DDraceNetwork Docs
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#include <engine/client/enums.h>
#include <base/color.h>
#include <base/vmath.h>
#include <game/client/skin.h>
#include <game/client/ui_rect.h>
#include <game/generated/protocol7.h>
#include <game/generated/protocol.h>
Go to the source code of this file.
Classes | |
class | CTeeRenderInfo |
class | CTeeRenderInfo::CSixup |
class | IEnvelopePointAccess |
class | CMapBasedEnvelopePointAccess |
class | CRenderTools |
Namespaces | |
namespace | client_data7 |
Typedefs | |
typedef void(* | ENVELOPE_EVAL) (int TimeOffsetMillis, int Env, ColorRGBA &Result, size_t Channels, void *pUser) |
Enumerations | |
enum | { TEE_EFFECT_FROZEN = 1 , TEE_NO_WEAPON = 2 , TEE_EFFECT_SPARKLE = 4 } |
enum | { SPRITE_FLAG_FLIP_Y = 1 , SPRITE_FLAG_FLIP_X = 2 , LAYERRENDERFLAG_OPAQUE = 1 , LAYERRENDERFLAG_TRANSPARENT = 2 , TILERENDERFLAG_EXTEND = 4 } |
typedef void(* ENVELOPE_EVAL) (int TimeOffsetMillis, int Env, ColorRGBA &Result, size_t Channels, void *pUser) |