DDraceNetwork Documentation
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CScoreSaveResult Struct Reference

#include <scoreworker.h>

Inheritance diagram for CScoreSaveResult:
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Collaboration diagram for CScoreSaveResult:
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Public Types

enum  {
  SAVE_SUCCESS , SAVE_WARNING , SAVE_FALLBACKFILE , SAVE_FAILED ,
  LOAD_SUCCESS , LOAD_FAILED
}

Public Member Functions

 CScoreSaveResult (int PlayerId, const char *pPlayerName, const char *pServer)
Public Member Functions inherited from ISqlResult
virtual ~ISqlResult ()=default

Public Attributes

enum CScoreSaveResult:: { ... }  m_Status
char m_aMessage [512]
char m_aBroadcast [512]
CSaveTeam m_SavedTeam
int m_RequestingPlayer
char m_aRequestingPlayer [MAX_NAME_LENGTH]
CUuid m_SaveId
char m_aServer [5]
char m_aCode [128]
char m_aGeneratedCode [128]
Public Attributes inherited from ISqlResult
std::atomic_bool m_Completed {false}
bool m_Success = false

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
Enumerator
SAVE_SUCCESS 
SAVE_WARNING 
SAVE_FALLBACKFILE 
SAVE_FAILED 
LOAD_SUCCESS 
LOAD_FAILED 

Constructor & Destructor Documentation

◆ CScoreSaveResult()

CScoreSaveResult::CScoreSaveResult ( int PlayerId,
const char * pPlayerName,
const char * pServer )
inline

Member Data Documentation

◆ m_aBroadcast

char CScoreSaveResult::m_aBroadcast[512]

◆ m_aCode

char CScoreSaveResult::m_aCode[128]

◆ m_aGeneratedCode

char CScoreSaveResult::m_aGeneratedCode[128]

◆ m_aMessage

char CScoreSaveResult::m_aMessage[512]

◆ m_aRequestingPlayer

char CScoreSaveResult::m_aRequestingPlayer[MAX_NAME_LENGTH]

◆ m_aServer

char CScoreSaveResult::m_aServer[5]

◆ m_RequestingPlayer

int CScoreSaveResult::m_RequestingPlayer

◆ m_SavedTeam

CSaveTeam CScoreSaveResult::m_SavedTeam

◆ m_SaveId

CUuid CScoreSaveResult::m_SaveId

◆ []

enum { ... } CScoreSaveResult::m_Status

The documentation for this struct was generated from the following file: