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effects.h
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1/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
2/* If you are missing that file, acquire a complete release at teeworlds.com. */
3#ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H
4#define GAME_CLIENT_COMPONENTS_EFFECTS_H
5
6#include <base/vmath.h>
7
9
10class CEffects : public CComponent
11{
12private:
14 int64_t m_LastUpdate5hz = 0;
15
17 int64_t m_LastUpdate50hz = 0;
18
20 int64_t m_LastUpdate100hz = 0;
21
22 int64_t m_SkidSoundTimer = 0;
23
24public:
25 CEffects();
26 int Sizeof() const override { return sizeof(*this); }
27
28 void OnRender() override;
29
30 void BulletTrail(vec2 Pos, float Alpha, float TimePassed);
31 void SmokeTrail(vec2 Pos, vec2 Vel, float Alpha, float TimePassed);
32 void SkidTrail(vec2 Pos, vec2 Vel, int Direction, float Alpha, float Volume);
33 void Explosion(vec2 Pos, float Alpha);
34 void HammerHit(vec2 Pos, float Alpha, float Volume);
35 void AirJump(vec2 Pos, float Alpha, float Volume);
36 void DamageIndicator(vec2 Pos, vec2 Dir, float Alpha);
37 void PlayerSpawn(vec2 Pos, float Alpha, float Volume);
38 void PlayerDeath(vec2 Pos, int ClientId, float Alpha);
39 void PowerupShine(vec2 Pos, vec2 Size, float Alpha);
40 void FreezingFlakes(vec2 Pos, vec2 Size, float Alpha);
41 void SparkleTrail(vec2 Pos, float Alpha);
42 void Confetti(vec2 Pos, float Alpha);
43
44 void Update();
45};
46#endif
Definition component.h:165
void PlayerDeath(vec2 Pos, int ClientId, float Alpha)
Definition effects.cpp:218
void SkidTrail(vec2 Pos, vec2 Vel, int Direction, float Alpha, float Volume)
Definition effects.cpp:147
void OnRender() override
Definition effects.cpp:412
void FreezingFlakes(vec2 Pos, vec2 Size, float Alpha)
Definition effects.cpp:80
CEffects()
Definition effects.cpp:19
bool m_Add5hz
Definition effects.h:13
void DamageIndicator(vec2 Pos, vec2 Dir, float Alpha)
Definition effects.cpp:52
int64_t m_LastUpdate5hz
Definition effects.h:14
void PlayerSpawn(vec2 Pos, float Alpha, float Volume)
Definition effects.cpp:194
int64_t m_SkidSoundTimer
Definition effects.h:22
bool m_Add100hz
Definition effects.h:19
int Sizeof() const override
Definition effects.h:26
void BulletTrail(vec2 Pos, float Alpha, float TimePassed)
Definition effects.cpp:176
void HammerHit(vec2 Pos, float Alpha, float Volume)
Definition effects.cpp:394
void PowerupShine(vec2 Pos, vec2 Size, float Alpha)
Definition effects.cpp:57
int64_t m_LastUpdate100hz
Definition effects.h:20
void Update()
void SparkleTrail(vec2 Pos, float Alpha)
Definition effects.cpp:107
void Explosion(vec2 Pos, float Alpha)
Definition effects.cpp:328
void AirJump(vec2 Pos, float Alpha, float Volume)
Definition effects.cpp:26
void SmokeTrail(vec2 Pos, vec2 Vel, float Alpha, float TimePassed)
Definition effects.cpp:127
bool m_Add50hz
Definition effects.h:16
int64_t m_LastUpdate50hz
Definition effects.h:17
void Confetti(vec2 Pos, float Alpha)
Definition effects.cpp:274
Direction
Definition nameplates.cpp:212
vector2_base< float > vec2
Definition vmath.h:161