DDraceNetwork Documentation
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CPlayers Class Reference

#include <players.h>

Inheritance diagram for CPlayers:
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Collaboration diagram for CPlayers:
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Public Member Functions

float GetPlayerTargetAngle (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f)
int Sizeof () const override
void OnInit () override
void OnRender () override
const std::shared_ptr< CManagedTeeRenderInfo > & NinjaTeeRenderInfo () const
const std::shared_ptr< CManagedTeeRenderInfo > & SpectatorTeeRenderInfo () const
Public Member Functions inherited from CComponent
virtual void OnStateChange (int NewState, int OldState)
virtual void OnConsoleInit ()
virtual void OnShutdown ()
virtual void OnReset ()
virtual void OnWindowResize ()
virtual void OnUpdate ()
virtual void OnNewSnapshot ()
virtual void OnRelease ()
virtual void OnMapLoad ()
virtual void OnMessage (int Msg, void *pRawMsg)
virtual bool OnCursorMove (float x, float y, IInput::ECursorType CursorType)
virtual bool OnInput (const IInput::CEvent &Event)
virtual bool OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)
Public Member Functions inherited from CComponentInterfaces
virtual void OnInterfacesInit (CGameClient *pClient)
virtual ~CComponentInterfaces ()=default

Private Member Functions

void RenderHand6 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
void RenderHand7 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha)
void RenderHand (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha)
void RenderPlayer (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
void RenderHook (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f)
void RenderHookCollLine (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId)
bool IsPlayerInfoAvailable (int ClientId) const
void CreateNinjaTeeRenderInfo ()
void CreateSpectatorTeeRenderInfo ()

Private Attributes

int m_WeaponEmoteQuadContainerIndex
int m_aWeaponSpriteMuzzleQuadContainerIndex [NUM_WEAPONS]
std::shared_ptr< CManagedTeeRenderInfom_pNinjaTeeRenderInfo
std::shared_ptr< CManagedTeeRenderInfom_pSpectatorTeeRenderInfo

Friends

class CGhost

Additional Inherited Members

Protected Member Functions inherited from CComponentInterfaces
class CGameClientGameClient () const
class IClientClient () const
class IKernelKernel () const
class IEngineEngine () const
class IGraphicsGraphics () const
class ITextRenderTextRender () const
class IInputInput () const
class IStorageStorage () const
class CUiUi () const
class ISoundSound () const
class CRenderToolsRenderTools () const
class CRenderMapRenderMap () const
class IConfigManagerConfigManager () const
class CConfigConfig () const
class IConsoleConsole () const
class IDemoPlayerDemoPlayer () const
class IDemoRecorderDemoRecorder (int Recorder) const
class IFavoritesFavorites () const
class IServerBrowserServerBrowser () const
class CLayersLayers () const
class CCollisionCollision () const
int64_t time () const
float LocalTime () const
class IHttpHttp () const

Member Function Documentation

◆ CreateNinjaTeeRenderInfo()

void CPlayers::CreateNinjaTeeRenderInfo ( )
private

◆ CreateSpectatorTeeRenderInfo()

void CPlayers::CreateSpectatorTeeRenderInfo ( )
private

◆ GetPlayerTargetAngle()

float CPlayers::GetPlayerTargetAngle ( const CNetObj_Character * pPrevChar,
const CNetObj_Character * pPlayerChar,
int ClientId,
float Intra = 0.0f )

◆ IsPlayerInfoAvailable()

bool CPlayers::IsPlayerInfoAvailable ( int ClientId) const
inlineprivate

◆ NinjaTeeRenderInfo()

const std::shared_ptr< CManagedTeeRenderInfo > & CPlayers::NinjaTeeRenderInfo ( ) const
inline

◆ OnInit()

void CPlayers::OnInit ( )
overridevirtual

Called to let the components run initialization code.

Reimplemented from CComponent.

◆ OnRender()

void CPlayers::OnRender ( )
overridevirtual

Called when the component should get rendered.

The render order depends on the component insertion order.

Reimplemented from CComponent.

◆ RenderHand()

void CPlayers::RenderHand ( const CTeeRenderInfo * pInfo,
vec2 CenterPos,
vec2 Dir,
float AngleOffset,
vec2 PostRotOffset,
float Alpha )
private

◆ RenderHand6()

void CPlayers::RenderHand6 ( const CTeeRenderInfo * pInfo,
vec2 HandPos,
float HandAngle,
float Alpha )
private

◆ RenderHand7()

void CPlayers::RenderHand7 ( const CTeeRenderInfo * pInfo,
vec2 HandPos,
float HandAngle,
float Alpha )
private

◆ RenderHook()

void CPlayers::RenderHook ( const CNetObj_Character * pPrevChar,
const CNetObj_Character * pPlayerChar,
const CTeeRenderInfo * pRenderInfo,
int ClientId,
float Intra = 0.f )
private

◆ RenderHookCollLine()

void CPlayers::RenderHookCollLine ( const CNetObj_Character * pPrevChar,
const CNetObj_Character * pPlayerChar,
int ClientId )
private

◆ RenderPlayer()

void CPlayers::RenderPlayer ( const CNetObj_Character * pPrevChar,
const CNetObj_Character * pPlayerChar,
const CTeeRenderInfo * pRenderInfo,
int ClientId,
float Intra = 0.f )
private

◆ Sizeof()

int CPlayers::Sizeof ( ) const
inlineoverridevirtual

Gets the size of the non-abstract component.

Implements CComponent.

◆ SpectatorTeeRenderInfo()

const std::shared_ptr< CManagedTeeRenderInfo > & CPlayers::SpectatorTeeRenderInfo ( ) const
inline

◆ CGhost

friend class CGhost
friend

Member Data Documentation

◆ m_aWeaponSpriteMuzzleQuadContainerIndex

int CPlayers::m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS]
private

◆ m_pNinjaTeeRenderInfo

std::shared_ptr<CManagedTeeRenderInfo> CPlayers::m_pNinjaTeeRenderInfo
private

◆ m_pSpectatorTeeRenderInfo

std::shared_ptr<CManagedTeeRenderInfo> CPlayers::m_pSpectatorTeeRenderInfo
private

◆ m_WeaponEmoteQuadContainerIndex

int CPlayers::m_WeaponEmoteQuadContainerIndex
private

The documentation for this class was generated from the following files: