#include <steam.h>
◆ ClearConnectAddress()
| virtual void ISteam::ClearConnectAddress |
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| ) |
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pure virtual |
◆ ClearGameInfo()
| virtual void ISteam::ClearGameInfo |
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pure virtual |
◆ GetConnectAddress()
| virtual const NETADDR * ISteam::GetConnectAddress |
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pure virtual |
◆ GetPlayerName()
| virtual const char * ISteam::GetPlayerName |
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pure virtual |
◆ InterfaceName()
| const char * ISteam::InterfaceName |
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inlinestatic |
◆ SetGameInfo()
| virtual void ISteam::SetGameInfo |
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const NETADDR & | ServerAddr, |
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const char * | pMapName, |
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bool | AnnounceAddr ) |
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pure virtual |
◆ Update()
| virtual void ISteam::Update |
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pure virtual |
The documentation for this class was generated from the following file: