◆ ClearConnectAddress()
| void CSteamStub::ClearConnectAddress |
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◆ ClearGameInfo()
| void CSteamStub::ClearGameInfo |
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inlineoverrideprivatevirtual |
◆ GetConnectAddress()
| const NETADDR * CSteamStub::GetConnectAddress |
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inlineoverrideprivatevirtual |
◆ GetPlayerName()
| const char * CSteamStub::GetPlayerName |
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◆ SetGameInfo()
| void CSteamStub::SetGameInfo |
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const NETADDR & | ServerAddr, |
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const char * | pMapName, |
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bool | AnnounceAddr ) |
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inlineoverrideprivatevirtual |
◆ Update()
| void CSteamStub::Update |
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inlineoverrideprivatevirtual |
The documentation for this class was generated from the following file: