DDraceNetwork Docs
CNamePlatePartClientId Member List

This is the complete list of members for CNamePlatePartClientId, including all inherited members.

Create(CGameClient &This, bool ClientIdSeperateLine)CNamePlatePartClientIdinline
CNamePlatePartText::Create(CGameClient &This)CNamePlatePartTextinlineprotected
m_aTextCNamePlatePartClientIdprivate
m_ClientIdCNamePlatePartClientIdprivate
m_ClientIdSeperateLineCNamePlatePartClientIdprivate
m_ColorCNamePlatePartTextprotected
m_FontSizeCNamePlatePartClientIdprivate
m_NewLineCNamePlatePartprotected
m_OffsetCNamePlatePartprotected
m_PaddingCNamePlatePartprotected
m_ShiftOnInvisCNamePlatePartprotected
m_SizeCNamePlatePartprotected
m_TextContainerIndexCNamePlatePartTextprotected
m_VisibleCNamePlatePartprotected
NewLine() constCNamePlatePartinline
Offset() constCNamePlatePartinline
Padding() constCNamePlatePartinline
Render(CGameClient &This, float X, float Y) const overrideCNamePlatePartTextinlinevirtual
Reset(CGameClient &This) overrideCNamePlatePartTextinlinevirtual
ShiftOnInvis() constCNamePlatePartinline
Size() constCNamePlatePartinline
Update(CGameClient &This, const CNamePlateRenderData &Data) overrideCNamePlatePartTextinlinevirtual
UpdateNeeded(CGameClient &This, const CNamePlateRenderData &Data) overrideCNamePlatePartClientIdinlineprotectedvirtual
UpdateText(CGameClient &This, const CNamePlateRenderData &Data) overrideCNamePlatePartClientIdinlineprotectedvirtual
Visible() constCNamePlatePartinline
~CNamePlatePart()=defaultCNamePlatePartvirtual