#include <players.h>
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void | RenderHand6 (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) |
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void | RenderHand7 (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) |
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void | RenderHand (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha=1.0f) |
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void | RenderPlayer (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) |
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void | RenderHook (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) |
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void | RenderHookCollLine (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.f) |
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bool | IsPlayerInfoAvailable (int ClientId) const |
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◆ GetPlayerTargetAngle()
◆ IsPlayerInfoAvailable()
bool CPlayers::IsPlayerInfoAvailable |
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int |
ClientId | ) |
const |
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inlineprivate |
◆ OnInit()
void CPlayers::OnInit |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnRender()
void CPlayers::OnRender |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ RenderHand()
void CPlayers::RenderHand |
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const CTeeRenderInfo * |
pInfo, |
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vec2 |
CenterPos, |
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vec2 |
Dir, |
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float |
AngleOffset, |
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vec2 |
PostRotOffset, |
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float |
Alpha = 1.0f |
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) |
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private |
◆ RenderHand6()
void CPlayers::RenderHand6 |
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const CTeeRenderInfo * |
pInfo, |
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vec2 |
CenterPos, |
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vec2 |
Dir, |
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float |
AngleOffset, |
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vec2 |
PostRotOffset, |
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float |
Alpha = 1.0f |
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) |
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private |
◆ RenderHand7()
void CPlayers::RenderHand7 |
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const CTeeRenderInfo * |
pInfo, |
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vec2 |
CenterPos, |
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vec2 |
Dir, |
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float |
AngleOffset, |
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vec2 |
PostRotOffset, |
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float |
Alpha = 1.0f |
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) |
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private |
◆ RenderHook()
◆ RenderHookCollLine()
◆ RenderPlayer()
◆ Sizeof()
virtual int CPlayers::Sizeof |
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const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ CGhost
◆ m_aWeaponSpriteMuzzleQuadContainerIndex
int CPlayers::m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS] |
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private |
◆ m_SkidSoundTime
int64_t CPlayers::m_SkidSoundTime = 0 |
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private |
◆ m_WeaponEmoteQuadContainerIndex
int CPlayers::m_WeaponEmoteQuadContainerIndex |
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private |
The documentation for this class was generated from the following files: