#include <gamecore.h>
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| CTuningParams () |
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bool | Set (int Index, float Value) |
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bool | Set (const char *pName, float Value) |
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bool | Get (int Index, float *pValue) const |
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bool | Get (const char *pName, float *pValue) const |
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float | GetWeaponFireDelay (int Weapon) const |
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static int | Num () |
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static const char * | Name (int Index) |
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◆ CTuningParams()
CTuningParams::CTuningParams |
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inline |
◆ Get() [1/2]
bool CTuningParams::Get |
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const char * |
pName, |
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float * |
pValue |
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) |
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◆ Get() [2/2]
bool CTuningParams::Get |
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int |
Index, |
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float * |
pValue |
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) |
| const |
◆ GetWeaponFireDelay()
float CTuningParams::GetWeaponFireDelay |
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int |
Weapon | ) |
const |
◆ Name()
static const char * CTuningParams::Name |
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int |
Index | ) |
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inlinestatic |
◆ Num()
static int CTuningParams::Num |
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inlinestatic |
◆ Set() [1/2]
bool CTuningParams::Set |
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const char * |
pName, |
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float |
Value |
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) |
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◆ Set() [2/2]
bool CTuningParams::Set |
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int |
Index, |
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float |
Value |
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) |
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◆ ms_apNames
const char * CTuningParams::ms_apNames |
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staticprivate |
Initial value:=
{
#define MACRO_TUNING_PARAM(Name, ScriptName, Value, Description)
}
The documentation for this class was generated from the following files: