DDraceNetwork Docs
CNamePlatePartText Class Referenceabstract
Inheritance diagram for CNamePlatePartText:
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Collaboration diagram for CNamePlatePartText:
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Public Member Functions

void Update (CGameClient &This, const CNamePlateRenderData &Data) override
 
void Reset (CGameClient &This) override
 
void Render (CGameClient &This, float X, float Y) const override
 
- Public Member Functions inherited from CNamePlatePart
virtual void Update (CGameClient &This, const CNamePlateRenderData &Data)
 
virtual void Reset (CGameClient &This)
 
virtual void Render (CGameClient &This, float X, float Y) const
 
vec2 Size () const
 
vec2 Padding () const
 
vec2 Offset () const
 
bool NewLine () const
 
bool Visible () const
 
bool ShiftOnInvis () const
 
virtual ~CNamePlatePart ()=default
 

Protected Member Functions

virtual bool UpdateNeeded (CGameClient &This, const CNamePlateRenderData &Data)
 
virtual void UpdateText (CGameClient &This, const CNamePlateRenderData &Data)=0
 
void Create (CGameClient &This)
 

Protected Attributes

STextContainerIndex m_TextContainerIndex
 
ColorRGBA m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)
 
- Protected Attributes inherited from CNamePlatePart
vec2 m_Size = vec2()
 
vec2 m_Padding = vec2(5.0f, 5.0f)
 
vec2 m_Offset = vec2()
 
bool m_NewLine = false
 
bool m_Visible = true
 
bool m_ShiftOnInvis = false
 

Member Function Documentation

◆ Create()

void CNamePlatePartText::Create ( CGameClient This)
inlineprotected

◆ Render()

void CNamePlatePartText::Render ( CGameClient This,
float  X,
float  Y 
) const
inlineoverridevirtual

Reimplemented from CNamePlatePart.

◆ Reset()

void CNamePlatePartText::Reset ( CGameClient This)
inlineoverridevirtual

Reimplemented from CNamePlatePart.

◆ Update()

void CNamePlatePartText::Update ( CGameClient This,
const CNamePlateRenderData Data 
)
inlineoverridevirtual

Reimplemented from CNamePlatePart.

◆ UpdateNeeded()

virtual bool CNamePlatePartText::UpdateNeeded ( CGameClient This,
const CNamePlateRenderData Data 
)
inlineprotectedvirtual

◆ UpdateText()

virtual void CNamePlatePartText::UpdateText ( CGameClient This,
const CNamePlateRenderData Data 
)
protectedpure virtual

Member Data Documentation

◆ m_Color

ColorRGBA CNamePlatePartText::m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)
protected

◆ m_TextContainerIndex

STextContainerIndex CNamePlatePartText::m_TextContainerIndex
protected

The documentation for this class was generated from the following file: