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DDNet documentation
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Public Member Functions | |
| virtual void | Update (CGameClient &This, const CNamePlateData &Data) |
| virtual void | Reset (CGameClient &This) |
| virtual void | Render (CGameClient &This, vec2 Pos) const |
| vec2 | Size () const |
| vec2 | Padding () const |
| bool | NewLine () const |
| bool | Visible () const |
| bool | ShiftOnInvis () const |
| CNamePlatePart ()=delete | |
| virtual | ~CNamePlatePart ()=default |
Protected Member Functions | |
| CNamePlatePart (CGameClient &This) | |
Protected Attributes | |
| vec2 | m_Size = vec2(0.0f, 0.0f) |
| vec2 | m_Padding = vec2(DEFAULT_PADDING, DEFAULT_PADDING) |
| bool | m_NewLine = false |
| bool | m_Visible = true |
| bool | m_ShiftOnInvis = false |
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inlineprotected |
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delete |
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virtualdefault |
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inline |
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inline |
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inlinevirtual |
Reimplemented in CNamePlatePartIcon, CNamePlatePartSprite, and CNamePlatePartText.
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inlinevirtual |
Reimplemented in CNamePlatePartText.
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inline |
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inline |
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inlinevirtual |
Reimplemented in CNamePlatePartDirection, CNamePlatePartHookStrongWeak, and CNamePlatePartText.
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inline |
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protected |
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protected |
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protected |
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protected |