DDraceNetwork Docs
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This is the complete list of members for CPlayers, including all inherited members.
CGhost | CPlayers | friend |
Client() const | CComponent | |
Collision() const | CComponent | protected |
Config() const | CComponent | protected |
ConfigManager() const | CComponent | protected |
Console() const | CComponent | protected |
DemoPlayer() const | CComponent | protected |
DemoRecorder(int Recorder) const | CComponent | protected |
Engine() const | CComponent | protected |
Favorites() const | CComponent | protected |
GameClient() const | CComponent | inline |
GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f) | CPlayers | |
Graphics() const | CComponent | protected |
Http() const | CComponent | protected |
Input() const | CComponent | protected |
IsPlayerInfoAvailable(int ClientId) const | CPlayers | inlineprivate |
Kernel() const | CComponent | protected |
Layers() const | CComponent | protected |
LocalTime() const | CComponent | protected |
m_aWeaponSpriteMuzzleQuadContainerIndex | CPlayers | private |
m_pClient | CComponent | protected |
m_SkidSoundTime | CPlayers | private |
m_WeaponEmoteQuadContainerIndex | CPlayers | private |
OnConsoleInit() | CComponent | inlinevirtual |
OnCursorMove(float x, float y, IInput::ECursorType CursorType) | CComponent | inlinevirtual |
OnInit() override | CPlayers | virtual |
OnInput(const IInput::CEvent &Event) | CComponent | inlinevirtual |
OnMapLoad() | CComponent | inlinevirtual |
OnMessage(int Msg, void *pRawMsg) | CComponent | inlinevirtual |
OnNewSnapshot() | CComponent | inlinevirtual |
OnRefreshSkins() | CComponent | inlinevirtual |
OnRelease() | CComponent | inlinevirtual |
OnRender() override | CPlayers | virtual |
OnReset() | CComponent | inlinevirtual |
OnShutdown() | CComponent | inlinevirtual |
OnStateChange(int NewState, int OldState) | CComponent | inlinevirtual |
OnWindowResize() | CComponent | inlinevirtual |
RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) | CPlayers | private |
RenderHand6(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) | CPlayers | private |
RenderHand7(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) | CPlayers | private |
RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) | CPlayers | private |
RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f) | CPlayers | private |
RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) | CPlayers | private |
RenderTools() const | CComponent | protected |
ServerBrowser() const | CComponent | protected |
Sizeof() const override | CPlayers | inlinevirtual |
Sound() const | CComponent | protected |
Storage() const | CComponent | protected |
TextRender() const | CComponent | protected |
time() const | CComponent | protected |
Ui() const | CComponent | protected |
~CComponent() | CComponent | inlinevirtual |