientId, int FlagMask, const char *pCmd, IConsole::IResult *pResult, void *pUser)
Definition gamecontext.cpp:192
IGameController * m_pController
Definition gamecontext.h:230
IConsole * Console()
Definition gamecontext.h:198
static void ConPracticeUnWeapons(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2254
std::shared_ptr< CScoreRandomMapResult > m_SqlRandomMapResult
Definition gamecontext.h:418
void SendModeratorAlert(const char *pMessage, int ToClientId)
Definition gamecontext.cpp:796
bool RateLimitPlayerMapVote(int ClientId) const
Definition gamecontext.cpp:5377
void OnClientEnter(int ClientId) override
Definition gamecontext.cpp:1634
static void ConInvite(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1158
static void ConUnSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:159
CLayers * Layers()
Definition gamecontext.h:631
static int MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
Definition gamecontext.cpp:3775
static void ConPracticeUnJetpack(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2240
static void ConLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:244
void OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int ClientId)
Definition gamecontext.cpp:2799
void TeehistorianRecordAuthLogin(int ClientId, int Level, const char *pAuthName) override
Definition gamecontext.cpp:1974
void CreateBirthdayEffect(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:383
void EndVote()
Definition gamecontext.cpp:891
void TeehistorianRecordPlayerName(int ClientId, const char *pName) override
Definition gamecontext.cpp:1950
int m_VotePos
Definition gamecontext.h:250
bool m_TeeHistorianActive
Definition gamecontext.h:128
static void ConToggleTuneParam(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3099
char m_aDeleteTempfile[128]
Definition gamecontext.h:263
void Whisper(int ClientId, char *pStr)
Definition gamecontext.cpp:5021
static void ConPracticeUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2150
static void ConTopPoints(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2403
static void ConTeleTo(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1790
static void ConPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:601
static void ConSuper(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:146
static void ConUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:276
static void ConTeamRank(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:967
int m_VoteType
Definition gamecontext.h:247
static void ConRandomMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3308
static void ConUnEndlessHook(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:134
IStorage * Storage()
Definition gamecontext.h:200
static void ConMapbug(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3255
static void ConShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:264
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:325
static void ConSwitchOpen(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3281
static void ConDeep(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:221
int m_VoteVictim
Definition gamecontext.h:641
CPrng m_Prng
Definition gamecontext.h:133
CSaveTeam * m_apSavedTeams[MAX_CLIENTS]
Definition gamecontext.h:222
void OnVoteNetMessage(const CNetMsg_Cl_Vote *pMsg, int ClientId)
Definition gamecontext.cpp:2651
static void ConSay(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3403
IEngine * m_pEngine
Definition gamecontext.h:117
void CreateHammerHit(vec2 Pos, CClientMask Mask=CClientMask().set())
Definition gamecontext.cpp:294
void SendBroadcast(const char *pText, int ClientId, bool IsImportant=true)
Definition gamecontext.cpp:817
void List(int ClientId, const char *pFilter)
Definition gamecontext.cpp:5229
bool m_VoteWillPass
Definition gamecontext.h:427
int m_VoteCreator
Definition gamecontext.h:246
int m_NumVoteOptions
Definition gamecontext.h:255
void CheckPureTuning()
Definition gamecontext.cpp:992
void OnSetAuthed(int ClientId, int Level) override
Definition gamecontext.cpp:4763
static void ConTimeout(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:562
void TeehistorianRecordAntibot(const void *pData, int DataSize) override
Definition gamecontext.cpp:1918
static void ConPracticeUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2219
bool IsClientHighBandwidth(int ClientId) const override
