#include <steam.h>
◆ ClearConnectAddress()
virtual void ISteam::ClearConnectAddress |
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pure virtual |
◆ ClearGameInfo()
virtual void ISteam::ClearGameInfo |
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pure virtual |
◆ GetConnectAddress()
virtual const NETADDR * ISteam::GetConnectAddress |
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pure virtual |
◆ GetPlayerName()
virtual const char * ISteam::GetPlayerName |
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pure virtual |
◆ InterfaceName()
static const char * ISteam::InterfaceName |
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inlinestatic |
◆ SetGameInfo()
virtual void ISteam::SetGameInfo |
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const NETADDR & |
ServerAddr, |
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const char * |
pMapName, |
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bool |
AnnounceAddr |
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pure virtual |
◆ Update()
virtual void ISteam::Update |
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pure virtual |
The documentation for this class was generated from the following file: