#include <gamecore.h>
|
| | CTuningParams () |
| bool | Set (int Index, float Value) |
| bool | Set (const char *pName, float Value) |
| bool | Get (int Index, float *pValue) const |
| bool | Get (const char *pName, float *pValue) const |
| float | GetWeaponFireDelay (int Weapon) const |
|
| static int | Num () |
| static const char * | Name (int Index) |
◆ CTuningParams()
| CTuningParams::CTuningParams |
( |
| ) |
|
|
inline |
◆ Get() [1/2]
| bool CTuningParams::Get |
( |
const char * | pName, |
|
|
float * | pValue ) const |
◆ Get() [2/2]
| bool CTuningParams::Get |
( |
int | Index, |
|
|
float * | pValue ) const |
◆ GetWeaponFireDelay()
| float CTuningParams::GetWeaponFireDelay |
( |
int | Weapon | ) |
const |
◆ Name()
| const char * CTuningParams::Name |
( |
int | Index | ) |
|
|
inlinestatic |
◆ Num()
| int CTuningParams::Num |
( |
| ) |
|
|
inlinestatic |
◆ Set() [1/2]
| bool CTuningParams::Set |
( |
const char * | pName, |
|
|
float | Value ) |
◆ Set() [2/2]
| bool CTuningParams::Set |
( |
int | Index, |
|
|
float | Value ) |
◆ DEFAULT
◆ m_AirControlAccel
◆ m_AirControlSpeed
◆ m_AirFriction
◆ m_AirJumpImpulse
◆ m_ExplosionStrength
◆ m_Gravity
◆ m_GrenadeCurvature
◆ m_GrenadeFireDelay
◆ m_GrenadeLifetime
◆ m_GrenadeSpeed
◆ m_GroundControlAccel
◆ m_GroundControlSpeed
◆ m_GroundElasticityX
◆ m_GroundElasticityY
◆ m_GroundFriction
◆ m_GroundJumpImpulse
◆ m_GunCurvature
◆ m_GunFireDelay
◆ m_GunLifetime
◆ m_GunSpeed
◆ m_HammerFireDelay
◆ m_HammerHitFireDelay
◆ m_HammerStrength
◆ m_HookDragAccel
◆ m_HookDragSpeed
◆ m_HookDuration
◆ m_HookFireSpeed
◆ m_HookLength
◆ m_JetpackStrength
◆ m_LaserBounceCost
◆ m_LaserBounceDelay
◆ m_LaserBounceNum
◆ m_LaserDamage
◆ m_LaserFireDelay
◆ m_LaserReach
◆ m_NinjaFireDelay
◆ m_PlayerCollision
◆ m_PlayerHooking
◆ m_ShotgunCurvature
◆ m_ShotgunFireDelay
◆ m_ShotgunLifetime
◆ m_ShotgunSpeed
◆ m_ShotgunSpeeddiff
◆ m_ShotgunStrength
◆ m_VelrampCurvature
◆ m_VelrampRange
◆ m_VelrampStart
◆ ms_apNames
| const char * CTuningParams::ms_apNames |
|
staticprivate |
The documentation for this class was generated from the following files: