◆ ~CNamePlatePart()
virtual CNamePlatePart::~CNamePlatePart |
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virtualdefault |
◆ NewLine()
bool CNamePlatePart::NewLine |
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const |
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inline |
◆ Offset()
vec2 CNamePlatePart::Offset |
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const |
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inline |
◆ Padding()
vec2 CNamePlatePart::Padding |
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const |
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inline |
◆ Render()
virtual void CNamePlatePart::Render |
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CGameClient & |
This, |
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float |
X, |
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float |
Y |
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inlinevirtual |
◆ Reset()
virtual void CNamePlatePart::Reset |
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CGameClient & |
This | ) |
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inlinevirtual |
◆ ShiftOnInvis()
bool CNamePlatePart::ShiftOnInvis |
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const |
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inline |
◆ Size()
vec2 CNamePlatePart::Size |
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const |
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inline |
◆ Update()
◆ Visible()
bool CNamePlatePart::Visible |
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const |
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inline |
◆ m_NewLine
bool CNamePlatePart::m_NewLine = false |
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protected |
◆ m_Offset
◆ m_Padding
vec2 CNamePlatePart::m_Padding = vec2(5.0f, 5.0f) |
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protected |
◆ m_ShiftOnInvis
bool CNamePlatePart::m_ShiftOnInvis = false |
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protected |
◆ m_Size
◆ m_Visible
bool CNamePlatePart::m_Visible = true |
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protected |
The documentation for this class was generated from the following file: