#include <player.h>
◆ ConvertTargetToWorld()
vec2 CPlayer::CCameraInfo::ConvertTargetToWorld |
( |
vec2 |
Position, |
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vec2 |
Target |
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) |
| const |
◆ Reset()
void CPlayer::CCameraInfo::Reset |
( |
| ) |
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◆ Write()
void CPlayer::CCameraInfo::Write |
( |
const CNetMsg_Cl_CameraInfo * |
pMsg | ) |
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◆ CPlayer
◆ m_Deadzone
int CPlayer::CCameraInfo::m_Deadzone |
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private |
◆ m_FollowFactor
int CPlayer::CCameraInfo::m_FollowFactor |
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private |
◆ m_HasCameraInfo
bool CPlayer::CCameraInfo::m_HasCameraInfo |
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private |
◆ m_Zoom
float CPlayer::CCameraInfo::m_Zoom |
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private |
The documentation for this class was generated from the following files: