DDraceNetwork Documentation
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CPlayers Member List

This is the complete list of members for CPlayers, including all inherited members.

CGhost classCPlayersfriend
Client() constCComponentInterfacesprotected
Collision() constCComponentInterfacesprotected
Config() constCComponentInterfacesprotected
ConfigManager() constCComponentInterfacesprotected
Console() constCComponentInterfacesprotected
CreateNinjaTeeRenderInfo()CPlayersprivate
CreateSpectatorTeeRenderInfo()CPlayersprivate
DemoPlayer() constCComponentInterfacesprotected
DemoRecorder(int Recorder) constCComponentInterfacesprotected
Engine() constCComponentInterfacesprotected
Favorites() constCComponentInterfacesprotected
GameClient() constCComponentInterfacesinlineprotected
GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f)CPlayers
Graphics() constCComponentInterfacesprotected
Http() constCComponentInterfacesprotected
Input() constCComponentInterfacesprotected
IsPlayerInfoAvailable(int ClientId) constCPlayersinlineprivate
Kernel() constCComponentInterfacesprotected
Layers() constCComponentInterfacesprotected
LocalTime() constCComponentInterfacesprotected
m_aWeaponSpriteMuzzleQuadContainerIndexCPlayersprivate
m_pClientCComponentInterfacesprivate
m_pNinjaTeeRenderInfoCPlayersprivate
m_pSpectatorTeeRenderInfoCPlayersprivate
m_WeaponEmoteQuadContainerIndexCPlayersprivate
NinjaTeeRenderInfo() constCPlayersinline
OnConsoleInit()CComponentinlinevirtual
OnCursorMove(float x, float y, IInput::ECursorType CursorType)CComponentinlinevirtual
OnInit() overrideCPlayersvirtual
OnInput(const IInput::CEvent &Event)CComponentinlinevirtual
OnInterfacesInit(CGameClient *pClient)CComponentInterfacesvirtual
OnMapLoad()CComponentinlinevirtual
OnMessage(int Msg, void *pRawMsg)CComponentinlinevirtual
OnNewSnapshot()CComponentinlinevirtual
OnRelease()CComponentinlinevirtual
OnRender() overrideCPlayersvirtual
OnReset()CComponentinlinevirtual
OnShutdown()CComponentinlinevirtual
OnStateChange(int NewState, int OldState)CComponentinlinevirtual
OnTouchState(const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)CComponentinlinevirtual
OnUpdate()CComponentinlinevirtual
OnWindowResize()CComponentinlinevirtual
RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)CPlayersprivate
RenderHand6(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)CPlayersprivate
RenderHand7(const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)CPlayersprivate
RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)CPlayersprivate
RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId)CPlayersprivate
RenderMap() constCComponentInterfacesprotected
RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)CPlayersprivate
RenderTools() constCComponentInterfacesprotected
ServerBrowser() constCComponentInterfacesprotected
Sizeof() const overrideCPlayersinlinevirtual
Sound() constCComponentInterfacesprotected
SpectatorTeeRenderInfo() constCPlayersinline
Storage() constCComponentInterfacesprotected
TextRender() constCComponentInterfacesprotected
time() constCComponentInterfacesprotected
Ui() constCComponentInterfacesprotected
~CComponentInterfaces()=defaultCComponentInterfacesvirtual