Definition gamecontext.cpp:4744
void SendChatTeam(int Team, const char *pText) const
Definition gamecontext.cpp:630
static void ConTeleCursor(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1929
bool SnapLaserObject(const CSnapContext &Context, int SnapId, const vec2 &To, const vec2 &From, int StartTick, int Owner=-1, int LaserType=-1, int Subtype=-1, int SwitchNumber=-1) const
Definition gamecontext.cpp:490
bool IsRunningKickOrSpecVote(int ClientId) const
Definition gamecontext.cpp:4794
static void ConSave(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:930
void SendSettings(int ClientId) const
Definition gamecontext.cpp:752
const CVoteOptionServer * GetVoteOption(int Index) const
Definition gamecontext.cpp:1535
static void ConTeleport(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:460
static void ConSetSwitch(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:346
static void ConPracticeUnEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2247
void SendEmoticon(int ClientId, int Emoticon, int TargetClientId) const
Definition gamecontext.cpp:730
static void ConTuneDumpZone(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3186
int GetClientVersion(int ClientId) const
Definition gamecontext.cpp:5270
static void ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2365
static void ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:88
static void ConUnSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:191
bool TeeHistorianActive() const
Definition gamecontext.h:208
void UnlockTeam(int ClientId, int Team) const
Definition ddracechat.cpp:1071
static void ConTop(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:407
static void ConTime(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1606
static void ConFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:201
static void ConEndlessJump(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:290
bool EmulateBug(int Bug) const
Definition gamecontext.cpp:221
void OnShutdown(void *pPersistentData) override
Definition gamecontext.cpp:4555
CMutes m_VoteMutes
Definition gamecontext.h:584
CNetObjHandler m_NetObjHandler
Definition gamecontext.h:124
static void ConVoteUnmute(IConsole::IResult *pResult, void *pUserData)
Definition mutes.cpp:354
static void ConTuneReset(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3123
static void ConMoveRaw(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:67
CTeeHistorian * TeeHistorian()
Definition gamecontext.h:207
static void ConChangeMap(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3302
bool OnClientDataPersist(int ClientId, void *pData) override
Definition gamecontext.cpp:1807
static void ConRemoveVote(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3548
static void ConCredits(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:20
static void ConList(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:64
char m_aVoteReason[VOTE_REASON_LENGTH]
Definition gamecontext.h:254
void CallVote(int ClientId, const char *pDesc, const char *pCmd, const char *pReason, const char *pChatmsg, const char *pSixupDesc=nullptr)
Definition gamecontext.cpp:573
int m_LatestLog
Definition gamecontext.h:626
static void ConSolo(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:181
static void ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
Definition gamecontext.cpp:3721
CMutes m_Mutes
Definition gamecontext.h:583
char m_aMapInfoMessage[512]
Definition gamecontext.h:422
static void ConRescue(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:1681
bool IsClientReady(int ClientId) const override
Definition gamecontext.cpp:4734
std::vector< SSwitchers > & Switchers()
Definition gamecontext.h:237
@ FLAG_SIXUP
Definition gamecontext.h:298
@ FLAG_SIX
Definition gamecontext.h:297
static void ConUnShotgun(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:312
static void ConHelp(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:77
CVoteOptionServer * m_pVoteOptionFirst
Definition gamecontext.h:277
static void ConUnLiveFreeze(IConsole::IResult *pResult, void *pUserData)
Definition ddracecommands.cpp:254
static void ConPracticeAddWeapon(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:2351
bool IsClientPlayer(int ClientId) const override
Definition gamecontext.cpp:4739
static void TeeHistorianWrite(const void *pData, int DataSize, void *pUser)
