#include <scoreworker.h>
◆ anonymous enum
Enumerator |
---|
SAVE_SUCCESS | |
SAVE_FAILED | |
LOAD_SUCCESS | |
LOAD_FAILED | |
◆ CScoreSaveResult()
CScoreSaveResult::CScoreSaveResult |
( |
int |
PlayerId | ) |
|
|
inline |
◆ m_aBroadcast
char CScoreSaveResult::m_aBroadcast[512] |
◆ m_aMessage
char CScoreSaveResult::m_aMessage[512] |
◆ m_RequestingPlayer
int CScoreSaveResult::m_RequestingPlayer |
◆ m_SavedTeam
◆ m_SaveId
CUuid CScoreSaveResult::m_SaveId |
enum { ... } CScoreSaveResult::m_Status |
The documentation for this struct was generated from the following file: