◆ CSteam()
◆ ~CSteam()
◆ ClearConnectAddress()
| void CSteam::ClearConnectAddress |
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inlineoverridevirtual |
◆ ClearGameInfo()
| void CSteam::ClearGameInfo |
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inlineoverridevirtual |
◆ GetConnectAddress()
| const NETADDR * CSteam::GetConnectAddress |
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inlineoverridevirtual |
◆ GetPlayerName()
| const char * CSteam::GetPlayerName |
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inlineoverridevirtual |
◆ OnGameRichPresenceJoinRequested()
◆ ParseConnectString()
| void CSteam::ParseConnectString |
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const char * | pConnect | ) |
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inline |
◆ ReadLaunchCommandLine()
| void CSteam::ReadLaunchCommandLine |
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inline |
◆ SetGameInfo()
| void CSteam::SetGameInfo |
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const NETADDR & | ServerAddr, |
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const char * | pMapName, |
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bool | AnnounceAddr ) |
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inlineoverridevirtual |
◆ Update()
◆ m_aPlayerName
| char CSteam::m_aPlayerName[16] |
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private |
◆ m_ConnectAddr
◆ m_GotConnectAddr
| bool CSteam::m_GotConnectAddr |
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private |
◆ m_pSteamApps
| ISteamApps* CSteam::m_pSteamApps |
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private |
◆ m_pSteamFriends
| ISteamFriends* CSteam::m_pSteamFriends |
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private |
◆ m_SteamPipe
The documentation for this class was generated from the following file: