1#ifndef GAME_CLIENT_COMPONENTS_FREEZEBARS_H
2#define GAME_CLIENT_COMPONENTS_FREEZEBARS_H
8 void RenderFreezeBarPos(
float x,
const float y,
const float Width,
const float Height,
float Progress,
float Alpha = 1.0f);
12 virtual int Sizeof()
const override {
return sizeof(*this); }
Definition: component.h:20
Definition: freezebars.h:6
virtual void OnRender() override
Definition: freezebars.cpp:197
void RenderFreezeBar(const int ClientId)
Definition: freezebars.cpp:5
bool IsPlayerInfoAvailable(int ClientId) const
Definition: freezebars.cpp:190
void RenderFreezeBarPos(float x, const float y, const float Width, const float Height, float Progress, float Alpha=1.0f)
Definition: freezebars.cpp:39
virtual int Sizeof() const override
Definition: freezebars.h:12