![]() |
DDNet documentation
|
#include <antibot_data.h>
Public Attributes | |
| char | m_aName [16] |
| CAntibotInputData | m_aLatestInputs [3] |
| bool | m_Alive |
| bool | m_Pause |
| int | m_Team |
| vec2 | m_Pos |
| vec2 | m_Vel |
| int | m_Angle |
| int | m_HookedPlayer |
| int | m_SpawnTick |
| int | m_WeaponChangeTick |
| CAntibotInputData CAntibotCharacterData::m_aLatestInputs[3] |
| bool CAntibotCharacterData::m_Alive |
| char CAntibotCharacterData::m_aName[16] |
| int CAntibotCharacterData::m_Angle |
| int CAntibotCharacterData::m_HookedPlayer |
| bool CAntibotCharacterData::m_Pause |
| vec2 CAntibotCharacterData::m_Pos |
| int CAntibotCharacterData::m_SpawnTick |
| int CAntibotCharacterData::m_Team |
| vec2 CAntibotCharacterData::m_Vel |
| int CAntibotCharacterData::m_WeaponChangeTick |