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CNetObj_Character Struct Reference

#include <protocol.h>

Inheritance diagram for CNetObj_Character:
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Collaboration diagram for CNetObj_Character:
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Public Attributes

int m_PlayerFlags
 
int m_Health
 
int m_Armor
 
int m_AmmoCount
 
int m_Weapon
 
int m_Emote
 
int m_AttackTick
 
- Public Attributes inherited from CNetObj_CharacterCore
int m_Tick
 
int m_X
 
int m_Y
 
int m_VelX
 
int m_VelY
 
int m_Angle
 
int m_Direction
 
int m_Jumped
 
int m_HookedPlayer
 
int m_HookState
 
int m_HookTick
 
int m_HookX
 
int m_HookY
 
int m_HookDx
 
int m_HookDy
 

Static Public Attributes

static constexpr int ms_MsgID = NETOBJTYPE_CHARACTER
 
- Static Public Attributes inherited from CNetObj_CharacterCore
static constexpr int ms_MsgID = NETOBJTYPE_CHARACTERCORE
 

Member Data Documentation

◆ m_AmmoCount

int CNetObj_Character::m_AmmoCount

◆ m_Armor

int CNetObj_Character::m_Armor

◆ m_AttackTick

int CNetObj_Character::m_AttackTick

◆ m_Emote

int CNetObj_Character::m_Emote

◆ m_Health

int CNetObj_Character::m_Health

◆ m_PlayerFlags

int CNetObj_Character::m_PlayerFlags

◆ m_Weapon

int CNetObj_Character::m_Weapon

◆ ms_MsgID

constexpr int CNetObj_Character::ms_MsgID = NETOBJTYPE_CHARACTER
staticconstexpr

The documentation for this struct was generated from the following file: