#include <scoreworker.h>
◆ anonymous enum
| Enumerator |
|---|
| SAVE_SUCCESS | |
| SAVE_WARNING | |
| SAVE_FALLBACKFILE | |
| SAVE_FAILED | |
| LOAD_SUCCESS | |
| LOAD_FAILED | |
◆ CScoreSaveResult()
| CScoreSaveResult::CScoreSaveResult |
( |
int | PlayerId, |
|
|
const char * | pPlayerName, |
|
|
const char * | pServer ) |
|
inline |
◆ m_aBroadcast
| char CScoreSaveResult::m_aBroadcast[512] |
◆ m_aCode
| char CScoreSaveResult::m_aCode[128] |
◆ m_aGeneratedCode
| char CScoreSaveResult::m_aGeneratedCode[128] |
◆ m_aMessage
| char CScoreSaveResult::m_aMessage[512] |
◆ m_aRequestingPlayer
◆ m_aServer
| char CScoreSaveResult::m_aServer[5] |
◆ m_RequestingPlayer
| int CScoreSaveResult::m_RequestingPlayer |
◆ m_SavedTeam
◆ m_SaveId
| CUuid CScoreSaveResult::m_SaveId |
◆ []
| enum { ... } CScoreSaveResult::m_Status |
The documentation for this struct was generated from the following file: