DDraceNetwork Documentation
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entity.h File Reference
#include "gameworld.h"
#include "save.h"
#include <base/vmath.h>
#include <game/alloc.h>
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Classes

class  CEntity

Functions

bool NetworkClipped (const CGameContext *pGameServer, int SnappingClient, vec2 CheckPos)
bool NetworkClippedLine (const CGameContext *pGameServer, int SnappingClient, vec2 StartPos, vec2 EndPos)

Function Documentation

◆ NetworkClipped()

bool NetworkClipped ( const CGameContext * pGameServer,
int SnappingClient,
vec2 CheckPos )

◆ NetworkClippedLine()

bool NetworkClippedLine ( const CGameContext * pGameServer,
int SnappingClient,
vec2 StartPos,
vec2 EndPos )