◆ CSteam()
◆ ~CSteam()
◆ ClearConnectAddress()
void CSteam::ClearConnectAddress |
( |
| ) |
|
|
inlineoverridevirtual |
◆ ClearGameInfo()
void CSteam::ClearGameInfo |
( |
| ) |
|
|
inlineoverridevirtual |
◆ GetConnectAddress()
const NETADDR * CSteam::GetConnectAddress |
( |
| ) |
|
|
inlineoverridevirtual |
◆ GetPlayerName()
const char * CSteam::GetPlayerName |
( |
| ) |
|
|
inlineoverridevirtual |
◆ OnGameRichPresenceJoinRequested()
◆ ParseConnectString()
void CSteam::ParseConnectString |
( |
const char * |
pConnect | ) |
|
|
inline |
◆ ReadLaunchCommandLine()
void CSteam::ReadLaunchCommandLine |
( |
| ) |
|
|
inline |
◆ SetGameInfo()
void CSteam::SetGameInfo |
( |
const NETADDR & |
ServerAddr, |
|
|
const char * |
pMapName, |
|
|
bool |
AnnounceAddr |
|
) |
| |
|
inlineoverridevirtual |
◆ Update()
◆ m_aPlayerName
char CSteam::m_aPlayerName[16] |
|
private |
◆ m_ConnectAddr
◆ m_GotConnectAddr
bool CSteam::m_GotConnectAddr |
|
private |
◆ m_pSteamApps
ISteamApps* CSteam::m_pSteamApps |
|
private |
◆ m_pSteamFriends
ISteamFriends* CSteam::m_pSteamFriends |
|
private |
◆ m_SteamPipe
The documentation for this class was generated from the following file: