DDraceNetwork Docs
|
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/textrender.h>
#include <game/generated/client_data.h>
#include <game/client/animstate.h>
#include <game/client/gameclient.h>
#include <game/client/prediction/entities/character.h>
#include <memory>
#include <vector>
#include "nameplates.h"
Classes | |
class | CNamePlatePart |
class | CNamePlatePartText |
class | CNamePlatePartIcon |
class | CNamePlatePartSprite |
class | CNamePlatePartNewLine |
class | CNamePlatePartDirection |
class | CNamePlatePartClientId |
class | CNamePlatePartFriendMark |
class | CNamePlatePartName |
class | CNamePlatePartClan |
class | CNamePlatePartHookStrongWeak |
class | CNamePlatePartHookStrongWeakId |
class | CNamePlate |
Typedefs | |
using | PartsVector = std::vector< std::unique_ptr< CNamePlatePart > > |
Enumerations | |
enum | Direction { DIRECTION_LEFT , DIRECTION_UP , DIRECTION_RIGHT } |
using PartsVector = std::vector<std::unique_ptr<CNamePlatePart> > |
enum Direction |