#include <graphics_threaded.h>
◆ m_BlendMode
int CCommandBuffer::SState::m_BlendMode |
◆ m_ClipEnable
bool CCommandBuffer::SState::m_ClipEnable |
◆ m_ClipH
int CCommandBuffer::SState::m_ClipH |
◆ m_ClipW
int CCommandBuffer::SState::m_ClipW |
◆ m_ClipX
int CCommandBuffer::SState::m_ClipX |
◆ m_ClipY
int CCommandBuffer::SState::m_ClipY |
◆ m_ScreenBR
SPoint CCommandBuffer::SState::m_ScreenBR |
◆ m_ScreenTL
SPoint CCommandBuffer::SState::m_ScreenTL |
◆ m_Texture
int CCommandBuffer::SState::m_Texture |
◆ m_WrapMode
int CCommandBuffer::SState::m_WrapMode |
The documentation for this struct was generated from the following file: