3#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
4#define GAME_CLIENT_COMPONENTS_EMOTICON_H
29 int Sizeof()
const override {
return sizeof(*this); }
38 void Emote(
int Emoticon);
Definition component.h:165
bool OnInput(const IInput::CEvent &Event) override
Definition emoticon.cpp:67
void Emote(int Emoticon)
Definition emoticon.cpp:208
void OnReset() override
Definition emoticon.cpp:43
void OnRelease() override
Definition emoticon.cpp:52
vec2 m_SelectorMouse
Definition emoticon.h:17
bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override
Definition emoticon.cpp:57
void OnRender() override
Definition emoticon.cpp:77
void EyeEmote(int EyeEmote)
Definition emoticon.cpp:222
bool m_TouchPressedOutside
Definition emoticon.h:22
bool m_WasActive
Definition emoticon.h:14
static void ConEmote(IConsole::IResult *pResult, void *pUserData)
Definition emoticon.cpp:32
int m_SelectedEyeEmote
Definition emoticon.h:19
int Sizeof() const override
Definition emoticon.h:29
CEmoticon()
Definition emoticon.cpp:16
void OnConsoleInit() override
Definition emoticon.cpp:37
static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData)
Definition emoticon.cpp:21
bool m_Active
Definition emoticon.h:15
bool IsActive() const
Definition emoticon.h:41
CUi::CTouchState m_TouchState
Definition emoticon.h:21
int m_SelectedEmote
Definition emoticon.h:18
vector2_base< float > vec2
Definition vmath.h:161