#include <emoticon.h>
◆ CEmoticon()
◆ ConEmote()
◆ ConKeyEmoticon()
◆ Emote()
void CEmoticon::Emote |
( |
int |
Emoticon | ) |
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◆ EyeEmote()
void CEmoticon::EyeEmote |
( |
int |
EyeEmote | ) |
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◆ IsActive()
bool CEmoticon::IsActive |
( |
| ) |
const |
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inline |
◆ OnConsoleInit()
void CEmoticon::OnConsoleInit |
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| ) |
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overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnCursorMove()
Called on mouse movement, where the x and y values are deltas.
- Parameters
-
x | The amount of change in the x coordinate since the last call. |
y | The amount of change in the y coordinate since the last call. |
CursorType | The type of cursor that caused the movement. |
Reimplemented from CComponent.
◆ OnInput()
Called on a input event.
- Parameters
-
Reimplemented from CComponent.
◆ OnRelease()
void CEmoticon::OnRelease |
( |
| ) |
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overridevirtual |
Called when the input gets released, for example when a text box loses focus.
Reimplemented from CComponent.
◆ OnRender()
void CEmoticon::OnRender |
( |
| ) |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
void CEmoticon::OnReset |
( |
| ) |
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overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ Sizeof()
virtual int CEmoticon::Sizeof |
( |
| ) |
const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ m_Active
◆ m_SelectedEmote
int CEmoticon::m_SelectedEmote |
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private |
◆ m_SelectedEyeEmote
int CEmoticon::m_SelectedEyeEmote |
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private |
◆ m_SelectorMouse
vec2 CEmoticon::m_SelectorMouse |
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private |
◆ m_TouchPressedOutside
bool CEmoticon::m_TouchPressedOutside |
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private |
◆ m_TouchState
◆ m_WasActive
bool CEmoticon::m_WasActive |
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private |
The documentation for this class was generated from the following files: