2#ifndef GAME_SERVER_ENTITIES_PLASMA_H
3#define GAME_SERVER_ENTITIES_PLASMA_H
38 bool Explosive,
int ForClientId);
42 void Snap(
int SnappingClient)
override;
43 void SwapClients(
int Client1,
int Client2)
override;
Definition character.h:24
friend CGameWorld
Definition entity.h:17
bool HitCharacter(CCharacter *pTarget)
bool m_Freeze
Definition plasma.h:12
void SwapClients(int Client1, int Client2) override
Definition plasma.cpp:129
int m_LifeTime
Definition plasma.h:16
bool m_Explosive
Definition plasma.h:13
int m_EvalTick
Definition plasma.h:15
bool HitObstacle(CCharacter *pTarget)
void Snap(int SnappingClient) override
Definition plasma.cpp:109
CPlasma(CGameWorld *pGameWorld, int Id, const CLaserData *pData)
Definition plasma.cpp:12
int m_ForClientId
Definition plasma.h:14
vec2 m_Core
Definition plasma.h:11
vector2_base< float > vec2
Definition vmath.h:161