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DDNet documentation
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#include <render.h>
Public Member Functions | |
| void | Reset () |
| const IGraphics::CTextureHandle & | PartTexture (int Part) const |
Public Attributes | |
| IGraphics::CTextureHandle | m_aOriginalTextures [protocol7::NUM_SKINPARTS] |
| IGraphics::CTextureHandle | m_aColorableTextures [protocol7::NUM_SKINPARTS] |
| bool | m_aUseCustomColors [protocol7::NUM_SKINPARTS] |
| ColorRGBA | m_aColors [protocol7::NUM_SKINPARTS] |
| ColorRGBA | m_BloodColor |
| IGraphics::CTextureHandle | m_HatTexture |
| IGraphics::CTextureHandle | m_BotTexture |
| int | m_HatSpriteIndex |
| ColorRGBA | m_BotColor |
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inline |
| IGraphics::CTextureHandle CTeeRenderInfo::CSixup::m_aColorableTextures[protocol7::NUM_SKINPARTS] |
| ColorRGBA CTeeRenderInfo::CSixup::m_aColors[protocol7::NUM_SKINPARTS] |
| IGraphics::CTextureHandle CTeeRenderInfo::CSixup::m_aOriginalTextures[protocol7::NUM_SKINPARTS] |
| bool CTeeRenderInfo::CSixup::m_aUseCustomColors[protocol7::NUM_SKINPARTS] |
| ColorRGBA CTeeRenderInfo::CSixup::m_BloodColor |
| ColorRGBA CTeeRenderInfo::CSixup::m_BotColor |
| IGraphics::CTextureHandle CTeeRenderInfo::CSixup::m_BotTexture |
| int CTeeRenderInfo::CSixup::m_HatSpriteIndex |
| IGraphics::CTextureHandle CTeeRenderInfo::CSixup::m_HatTexture |