1#ifndef GAME_CLIENT_COMPONENTS_FREEZEBARS_H
2#define GAME_CLIENT_COMPONENTS_FREEZEBARS_H
8 void RenderFreezeBarPos(
float x,
float y,
float Width,
float Height,
float Progress,
float Alpha = 1.0f);
12 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
Definition freezebars.h:6
void OnRender() override
Definition freezebars.cpp:197
bool IsPlayerInfoAvailable(int ClientId) const
Definition freezebars.cpp:190
void RenderFreezeBar(int ClientId)
Definition freezebars.cpp:5
int Sizeof() const override
Definition freezebars.h:12
void RenderFreezeBarPos(float x, float y, float Width, float Height, float Progress, float Alpha=1.0f)
Definition freezebars.cpp:39