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DDNet documentation
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#include <players.h>
Public Member Functions | |
| float | GetPlayerTargetAngle (const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId, float Intra=0.0f) |
| int | Sizeof () const override |
| void | OnInit () override |
| void | OnRender () override |
| const std::shared_ptr< CManagedTeeRenderInfo > & | NinjaTeeRenderInfo () const |
| const std::shared_ptr< CManagedTeeRenderInfo > & | SpectatorTeeRenderInfo () const |
| Public Member Functions inherited from CComponent | |
| virtual void | OnStateChange (int NewState, int OldState) |
| virtual void | OnConsoleInit () |
| virtual void | OnShutdown () |
| virtual void | OnReset () |
| virtual void | OnWindowResize () |
| virtual void | OnUpdate () |
| virtual void | OnNewSnapshot () |
| virtual void | OnRelease () |
| virtual void | OnMapLoad () |
| virtual void | OnMessage (int Msg, void *pRawMsg) |
| virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
| virtual bool | OnInput (const IInput::CEvent &Event) |
| virtual bool | OnTouchState (std::vector< IInput::CTouchFingerState > &vTouchFingerStates) |
| Public Member Functions inherited from CComponentInterfaces | |
| virtual void | OnInterfacesInit (CGameClient *pClient) |
| virtual | ~CComponentInterfaces ()=default |
Private Member Functions | |
| void | RenderHand6 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha) |
| void | RenderHand7 (const CTeeRenderInfo *pInfo, vec2 HandPos, float HandAngle, float Alpha) |
| void | RenderHand (const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha) |
| void | RenderPlayer (const CScreenRect &ScreenRect, const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) |
| void | RenderHook (const CScreenRect &ScreenRect, const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, const CTeeRenderInfo *pRenderInfo, int ClientId, float Intra=0.f) |
| void | RenderHookCollLine (const CScreenRect &ScreenRect, const CNetObj_Character *pPrevChar, const CNetObj_Character *pPlayerChar, int ClientId) |
| bool | IsPlayerInfoAvailable (int ClientId) const |
| void | CreateNinjaTeeRenderInfo () |
| void | CreateSpectatorTeeRenderInfo () |
Private Attributes | |
| int | m_WeaponEmoteQuadContainerIndex |
| int | m_aWeaponSpriteMuzzleQuadContainerIndex [NUM_WEAPONS] |
| std::shared_ptr< CManagedTeeRenderInfo > | m_pNinjaTeeRenderInfo |
| std::shared_ptr< CManagedTeeRenderInfo > | m_pSpectatorTeeRenderInfo |
Friends | |
| class | CGhost |
Additional Inherited Members | |
| Protected Member Functions inherited from CComponentInterfaces | |
| class CGameClient * | GameClient () const |
| class IClient * | Client () const |
| class IKernel * | Kernel () const |
| class IEngine * | Engine () const |
| class IGraphics * | Graphics () const |
| class ITextRender * | TextRender () const |
| class IInput * | Input () const |
| class IStorage * | Storage () const |
| class CUi * | Ui () const |
| class ISound * | Sound () const |
| class CRenderTools * | RenderTools () const |
| class CRenderMap * | RenderMap () const |
| class IConfigManager * | ConfigManager () const |
| class CConfig * | Config () const |
| class IConsole * | Console () const |
| class IDemoPlayer * | DemoPlayer () const |
| class IDemoRecorder * | DemoRecorder (int Recorder) const |
| class IFavorites * | Favorites () const |
| class IServerBrowser * | ServerBrowser () const |
| class CLayers * | Layers () const |
| class CCollision * | Collision () const |
| int64_t | time () const |
| float | LocalTime () const |
| class IHttp * | Http () const |
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| float CPlayers::GetPlayerTargetAngle | ( | const CNetObj_Character * | pPrevChar, |
| const CNetObj_Character * | pPlayerChar, | ||
| int | ClientId, | ||
| float | Intra = 0.0f ) |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
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