1#ifndef GAME_EDITOR_MAPITEMS_LAYER_TELE_H
2#define GAME_EDITOR_MAPITEMS_LAYER_TELE_H
28 void Resize(
int NewW,
int NewH)
override;
30 [[nodiscard]]
bool IsEmpty()
const override;
38 void GetPos(
int Number,
int Offset,
int &TeleX,
int &TeleY);
50 std::shared_ptr<CLayer>
Duplicate()
const override;
51 const char *
TypeName()
const override;
const char * TypeName() const override
Definition layer_tele.cpp:403
void GetPos(int Number, int Offset, int &TeleX, int &TeleY)
Definition layer_tele.cpp:342
friend class CLayerTiles
Definition layer_tele.h:56
int m_GotoTeleOffset
Definition layer_tele.h:40
unsigned char m_TeleNumber
Definition layer_tele.h:25
void BrushFlipY() override
Definition layer_tele.cpp:188
bool IsEmpty() const override
Definition layer_tele.cpp:61
void BrushDraw(CLayer *pBrush, vec2 WorldPos) override
Definition layer_tele.cpp:81
EditorTileStateChangeHistory< STeleTileStateChange > m_History
Definition layer_tele.h:43
void ClearHistory() override
Definition layer_tele.h:44
std::shared_ptr< CLayer > Duplicate() const override
Definition layer_tele.cpp:398
unsigned char m_TeleCheckpointNumber
Definition layer_tele.h:26
~CLayerTele() override
Definition layer_tele.cpp:28
void Shift(EShiftDirection Direction) override
Definition layer_tele.cpp:55
void BrushFlipX() override
Definition layer_tele.cpp:182
int FindNextFreeNumber(bool Checkpoint) const
Definition layer_tele.cpp:314
void Resize(int NewW, int NewH) override
Definition layer_tele.cpp:33
CLayerTele(CEditorMap *pMap, int w, int h)
Definition layer_tele.cpp:5
void FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) override
Definition layer_tele.cpp:228
CTeleTile * m_pTeleTile
Definition layer_tele.h:24
void RecordStateChange(int x, int y, STeleTileStateChange::SData Previous, STeleTileStateChange::SData Current)
Definition layer_tele.cpp:172
ivec2 m_GotoTeleLastPos
Definition layer_tele.h:41
void BrushRotate(float Amount) override
Definition layer_tele.cpp:194
bool ContainsElementWithId(int Id, bool Checkpoint) const
Definition layer_tele.cpp:326
virtual void ClearHistory()
Definition layer_tiles.h:201
CLayer(CEditorMap *pMap, int Type)
Definition layer.cpp:7
Definition mapitems.h:635
std::map< int, std::map< int, T > > EditorTileStateChangeHistory
Definition layer_tiles.h:19
EShiftDirection
Definition layer_tiles.h:26
Direction
Definition nameplates.cpp:213
Definition layer_tele.h:10
int m_Number
Definition layer_tele.h:11
int m_Index
Definition layer_tele.h:13
int m_Type
Definition layer_tele.h:12
Definition layer_tele.h:7
struct STeleTileStateChange::SData m_Previous
bool m_Changed
Definition layer_tele.h:8
struct STeleTileStateChange::SData m_Current
vector2_base< int > ivec2
Definition vmath.h:163
vector2_base< float > vec2
Definition vmath.h:161