#include <render_layer.h>
◆ m_ClipRegion
| std::optional<CClipRegion> CRenderLayerQuads::CQuadCluster::m_ClipRegion |
◆ m_ColorEnv
| int CRenderLayerQuads::CQuadCluster::m_ColorEnv |
◆ m_ColorEnvOffset
| float CRenderLayerQuads::CQuadCluster::m_ColorEnvOffset |
◆ m_Grouped
| bool CRenderLayerQuads::CQuadCluster::m_Grouped |
◆ m_NumQuads
| int CRenderLayerQuads::CQuadCluster::m_NumQuads |
◆ m_PosEnv
| int CRenderLayerQuads::CQuadCluster::m_PosEnv |
◆ m_PosEnvOffset
| float CRenderLayerQuads::CQuadCluster::m_PosEnvOffset |
◆ m_StartIndex
| int CRenderLayerQuads::CQuadCluster::m_StartIndex |
◆ m_vQuadRenderInfo
| std::vector<SQuadRenderInfo> CRenderLayerQuads::CQuadCluster::m_vQuadRenderInfo |
The documentation for this class was generated from the following file: