3#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
4#define GAME_CLIENT_COMPONENTS_EMOTICON_H
28 virtual int Sizeof()
const override {
return sizeof(*this); }
30 virtual void OnReset()
override;
37 void Emote(
int Emoticon);
Definition: component.h:20
Definition: emoticon.h:12
virtual bool OnInput(const IInput::CEvent &Event) override
Definition: emoticon.cpp:62
void Emote(int Emoticon)
Definition: emoticon.cpp:203
virtual void OnReset() override
Definition: emoticon.cpp:38
virtual void OnRelease() override
Definition: emoticon.cpp:47
vec2 m_SelectorMouse
Definition: emoticon.h:16
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override
Definition: emoticon.cpp:52
virtual void OnRender() override
Definition: emoticon.cpp:72
void EyeEmote(int EyeEmote)
Definition: emoticon.cpp:217
bool m_TouchPressedOutside
Definition: emoticon.h:21
bool m_WasActive
Definition: emoticon.h:13
static void ConEmote(IConsole::IResult *pResult, void *pUserData)
Definition: emoticon.cpp:27
int m_SelectedEyeEmote
Definition: emoticon.h:18
virtual int Sizeof() const override
Definition: emoticon.h:28
CEmoticon()
Definition: emoticon.cpp:15
virtual void OnConsoleInit() override
Definition: emoticon.cpp:32
static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData)
Definition: emoticon.cpp:20
bool m_Active
Definition: emoticon.h:14
bool IsActive() const
Definition: emoticon.h:40
CUi::CTouchState m_TouchState
Definition: emoticon.h:20
int m_SelectedEmote
Definition: emoticon.h:17