DDraceNetwork Docs
CPlayers Member List

This is the complete list of members for CPlayers, including all inherited members.

CGhostCPlayersfriend
Client() constCComponent
Collision() constCComponentprotected
Config() constCComponentprotected
ConfigManager() constCComponentprotected
Console() constCComponentprotected
DemoPlayer() constCComponentprotected
DemoRecorder(int Recorder) constCComponentprotected
Engine() constCComponentprotected
Favorites() constCComponentprotected
GameClient() constCComponentinline
GetPlayerTargetAngle(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)CPlayers
Graphics() constCComponentprotected
Http() constCComponentprotected
Input() constCComponentprotected
IsPlayerInfoAvailable(int ClientId) constCPlayersinlineprivate
Kernel() constCComponentprotected
Layers() constCComponentprotected
LocalTime() constCComponentprotected
m_aWeaponSpriteMuzzleQuadContainerIndexCPlayersprivate
m_pClientCComponentprotected
m_SkidSoundTimeCPlayersprivate
m_WeaponEmoteQuadContainerIndexCPlayersprivate
OnConsoleInit()CComponentinlinevirtual
OnCursorMove(float x, float y, IInput::ECursorType CursorType)CComponentinlinevirtual
OnInit() overrideCPlayersvirtual
OnInput(const IInput::CEvent &Event)CComponentinlinevirtual
OnMapLoad()CComponentinlinevirtual
OnMessage(int Msg, void *pRawMsg)CComponentinlinevirtual
OnNewSnapshot()CComponentinlinevirtual
OnRefreshSkins()CComponentinlinevirtual
OnRelease()CComponentinlinevirtual
OnRender() overrideCPlayersvirtual
OnReset()CComponentinlinevirtual
OnShutdown()CComponentinlinevirtual
OnStateChange(int NewState, int OldState)CComponentinlinevirtual
OnWindowResize()CComponentinlinevirtual
RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)CPlayersprivate
RenderHand6(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)CPlayersprivate
RenderHand7(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f)CPlayersprivate
RenderHook(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)CPlayersprivate
RenderHookCollLine(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f)CPlayersprivate
RenderPlayer(const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)CPlayersprivate
RenderTools() constCComponentprotected
ServerBrowser() constCComponentprotected
Sizeof() const overrideCPlayersinlinevirtual
Sound() constCComponentprotected
Storage() constCComponentprotected
TextRender() constCComponentprotected
time() constCComponentprotected
Ui() constCComponentprotected
~CComponent()CComponentinlinevirtual