Definition gamecontext.cpp:186
bool PlayerModerating() const
Definition gamecontext.cpp:5287
void SendSaveCode(int Team, int TeamSize, int State, const char *pError, const char *pSaveRequester, const char *pServerName, const char *pGeneratedCode, const char *pCode)
Definition gamecontext.cpp:4859
static void ConUnPractice(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:683
void OnEmoticonNetMessage(const CNetMsg_Cl_Emoticon *pMsg, int ClientId)
Definition gamecontext.cpp:2896
void FillAntibot(CAntibotRoundData *pData) override
Definition gamecontext.cpp:226
char m_aaZoneLeaveMsg[TuneZone::NUM][256]
Definition gamecontext.h:258
bool SnapPickup(const CSnapContext &Context, int SnapId, const vec2 &Pos, int Type, int SubType, int SwitchNumber, int Flags) const
Definition gamecontext.cpp:525
static void ConSettings(IConsole::IResult *pResult, void *pUserData)
Definition ddracechat.cpp:113
void OnSetSpectatorModeNetMessage(const CNetMsg_Cl_SetSpectatorMode *pMsg, int ClientId)
Definition gamecontext.cpp:2777
Definition gameworld.h:18
Definition jsonwriter.h:15
Definition gamecontext.h:82
char m_aReason[128]
Definition gamecontext.h:87
int SecondsLeft() const
Definition mutes.cpp:24
bool m_InitialDelay
Definition gamecontext.h:86
int64_t m_Expire
Definition gamecontext.h:84
bool m_NameKnown
Definition gamecontext.h:89
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:88
bool m_Initialized
Definition gamecontext.h:85
Definition gamecontext.h:95
CMutes(const char *pSystemName)
Definition mutes.cpp:29
void UnmuteAddr(const NETADDR *pAddr)
Definition mutes.cpp:90
void UnmuteExpired()
Definition mutes.cpp:122
void UnmuteIndex(int Index)
Definition mutes.cpp:73
std::optional< CMute > IsMuted(const NETADDR *pAddr, bool RespectInitialDelay) const
Definition mutes.cpp:108
const char * m_pSystemName
Definition gamecontext.h:107
bool Mute(const NETADDR *pAddr, int Seconds, const char *pReason, const char *pClientName, bool InitialDelay)
Definition mutes.cpp:34
std::map< NETADDR, CMute > m_Mutes
Definition gamecontext.h:108
void Print(int Page) const
Definition mutes.cpp:138
Definition protocol.h:1616
Definition teehistorian.h:18
void(* FCommandCallback)(IResult *pResult, void *pUserData)
Definition console.h:102
Definition gamecontroller.h:24
Definition protocol7.h:1239
std::bitset< MAX_CLIENTS > CClientMask
Definition protocol.h:166
@ MAX_CLIENTS
Definition protocol.h:89
@ MAX_NAME_LENGTH
Definition protocol.h:99
static bool CheckClientId(int ClientId)
Definition gamecontext.h:658
constexpr auto NETADDR_MAXSTRSIZE
Definition types.h:108
constexpr int NUM
Definition protocol.h:156
Definition antibot_data.h:111
Definition gamecontext.h:617
char m_aClientName[MAX_NAME_LENGTH]
Definition gamecontext.h:622
bool m_FromServer
Definition gamecontext.h:619
int64_t m_Timestamp
Definition gamecontext.h:618
int m_ClientVersion
Definition gamecontext.h:621
char m_aDescription[256+8]
Definition gamecontext.h:620
char m_aClientAddrStr[NETADDR_MAXSTRSIZE]
Definition gamecontext.h:623
Definition gamecontext.h:188
int m_LastWhisperTo
Definition gamecontext.h:191
bool m_IsSpectator
Definition gamecontext.h:189
bool m_IsAfk
Definition gamecontext.h:190
Definition gamecontext.h:183
CUuid m_PrevGameUuid
Definition gamecontext.h:184
Definition protocol.h:1124
Definition protocol.h:1250
Definition protocol.h:1066
Definition protocol.h:1100
Definition protocol.h:1524
Definition protocol.h:1140
Definition protocol.h:1090
Definition protocol.h:1004
Definition protocol.h:1030
Definition protocol.h:1018
Definition protocol.h:1224
Definition protocol.h:1200
Definition protocol.h:1238
Definition protocol.h:1042
Definition protocol.h:1112
Definition scoreworker.h:30
Definition scoreworker.h:103
Definition gamecontext.h:65
bool ClientId() const
Definition gamecontext.h:73
bool m_Sixup
Definition gamecontext.h:77
CSnapContext(int Version, bool Sixup, int ClientId)
Definition gamecontext.h:66
int GetClientVersion() const
Definition gamecontext.h:71
bool IsSixup() const
Definition gamecontext.h:72
int m_ClientId
Definition gamecontext.h:78
int m_ClientVersion
Definition gamecontext.h:76
Definition uuid_manager.h:17
vector2_base< float > vec2
Definition vmath.h:161
@ VOTE_DESC_LENGTH
Definition voting.h:8
@ VOTE_CMD_LENGTH
Definition voting.h:9
@ VOTE_REASON_LENGTH
Definition voting.h:10