#include <protocol.h>
|
| rust::Slice< const int32_t > | AsSlice () const |
| rust::Slice< const int32_t > | AsSlice () const |
◆ AsSlice()
| rust::Slice< const int32_t > CNetObj_Character::AsSlice |
( |
| ) |
const |
|
inline |
◆ m_AmmoCount
| int CNetObj_Character::m_AmmoCount |
◆ m_Armor
| int CNetObj_Character::m_Armor |
◆ m_AttackTick
| int CNetObj_Character::m_AttackTick |
◆ m_Emote
| int CNetObj_Character::m_Emote |
◆ m_Health
| int CNetObj_Character::m_Health |
◆ m_PlayerFlags
| int CNetObj_Character::m_PlayerFlags |
◆ m_Weapon
| int CNetObj_Character::m_Weapon |
◆ ms_MsgId
The documentation for this struct was generated from the following file: