#include <textrender.h>
◆ BoundingBox()
◆ Height()
float CTextCursor::Height |
( |
| ) |
const |
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inline |
◆ Reset()
void CTextCursor::Reset |
( |
| ) |
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inline |
◆ m_AlignedFontSize
float CTextCursor::m_AlignedFontSize |
◆ m_AlignedLineSpacing
float CTextCursor::m_AlignedLineSpacing |
◆ m_CalculateSelectionMode
◆ m_CharCount
int CTextCursor::m_CharCount |
◆ m_CursorCharacter
int CTextCursor::m_CursorCharacter |
◆ m_CursorMode
◆ m_CursorRenderedPosition
vec2 CTextCursor::m_CursorRenderedPosition |
◆ m_Flags
◆ m_FontSize
float CTextCursor::m_FontSize |
◆ m_ForceCursorRendering
bool CTextCursor::m_ForceCursorRendering |
◆ m_GlyphCount
int CTextCursor::m_GlyphCount |
◆ m_LineCount
int CTextCursor::m_LineCount |
◆ m_LineSpacing
float CTextCursor::m_LineSpacing |
◆ m_LineWidth
float CTextCursor::m_LineWidth |
◆ m_LongestLineWidth
float CTextCursor::m_LongestLineWidth |
◆ m_MaxCharacterHeight
float CTextCursor::m_MaxCharacterHeight |
◆ m_MaxLines
int CTextCursor::m_MaxLines |
◆ m_PressMouse
vec2 CTextCursor::m_PressMouse |
◆ m_ReleaseMouse
vec2 CTextCursor::m_ReleaseMouse |
◆ m_SelectionEnd
int CTextCursor::m_SelectionEnd |
◆ m_SelectionHeightFactor
float CTextCursor::m_SelectionHeightFactor |
◆ m_SelectionStart
int CTextCursor::m_SelectionStart |
◆ m_StartX
float CTextCursor::m_StartX |
◆ m_StartY
float CTextCursor::m_StartY |
◆ m_vColorSplits
◆ m_X
◆ m_Y
The documentation for this class was generated from the following file: